69 Commits

Author SHA1 Message Date
Wanjohi
edb70ead62 feat(web): Use a better theme colors 2025-07-25 15:20:38 +03:00
Wanjohi
7156980063 feat(web): Use a better grid system 2025-07-22 17:14:10 +03:00
Wanjohi
7ebf0644f1 feat(web): Add Grid component 2025-07-22 15:53:38 +03:00
Wanjohi
41b85d6436 feat(web): Use reusable components 2025-07-22 15:52:21 +03:00
Wanjohi
ece6d74e1f feat(web): Add more stuff 2025-07-22 15:35:00 +03:00
Wanjohi
05b25b237d feat(web): Add more Grid columns 2025-07-22 06:47:53 +03:00
Wanjohi
fedcad7695 fix(web): Fix responsiveness issues 2025-07-21 21:44:40 +03:00
Wanjohi
67ba04eced feat(web): Add grid component 2025-07-21 21:20:37 +03:00
Wanjohi
9cf3ad5397 feat(web): Add landing page 2025-07-21 17:55:55 +03:00
Wanjohi
43103e2914 fix: Add pretter plugins 2025-07-20 03:52:13 +03:00
Wanjohi
4c9cc49a64 fix: Remove NEON_API_KEY reference 2025-07-19 20:22:44 +03:00
Wanjohi
b10532ab83 fix: Remove stuff 2025-07-19 20:20:10 +03:00
Wanjohi
2ff8d260fd fix: Align center goddamn it 2025-07-19 20:18:28 +03:00
Wanjohi
28765bea9a fix: Align logo to the center 2025-07-19 20:17:13 +03:00
Wanjohi
cb8cf33536 fix: Merge stuff 2025-07-19 20:15:59 +03:00
Wanjohi
032236f294 fix: Add stuff 2025-07-19 20:14:08 +03:00
Wanjohi
87d424b058 fix: Add some more stuff 2025-07-19 20:09:28 +03:00
Wanjohi
17feb15a55 feat: Add more stuff 2025-07-19 19:11:41 +03:00
Wanjohi
55e413d6c7 fix: Remove Windows stuff 2025-07-19 17:10:05 +03:00
Wanjohi
53833c7368 feat: Add tailwindcss 2025-07-19 17:09:24 +03:00
Wanjohi
a98d906fa6 feat: Add some web stuff 2025-07-19 15:17:01 +03:00
Wanjohi
130c1ed314 remove old config 2025-07-19 12:30:58 +03:00
dependabot[bot]
8d18ac9044 build(deps-dev): bump the npm_and_yarn group across 2 directories with 1 update (#297)
Bumps the npm_and_yarn group with 1 update in the / directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).
Bumps the npm_and_yarn group with 1 update in the /apps/www directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).

Updates `vite` from 6.0.15 to 6.1.6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/releases">vite's
releases</a>.</em></p>
<blockquote>
<h2>v6.1.6</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.5</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.5/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.4</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.4/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.3</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.3/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.1/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.1/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.0/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.0/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted -->6.1.6 (2025-04-30)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)
(<a
href="42079a078e">42079a0</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19965">#19965</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.5 (2025-04-10)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)
(<a
href="87cff1215b">87cff12</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19830">#19830</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.4 (2025-04-03)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths (<a
href="0aeccef739">0aeccef</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19782">#19782</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.3 (2025-03-31)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)
(<a
href="45b00c987c">45b00c9</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19761">#19761</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.2 (2025-03-24)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)
(<a
href="80381c38d6">80381c3</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19702">#19702</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.1 (2025-02-19)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: ensure <code>.[cm]?[tj]sx?</code> static assets are JS mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19453">#19453</a>)
(<a
href="e7ba55e7d5">e7ba55e</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19453">#19453</a></li>
<li>fix: ignore <code>*.ipv4</code> address in cert (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19416">#19416</a>)
(<a
href="973283bf84">973283b</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19416">#19416</a></li>
<li>fix(css): run rewrite plugin if postcss plugin exists (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19371">#19371</a>)
(<a
href="bcdb51a1ac">bcdb51a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19371">#19371</a></li>
<li>fix(deps): bump tsconfck (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19375">#19375</a>)
(<a
href="746a583d42">746a583</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19375">#19375</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19392">#19392</a>)
(<a
href="60456a54fe">60456a5</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19392">#19392</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19440">#19440</a>)
(<a
href="ccac73d9d0">ccac73d</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19440">#19440</a></li>
<li>fix(html): ignore malformed src attrs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19397">#19397</a>)
(<a
href="aff7812f0a">aff7812</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19397">#19397</a></li>
<li>fix(worker): fix web worker type detection (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19462">#19462</a>)
(<a
href="edc65eafa3">edc65ea</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19462">#19462</a></li>
<li>refactor: remove custom .jxl mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19457">#19457</a>)
(<a
href="0c854645bd">0c85464</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19457">#19457</a></li>
<li>feat: add support for injecting debug IDs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/18763">#18763</a>)
(<a
href="0ff556a6d9">0ff556a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/18763">#18763</a></li>
<li>chore: update 6.1.0 changelog (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19363">#19363</a>)
(<a
href="fa7c211bf3">fa7c211</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19363">#19363</a></li>
</ul>
<h2>6.1.0 (2025-02-05)</h2>
<h3>Features</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3b2299f6f5"><code>3b2299f</code></a>
release: v6.1.6</li>
<li><a
href="42079a078e"><code>42079a0</code></a>
fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)</li>
<li><a
href="c279023cc3"><code>c279023</code></a>
release: v6.1.5</li>
<li><a
href="87cff1215b"><code>87cff12</code></a>
fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)</li>
<li><a
href="f4d34dc4cd"><code>f4d34dc</code></a>
release: v6.1.4</li>
<li><a
href="0aeccef739"><code>0aeccef</code></a>
fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths</li>
<li><a
href="98d066a355"><code>98d066a</code></a>
release: v6.1.3</li>
<li><a
href="45b00c987c"><code>45b00c9</code></a>
fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)</li>
<li><a
href="0044d54c6d"><code>0044d54</code></a>
release: v6.1.2</li>
<li><a
href="80381c38d6"><code>80381c3</code></a>
fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/vitejs/vite/commits/v6.1.6/packages/vite">compare
view</a></li>
</ul>
</details>
<br />

Updates `vite` from 6.0.15 to 6.1.6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/releases">vite's
releases</a>.</em></p>
<blockquote>
<h2>v6.1.6</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.5</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.5/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.4</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.4/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.3</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.3/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.1/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.1/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.0/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.0/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted -->6.1.6 (2025-04-30)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)
(<a
href="42079a078e">42079a0</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19965">#19965</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.5 (2025-04-10)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)
(<a
href="87cff1215b">87cff12</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19830">#19830</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.4 (2025-04-03)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths (<a
href="0aeccef739">0aeccef</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19782">#19782</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.3 (2025-03-31)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)
(<a
href="45b00c987c">45b00c9</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19761">#19761</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.2 (2025-03-24)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)
(<a
href="80381c38d6">80381c3</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19702">#19702</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.1 (2025-02-19)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: ensure <code>.[cm]?[tj]sx?</code> static assets are JS mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19453">#19453</a>)
(<a
href="e7ba55e7d5">e7ba55e</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19453">#19453</a></li>
<li>fix: ignore <code>*.ipv4</code> address in cert (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19416">#19416</a>)
(<a
href="973283bf84">973283b</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19416">#19416</a></li>
<li>fix(css): run rewrite plugin if postcss plugin exists (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19371">#19371</a>)
(<a
href="bcdb51a1ac">bcdb51a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19371">#19371</a></li>
<li>fix(deps): bump tsconfck (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19375">#19375</a>)
(<a
href="746a583d42">746a583</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19375">#19375</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19392">#19392</a>)
(<a
href="60456a54fe">60456a5</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19392">#19392</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19440">#19440</a>)
(<a
href="ccac73d9d0">ccac73d</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19440">#19440</a></li>
<li>fix(html): ignore malformed src attrs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19397">#19397</a>)
(<a
href="aff7812f0a">aff7812</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19397">#19397</a></li>
<li>fix(worker): fix web worker type detection (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19462">#19462</a>)
(<a
href="edc65eafa3">edc65ea</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19462">#19462</a></li>
<li>refactor: remove custom .jxl mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19457">#19457</a>)
(<a
href="0c854645bd">0c85464</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19457">#19457</a></li>
<li>feat: add support for injecting debug IDs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/18763">#18763</a>)
(<a
href="0ff556a6d9">0ff556a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/18763">#18763</a></li>
<li>chore: update 6.1.0 changelog (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19363">#19363</a>)
(<a
href="fa7c211bf3">fa7c211</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19363">#19363</a></li>
</ul>
<h2>6.1.0 (2025-02-05)</h2>
<h3>Features</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3b2299f6f5"><code>3b2299f</code></a>
release: v6.1.6</li>
<li><a
href="42079a078e"><code>42079a0</code></a>
fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)</li>
<li><a
href="c279023cc3"><code>c279023</code></a>
release: v6.1.5</li>
<li><a
href="87cff1215b"><code>87cff12</code></a>
fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)</li>
<li><a
href="f4d34dc4cd"><code>f4d34dc</code></a>
release: v6.1.4</li>
<li><a
href="0aeccef739"><code>0aeccef</code></a>
fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths</li>
<li><a
href="98d066a355"><code>98d066a</code></a>
release: v6.1.3</li>
<li><a
href="45b00c987c"><code>45b00c9</code></a>
fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)</li>
<li><a
href="0044d54c6d"><code>0044d54</code></a>
release: v6.1.2</li>
<li><a
href="80381c38d6"><code>80381c3</code></a>
fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/vitejs/vite/commits/v6.1.6/packages/vite">compare
view</a></li>
</ul>
</details>
<br />


Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-07-19 12:25:21 +03:00
Wanjohi
a2461cf59d 🐜 fix(readme): Fix wording 2025-07-19 12:23:59 +03:00
Wanjohi
8a02f019e9 🐜ðŸ fix(readme): Removing unnecessary filetype annotation fixes media query 2025-07-19 00:12:03 +03:00
Wanjohi
2db52f107e 📝 docs: Start work on the README 2025-07-19 00:08:57 +03:00
Wanjohi
c2f179e8ab 🧹 chore(infra): Wipe out everything 2025-07-18 19:41:51 +03:00
Wanjohi
c516af4168 feat: Add new web frontend 2025-07-17 12:45:55 +03:00
Wanjohi
b668bd48b9 fix: Nuke everything 2025-07-16 19:55:36 +03:00
Kristian Ollikainen
41dca22d9d feat(runner): More runner improvements (#294)
## Description
Whew..

- Steam can now run without namespaces using live-patcher (because
Docker..)
- Improved NVIDIA GPU selection and handling
- Pipeline tests for GPU picking logic
- Optimizations and cleanup all around
- SSH (by default disabled) for easier instance debugging.
- CachyOS' Proton because that works without namespaces (couldn't figure
out how to enable automatically in Steam yet..)
- Package updates and partial removal of futures (libp2p is going to
switch to Tokio in next release hopefully)



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- SSH server can now be enabled within the container for remote access
when configured.
- Added persistent live patching for Steam runtime entrypoints to
improve compatibility with namespace-less applications.
- Enhanced GPU selection with multi-GPU support and PCI bus ID matching
for improved hardware compatibility.
- Improved encoder selection by runtime testing of video encoders for
better reliability.
  - Added WebSocket transport support in peer-to-peer networking.
- Added flexible compositor and application launching with configurable
commands and improved socket handling.

- **Bug Fixes**
- Addressed NVIDIA-specific GStreamer issues by setting new environment
variables.
  - Improved error handling and logging for GPU and encoder selection.
- Fixed process monitoring to handle patcher restarts and added cleanup
logic.
- Added GStreamer cache clearing workaround for Wayland socket failures.

- **Improvements**
- Real-time logging of container processes to standard output and error
for easier monitoring.
- Enhanced process management and reduced CPU usage in protocol handling
loops.
- Updated dependency versions for greater stability and feature support.
  - Improved audio capture defaults and expanded audio pipeline support.
- Enhanced video pipeline setup with conditional handling for different
encoder APIs and DMA-BUF support.
- Refined concurrency and lifecycle management in protocol messaging for
increased robustness.
- Consistent namespace usage and updated crate references across the
codebase.
- Enhanced SSH configuration with key management, port customization,
and startup verification.
  - Improved GPU and video encoder integration in pipeline construction.
- Simplified error handling and consolidated write operations in
protocol streams.
- Removed Ludusavi installation from container image and updated package
installations.

- **Other**
- Minor formatting and style changes for better code readability and
maintainability.
- Docker build context now ignores `.idea` directory to streamline
builds.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-07-07 09:06:48 +03:00
Philipp Neumann
191c59d230 📖 docs: Update README.md (#189)
## Description
Update the readme file

## Related Issues
none

## Type of Change

- [ ] Bug fix (non-breaking change)
- [ ] New feature (non-breaking change)
- [ ] Breaking change (fix or feature that changes existing
functionality)
- [x] Documentation update
- [ ] Other (please describe):

## Checklist

- [x] I have updated relevant documentation
- [x] My code follows the project's coding style
- [x] My changes generate no new warnings/errors

## Notes for Reviewers
none

## Screenshots/Demo
none

## Additional Context
none

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **Documentation**
- Major overhaul of documentation structure and content for improved
clarity, modern presentation, and ease of navigation.
- Updated and expanded guides for installation, setup, architecture, and
command-line interfaces.
- Enhanced FAQ and troubleshooting sections with more comprehensive
answers and technical details.
- Added new guides for self-hosting with reverse proxy examples (Caddy,
Traefik) and developer notes.
- Improved theming, styling, and home page layout for the documentation
site.
  - Simplified main README to a minimalistic project header and tagline.
- Added new documentation files for Nestri Relay introduction and
container CLI parameters.
- Removed outdated or redundant documentation files and components to
streamline content.

