Commit Graph

9 Commits

Author SHA1 Message Date
DatCaptainHorse
b743dab332 fix: Fix good chunk of packet loss and frame drop issues
- Also added new latency control parameter, not super visible differences, but it's cool :)
2025-12-04 02:21:46 +02:00
Kristian Ollikainen
d87a0b35dd feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description
### First commit
Restructured protobuf schemas to make them easier to use across
languages, switched to using them in-place of JSON for signaling as
well, so there's no 2 different message formats flying about. Few new
message types to deal with clients and nestri-servers better (not final
format, may see changes still).

General cleanup of dead/unused code along some bug squashing and package
updates.

TODO for future commits:
- [x] Fix additional controllers not doing inputs (possibly needs
vimputti changes)
- [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of
the currently single file for them, more code re-use.~~
- Gonna keep this PR somewhat manageable without poking more at relay..
- [x] ~~Try to fix issue where with multiple clients, static stream
content causes video to freeze until there's some movement.~~
- Was caused by server tuned profile being `throughput-performance`,
causing CPU latency to be too high.
- [x] Ponder the orb


### Second + third commit
Redid the controller polling handling and fixed multi-controller
handling in vimputti and nestri code sides. Remove some dead relay code
as well to clean up the protocol source file, we'll revisit the meshing
functionality later.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Added software rendering option and MangoHud runtime config;
controller sessions now support reconnection and batched state updates
with persistent session IDs.

* **Bug Fixes**
* Restored previously-filtered NES-like gamepads so they connect
correctly.

* **Chores**
* Modernized dependencies and protobuf tooling, migrated to
protobuf-based messaging and streaming, and removed obsolete CUDA build
steps.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-11-08 13:10:28 +02:00
Kristian Ollikainen
c62a22b552 feat: Controller support, performance enchancements, multi-stage images, fixes (#304)
## Description
Oops.. another massive PR 🥲 

This PR contains multiple improvements and changes.

Firstly, thanks gst-wayland-display's PR
[here](https://github.com/games-on-whales/gst-wayland-display/pull/20).
NVIDIA path is now way more efficient than before.

Secondly, adding controller support was a massive hurdle, requiring me
to start another project
[vimputti](https://github.com/DatCaptainHorse/vimputti) - which allows
simple virtual controller inputs in isolated containers. Well, it's not
simple, it includes LD_PRELOAD shims and other craziness, but the
library API is simple to use..

Thirdly, split runner image into 3 separate stages, base + build +
runtime, should help keep things in check in future, also added GitHub
Actions CI builds for v2 to v4 builds (hopefully they pass..).

Fourth, replaced the runner's runtime Steam patching with better and
simpler bubblewrap patch, massive thanks to `games-on-whales` to
figuring it out better!

Fifth, relay for once needed some changes, the new changes are still
mostly WIP, but I'll deal with them next time I have energy.. I'm spent
now. Needed to include these changes as relay needed a minor change to
allow rumble events to flow back to client peer.

Sixth.. tons of package updates, minor code improvements and the usual. 

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* End-to-end gamepad/controller support (attach/detach, buttons, sticks,
triggers, rumble) with client/server integration and virtual controller
plumbing.
  * Optional Prometheus metrics endpoint and WebTransport support.
  * Background vimputti manager process added for controller handling.

* **Improvements**
  * Multi-variant container image builds and streamlined runtime images.
  * Zero-copy video pipeline and encoder improvements for lower latency.
  * Updated Steam compat mapping and dependency/toolchain refreshes.

* **Bug Fixes**
* More robust GPU detection, input/fullscreen lifecycle,
startup/entrypoint, and container runtime fixes.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

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Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-10-20 11:20:05 +03:00
Kristian Ollikainen
590fe5e196 feat(runner): Container detection and handling, video bit-depth flags and script updates (#303)
## Description

Works in apptainer now.. podman is still the goat since apptainer needs
docker treatment and even more..

- Added container detection so podman can be used to it's fullest, the
non-sane ones are handled separately..
- Added video bit-depth option, cuz AV1 and 10-bit encoding go well
together.
- Some other package updates to nestri-server.
- General tidying up of scripts to make multi-container-engine handling
less of a pain.
- Updated old wireplumber lua script to new json format.

Further changes:

- Removed unused debug arg from nestri-server.
- Moved configs to config file folder rather than keeping them in
containerfile.
- Improved audio configs, moved some into wireplumber to keep things
tidy.
- Bit better arg handling in nestri-server.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Optional 10‑bit video support and auto‑launch of an app after display
setup.

* **Changes**
* Standardized runtime/user env to NESTRI_* with updated home/cache
paths and explicit LANG; password generation now logged.
* Improved container/GPU detection and startup logging; reduced blanket
root usage during startup; SSH setup surfaced.
* WirePlumber/PipeWire moved to JSON configs; low‑latency clock and
loopback audio policies added; audio capture defaults to PipeWire.
  
* **Chores**
* GStreamer/libp2p dependency upgrades and Rust toolchain pinned; NVIDIA
driver capability exposed.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-09-24 20:08:04 +03:00
Kristian Ollikainen
9a6826b069 feat(runner): Fixes and improvements (#259)
## Description

- Improves latency for runner
- Fixes bugs in entrypoint bash scripts
- Package updates, gstreamer 1.26 and workaround for it

Modified runner workflow to hopefully pull latest cachyos base image on
nightlies. This will cause a full build but for nightlies should be
fine?

Also removed the duplicate key-down workaround as we've enabled ordered
datachannels now. Increased retransmit to 2 from 0 to see if it'll help
with some network issues.

Marked as draft as I need to do bug testing still, I'll do it after
fever calms down 😅



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Enhanced deployment workflows with optimized container image
management.
- Improved audio and video processing for lower latency and better
synchronization.
  - Consolidated debugging options to ease command-line monitoring.

- **Refactor**
- Streamlined internal script flow and process handling for smoother
performance.
- Updated dependency management and communication protocols to boost
overall stability.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-04-13 23:13:09 +03:00
Kristian Ollikainen
b18b08b822 feat(runner): Rust updates and improvements (#196)
## Description
- Updates to latest Rust 2024 🎉
- Make DataChannel messages ordered on nestri-server side
- Bugfixes and code improvements + formatting

## Type of Change

- [x] Bug fix (non-breaking change)
- [x] New feature (non-breaking change)

## Checklist

- [x] I have updated relevant documentation
- [x] My code follows the project's coding style
- [x] My changes generate no new warnings/errors

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Wanjohi <elviswanjohi47@gmail.com>
2025-03-01 21:57:54 +02:00
Wanjohi
c2363b0bce feat: Add protobuf (#171)
This is a second attempt to add protobuf to Nestri, after the first one
failed

---------

Co-authored-by: Philipp Neumann <3daquawolf@gmail.com>
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-01-29 04:16:27 +03:00
Wanjohi
be6ea11052 revert(protobuf): Remove protobuf for now 2025-01-28 20:23:28 +03:00
Philipp Neumann
fbaa8835a3 feat: protobuf input messaging (#165)
Replace json protocol by protobuf
generate protobuf files with `bun buf generate` or just `buf generate`

- [x]  Implement all datatypes with proto files

- [x] Map to ts types or use the generated proto types directly with:
   - [x] web frontend
   - [x] relay
   - [x] runner

- [ ] final performance test (to be done when CI builds new images)

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-01-28 16:04:20 +02:00