Commit Graph

11 Commits

Author SHA1 Message Date
Wanjohi
e67a8d2b32 feat: Upgrade to asynchronous event bus with retry queue and backoff strategy (#290)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a retry and dead-letter queue system for more robust event
processing.
- Added a retry handler for processing failed Lambda invocations with
exponential backoff.
- Enhanced event handling to support retry logic and improved error
management.

- **Refactor**
- Replaced SQS-based library event processing with an event bus-based
approach.
- Updated event names and structure for improved clarity and
consistency.
  - Removed legacy library queue and related infrastructure.

- **Chores**
  - Updated dependencies to include the AWS Lambda client.
  - Cleaned up unused code and removed deprecated event handling logic.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-04 07:53:30 +03:00
Wanjohi
c0194ecef4 🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:22:18 +03:00
Wanjohi
e1a903a7c9 feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added AWS queue infrastructure and SQS handler for processing Steam
game libraries and images.
- Introduced event-driven handling for new credentials and game
additions, including image uploads to S3.
- Added client functions to fetch Steam user libraries, friends lists,
app info, and related images.
- Added new database columns and schema updates to track game
acquisition, playtime, and family sharing.
  - Added utility function for chunking arrays.
- Added new event notifications for library queue processing and game
creation.
  - Added new lookup functions for categories and teams by slug.
- Introduced a new Team API with endpoints to list and fetch teams by
slug.
  - Added a new Steam library page displaying game images.

- **Enhancements**
  - Improved game creation with event notifications and upsert logic.
  - Enhanced category and team retrieval with new lookup functions.
  - Renamed and refined image categories for clearer classification.
  - Expanded dependencies for image processing and AWS SDK integration.
- Improved image processing utilities with caching, ranking, and
metadata extraction.
  - Refined Steam client utilities for concurrency and error handling.

- **Bug Fixes**
- Fixed event publishing timing and removed deprecated credential
retrieval methods.

- **Chores**
- Updated infrastructure configurations with increased timeouts, memory,
and resource linking.
- Added new dependencies for image processing, caching, and AWS SDK
clients.
  - Refined internal code structure and imports for clarity.
  - Removed Steam provider and related UI components from the frontend.
- Disabled authentication providers and Steam-related routes in the
frontend.
  - Updated API fetch handler to accept environment bindings.

- **Refactor**
- Simplified query result handling and renamed functions for better
clarity.
- Removed outdated event handler in favor of consolidated event
subscriber.
- Consolidated and simplified database relationships and permission
queries.

- **Tests**
  - No explicit test changes included in this release.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-17 00:51:18 +03:00
Wanjohi
7e69af977b feat: Add Steam account linking with team creation (#274)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a real-time Steam login flow using QR codes and server-sent
events (SSE) for team creation and authentication.
- Added Steam account and friend management, including secure credential
storage and friend list synchronization.
- Integrated Steam login endpoints into the API, enabling QR code-based
login and automated team setup.

- **Improvements**
- Enhanced data security by implementing encrypted storage for sensitive
tokens.
- Updated database schema to support Steam accounts, teams, memberships,
and social connections.
- Refined type definitions and consolidated account-related information
for improved consistency.

- **Bug Fixes**
  - Fixed trade ban status representation for Steam accounts.

- **Chores**
- Removed legacy C# Steam authentication service and related
configuration files.
  - Updated and cleaned up package dependencies and development tooling.
  - Streamlined type declaration files and resource definitions.

- **Style**
- Redesigned the team creation page UI with a modern, animated QR code
login interface.

- **Documentation**
  - Updated OpenAPI documentation for new Steam login endpoints.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-09 01:13:44 +03:00
Wanjohi
a0dc353561 🐜 fix: Fix an issue where ts-server is taking forever to load (#272)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
  - Centralized and standardized error response schemas for APIs.
- Utility functions for result formatting and enhanced validation error
handling.
  - New utility modules for authentication and OAuth provider handling.
  - Added Discord OAuth user data fetching with email verification.

- **Bug Fixes**
- Improved error safety in cloud task creation by preventing potential
runtime errors.

- **Refactor**
- Major simplification and reorganization of API routes and
authentication logic.
  - Migration from valibot to zod for schema validation.
  - Streamlined import paths and consolidated utility exports.
- Simplified TypeScript and .gitignore configuration for easier
maintenance.
  - Disabled machine authentication provider and related logic.