- **Chores**
- Updated, reorganized, or removed configuration files for dependencies,
linting, and environment setup.
- Switched to a new documentation theme and updated related project
dependencies.
- Removed Renovate configuration and ESLint config specific to docs app.
- Adjusted TypeScript and package configurations for better
compatibility.

- **Style**
- Improved dark mode support and visual consistency across documentation
and components.
- Introduced new Tailwind CSS theming and animation support for the
documentation site.

- **New Features**
- Added example configuration files for deploying Nestri Relay with
Caddy and Traefik reverse proxies.
- Introduced new Tailwind CSS theming and animation support for the
documentation site.
- Added a new logo component supporting light/dark mode and optional
title display.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: Victor Pahuus Petersen <49293748+victorpahuus@users.noreply.github.com>
Co-authored-by: Wanjohi <elviswanjohi47@gmail.com>
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-07-01 05:34:53 +05:00
Wanjohi
77f47a0306 🐜 fix(infra): Remove db on team member stages 2025-06-29 17:12:56 +03:00
Wanjohi
0a1a4cd9b6 🧹 chore(functions): Remove Containerfile 2025-06-12 11:30:38 +03:00
Wanjohi
d7cb47fdd6 🧹 chore: remove dead code 2025-06-10 16:03:16 +03:00
Wanjohi
8b07adb0fc 🐜 fix: Add asynchronous bus for Steam account 2025-06-10 16:01:59 +03:00
Wanjohi
661d9d2e56 fix: Fix cookie issue 2025-06-10 15:34:21 +03:00
Wanjohi
6eee40fcbe 🐜 fix(api): Fix double CORS issue 2025-06-09 12:08:24 +03:00
Wanjohi
69d728c4a9 🐜 fix(api): Fix double CORS issue 2025-06-09 12:08:04 +03:00
Wanjohi
be85594bdc feat(infra): Migrate to serverless Lambda architecture (#291)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced serverless API and authentication endpoints, improving
scalability and reliability.
- Added rate limiting to the API, providing protection against excessive
requests and returning custom error responses.

- **Improvements**
- Simplified infrastructure for both API and authentication, reducing
complexity and improving maintainability.
- Updated resource allocations for backend services to optimize
performance and cost.

- **Bug Fixes**
- Removed unused scripts and configuration, resulting in a cleaner
development environment.

- **Other**
  - Updated type declarations to reflect new infrastructure changes.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-09 10:06:58 +03:00
Kristian Ollikainen
6e82eff9e2 feat: Migrate from WebSocket to libp2p for peer-to-peer connectivity (#286)
## Description
Whew, some stuff is still not re-implemented, but it's working!

Rabbit's gonna explode with the amount of changes I reckon 😅



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a peer-to-peer relay system using libp2p with enhanced
stream forwarding, room state synchronization, and mDNS peer discovery.
- Added decentralized room and participant management, metrics
publishing, and safe, size-limited, concurrent message streaming with
robust framing and callback dispatching.
- Implemented asynchronous, callback-driven message handling over custom
libp2p streams replacing WebSocket signaling.
- **Improvements**
- Migrated signaling and stream protocols from WebSocket to libp2p,
improving reliability and scalability.
- Simplified configuration and environment variables, removing
deprecated flags and adding persistent data support.
- Enhanced logging, error handling, and connection management for better
observability and robustness.
- Refined RTP header extension registration and NAT IP handling for
improved WebRTC performance.
- **Bug Fixes**
- Improved ICE candidate buffering and SDP negotiation in WebRTC
connections.
  - Fixed NAT IP and UDP port range configuration issues.
- **Refactor**
- Modularized codebase, reorganized relay and server logic, and removed
deprecated WebSocket-based components.
- Streamlined message structures, removed obsolete enums and message
types, and simplified SafeMap concurrency.
- Replaced WebSocket signaling with libp2p stream protocols in server
and relay components.
- **Chores**
- Updated and cleaned dependencies across Go, Rust, and JavaScript
packages.
  - Added `.gitignore` for persistent data directory in relay package.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Philipp Neumann <3daquawolf@gmail.com>
2025-06-06 16:48:49 +03:00
Wanjohi
e67a8d2b32 feat: Upgrade to asynchronous event bus with retry queue and backoff strategy (#290)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a retry and dead-letter queue system for more robust event
processing.
- Added a retry handler for processing failed Lambda invocations with
exponential backoff.
- Enhanced event handling to support retry logic and improved error
management.

- **Refactor**
- Replaced SQS-based library event processing with an event bus-based
approach.
- Updated event names and structure for improved clarity and
consistency.
  - Removed legacy library queue and related infrastructure.

- **Chores**
  - Updated dependencies to include the AWS Lambda client.
  - Cleaned up unused code and removed deprecated event handling logic.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-04 07:53:30 +03:00
Wanjohi
8f4bb05143 🐜 fix(infra): Reduce DB ACUs 2025-06-03 08:10:41 +03:00
Wanjohi
84357ac5bf 🐜 fix(zero): Remove team and members schemas (#289)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced a new database schema with tables for games, users, Steam
accounts, categories, friends lists, images, and game libraries.
- Added new enumerated types for compatibility, controller support,
category type, image type, and Steam status.

- **Refactor**
- Removed all team and membership-related features, including tables,
relationships, and access permissions.
  - Simplified the primary key structure of the images table.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:44:58 +03:00
Wanjohi
e11012e8d9 🐜 fix(db): Remove all team associations (#288)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced a new database schema supporting tables for games,
categories, friends lists, images, game libraries, Steam accounts, and
users, with improved relationships and constraints.
- Added new enum types to enhance data consistency for game
compatibility, controller support, category type, image type, and Steam
status.

- **Chores**
  - Updated migration history to reflect the latest schema changes.

- **Revert**
- Removed the previous "members" and "teams" tables and related enum
types from the database.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:35:11 +03:00
Wanjohi
c0194ecef4 🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:22:18 +03:00
Kristian Ollikainen
ae364f69bd feat(runner): Improve robustness and argument handling (#285)
## Description
Made argument parsing and handling much nicer with clap features.
Changed to tracing package for logging and made other improvements
around to hopefully make things more robust and logical.

Default audio-capture-method is now PipeWire since it seems to work
perfectly fine with latest gstreamer 🎉

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Improved command-line argument parsing with stricter validation, type
safety, and clearer help messages.
- Enhanced GPU selection and logging, including explicit GPU info
logging and support for negative GPU indices for auto-selection.
- Added support for new audio and video codec and encoder enums,
providing safer and more flexible codec handling.

- **Bug Fixes**
- Improved error handling and logging throughout the application,
unifying logs under the `tracing` system for better diagnostics.
- Fixed issues with directory ownership and environment variable
handling in startup scripts.

- **Refactor**
- Replaced string-based parsing and manual conversions with strongly
typed enums and value parsers.
- Updated logging from `println!` and `log` macros to the `tracing`
crate for consistency.
- Simplified and unified the handling of pipeline and element references
in the signaling and data channel logic.

- **Chores**
- Updated and cleaned up dependencies, including switching from `log` to
`tracing` and upgrading the `webrtc` crate.
- Removed unused or redundant code and environment variables for
improved maintainability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-23 11:33:40 +03:00
Kristian Ollikainen
d7e6da12ac feat(runner): DMA-BUF support for Intel/AMD GPUs (#283)
## Description
Adds DMA-BUF support for non-NVIDIA GPUs using GL elements as conversion
workaround.

Tested with QSV and VA encoders, note that H.264 seems to only work for
QSV encoder, for `vah264(lp)enc` theres major CPU usage with DMA-BUF
enabled.

Don't mind the branch name, I was working on relay before and changed
gears to runner after noticing some DMA-BUF stuff 😅

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **Chores**
- Added a `.dockerignore` file to exclude the `target` directory from
Docker builds.
	- Updated `.gitignore` to ignore the `target` directory.

- **New Features**
- Enhanced video processing pipeline with updated handling of DMA-BUF
support, including improved compatibility for different GPU vendors and
refined video element configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-20 08:50:24 +03:00
Wanjohi
6e19b2e9a0 🐜 fix(zero): Remove unnecessary StorageKey value 2025-05-19 06:26:11 +03:00
Wanjohi
dd20c0049d 🐜 fix(zero): Fix zero throwing error about tables being undefined (#281)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a new environment variable for improved configuration
options.

- **Chores**
  - Updated and locked dependency versions for enhanced stability.
- Marked certain packages as private to prevent accidental publication.
- Updated package metadata and trusted dependencies for better
dependency management.

- **Refactor**
- Adjusted provider structure in the app to wrap children components
with an additional context provider.
  - Simplified and cleaned up provider context code for maintainability.
  - Improved import statements for clarity and type safety.

- **Style**
  - Reorganized import order for consistency.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-19 06:23:50 +03:00
Wanjohi
14e4176344 🐜 fix(www): Uncomment the SST parts 2025-05-17 23:32:15 +03:00
Kristian Ollikainen
baf178afc5 🐜 fix(runner): Improve NVIDIA driver handling, switch to gamescope (#279)
## Description
- Made it so failed NVIDIA driver install won't quit entrypoint script
if other GPU vendors are present (fixes mixed GPU cases).
- Switch to gamescope as compositor, with optional SYS_NICE cap handling
for higher priority.
- Use mangohud preset 2 for stats, which is more compact.
- Fixes to nestri-server lspci regex, to deal with AMD naming scheme.
- Added missing radeon vulkan driver packages.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
	- Added support for additional AMD Vulkan drivers.
- Integrated Steam launch directly within the gamescope compositor for a
streamlined startup.

- **Bug Fixes**
- Improved GPU driver fallback handling to ensure smoother operation on
systems without NVIDIA GPUs.
	- Enhanced PCI device parsing for more accurate GPU detection.

- **Chores**
- Updated environment configuration to use X11 session type and set
MangoHud preset.
- Removed unused packages and legacy compositor/resolution management
logic.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-17 04:19:00 +03:00
Wanjohi
80deb82d25 🐜 fix(www): Fix bg colors on light mode 2025-05-17 01:08:38 +03:00
Wanjohi
e1a903a7c9 feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added AWS queue infrastructure and SQS handler for processing Steam
game libraries and images.
- Introduced event-driven handling for new credentials and game
additions, including image uploads to S3.
- Added client functions to fetch Steam user libraries, friends lists,
app info, and related images.
- Added new database columns and schema updates to track game
acquisition, playtime, and family sharing.
  - Added utility function for chunking arrays.
- Added new event notifications for library queue processing and game
creation.
  - Added new lookup functions for categories and teams by slug.
- Introduced a new Team API with endpoints to list and fetch teams by
slug.
  - Added a new Steam library page displaying game images.

- **Enhancements**
  - Improved game creation with event notifications and upsert logic.
  - Enhanced category and team retrieval with new lookup functions.
  - Renamed and refined image categories for clearer classification.
  - Expanded dependencies for image processing and AWS SDK integration.
- Improved image processing utilities with caching, ranking, and
metadata extraction.
  - Refined Steam client utilities for concurrency and error handling.

- **Bug Fixes**
- Fixed event publishing timing and removed deprecated credential
retrieval methods.

- **Chores**
- Updated infrastructure configurations with increased timeouts, memory,
and resource linking.
- Added new dependencies for image processing, caching, and AWS SDK
clients.
  - Refined internal code structure and imports for clarity.
  - Removed Steam provider and related UI components from the frontend.
- Disabled authentication providers and Steam-related routes in the
frontend.
  - Updated API fetch handler to accept environment bindings.

- **Refactor**
- Simplified query result handling and renamed functions for better
clarity.
- Removed outdated event handler in favor of consolidated event
subscriber.
- Consolidated and simplified database relationships and permission
queries.

- **Tests**
  - No explicit test changes included in this release.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-17 00:51:18 +03:00
Wanjohi
cc2065299d 🐜 fix(db): Add partial controller_support 2025-05-11 05:03:57 +03:00
Wanjohi
0cc9effdec 🐜 fix(db): Make primary_genre nullable 2025-05-11 04:23:05 +03:00
Wanjohi
82dfd6506d 🐜 fix(db): Make controller_support an enum 2025-05-11 03:58:30 +03:00
Wanjohi
6051e11921 🐜 fix(zero): Tidy up the schema 2025-05-11 01:04:45 +03:00
Wanjohi
86670d5931 🐜 fix(zero): Tidy up the schema 2025-05-11 01:03:59 +03:00
Wanjohi
35f009e925 🐜 fix: Games should only be visible to logged in users 2025-05-11 01:02:28 +03:00
Wanjohi
5806dc6e86 feat: Implement Game Image Support with Metadata & Schema Updates (#277)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced support for associating rich image metadata (color,
dimensions, file size) with games, organized by categories like
screenshots, box art, posters, hero art, backgrounds, logos, and icons.
- Game and library listings now include related image collections for
enhanced browsing and detail views.

- **Improvements**
- Updated game library management to use a consistent base game
identifier, improving data consistency and reliability.
- Enhanced data schemas and access permissions to allow public viewing
of game images and refined access control for game libraries.
- Added comprehensive database schema updates for games, categories,
images, and libraries to support new features and ensure data integrity.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-10 22:47:28 +03:00
Wanjohi
38ad74d14a 🐜 fix(zero): Keep Steam ID consistent thru out 2025-05-10 08:16:08 +03:00
Wanjohi
0b995fa540 feat: Add Games (#276)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced comprehensive management of game libraries, including
adding, removing, and listing games in a user's Steam library.
- Added new API endpoints for retrieving detailed game information by ID
and listing all games in a user's library.
- Enabled friend-related API endpoints to list friends and fetch friend
details by SteamID.
- Added category and base game data structures with validation and
serialization for enriched game metadata.
- Introduced ownership update functionality for Steam accounts during
login.
- Added new game and category linking to support detailed game metadata
and categorization.
- Introduced member retrieval functions for enhanced team and user
management.

- **Improvements**
- Enhanced authentication to enforce team membership checks and provide
member-level access control.
- Improved Steam account ownership handling to ensure accurate user
association.
  - Added indexes to friend relationships for optimized querying.
  - Refined API routing structure with added game and friend routes.
- Improved friend listing queries for efficiency and data completeness.

- **Bug Fixes**
  - Fixed formatting issues in permissions related to Steam accounts.

- **Other**
- Refined event handling for user account refresh based on user ID
instead of email.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-10 08:11:00 +03:00
Wanjohi
d933c1e61d feat: Make sure friends can see their friends 2025-05-09 16:22:28 +03:00
Wanjohi
b86fc625ba 🐜 fix: Fix user relations in zero-sync schema 2025-05-09 07:22:59 +03:00
Wanjohi
c250fd557c feat: Expand zero-sync schema with users, teams, and Steam integration (#275)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Expanded data model to include users, Steam accounts, teams, members,
and friends lists for richer user and team management.
- Introduced detailed relationships and row-level permissions for
enhanced access control.

- **Chores**
  - Updated dependency version for improved compatibility.
- Adjusted environment variables and configuration for improved
performance and reliability.
- Updated development scripts for clearer SQL permissions generation and
workflow separation.
  - Enhanced .gitignore to exclude SQL files from version control.

- **Refactor**
- Restructured schema and permissions logic for greater flexibility and
security.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-09 06:58:13 +03:00
Wanjohi
1923cdf2a3 🐜 fix: Typo in the Steam login page 2025-05-09 01:24:46 +03:00
Wanjohi
7e69af977b feat: Add Steam account linking with team creation (#274)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a real-time Steam login flow using QR codes and server-sent
events (SSE) for team creation and authentication.
- Added Steam account and friend management, including secure credential
storage and friend list synchronization.
- Integrated Steam login endpoints into the API, enabling QR code-based
login and automated team setup.

- **Improvements**
- Enhanced data security by implementing encrypted storage for sensitive
tokens.
- Updated database schema to support Steam accounts, teams, memberships,
and social connections.
- Refined type definitions and consolidated account-related information
for improved consistency.

- **Bug Fixes**
  - Fixed trade ban status representation for Steam accounts.

- **Chores**
- Removed legacy C# Steam authentication service and related
configuration files.
  - Updated and cleaned up package dependencies and development tooling.
  - Streamlined type declaration files and resource definitions.

- **Style**
- Redesigned the team creation page UI with a modern, animated QR code
login interface.

- **Documentation**
  - Updated OpenAPI documentation for new Steam login endpoints.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-09 01:13:44 +03:00
Wanjohi
70d629227a feat: New account system with improved team management (#273)
Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced comprehensive account management with combined user and
team info.
  - Added advanced, context-aware logging utilities.
- Implemented invite code generation for teams with uniqueness
guarantees.
- Expanded example data for users, teams, subscriptions, sessions, and
games.

- **Enhancements**
- Refined user, team, member, and Steam account schemas for richer data
and validation.
  - Streamlined user creation, login acknowledgment, and error handling.
  - Improved API authentication and unified actor context management.
- Added persistent shared temporary volume support to API and auth
services.
- Enhanced Steam account management with create, update, and event
notifications.
- Refined team listing and serialization integrating Steam accounts as
members.
  - Simplified event, context, and logging systems.
- Updated API and auth middleware for better token handling and actor
provisioning.

- **Bug Fixes**
  - Fixed multiline log output to prefix each line with log level.

- **Removals**
- Removed machine and subscription management features, including
schemas and DB tables.
- Disabled machine-based authentication and removed related subject
schemas.
- Removed deprecated fields and legacy logic from member and team
management.
- Removed legacy event and error handling related to teams and members.

- **Chores**
  - Reorganized and cleaned exports across utility and API modules.
- Updated database schemas for users, teams, members, and Steam
accounts.
  - Improved internal code structure, imports, and error messaging.
- Moved logger patching to earlier initialization for consistent
logging.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-06 07:26:59 +03:00
Wanjohi
a0dc353561 🐜 fix: Fix an issue where ts-server is taking forever to load (#272)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
  - Centralized and standardized error response schemas for APIs.
- Utility functions for result formatting and enhanced validation error
handling.
  - New utility modules for authentication and OAuth provider handling.
  - Added Discord OAuth user data fetching with email verification.

- **Bug Fixes**
- Improved error safety in cloud task creation by preventing potential
runtime errors.

- **Refactor**
- Major simplification and reorganization of API routes and
authentication logic.
  - Migration from valibot to zod for schema validation.
  - Streamlined import paths and consolidated utility exports.
- Simplified TypeScript and .gitignore configuration for easier
maintenance.
  - Disabled machine authentication provider and related logic.

- **Chores**
- Removal of unused or deprecated API endpoints, database migration, and
permissions deployment code.
- Updated package dependencies and scripts for improved reliability and
performance.
  - Enhanced documentation and updated project metadata.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-06 05:22:26 +03:00
366 changed files with 76950 additions and 21927 deletions

View File

@@ -1,3 +1,4 @@
**/target/ **/target/
**/.git **/.git
**/.env **/.env
**/.idea

View File

@@ -1,2 +1 @@
CLOUDFLARE_API_TOKEN= CLOUDFLARE_API_TOKEN=
NEON_API_KEY=

136
README.md
View File

@@ -1,115 +1,23 @@
<div align="center"> <p align="center">
<a href="https://nestri.io">
<picture>
<source srcset="packages/web/public/logo.white.svg" media="(prefers-color-scheme: dark)">
<source srcset="packages/web/public/logo.black.svg" media="(prefers-color-scheme: light)">
<img src="packages/web/public/logo.black.svg" alt="Nestri logo">
</picture>
</a>
</p>
<p align="center">Deploy and stream games/apps in the cloud. Use our GPUs or bring your own.</p>
<p align="center">
<a href="https://discord.com/invite/Y6etn3qKZ3"><img alt="Discord" src="https://img.shields.io/discord/1080111004698021909?style=flat-square&label=discord" /></a>
<a href="https://github.com/nestrilabs/nestri/blob/main/LICENSE"><img alt="Nestri License" src="https://img.shields.io/github/license/nestriness/nestri?style=flat-square" /></a>
<a href="https://github.com/nestrilabs/nestri/actions/workflows/runner.yml"><img alt="Build status" src="https://img.shields.io/github/actions/workflow/status/nestrilabs/nestri/runner.yml?style=flat-square&branch=main" /></a>
<!-- <a href="https://nestri.io" style="text-decoration: none;">
<img src="https://img.shields.io/badge/Start%20Playing%20Now-For%20$1/hour-brightgreen?style=flat-square" alt="Umami Demo" />
</a> -->
</p>
<div align="center"> <!-- TODO: Add a link to the demo app when it's ready -->
<h1> <!-- TODO: Add a link to install for self-hosters -->
<!-- TODO: Add a CTA for hosted option -->
<a href="https://nestri.io" > <!-- TODO: Add feature imagery like Lobechat -->
<img src="/apps/www/public/seo/banner.png" alt="Nestri - What will you play next?">
</a>
</h1>
</div>
&nbsp;
&nbsp;
Nestri is an open-source, self-hosted Geforce Now alternative with Stadia's social features. <strong>Built and shaped by our gaming community.</strong>
<br/>
<br/>
</div>
<div align="center">
[![][github-release-shield]][github-release-link]
[![][discord-shield]][discord-link]
[![][github-license-shield]][github-license-link]
[![][github-stars-shield]][github-stars-link]
**Share the Nestri Repository on Social Media**
[![][share-x-shield]][share-x-link]
[![][share-reddit-shield]][share-reddit-link]
</div>
&nbsp;
&nbsp;
> **Note**
> Nestri is more closer (in feature comparison) to Jellyfin/Plex than Moonlight. Our goal is to develop a comprehensive self-hosted cloud gaming solution for your home server.
## Features
- Save and share your game progress easily with friends
- Simultaneously run multiple games on your GPU using Virtio-GPU Venus and/or Virgl
- Play games using either your integrated GPU or dedicated GPU
- Enjoy titles from your preferred Game Stores - Steam, Epic Games, Amazon Games, GOG.com
- Experience Android gaming
- Organize gaming sessions with friends and family through Nestri Parties
- Stream directly to YouTube and Twitch straight from your setup
- Family sharing capabilities
- Support for Controller, Touchscreen, Keyboard, and Mouse devices
## Possible Use Cases
- Organize game nights or LAN parties with friends online or locally
- For game developers, showcase your proof-of-concept multiplayer games for testing without installation
- Create and manage your custom cloud-gaming platform using our robust API
- Establish a game server for your family to enjoy gaming on the go
## Goals
- Provide a user-friendly setup - fire and forget
- Deliver a simple and elegant interface for managing and playing your game library
- Ensure a high-quality gaming experience out-of-the-box
- Optimize for the best gaming performance right from the start
## Non-Goals
- Become a generic cloud-gaming service
## Built With
- Cloudflare Workers
- Cloudflare Pages
- Supabase
- CrosVM (with Virtio-GPU Venus and Virgl support)
- Docker
- Qwik
- Media-Over-Quic
- AWS Route53
## Known Issues
- CrosVM is still under development and needs to be merged
- Currently, the Intel dGPU, particularly the Arc A780, is the only tested and verified GPU
## Donation
If you appreciate our work and wish to support the development of Nestri, consider making a donation [here](https://polar.sh/nestri/donate). Your contributions will help us improve the platform and enhance your gaming experience. Thank you for your support!
## Demo
Nestri is still in development, but here is some footage from Behind-The-Scenes
<img src="/apps/www/public/seo/code.avif" alt="Nestri - What will you play next?">
[github-release-link]: https://github.com/nestriness/nestri/releases
[github-release-shield]: https://img.shields.io/github/v/release/nestriness/nestri?color=369eff&labelColor=black&logo=github&style=flat-square
[discord-shield]: https://img.shields.io/discord/1080111004698021909?color=5865F2&label=discord&labelColor=black&logo=discord&logoColor=white&style=flat-square
[discord-link]: https://discord.com/invite/Y6etn3qKZ3
[github-license-shield]: https://img.shields.io/github/license/nestriness/nestri?color=white&labelColor=black&style=flat-square
[github-license-link]: https://github.com/nestriness/nestri/blob/main/LICENSE
[github-stars-shield]: https://img.shields.io/github/stars/nestriness/nestri?color=ffcb47&labelColor=black&style=flat-square
[github-stars-link]: https://github.com/nestriness/nestri/network/stargazers
[share-x-shield]: https://img.shields.io/badge/-share%20on%20x-black?labelColor=black&logo=x&logoColor=white&style=flat-square
[share-x-link]: https://twitter.com/intent/tweet?text=Hey%2C%20check%20out%20this%20Github%20repository.%20It%20is%20an%20open-source%20self-hosted%20Geforce%20Now%20alternative.&url=https%3A%2F%2Fgithub.com%2Fnestriness%2Fnestri
[share-reddit-shield]: https://img.shields.io/badge/-share%20on%20reddit-black?labelColor=black&logo=reddit&logoColor=white&style=flat-square
[share-reddit-link]: https://www.reddit.com/submit?title=Hey%2C%20check%20out%20this%20Github%20repository.%20It%20is%20an%20open-source%20self-hosted%20Geforce%20Now%20alternative.&url=https%3A%2F%2Fgithub.com%2Fnestriness%2Fnestri
[image-overview]: assets/banner.png
[website-link]: https://nestri.io
[neko-url]: https://github.com/m1k1o/neko
[image-star]: assets/star-us.png
[moq-github-url]: https://quic.video
[vmaf-cuda-link]: https://developer.nvidia.com/blog/calculating-video-quality-using-nvidia-gpus-and-vmaf-cuda/

View File

@@ -1,14 +0,0 @@
module.exports = {
root: true,
extends: ['@nuxt/eslint-config'],
ignorePatterns: [
'dist',
'node_modules',
'.output',
'.nuxt'
],
rules: {
'vue/max-attributes-per-line': 'off',
'vue/multi-word-component-names': 'off'
}
}

35
apps/docs/.gitignore vendored
View File

@@ -1,12 +1,25 @@
node_modules # Nuxt dev/build outputs
*.iml
.idea
*.log*
.nuxt
.vscode
.DS_Store
coverage
dist
sw.*
.env
.output .output
.data
.nuxt
.nitro
.cache
dist
# Node dependencies
node_modules
# Logs
logs
*.log
# Misc
.DS_Store
.fleet
.idea
.vscode
# Local env files
.env
.env.*
!.env.example

49
apps/docs/README.md Normal file
View File

@@ -0,0 +1,49 @@
# shadcn-docs-nuxt Minimal Starter
Starter template for [shadcn-docs-nuxt](https://github.com/ZTL-UwU/shadcn-docs-nuxt).
## Setup
Make sure to install the dependencies:
```bash
# yarn
yarn install
# npm
npm install
# pnpm
pnpm install
# bun
bun install
```
## Development Server
Start the development server on http://localhost:3000
```bash
npm run dev
```
## Production
[![Deploy to NuxtHub](https://hub.nuxt.com/button.svg)](https://hub.nuxt.com/new?repo=ZTL-UwU/shadcn-docs-nuxt-starter)
[![Deploy with Vercel](https://vercel.com/button)](https://vercel.com/new/clone?repository-url=https%3A%2F%2Fgithub.com%2FZTL-UwU%2Fshadcn-docs-nuxt-starter)
[![Deploy to Netlify](https://www.netlify.com/img/deploy/button.svg)](https://app.netlify.com/start/deploy?repository=https%3A%2F%2Fgithub.com%2FZTL-UwU%2Fshadcn-docs-nuxt-starter)
Build the application for production:
```bash
npm run build
```
Locally preview production build:
```bash
npm run preview
```
Checkout the [deployment documentation](https://nuxt.com/docs/getting-started/deployment) for more information.