- **Chores**
- Removal of unused or deprecated API endpoints, database migration, and
permissions deployment code.
- Updated package dependencies and scripts for improved reliability and
performance.
  - Enhanced documentation and updated project metadata.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-06 05:22:26 +03:00
Wanjohi
f408ec56cb feat(www): Add logic to the homepage and Steam integration (#258)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Upgraded API and authentication services with dynamic scaling,
enhanced load balancing, and real-time interaction endpoints.
- Introduced new commands to streamline local development and container
builds.
- Added new endpoints for retrieving Steam account information and
managing connections.
- Implemented a QR code authentication interface for Steam, enhancing
user login experiences.

- **Database Updates**
- Rolled out comprehensive schema migrations that improve data integrity
and indexing.
- Introduced new tables for managing Steam user credentials and machine
information.

- **UI Enhancements**
- Added refreshed animated assets and an improved QR code login flow for
a more engaging experience.
	- Introduced new styled components for displaying friends and games.

- **Maintenance**
- Completed extensive refactoring and configuration updates to optimize
performance and development workflows.
- Updated logging configurations and improved error handling mechanisms.
	- Streamlined resource definitions in the configuration files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-04-13 14:30:45 +03:00
Wanjohi
f62fc1fb4b feat(www): Finish up on the onboarding (#210)
Merging this prematurely to make sure the team is on the same boat... like dang! We need to find a better way to do this. 

Plus it has become too big
2025-03-26 02:21:53 +03:00
Wanjohi
74f8208fa4 🐜 fix: Fix dynamodb errors when trying to authenticate (#208)
## Description
This fixes an issue where `openauthjs` throws timeout errors while
attempting to access DynamoDB
> I am so glad this was not a major issue 😅
## Related Issues
[OpenAuth Error TypeError: fetch failed while accessing DynamoDB on AWS
#5543
](https://github.com/sst/sst/issues/5543)
[Error TypeError: fetch failed while accessing DynamoDB on AWS
#220](https://github.com/toolbeam/openauth/issues/220)
## Type of Change

- [x] Bug fix (non-breaking change)
- [ ] New feature (non-breaking change)
- [ ] Breaking change (fix or feature that changes existing
functionality)
- [ ] Documentation update
- [ ] Other (please describe):

## Checklist

- [x] I have updated relevant documentation
- [ ] My code follows the project's coding style
- [ ] My changes generate no new warnings/errors

## Screenshots/Demo

![image](https://github.com/user-attachments/assets/03656741-4e74-4947-8a15-333f5cf19dc8)
2025-03-10 04:43:14 +03:00
Wanjohi
457aac2258 feat(infra): Update infra and add support for teams to SST (#186)
## Description
- [x] Adds support for AWS SSO, which makes us (the team) able to use
SST and update the components independently
- [x] Splits the webpage into the landing page (Qwik), and Astro (the
console) in charge of playing. This allows us to pass in Environment
Variables to the console
- ~Migrates the docs from Nuxt to Nextjs, and connects them to SST. This
allows us to use Fumadocs _citation needed_ that's much more beautiful,
and supports OpenApi~
- Cloudflare pages with github integration is not working on our new CF
account. So we will have to push the pages deployment manually with
Github actions
- [x] Moves the current set up from my personal CF and AWS accounts to
dedicated Nestri accounts -

## Related Issues
<!-- List any related issues (e.g., "Closes #123", "Fixes #456") -->

## Type of Change

- [ ] Bug fix (non-breaking change)
- [x] New feature (non-breaking change)
- [ ] Breaking change (fix or feature that changes existing
functionality)
- [x] Documentation update
- [ ] Other (please describe):

## Checklist

- [x] I have updated relevant documentation
- [x] My code follows the project's coding style
- [x] My changes generate no new warnings/errors

## Notes for Reviewers
<!-- Point out areas you'd like reviewers to focus on, questions you
have, or decisions that need discussion -->
Please approve my PR 🥹


## Screenshots/Demo
<!-- If applicable, add screenshots or a GIF demo of your changes
(especially for UI changes) -->

## Additional Context
<!-- Add any other context about the pull request here -->
2025-02-27 18:52:05 +03:00
Wanjohi
060718d8b0 feat: Update website, API, and infra (#164)
>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.

>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI 

>TODO:
>- Add a README
>- Add an SST docs

Edit:

- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
2025-02-11 12:26:35 +03:00
Wanjohi
fc5a755408 feat: Add auth flow (#146)
This adds a simple way to incorporate a centralized authentication flow.

The idea is to have the user, API and SSH (for machine authentication)
all in one place using `openauthjs` + `SST`

We also have a database now :)

> We are using InstantDB as it allows us to authenticate a use with just
the email. Plus it is super simple simple to use _of course after the
initial fumbles trying to design the db and relationships_
2025-01-04 00:02:28 +03:00