View File

@@ -1,87 +0,0 @@
# How to Deploy Your Own MoQ Relay on a Server
This guide will walk you through the steps to deploy your own MoQ relay on a server.
## Prerequisites
1. **Server Requirements:**
- Ensure port 443 is open for both TCP and UDP (`:443/udp & :443/tcp`).
- The server should have a minimum of **4GB RAM** and **2 vCPUs**.
- Supports ARM or AMD64 architecture.
2. **Software Requirements:**
- Docker and `docker-compose` must be installed on the server. You can use [this installation script](https://github.com/docker/docker-install) for Docker.
- Git must be installed to clone the necessary repository.
3. **Certificates:**
- You will need private and public certificates. It is recommended to use certificates from a trusted CA rather than self-signed certificates.
## Installation Steps
### Step 1: Clone the Repository
Clone the `kixelated/moq-rs` repository to your local machine:
```bash
git clone https://github.com/kixelated/moq-rs moq
```
### Step 2: Verify Port Availability
Check if port 443 is already in use on your server:
```bash
sudo netstat -tulpn | grep ':443' | grep LISTEN
```
or
```bash
sudo lsof -i -P -n | grep LISTEN | grep 443
```
If you find any processes using port 443, consider terminating them.
### Step 3: Configure Ports
Navigate to the cloned directory and edit the Docker compose file to use port 443:
```bash
cd moq
vim docker-compose.yml
```
Change the ports section from lines 34 to 35 to:
```yaml
ports:
- "443:443"
- "443:443/udp"
```
### Step 4: Prepare Certificates
Copy your generated certificates into the `moq/dev` directory and rename them:
```bash
cp cert.pem moq/dev/localhost.crt
cp key.pem moq/dev/localhost.key
```
### Step 5: Start Docker Instances
Ensure you are in the root directory of the `moq` project, then start the Docker containers:
```bash
docker compose up -d
```
### Step 6: Link Domain to Server IP
Configure your DNS settings to connect your server's IP address to your domain:
```
Record Type: A
Subdomain: relay.fst.so
IP Address: xx.xxx.xx.xxx
```
Congratulations, your MoQ server is now set up! You can verify its functionality by using the [MoQ Checker](https://nestri.pages.dev/moq/checker).

View File

@@ -1,44 +1,79 @@
// https://github.com/nuxt-themes/docus/blob/main/nuxt.schema.ts
export default defineAppConfig({ export default defineAppConfig({
docus: { shadcnDocs: {
title: 'Nestri', site: {
description: 'An open-source, self-hosted Geforce Now alternative', name: 'Nestri Docs',
image: 'https://feat-relay-hetzner.nestri.pages.dev/logo.webp', description: 'Beautifully designed Nuxt Content template built with shadcn-vue. Customizable. Compatible. Open Source.',
socials: {
twitter: 'nestriness',
github: 'nestriness/nestri',
reddit: '/r/nestri',
website: {
label: 'Website',
icon: 'lucide:house',
href: 'https://nestri.io'
}
}, },
github: { theme: {
dir: 'apps/docs/content', customizable: false,
branch: 'main', color: 'orange',
repo: 'nestri', radius: 0.5,
owner: 'nestriness', },
edit: true header: {
title: 'Nestri Docs',
showTitle: true,
darkModeToggle: true,
logo: {
light: '/logo.webp',
dark: '/logo.webp',
},
nav: [{
title: 'Star on GitHub',
icon: 'lucide:star',
to: 'https://github.com/nestrilabs/nestri',
target: '_blank',
}, {
title: 'Create Issues',
icon: 'lucide:circle-dot',
to: 'https://github.com/nestrilabs/nestri/issues',
target: '_blank',
}],
links: [
{
icon: 'lucide:github',
to: 'https://github.com/nestrilabs/nestri',
target: '_blank',
}],
}, },
aside: { aside: {
level: 0, useLevel: true,
collapsed: false, collapse: false,
exclude: []
}, },
main: { main: {
padded: true, breadCrumb: true,
fluid: true showTitle: true,
},
logo: "/nestri-logo.svg",
header: {
logo: true,
showLinkIcon: true,
exclude: [],
fluid: true
}, },
footer: { footer: {
credits: false, credits: 'Copyright © 2025',
links: [{
icon: 'lucide:github',
to: 'https://github.com/nestrilabs/nestri',
target: '_blank',
},
{
icon: 'ri:discord-line',
to: 'https://discord.com/invite/Y6etn3qKZ3',
target: '_blank',
}],
},
toc: {
enable: true,
title: 'On This Page',
links: [{
title: 'Star on GitHub',
icon: 'lucide:star',
to: 'https://github.com/nestrilabs/nestri',
target: '_blank',
}, {
title: 'Create Issues',
icon: 'lucide:circle-dot',
to: 'https://github.com/nestrilabs/nestri/issues',
target: '_blank',
}],
},
search: {
enable: true,
inAside: false,
} }
} }
}) });

View File

@@ -0,0 +1,88 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@layer base {
:root {
--background: 0 0% 100%;
--foreground: 222.2 84% 4.9%;
--card: 0 0% 100%;
--card-foreground: 222.2 84% 4.9%;
--popover: 0 0% 100%;
--popover-foreground: 222.2 84% 4.9%;
--primary: 221.2 83.2% 53.3%;
--primary-foreground: 210 40% 98%;
--secondary: 210 40% 96.1%;
--secondary-foreground: 222.2 47.4% 11.2%;
--muted: 210 40% 96.1%;
--muted-foreground: 215.4 16.3% 46.9%;
--accent: 210 40% 96.1%;
--accent-foreground: 222.2 47.4% 11.2%;
--destructive: 0 84.2% 60.2%;
--destructive-foreground: 210 40% 98%;
--border:214.3 31.8% 91.4%;
--input:214.3 31.8% 91.4%;
--ring:221.2 83.2% 53.3%;
--radius: 0.5rem;
}
.dark {
--background:222.2 84% 4.9%;
--foreground:210 40% 98%;
--card:222.2 84% 4.9%;
--card-foreground:210 40% 98%;
--popover:222.2 84% 4.9%;
--popover-foreground:210 40% 98%;
--primary:217.2 91.2% 59.8%;
--primary-foreground:222.2 47.4% 11.2%;
--secondary:217.2 32.6% 17.5%;
--secondary-foreground:210 40% 98%;
--muted:217.2 32.6% 17.5%;
--muted-foreground:215 20.2% 65.1%;
--accent:217.2 32.6% 17.5%;
--accent-foreground:210 40% 98%;
--destructive:0 62.8% 30.6%;
--destructive-foreground:210 40% 98%;
--border:217.2 32.6% 17.5%;
--input:217.2 32.6% 17.5%;
--ring:224.3 76.3% 48%;
}
}
@layer utilities {
.step {
counter-increment: step;
}
.step:before {
@apply absolute w-9 h-9 bg-muted rounded-full font-mono font-medium text-center text-base inline-flex items-center justify-center -indent-px border-4 border-background;
@apply -ml-[50px] -mt-1;
content: counter(step);
}
}
@layer base {
* {
@apply border-border;
}
body {
@apply bg-background text-foreground;
}
}

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@@ -1,62 +0,0 @@
<script setup lang="ts">
const socials = ['twitter', 'facebook', 'instagram', 'tiktok', 'youtube', 'github', 'medium', 'reddit', 'discord']
const { config } = useDocus()
const icons = computed<any>(() => {
return Object.entries(config.value.socials || {})
.map(([key, value]) => {
if (typeof value === 'object') {
return value
} else if (typeof value === 'string' && value && socials.includes(key)) {
return {
href: /^https?:\/\//.test(value) ? value : `https://${key}.com/${value}`,
icon: `fa-brands:${key}`,
label: value,
rel: 'noopener noreferrer'
}
} else {
return null
}
})
.filter(Boolean)
})
</script>
<template>
<NuxtLink
v-for="icon in icons"
:key="icon.label"
:rel="icon.rel"
:title="icon.label"
:aria-label="icon.label"
:href="icon.href"
target="_blank"
>
<Icon
v-if="icon.icon"
:name="icon.icon"
/>
</NuxtLink>
</template>
<style lang="ts" scoped>
css({
a: {
display: 'flex',
color: '{color.gray.500}',
padding: '{space.4}',
'@dark': {
color: '{color.gray.400}'
},
'&:hover': {
color: '{color.gray.700}',
'@dark': {
color: '{color.gray.200}',
}
},
}
})
</style>

View File

@@ -1,3 +0,0 @@
<template>
<img width="120" src="/img/nestri-logo-sm.svg"/>
</template>

View File

@@ -3,7 +3,7 @@
<div class="py-8"> <div class="py-8">
<h2 class="text-3xl lg:text-4xl font-bold mb-12 text-gray-900"> <h2 class="text-3xl lg:text-4xl font-bold mb-12 text-gray-900 dark:text-white">
Contributors made <span class="text-orange-500">Nestri</span> Contributors made <span class="text-orange-500">Nestri</span>
</h2> </h2>
<div class="grid grid-cols-4 sm:grid-cols-5 md:grid-cols-8 gap-4 sm:gap-5 lg:gap-6"> <div class="grid grid-cols-4 sm:grid-cols-5 md:grid-cols-8 gap-4 sm:gap-5 lg:gap-6">
@@ -22,7 +22,7 @@
}" }"
> >
<UTooltip class="w-full text-orange-500" :text="contributor.login"> <UTooltip class="w-full text-orange-500" :text="contributor.login">
<NuxtImg <img
:src="contributor.avatar_url" :src="contributor.avatar_url"
provider="ipx" provider="ipx"
densities="x1 x2" densities="x1 x2"
@@ -33,7 +33,7 @@
class="rounded-xl w-full h-full transition lg:hover:scale-110" class="rounded-xl w-full h-full transition lg:hover:scale-110"
/> />
</UTooltip> </UTooltip>
<span class="inline-block rounded-t px-1 bg-gray-950 text-white absolute -bottom-2 right-0 font-medium text-sm"> <span class="inline-block rounded-t px-1 bg-gray-950 dark:bg-white text-white dark:text-gray-950 absolute -bottom-2 right-0 font-medium text-sm">
<span class="font-light text-xs text-gray-400">#</span>{{ index + 1 }} <span class="font-light text-xs text-gray-400">#</span>{{ index + 1 }}
</span> </span>

View File

@@ -0,0 +1,15 @@
<template>
<div>
<NuxtLink v-if="logo.light && logo.dark" class="flex">
<img :src="logo.light" class="h-7 dark:hidden" />
<img :src="logo.dark" class="hidden h-7 dark:block" />
<span v-if="showTitle && title" class="ml-3 self-center font-bold">
{{ title }}
</span>
</NuxtLink>
</div>
</template>
<script setup lang="ts">
const { logo, title, showTitle } = useConfig().value.header;
</script>

View File

@@ -1,55 +0,0 @@
---
title: Home
navigation: false
layout: page
main:
fluid: false
---
:ellipsis{right=0px width=75% blur=150px}
::block-hero
---
cta:
- Get started
- /introduction/what-is-nestri
secondary:
- Open on GitHub →
- https://github.com/nestriness/nestri
---
#title
An open-source, self-hosted Geforce Now alternative.
#description
Play your favorite games on the go or with your friends on your own game cloud.
#extra
::list
- **Selfhosted** cloud gaming
- **Open Source** and **Free**
- 1.5k ⭐️ on GitHub
::
<!--#support
::terminal
---
content:
- npx nuxi@latest init -t themes/docus
- cd docs
- npm install
- npm run dev
---
::-->
::
::contributors
::

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@@ -1,21 +1,25 @@
# What is Nestri? ---
title: What is Nestri?
description: Learn about Nestri, an open-source, self-hostable cloud gaming platform that gives you full control over your gaming server, streaming, and setup.
icon: 'lucide:gamepad'
---
Nestri is a self-hosted cloud gaming platform that enables you to spin up dedicated gaming sessions remotely and play your own games from any device with a browser. Unlike remote desktop solutions like Parsec, which focus on streaming a desktop environment, Nestri is designed specifically for cloud gaming. It works similarly to services like NVIDIA GeForce Now, allowing you to enjoy high-performance gaming without needing to be physically near your gaming PC. Nestri is a self-hosted cloud gaming platform that enables you to spin up dedicated gaming sessions remotely and play your own games from any device with a browser. Unlike remote desktop solutions like Parsec, which focus on streaming a desktop environment, Nestri is designed specifically for cloud gaming. It works similarly to services like NVIDIA GeForce Now, allowing you to enjoy high-performance gaming without needing to be physically near your gaming PC.
The key difference with Nestri is that its entirely self-hosted, so you have full control over the server, the games you install, and the entire setup. Nestri is ideal for gamers who prioritize privacy, flexibility, and control, offering a way to manage your own gaming infrastructure rather than relying on third-party services. As long as you have a stable internet connection and access to a web browser, you can game from virtually anywhere. The key difference with Nestri is that its open-source and can be self-hosted, so you have full control over the server, the games you install, and the entire setup. Nestri is ideal for gamers who prioritize privacy, flexibility, and control, offering a way to manage your own gaming infrastructure rather than relying on third-party services. As long as you have a stable internet connection and access to a web browser, you can game from virtually anywhere.
## Nestri Architecture
## Nestri Modules Nestri is composed of the following key components:
To provide a smooth and efficient gaming experience, Nestri is composed of the following key components: #### Nestri Node
### Nestri Node The **Nestri Node** (also referred to as *Instance*) is the core of your Nestri setup. It acts as the game server where you install and run your games. The Nestri Node streams gameplay from the machine its installed on, allowing you to access your games remotely. It runs on most Linux-based systems and major vendor's GPUs (Intel, AMD, NVIDIA).
The Nestri Node is the core of your Nestri setup. It acts as the game server where you install and run your games. The Nestri Node streams gameplay from the machine its installed on, allowing you to access your games remotely. It runs on most Linux-based systems and requires an NVIDIA graphics card to ensure a high-quality gaming experience.
Since Nestri Node cannot run alongside Xorg (the graphical interface), its recommended to install it on a dedicated machine. This way, your server can focus solely on streaming your games while avoiding conflicts with your local display setup. **Nestri Node** runs within a container, which isolates it from the host system, keeping the host environment clean and secure. This containerization also allows for easy updates, management and recovery of your gaming environment.
### Nestri Relay #### Nestri Relay
The Nestri Relay is responsible for transporting the video stream from your Nestri Node to the device you're gaming on. By default, Nestri connects to the Nestri-hosted Relay, which requires no configuration and is available for all users. This simplifies the setup process, ensuring a smooth streaming experience without the need for advanced networking or SSL certificate management.
For advanced users, it's possible to self-host the relay, but this requires the setup of secure SSL certificates. This option is typically more complex and is recommended only for developers or those familiar with network configuration. The **Nestri Relay** is responsible for taking the audio-video stream from your **Nestri Node** and sending that forward to the device you're gaming on with minimal latency. This is essentially a WebRTC SFU (Selective Forwarding Unit) that splits single incoming stream to multiple potential players, allowing multiple devices to connect to the same game session without overwhelming the **Nestri Node** with multiple outgoing streams.
**Nestri Relay** runs within a container, similar to the **Nestri Node**, and can be deployed on the same machine or a different one.

View File

@@ -1,10 +1,23 @@
# FAQ ---
title: FAQ
description: Got questions about Nestri? This FAQ covers everything from pricing and setup to game compatibility and system requirements. Whether you're exploring the free self-hosted version, the Bring Your Own GPU (BYOG) option, or the hosted service, youll find all the details here.
icon: 'lucide:message-circle-question'
---
## Is Nestri free? ## Is Nestri free?
Yes! Nestri offers two options: a free, self-hosted version and a paid, hosted version. Yes! Nestri offers three options: a free, self-hosted version, a free and paid **Bring Your Own GPU (BYOG)** version, and a paid, hosted version.
- Self-Hosted Version (Free): If you have your own server, you can install and run Nestri for free. Since Nestri is open-source, you have full access to the codebase, allowing for transparency and flexibility in your setup.
- Hosted Version (Paid): The hosted version of Nestri operates similarly to services like NVIDIA GeForce Now. With a subscription, you can play your games on Nestris infrastructure without needing any technical knowledge—just sign up, log in, and start gaming! - **Self-Hosted Version (Free):**
If you have your own server, you can install and run Nestri for free. Since Nestri is open-source, you have full access to the codebase, allowing for transparency and flexibility in your setup.
- **Bring Your Own GPU (BYOG):**
With BYOG, you can use your own server with a GPU to play your games while avoiding the hassle of setting up relays, web interfaces, port forwarding, and other technical configurations. BYOG is available in both a free and a paid package:
- The **Free BYOG package** lets you get started with basic functionality.
- The **Paid BYOG package** unlocks exclusive features only available in BYOG and Hosted versions.
- **[Hosted Version (Paid)](https://nestri.io/pricing):**
The hosted version of Nestri operates similarly to services like NVIDIA GeForce Now. With a subscription, you can play your games on Nestris infrastructure without needing any technical knowledge—just sign up, log in, and start gaming!
## Does Nestri require a high-speed internet connection? ## Does Nestri require a high-speed internet connection?
Yes, a stable and fast internet connection is essential for a smooth gaming experience. While you dont need extremely high speeds (like 1 Gbps fiber), low latency is critical. Since cloud gaming is sensitive to delay, your device needs to connect to one of our relays with minimal lag. Ensuring a strong, stable network connection close to a relay server is important to avoid delays in gameplay, especially during fast-paced action sequences. Yes, a stable and fast internet connection is essential for a smooth gaming experience. While you dont need extremely high speeds (like 1 Gbps fiber), low latency is critical. Since cloud gaming is sensitive to delay, your device needs to connect to one of our relays with minimal lag. Ensuring a strong, stable network connection close to a relay server is important to avoid delays in gameplay, especially during fast-paced action sequences.
@@ -16,4 +29,28 @@ Currently, we have one relay deployed in Helsinki, Finland. As we grow, we plan
No, Nestri is not like Parsec, which is used to access and game on an existing desktop remotely. Nestri is a server application designed specifically for cloud gaming. Rather than connecting to a physical Windows desktop, Nestri runs your games within a Docker or Podman container, allowing you to play remotely without needing to access a traditional desktop environment. No, Nestri is not like Parsec, which is used to access and game on an existing desktop remotely. Nestri is a server application designed specifically for cloud gaming. Rather than connecting to a physical Windows desktop, Nestri runs your games within a Docker or Podman container, allowing you to play remotely without needing to access a traditional desktop environment.
## Do I need a high-end server with a 4090 GPU and a 64-core CPU? ## Do I need a high-end server with a 4090 GPU and a 64-core CPU?
Not necessarily! Nestri doesnt have strict hardware requirements in terms of having the latest or most powerful CPU or GPU. Just as with traditional gaming, better hardware will enhance your experience with improved graphics and higher FPS. The exact specs you need will depend on the games you want to play and the performance youre aiming for. Keep in mind that, because Nestri runs games on Linux using Proton and the Gstreamer encoding, there will be a bit of additional processing required, so some extra power will be helpful. Not necessarily! Nestri doesnt have strict hardware requirements in terms of having the latest or most powerful CPU or GPU. Just as with traditional gaming, better hardware will enhance your experience with improved graphics and higher FPS. The exact specs you need will depend on the games you want to play and the performance youre aiming for. Keep in mind that, because Nestri has to use a GPU to encode the game stream for lowest possible latency, there will be a bit of additional processing required.
## Do you have an app for phone or TV?
Not yet! At the moment, we dont have a dedicated app. However, since the Nestri interface works on most devices with a Chromium-based browser, you can play your games that way on your phone, TV, or other devices.
Were actively working on developing an app that will make it even easier to play your games on mobile, your TV, or install a client directly on your PC. Stay tuned for updates!
## Do I need to port forward to use Nestri?
No! If youre using Nestri BYOG, you wont need to port forward anything on your router or firewall.
Since Nestri is built with WebRTC, the Nestri node connects directly with the client via our relays. All you need to do is install Nestri on your server and start your game through our web interface — no complicated networking setup required!
## What games can I play on Nestri?
Currently, Nestri only supports Steam games that are compatible with Proton, as Nestri is Linux-based.
When you launch Nestri, youll have access to Steam Big Picture mode, just like on your PC. You can check which games are supported by Proton and their ratings on [ProtonDB](https://www.protondb.com/).
This ensures a smooth gaming experience for a wide range of titles, and were continually working to expand compatibility!
## Do I need my own server?
No! We also offer a **[Hosted version](https://nestri.io/pricing)**, where you can use our infrastructure. All you need to do is start your game through our interface, and well handle the rest.
If you dont have your own physical server, you can also run Nestri in the cloud. Simply use a dedicated server with a GPU or platforms like AWS, Digital Ocean, or similar services that offer GPU solutions.
Whether you prefer using your own setup or a hassle-free hosted solution, Nestri has you covered!

View File

@@ -1,2 +1,3 @@
icon: ph:star-duotone title: Getting started
icon: lucide:rocket
navigation.redirect: /introduction/what-is-nestri navigation.redirect: /introduction/what-is-nestri

View File

@@ -1,9 +1,7 @@
# What is Nestri Node? ---
title: What is Nestri Node?
Nestri Node is the core component of Nestri's self-hosted cloud-gaming solution, designed for users who want the freedom and flexibility of running their own game-streaming server. Similar to services like NVIDIA GeForce Now, Nestri allows you to play your games remotely via your browser. However, unlike other cloud-gaming platforms, Nestri is fully self-hosted, giving you complete control over your server and gaming experience. description: What is Nestri Node and how does it powers the Nestri eco-system and your self-hosted cloud gaming experience.
icon: 'lucide:message-circle-question'
The Nestri Node is the actual server where you install your games. Once set up, you can stream and play your games remotely from any compatible device. It runs on machines with Linux and requires an NVIDIA, AMD or an Intel graphics card . ---
## ⚠️ Important Note
We recommend not installing Nestri Node on your primary PC if you only intend to use it over a weekend. This is because Nestri Node cannot run simultaneously with Xorg, the display server responsible for managing the graphical user interface (GUI). This means that while Nestri Node is running, you will not be able to use an attached screen. For this reason, Nestri Node is best set up on a dedicated machine that wont be used for other tasks.
**Nestri Node** is the core component of Nestri's self-hosted cloud-gaming solution. It is the actual server where you install your games. Once set up, you can stream and play your games remotely from any compatible device. It runs on most Linux-based systems and requires a NVIDIA, AMD or Intel graphics card.

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@@ -1,53 +1,27 @@
# Prerequisite ---
title: Prerequisites
description: Essential system and software requirements for setting up Nestri on your server, including GPU compatibility, OS recommendations, and necessary configurations.
icon: 'lucide:check-circle'
---
To run Nestri on your own server, there are several essential preparations required before installing nestri-node. This page outlines the key requirements to get Nestri up and running smoothly. To run Nestri on your own server, there are several essential preparations required before installing Nestri Node. This page outlines the key requirements to get Nestri up and running smoothly.
Nestri-node supports AMD, NVIDIA, and Intel graphics cards. For optimal performance, however, we recommend using Intel or NVIDIA GPUs. Our testing has shown that these GPUs provide the best results, while AMD graphics cards may encounter limitations due to partial support for Arch Linux in AMD's AMF drivers. As a workaround, we utilize the VA-API plugin for GStreamer with AMD cards to ensure functionality. Nestri Node supports AMD, NVIDIA, and Intel graphics cards.
While it might be tempting to skip this setup, we advise against it. Taking the time to prepare now will help you avoid potential issues and wasted hours later. While it might be tempting to skip this setup, we advise against it. Taking the time to prepare now will help you avoid potential issues and wasted hours later.
## Recommended host configuration ## Recommended host configuration
::list{type="primary"} ::list{type="primary"}
- **NVIDIA or Intel GPU** (AMD is supported, but not reccomended, due to lack of natively supported API-drivers in CachyOS) - **AMD, NVIDIA or Intel GPU**
- **AVX supported CPU** (If your CPU doesent support AVX, you can use our `noavx` image) - **CPU with AVX2 support**
- **Fedora or Arch** based distributions ( [Debian and Ubuntu is **not** supported](/nestri-node/node-faq#can-i-run-nestri-node-on-debianubuntu) ) - **Fedora or Arch** based distribution
:: ::
## Software Requirements ## Software Requirements
::list{type="primary"} ::list{type="primary"}
- **Nvidia Drivers** - **GPU Drivers** (if not provided by the kernel)
- **[NVIDIA Container Toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html#installing-with-apt)** - **Podman or Docker** (Podman is recommended for better compatibility)
- **[Docker](https://linuxiac.com/how-to-install-docker-on-ubuntu-24-04-lts/)**
:: ::
## Disconnect monitor
Since Nestri requires access to your GPU, then you need to unplug you screen from it.
If you want to see the Desktop and have a integrated graphicscard in your CPU, then you can connect your monitor to the motherboard.
### Change the Default Boot Target to Multi-User (Non-GUI Mode)
Ubuntu typically starts in graphical mode (using the graphical.target systemd target). You should change to the non-graphical multi-user.target, which will prevent Xorg from starting.
1. Open a terminal or access your system via SSH.
2. To check your current default target (which should be graphical.target)
```bash
systemctl get-default
```
3. Change the default target to multi-user.target (which corresponds to text mode, without Xorg):
```bash
sudo systemctl set-default multi-user.target
```
4. Reboot the system
5. Verify that Xorg is not running
```bash
nvidia-smi
```

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@@ -1,101 +1,72 @@
# Getting Started ---
title: Getting Started
description: Follow this guide to set up and run your own Nestri Node for cloud gaming.
icon: 'lucide:message-circle-question'
---
::alert{type="danger"} ::alert{type="danger"}
Nestri is in a **very early-beta phase**, so errors and bugs may occur. Nestri is in a **very early phase**, so errors and bugs may occur.
:: ::
### Step 0: Construct Your Docker Image
Checkout your branch with the latest version of nestri and build the image `<your-nestri-image>` within git root folder:
```bash
docker buildx build -t <your-nestri-image>:latest -f Containerfile.runner .
```
::alert{type="info"} ::alert{type="info"}
You can right now also pull the docker image from DatHorse GitHub Containter Registry with: You can pull the docker image from GitHub Container Registry with:
```bash ```bash [pull image command]
docker pull ghcr.io/datcaptainhorse/nestri-cachyos:latest podman pull ghcr.io/nestrilabs/nestri/runner:nightly
``` ```
:: ::
### Step 1: Navigate to Your Game Directory ### Step 1: Create a home directory for your Nestri Node
First, change your directory to the location of your `.exe` file. For Steam games, this typically means: This will be the directory where Steam, games and other persistent files will be saved.
```bash You may use any directory you like, but for simplicity, we will use `~/nestri` as the home directory in this guide.
cd $HOME/.steam/steam/steamapps ```bash [create home directory command]
ls -la . mkdir -p ~/nestri
sudo chmod 777 ~/nestri
``` ```
### Step 2: Generate a Session ID The above will create a directory called `nestri` in your home directory and set the permissions to allow read, write, and execute for all users.
Create a unique session ID using the following command: This is important for the Nestri Node to function properly.
```bash ### Step 2: Launch the Nestri Runner
echo "$(head /dev/urandom | LC_ALL=C tr -dc 'a-zA-Z0-9' | head -c 16)" With your home directory ready, insert it into the command below, replacing `<relay_url>` with the relay's URL you want to use.
``` You will also need to replace `<room_name>` with an unique name for the room you will be using to play your games.
This command generates a random 16-character string. Be sure to note this string carefully, as you'll need it for the next step.
### Step 3: Launch the Nestri Server
With your SESSION_ID ready, insert it into the command below, replacing `<your_session_id>` with your actual session ID, also replace `<relay_url>` with your relay URL and `<your-nestri-image>` with your build nestri image or nestri remote image. Then run the command to start the Nestri server:
```bash ```bash [run container (nvidia)]
docker run --rm -it --shm-size=1g --gpus all -e NVIDIA_DRIVER_CAPABILITIES=all --runtime=nvidia -e RELAY_URL='<relay_url>' -e NESTRI_ROOM=<your_session_id> -e RESOLUTION=1920x1080 -e FRAMERATE=60 -e NESTRI_PARAMS='--verbose=true --video-codec=h264 --video-bitrate=4000 --video-bitrate-max=6000'--name nestri -d -v "$(pwd)":/mnt/game/ <your-nestri-image>:latest podman run --replace -d --name=nestri --shm-size=6g --cap-add=SYS_NICE --device /dev/dri/ -e RELAY_URL='<relay_url>' -e NESTRI_ROOM='<room_name>' -e RESOLUTION=1920x1080 -e FRAMERATE=60 -e NESTRI_PARAMS='--verbose=true --dma-buf=true --audio-rate-control=cbr --video-codec=h264 --video-rate-control=cbr --video-bitrate=8000' -v ~/nestri:/home/nestri --device /dev/nvidia-uvm --device /dev/nvidia-uvm-tools --device /dev/nvidiactl --device /dev/nvidia0 --device /dev/nvidia-modeset ghcr.io/nestrilabs/nestri/runner:nightly
``` ```
### Step 4: Get Into your container ```bash [run container (amd/intel)]
Get into your container to start your game: podman run --replace -d --name=nestri --shm-size=6g --cap-add=SYS_NICE --device /dev/dri/ -e RELAY_URL='<relay_url>' -e NESTRI_ROOM='<room_name>' -e RESOLUTION=1920x1080 -e FRAMERATE=60 -e NESTRI_PARAMS='--verbose=true --dma-buf=true --audio-rate-control=cbr --video-codec=h264 --video-rate-control=cbr --video-bitrate=8000' -v ~/nestri:/home/nestri ghcr.io/nestrilabs/nestri/runner:nightly
```bash
sudo docker exec -it nestri bash
```
### Step 5: Installing a Launcher
For most games that are not DRM free you need a launcher. In this case use the umu launcher and optional mangohud:
```bash
pacman -S --overwrite="*" umu-launcher mangohud
``` ```
### Step 5: Running Your Game ### Step 3: Begin Playing
You have to execute your game now with nestri user. If you have a linux game just execute it with the nestri user Finally, construct the play URL with your room name and relay URL:
```bash `https://nestri.io/play/<room_name>?peerURL=<relay_url>`
su nestri
source /etc/nestri/envs.sh Navigate to this URL in your browser, click on the button to capture your mouse pointer and keyboard, and start playing!
GAMEID=0 PROTONPATH=GE-Proton mangohud umu-run /mnt/game/<your-game.exe>
### Stop the Nestri Container
If you want to stop the Nestri container, you can use the following command:
```bash [stop container command]
podman stop nestri
``` ```
### Step 6: Begin Playing ### Start the Nestri Container
Finally, construct the play URL with your session ID: If you want to start the Nestri container after stopping it, you can use the following command:
`https://nestri.io/play/<your_session_id>`
Navigate to this URL in your browser, click on the page to capture your mouse pointer, and start playing!
::alert{type="info"}
You can also use other relays/frontends depending on your choosen `<relay_url>`
For testing you can use DatHorse Relay and Frontend:
| **Placeholder** | **URL** |
| ---------------------------- | ---------- |
| `<relay_url>` | `https://relay.dathorse.com/` |
| `<frontend_url>` | `https://nestritest.dathorse.com/play/<your_session_id>` |
::
<!--
Nestri Node is easy to install using the provided installation script. Follow the steps below to get started.
## Installation
1. Download the installation script using `wget`:
```bash
wget https://github.com/nestriness/nestri/nestri-node-install.sh
```bash [start container command]
podman start nestri
``` ```
2. Make the script executable: ### Remove the Nestri Container
```bash To remove the container, you can use the following command:
chmod +x nestri-node-install.sh
```bash [remove container command]
podman rm nestri
``` ```
3. Run the script to start the installation process:
```bash ### Update Nestri Container
./nestri-node-install.sh To update the Nestri container, you can use the following command:
```bash [update container command]
podman pull ghcr.io/nestrilabs/nestri/runner:nightly
``` ```
::--> After which, you can recreate the container with the latest image using the same command you used in Step 2.

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@@ -1,2 +1 @@
# Troubleshooting # Troubleshooting

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@@ -1,22 +1,36 @@
# Container CLI ---
title: Container CLI
description: Configure and manage your Nestri container environment using CLI parameters for relay settings, video resolution, GPU selection, and encoding options.
icon: 'lucide:terminal'
---
The Container CLI for Nestri provides parameters to configure and manage your container environment. Use these options to set values like `relay-url`, `video resolution`, and `frame rate`. Additionally, activate `verbose` mode and logging to assist in debugging and error tracking. This documentation details each parameter to help you optimize your container setup effectively The Container CLI for Nestri provides parameters to configure and manage your container environment. Use these options to set values like `relay-url`, `video resolution`, and `frame rate`. Additionally, activate `verbose` mode and logging to assist in debugging and error tracking. This documentation details each parameter to help you optimize your container setup effectively
| **Parameter** | **Type** | **Default** | **Description** | | **Parameter** | **Type** | **Default** | **Description** |
| ---------------------------- | ---------- | --------------------- | ---------------------------------------------------------------------------------------------------- | |--------------------------|----------|-------------|-----------------------------------------------------------------------------------|
| `-v, --verbose` | `string` | false | Shows more logs, for issues we recommend turning it on before running nestri-server and sending the logs for debugging (i.e. `nestri-server --verbose=true > logs.txt`) | | `-v, --verbose` | `string` | false | Enable verbose output. Set to `true` for detailed logs. |
| `-d, --debug-feed` | `string` | false | Adds a timer overlay at bottom-right in the video stream, along with spawning an X11 window on host for doing comparisons against | | `-d, --debug` | `string` | false | Enable additional debugging features. Set to `true` for extra debug information. |
| `-u, --relay-url` | `string` | https://relay.fst.so | [MoQ relay](/nestri-relay/what-is-nestri-node) endpoint URL (must begin with `https://` as MoQ __can't work with unsafe connections__) | | `-u, --relay-url` | `string` | | Nestri relay URL. Specify the URL for the Nestri relay server. |
| `-p, --relay-path` | `string` | default generated on start if not set | namespace/path for the stream, identifies the stream (basically stream name), must be unique | | `-r, --resolution` | `string` | 1280x720 | Display/stream resolution in 'WxH' format. Default is 1280x720. |
| **Video** | | | | | `-f, --framerate` | `string` | 60 | Display/stream framerate. Default is 60 FPS. |
| `-r, --resolution ` | `string` | 1280x720 | Sets nestri virtual display + stream resolution using `WIDTHxHEIGHT` format | | `--room` | `string` | | Nestri room name/identifier. Specify the room for your Nestri session. |
| `-f, --framerate` | `integer` | 60 | Framerate for nestri virtual display + stream | | `-g, --gpu-vendor` | `string` | | GPU vendor to use (e.g., NVIDIA, AMD, Intel). |
| `-g, --gpu-vendor` | `string` | | allows selecting specific GPU by vendor name (`nvidia`, `amd` or `intel`) | | `-n, --gpu-name` | `string` | | GPU name to use. Specify the exact GPU model. |
| `-i, --gpu-index` | `string` | | allows selecting a GPU by it's general name, doesn't have to be full name as it's matched partially (i.e. `3060` would get you `RTX 3060` GPU, but it would also let `RTX 3060 Ti` pass) | | `-i, --gpu-index` | `string` | -1 | GPU index to use. Default is -1 (auto-select). |
| `-a, --gpu-card-path` | `string` | | allows specifying GPU by `/dev/dri/cardX` or `/dev/dri/renderX` path, this won't work with the other 3 gpu parameters as it's explicitly setting the GPU | | `--gpu-card-path` | `string` | | Force a specific GPU by `/dev/dri/` card or render path. |
| **Encoder** | | | | | `-c, --video-codec` | `string` | h264 | Preferred video codec. Options: h264, h265, av1. Default is h264. |
| `-c, --encoder-vcodec` | `string` | h264 | Sets the stream video codec (`h264` or `av1`) | | `--video-encoder` | `string` | | Override video encoder (e.g., `nvenc`, `libx264`). |
| `-t, --encoder-type` | `string` | hardware | Sets whether to use GPU encoder (`hardware`), or CPU encoder (`software`, only should be used with debugging or if GPU has no encoding capabilities) | | `--video-rate-control` | `string` | cbr | Rate control method. Options: cqp, vbr, cbr. Default is cbr. |
| `-e, --encoder-name` | `string` | | forces a specific encoder by GStreamer element name (i.e. `vah264enc`) | | `--video-cqp` | `string` | 26 | Constant Quantization Parameter (CQP) quality. Default is 26. |
| `-q, --encoder-cqp` | `string` | 25 | sets the stream quality level, lower means higher quality and much more bitrate used | | `--video-bitrate` | `string` | 6000 | Target bitrate in kbps. Default is 6000 kbps. |
| `--video-bitrate-max` | `string` | 8000 | Maximum bitrate in kbps. Default is 8000 kbps. |
| `--video-encoder-type` | `string` | hardware | Encoder type. Options: software, hardware. Default is hardware. |
| `--audio-capture-method` | `string` | pulseaudio | Audio capture method. Options: pulseaudio, pipewire, alsa. Default is pulseaudio. |
| `--audio-codec` | `string` | opus | Preferred audio codec. Default is opus. |
| `--audio-encoder` | `string` | | Override audio encoder (e.g., `opusenc`). |
| `--audio-rate-control` | `string` | cbr | Audio rate control method. Options: cqp, vbr, cbr. Default is cbr. |
| `--audio-bitrate` | `string` | 128 | Target audio bitrate in kbps. Default is 128 kbps. |
| `--audio-bitrate-max` | `string` | 192 | Maximum audio bitrate in kbps. Default is 192 kbps. |
| `--dma-buf` | `string` | false | Use DMA-BUF for pipeline. Set to `true` to enable DMA-BUF support. |
| `-h, --help` | | | Print help information for the CLI parameters. |

View File

@@ -1,12 +1,14 @@
# Node FAQ ---
title: Node FAQ
description: This FAQ is made to address common questions about Nestri Node, the container which runs your games. Whether you're curious about compatibility, setup, or performance, you'll find answers to help you get started.
icon: 'lucide:info'
---
This FAQ is made to address common questions about Nestri Node, the container which runs your games. Whether you're curious about compatibility, setup, or performance, you'll find answers to help you get started.. ## Can I run Nestri Node on Debian/Ubuntu?
Yes, this is now possible, but not recommended due to several issues from those distributions.
## Can I run Nestri Node on Debian/Ubuntu? :icon{name="logos:ubuntu" style="opacity:100"} :icon{name="logos:debian" style="opacity:100"}
Unfortunately, it is not possible to run Nestri Node on Debian-based distributions like Ubuntu at this time. After extensive debugging efforts, we have decided to focus on platforms that currently work well, such as Fedora and Arch-based distributions. We may revisit the possibility of supporting Debian in the future, but for now, it is not supported.
## Can I run Nestri Node in a virtualized environment like Proxmox? ## Can I run Nestri Node in a virtualized environment like Proxmox?
Yes, you can run Nestri Node in a virtualized environment, provided you passthrough your GPU to the virtual machine. However, we do not recommend this setup as virtualization may introduce additional overhead and latency. For the best performance, we recommend running Nestri Node on bare-metal hardware. Yes, you can run Nestri Node in a virtualized environment, provided you passthrough your GPU to the virtual machine.
## Can I run Nestri Node on Windows-based systems? ## Can I run Nestri Node on Windows-based systems?
No, the Nestri Node service does not support Windows-based systems. It can only be deployed on Linux servers. No, the Nestri Node service does not support Windows-based systems. It can only be deployed on Linux-based systems.

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@@ -0,0 +1,36 @@
---
title: Developer Notes and Tips
description: This is a collection of developer notes for Nestri Node.
icon: 'lucide:wrench'
---
### Construct The Nestri Runner Docker Image
Checkout your branch with the latest version of nestri and build the image `<your-nestri-image>` within git root folder:
```bash [build docker image command]
podman build -t <your-nestri-image>:latest -f containers/Containerfile.runner .
```
### Running other applications besides Steam
When you followed the getting started guide, you already have a container running. You can get into your container to start your games or other applications:
```bash [get into container command]
podman exec -it nestri /bin/bash
```
For most games that are not DRM free you need a launcher. In this case use the umu launcher:
```bash [install umu and mangohud command]
pacman -S umu-launcher
```
You have to execute your game with the nestri user. If you have a linux game execute it like so:
```bash [execute game command]
su nestri
source /etc/nestri/envs.sh
GAMEID=0 PROTONPATH=GE-Proton mangohud umu-run <your-game.exe>
```
You could also use other launchers like Lutris to run other games.
::alert{type="danger"}
**Warning:** Running other applications besides Steam is not supported and may cause issues. We cannot provide support for this.
::

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@@ -1,2 +1,3 @@
title: 'Nestri Node' title: Nestri Node
icon: heroicons-outline:bookmark-alt navigation.redirect: /nestri-node/what-is-nestri-node
icon: lucide:box

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@@ -1,9 +0,0 @@
# What is Nestri Relay?
Nestri Relay is an essential component in the Nestri cloud-gaming ecosystem, responsible for transporting the video gameplay stream from your Nestri Node to the device youre playing on. It is built on the moq-rs protocol, designed for efficient and smooth video transmission, ensuring a low-latency gaming experience.
By default, your Nestri Node will connect to the Nestri-hosted Relay, which we manage and is available for all users. This is the simplest and most straightforward option, requiring no additional configuration on your end.
## ⚠️ Important Note
We recommend not installing Nestri Node on your primary PC if you only intend to use it over a weekend. This is because Nestri Node cannot run simultaneously with Xorg, the display server responsible for managing the graphical user interface (GUI). This means that while Nestri Node is running, you will not be able to use an attached screen. For this reason, Nestri Node is best set up on a dedicated machine that wont be used for other tasks.

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@@ -0,0 +1,8 @@
---
title: What is Nestri Relay?
description: This FAQ is made to address common questions about Nestri Node, the container which runs your games. Whether you're curious about compatibility, setup, or performance, you'll find answers to help you get started.
icon: 'lucide:info'
---
Nestri Relay is an essential component in the Nestri cloud-gaming ecosystem, responsible for taking the audio-video stream from your Nestri Node and further forwarding that to the device youre playing on.
It is built using WebRTC, for lowest latency streaming.

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@@ -1,20 +1,37 @@
## Should I Self-Host a Nestri Relay?
If you want to use and enjoy the simplicity of the Nestri ecosystem, then you should not set up the Nestri Relay locally. Our free BYOG (Bring Your Own GPU) plan includes free shared relay access, which we highly recommend for those who want to start playing quickly on their own hardware without additional setup.
However, if you prefer to install and manage the Nestri Relay yourself, there are some important considerations to keep in mind.
### Important Considerations for Self-Hosting Nestri Relay
1. WebRTC and Firewall Issues
* WebRTC, by default, attempts to access your public IP even if both the relay and Nestri Node are on the same local network.
* This behavior can cause firewalls to block traffic, as the connection may attempt to access itself, resulting in connection failures.
* Unordered Third
2. Recommended Deployment Strategy
* Instead of hosting the relay on your local network, we strongly recommend deploying the Nestri Relay on a VPS (Virtual Private Server) in the cloud.
* Using a cloud-based VPS minimizes potential firewall conflicts and ensures a more stable connection between your Nestri Node and the relay.
If you're set on self-hosting despite the potential challenges, proceed with caution and ensure you have a proper understanding of firewall configurations and networking setups to mitigate connectivity issues.
## Self-hosted Nestri Relay ## Self-hosted Nestri Relay
For those who prefer full control over their infrastructure, it is possible to self-host the Nestri Relay. However, setting this up can be a bit complex, as it requires generating SSL certificates for secure communication between your Nestri Node and your gaming devices. There are three main options: For those who prefer full control over the Nestri stack, it is possible to self-host the Nestri Relay. However, setting this up can be a bit complex, as it requires SSL Certificates for secure communication between your Nestri Node and your gaming devices. There are three main options:
- **Let's Encrypt Certificate**: This is the **recommended option** for self-hosting and requires a domain name. You can generate a certificate using tools like **certbot** or **acme.sh**. Let's Encrypt provides free SSL certificates that are trusted by most browsers and are relatively straightforward to set up. - **Let's Encrypt Certificate**: This is the most common certificates for self-hosting and requires a domain name. You can generate a certificate using tools like **certbot** or **acme.sh**. Let's Encrypt provides free SSL certificates that are trusted by most browsers and are relatively straightforward to set up.
- **Purchased SSL Certificate**: The **easiest option** for most users is to buy an SSL certificate from a trusted Certificate Authority (CA). This option eliminates much of the hassle involved with certificate generation, as these certificates are already trusted by browsers and dont require as much manual setup. - **Purchased SSL Certificate**: The **easiest option** for most users is to buy an SSL certificate from a trusted Certificate Authority (CA). This option eliminates much of the hassle involved with certificate generation and renewals, as these certificates are already trusted by browsers and dont require as much manual setup.
While self-hosting offers more flexibility, most users will find the **Nestri-hosted Relay** to be the easiest and most reliable option for getting started with cloud gaming on Nestri. This hosted relay is available to everyone and requires no configuration. While self-hosting offers more flexibility, most users will find the **Nestri-hosted Relay** to be the easiest and most reliable option for getting started with cloud gaming on Nestri. This hosted relay is available to everyone using the BYOG package and requires no configuration.
---
## Prerequisites ## Prerequisites
1. **Server Requirements:** 1. **Server Requirements:**
- Ensure **port 443** is open for both **TCP and UDP** (`:443/udp & :443/tcp`). - Ensure **port 443** is open for both **TCP and UDP** (`:443/udp & :443/tcp`).
- The server should have at least **4GB RAM** and **2 vCPUs**. - The server should have at least **6-8GB RAM** and **2 vCPUs**.
- Supports both ARM or AMD64 architecture. - Supports both ARM or AMD64 architecture.
2. **Software Requirements:** 2. **Software Requirements:**
@@ -23,3 +40,127 @@ While self-hosting offers more flexibility, most users will find the **Nestri-ho
3. **Certificates:** 3. **Certificates:**
- You will need both private and public SSL certificates. It is recommended to use certificates from a **trusted Certificate Authority** (CA), either by using **Let's Encrypt** or purchasing a commercial SSL certificate, for secure communication. Avoid using self-signed certificates, as they can lead to compatibility issues and security warnings in browsers. - You will need both private and public SSL certificates. It is recommended to use certificates from a **trusted Certificate Authority** (CA), either by using **Let's Encrypt** or purchasing a commercial SSL certificate, for secure communication. Avoid using self-signed certificates, as they can lead to compatibility issues and security warnings in browsers.
## Self-hosted Nestri Relay with an Reverse Proxy
### Caddy
As caddy user you can use the following docker-compose.yml file:
```yaml [docker-compose.caddy.yml]
services:
caddy:
image: caddy:latest
container_name: caddy
ports:
- "443:443"
volumes:
- ./Caddyfile:/etc/caddy/Caddyfile # your caddyfile
- ./cert:/etc/caddy/certs
depends_on:
- relay
networks:
- relay_network
restart: unless-stopped
relay:
#image: ghcr.io/nestrilabs/nestri/relay:nightly # Offical relay image
image: ghcr.io/datcaptainhorse/nestri-relay:latest # Most current relay image
container_name: relay
environment:
#- AUTO_ADD_LOCAL_IP=false # use with WEBRTC_NAT_IPS
#- WEBRTC_NAT_IPS=1.2.3.4 # Add the LAN IP of your container here if connections fail
- VERBOSE=true
- DEBUG=true
ports:
- "8088:8088/udp"
networks:
- relay_network
restart:
unless-stopped
networks:
relay_network:
driver: bridge
```
The Caddyfile should look like this:
```caddyfile [Caddyfile]
relay.example.com {
@ws {
header Connection Upgrade
header Upgrade websocket
}
tls you@example.com
reverse_proxy @ws relay:8088
reverse_proxy relay:8088
}
```
Please modify it to your needs and replace the placeholder values with your own.
You should also setup the Caddyfile to match your domain.
### Traefik
As traefik user you can use the following docker-compose.yml file:
```yaml [docker-compose.relay.traefik.yml]
services:
traefik:
image: "traefik:v2.3"
restart: always
container_name: "traefik"
networks:
- traefik
command:
- "--api.insecure=true"
- "--providers.docker=true"
- "--providers.docker.network=traefik"
- "--providers.docker.exposedbydefault=false"
- "--entrypoints.web.address=:80"
- "--entrypoints.web.http.redirections.entrypoint.to=web-secure"
- "--entrypoints.web.http.redirections.entrypoint.scheme=https"
- "--entrypoints.web-secure.address=:443"
- "--certificatesresolvers.default.acme.tlschallenge=true"
- "--certificatesresolvers.default.acme.email=foo@example.com" # Your email for tls challenge
- "--certificatesresolvers.default.acme.storage=/letsencrypt/acme.json"
ports:
- "80:80"
- "443:443"
volumes:
- "./letsencrypt:/letsencrypt" # Your letsencrypt folder for certificate persistence
- "/var/run/docker.sock:/var/run/docker.sock:ro"
restart:
unless-stopped
relay:
#image: ghcr.io/nestrilabs/nestri/relay:nightly # Offical relay image
image: ghcr.io/datcaptainhorse/nestri-relay:latest # Most current relay image
container_name: relay
environment:
- AUTO_ADD_LOCAL_IP=false # Use with WEBRTC_NAT_IPS
#- WEBRTC_NAT_IPS=1.2.3.4 # Add the LAN IP of your container here if connections fail
- VERBOSE=true
- DEBUG=true
ports:
- "8088:8088/udp"
networks:
- traefik
restart:
unless-stopped
labels:
- traefik.enable=true
- traefik.http.routers.relay.rule=Host(`relay.example.com`) # Your domain for tls challenge
- traefik.http.routers.relay.tls=true
- traefik.http.routers.relay.tls.certresolver=default
- traefik.http.routers.relay.entrypoints=web-secure
- traefik.http.services.relay.loadbalancer.server.port=8088
networks:
traefik:
external: true
```
Please modify it to your needs and replace the placeholder values with your own.
### Where to find the relay compose files?
You will also find the relay compose files in our [github repository](https://github.com/nestrilabs/nestri/tree/main/containers).

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@@ -0,0 +1,25 @@
---
title: Container CLI
description: Configure and manage your Nestri Relay environment using CLI parameters for WebRTC settings, STUN servers, local IP handling, and TLS options.
icon: 'lucide:terminal'
---
The Nestri Relay CLI provides configuration parameters to manage your relay environment. These options allow you to set values like `WebRTC ports`, `STUN servers`, and `TLS certificates`. Additionally, you can enable `verbose` mode and debugging for troubleshooting purposes. This documentation details each parameter to help you optimize your relay setup effectively.
## Parameters
| **Parameter** | **Type** | **Default** | **Description** |
|----------------------------------|-----------|------------------------------------|------------------------------------------------------------------------------------------------------|
| `-v, --verbose` | `boolean` | false | Shows more logs; useful for debugging issues. Recommended before reporting problems. |
| `-d, --debug` | `boolean` | false | Enables debugging mode for additional logs and troubleshooting insights. |
| `-p, --endpointPort` | `integer` | 8088 | Specifies the main port for the relay endpoint. |
| **WebRTC Settings** | | | |
| `--webrtcUDPStart` | `integer` | 10000 | Defines the starting UDP port for WebRTC connections. |
| `--webrtcUDPEnd` | `integer` | 20000 | Defines the ending UDP port for WebRTC connections. |
| `--webrtcUDPMux` | `integer` | 8088 | Specifies the WebRTC UDP multiplexing port. |
| `--stunServer` | `string` | stun.l.google.com:19302 | Defines the STUN server address for NAT traversal. |
| `--autoAddLocalIP` | `boolean` | true | Automatically adds local IP addresses to WebRTC candidates. |
| `--WEBRTC_NAT_IPS` | `string` | "" | Comma-separated list of public IPs for WebRTC NAT traversal (e.g., `"192.168.0.1,192.168.0.2"`). |
| **TLS Configuration** | | | |
| `--tlsCert` | `string` | "" | Path to the TLS certificate file for secure connections. |
| `--tlsKey` | `string` | "" | Path to the TLS private key file for secure connections. |

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@@ -1,69 +0,0 @@
## Installation Steps
### Step 1: Clone the Repository
Clone the `kixelated/moq-rs` repository to your local machine:
```bash
git clone https://github.com/kixelated/moq-rs moq
```
### Step 2: Verify Port Availability
Check if port 443 is already in use on your server:
```bash
sudo netstat -tulpn | grep ':443' | grep LISTEN
```
or
```bash
sudo lsof -i -P -n | grep LISTEN | grep 443
```
If you find any processes using port 443, consider terminating them.
### Step 3: Configure Ports
Navigate to the cloned directory and edit the Docker compose file to use port 443:
```bash
cd moq
vim docker-compose.yml
```
Change the ports section from lines 34 to 35 to:
```yaml
ports:
- "443:443"
- "443:443/udp"
```
### Step 4: Prepare Certificates
Copy your generated certificates into the `moq/dev` directory and rename them:
```bash
cp cert.pem moq/dev/localhost.crt
cp key.pem moq/dev/localhost.key
```
### Step 5: Start Docker Instances
Ensure you are in the root directory of the `moq` project, then start the Docker containers:
```bash
docker compose up -d
```
### Step 6: Link Domain to Server IP
Configure your DNS settings to connect your server's IP address to your domain:
```
Record Type: A
Subdomain: relay.fst.so
IP Address: xx.xxx.xx.xxx
```
Congratulations, your MoQ server is now set up! You can verify its functionality by using the [MoQ Checker](https://nestri.pages.dev/moq/checker).

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@@ -1,42 +0,0 @@
# ⚠️ Advanced users
## Generating an SSL Certificate for Nestri Relay
This guide is for developers and advanced users who wish to self-host Nestri Relay. We strongly discourage this setup for general users due to its complexity, particularly when it comes to configuring SSL certificates correctly. Using a self-signed certificate or manually generating certificates can lead to issues with browser compatibility and security warnings, making it difficult to ensure a smooth experience.
For most users, we highly recommend using the **Nestri-hosted Relay**, which requires no manual setup and is ready to use out of the box.
---
## Generating an SSL Certificate Using Terraform
If you still wish to proceed with self-hosting, we recommend using Terraform to generate a valid SSL certificate. This method provides a secure, automated way to obtain the necessary certificates for Nestri Relay.
### Usage
1. **Update the `terraform.tfvars`** file with your domain and email.
2. Run the following command to initialize the Terraform working directory:
```bash
terraform init
```
```bash
terraform plan
```
```bash
terraform apply
```
The configuration provides two sensitive outputs:
```bash
certificate_pem: The full certificate chain
private_key_pem: The private key for the certificate
```
These can be then be used in your `moq-relay` as it requires SSL/TLS certificates.
## Note
The generated certificate and key files are saved locally and ignored by git:
```git
.terraform
relay_*
```

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@@ -1,4 +0,0 @@
## MOQ Tester
Test your Nestri Relay, with our MOQ tester tool.
:button-link[Try MOQ Test Tool]{size="small" icon="IconStackBlitz" href="https://nestri.pages.dev/moq/checker" blank}

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@@ -1,2 +1,3 @@
title: 'Nestri Relay' title: Nestri Relay
icon: heroicons-outline:bookmark-alt navigation.redirect: /nestri-relay/what-is-nestri-relay
icon: lucide:box

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@@ -1,3 +0,0 @@
# What is this?
This is the part of the docs dedicated for the team working on Nestri

View File

@@ -1,27 +0,0 @@
# Setup
- Install bun [https://bun.sh/](https://bun.sh/)
- Generate your Cloudflare token from [here](https://dash.cloudflare.com/profile/api-tokens?permissionGroupKeys=%5B%7B%22key%22%3A%22account_settings%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22dns%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22memberships%22%2C%22type%22%3A%22read%22%7D%2C%7B%22key%22%3A%22user_details%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22workers_kv_storage%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22workers_r2%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22workers_routes%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22workers_scripts%22%2C%22type%22%3A%22edit%22%7D%2C%7B%22key%22%3A%22workers_tail%22%2C%22type%22%3A%22read%22%7D%5D&name=sst&accountId=*&zoneId=all)
- save it to a `.env` file like this
```
CLOUDFLARE_API_TOKEN=xxx
```
- Copy this to your `~/.aws/config` file
```
[sso-session nestri]
sso_start_url = https://nestri.awsapps.com/start
sso_region = us-east-1
[profile nestri-dev]
sso_session = nestri
sso_account_id = 535002871375
sso_role_name = AdministratorAccess
region = us-east-1
[profile nestri-production]
sso_session = nestri
sso_account_id = 209479283398
sso_role_name = AdministratorAccess
region = us-east-1
```
- You need to login once a day with `bun sso` in root

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@@ -1,2 +0,0 @@
title: 'Nestri Internals'
icon: heroicons-outline:bookmark-alt

View File

@@ -0,0 +1,30 @@
---
title: Home
navigation: false
---
::hero
---
announcement:
title: 'We are launching soon!'
icon: '🎉'
to: https://github.com/nestrilabs/nestri/releases/latest
target: _blank
actions:
- name: Documentation
to: /introduction/what-is-nestri
- name: GitHub
variant: outline
to: https://github.com/nestrilabs/nestri
leftIcon: 'lucide:github'
---
#title
Welcome to Nestri Docs
#description
Play your favorite games on the go or with your friends on your own game cloud.
::
::contributors
::

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@@ -1,14 +1,6 @@
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({ export default defineNuxtConfig({
// https://github.com/nuxt-themes/docus
extends: ['@nuxt-themes/docus'],
components: true,
devtools: { enabled: true }, devtools: { enabled: true },
extends: ['shadcn-docs-nuxt'],
modules: [// Remove it if you don't use Plausible analytics compatibilityDate: '2024-07-06',
// https://github.com/nuxt-modules/plausible });
'@nuxtjs/plausible', '@nuxt/ui'],
compatibilityDate: '2024-09-29'
})

14280
apps/docs/package-lock.json generated

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@@ -1,7 +1,7 @@
{ {
"name": "docus-starter", "name": "shadcn-docs-nuxt-starter",
"version": "0.1.0",
"private": true, "private": true,
"type": "module",
"scripts": { "scripts": {
"nestri.dev": "nuxi dev", "nestri.dev": "nuxi dev",
"build": "nuxi build --preset=cloudflare_pages", "build": "nuxi build --preset=cloudflare_pages",
@@ -9,14 +9,10 @@
"preview": "nuxi preview", "preview": "nuxi preview",
"lint": "eslint ." "lint": "eslint ."
}, },
"devDependencies": { "dependencies": {
"@nuxt-themes/docus": "latest", "nuxt": "^3.15.4",
"@nuxt/devtools": "^2.3.2", "shadcn-docs-nuxt": "^0.8.14",
"@nuxt/eslint-config": "^0.5.6", "vue": "^3.5.13",
"@nuxt/ui": "^2.19.2", "vue-router": "^4.5.0"
"@nuxtjs/plausible": "^1.0.2",
"@types/node": "^20.16.5",
"eslint": "^9.10.0",
"nuxt": "^3.16.1"
} }
} }

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{
"extends": ["github>nuxt/renovate-config-nuxt"],
"lockFileMaintenance": {
"enabled": true
}
}

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import animate from 'tailwindcss-animate';
export default {
darkMode: 'class',
safelist: ['dark'],
prefix: '',
content: [
'./content/**/*',
],
theme: {
container: {
center: true,
padding: '2rem',
screens: {
'2xl': '1400px',
},
},
extend: {
colors: {
border: 'hsl(var(--border))',
input: 'hsl(var(--input))',
ring: 'hsl(var(--ring))',
background: 'hsl(var(--background))',
foreground: 'hsl(var(--foreground))',
primary: {
DEFAULT: 'hsl(var(--primary))',
foreground: 'hsl(var(--primary-foreground))',
},
secondary: {
DEFAULT: 'hsl(var(--secondary))',
foreground: 'hsl(var(--secondary-foreground))',
},
destructive: {
DEFAULT: 'hsl(var(--destructive))',
foreground: 'hsl(var(--destructive-foreground))',
},
muted: {
DEFAULT: 'hsl(var(--muted))',
foreground: 'hsl(var(--muted-foreground))',
},
accent: {
DEFAULT: 'hsl(var(--accent))',
foreground: 'hsl(var(--accent-foreground))',
},
popover: {
DEFAULT: 'hsl(var(--popover))',
foreground: 'hsl(var(--popover-foreground))',
},
card: {
DEFAULT: 'hsl(var(--card))',
foreground: 'hsl(var(--card-foreground))',
},
},
borderRadius: {
xl: 'calc(var(--radius) + 4px)',
lg: 'var(--radius)',
md: 'calc(var(--radius) - 2px)',
sm: 'calc(var(--radius) - 4px)',
},
keyframes: {
'accordion-down': {
from: { height: '0' },
to: { height: 'var(--radix-accordion-content-height)' },
},
'accordion-up': {
from: { height: 'var(--radix-accordion-content-height)' },
to: { height: '0' },
},
'collapsible-down': {
from: { height: '0' },
to: { height: 'var(--radix-collapsible-content-height)' },
},
'collapsible-up': {
from: { height: 'var(--radix-collapsible-content-height)' },
to: { height: '0' },
},
},
animation: {
'accordion-down': 'accordion-down 0.2s ease-out',
'accordion-up': 'accordion-up 0.2s ease-out',
'collapsible-down': 'collapsible-down 0.2s ease-in-out',
'collapsible-up': 'collapsible-up 0.2s ease-in-out',
},
},
},
plugins: [animate],
};

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import { defineTheme } from 'pinceau'
export default defineTheme({
color: {
black: '#0B0A0A',
// Primary is modified lightblue
primary: {
50: '#fff6ec',
100: '#ffebd3',
200: '#ffd4a5',
300: '#ffb56d',
400: '#ff8a32',
500: '#ff680a',
600: '#ff4f01',
700: '#cc3602',
800: '#a12b0b',
900: '#82260c'
},
gray: {
50: '#FBFBFB',
100: '#F6F5F4',
200: '#ECEBE8',
300: '#DBD9D3',
400: '#ADA9A4',
500: '#97948F',
600: '#67635D',
700: '#36332E',
800: '#201E1B',
900: '#121110'
},
red: {
50: '#FFF9F8',
100: '#FFF3F0',
200: '#FFDED7',
300: '#FFA692',
400: '#FF7353',
500: '#FF3B10',
600: '#BB2402',
700: '#701704',
800: '#340A01',
900: '#1C0301'
},
blue: {
50: '#F2FAFF',
100: '#DFF3FF',
200: '#C6EAFF',
300: '#A1DDFF',
400: '#64C7FF',
500: '#1AADFF',
600: '#0069A6',
700: '#014267',
800: '#002235',
900: '#00131D'
},
green: {
50: '#ECFFF7',
100: '#DEFFF1',
200: '#C3FFE6',
300: '#86FBCB',
400: '#3CEEA5',
500: '#0DD885',
600: '#00B467',
700: '#006037',
800: '#002817',
900: '#00190F'
},
yellow: {
50: '#FFFCEE',
100: '#FFF6D3',
200: '#FFF0B1',
300: '#FFE372',
400: '#FFDC4E',
500: '#FBCA05',
600: '#CBA408',
700: '#614E02',
800: '#292100',
900: '#1B1500'
},
shadow: {
initial: '{color.gray.400}',
dark: '{color.gray.800}'
}
},
shadow: {
xs: '0px 1px 2px 0px {color.shadow}',
sm: '0px 1px 3px 0px {color.shadow}, 0px 1px 2px -1px {color.shadow}',
md: '0px 4px 6px -1px {color.shadow}, 0px 2px 4px -2px {color.shadow}',
lg: '0px 10px 15px -3px {color.shadow}, 0px 4px 6px -4px {color.shadow}',
xl: '0px 20px 25px -5px {color.shadow}, 0px 8px 10px -6px {color.shadow}',
'2xl': '0px 25px 50px -12px {color.shadow}',
none: '0px 0px 0px 0px transparent'
},
docus: {
$schema: {
title: 'All the configurable tokens from Docus.',
tags: [
'@studioIcon material-symbols:docs'
]
},
body: {
backgroundColor: {
initial: '{color.white}',
dark: '{color.black}'
},
color: {
initial: '{color.gray.800}',
dark: '{color.gray.200}'
},
fontFamily: '{font.sans}'
},
header: {
height: '64px',
logo: {
height: {
initial: '{space.6}',
sm: '{space.7}'
}
},
title: {
fontSize: '{fontSize.2xl}',
fontWeight: '{fontWeight.bold}',
color: {
static: {
initial: '{color.gray.900}',
dark: '{color.gray.100}',
},
hover: '{color.primary.500}',
}
}
},
footer: { height: { initial: '145px', sm: '100px' }, padding: '{space.4} 0' },
readableLine: '78ch',
loadingBar: {
height: '3px',
gradientColorStop1: '#00dc82',
gradientColorStop2: '#34cdfe',
gradientColorStop3: '#0047e1'
},
search: {
backdropFilter: 'blur(24px)',
input: {
borderRadius: '{radii.2xs}',
borderWidth: '1px',
borderStyle: 'solid',
borderColor: {
initial: '{color.gray.200}',
dark: 'transparent'
},
fontSize: '{fontSize.sm}',
gap: '{space.2}',
padding: '{space.2} {space.4}',
backgroundColor: {
initial: '{color.gray.200}',
dark: '{color.gray.800}'
},
},
results: {
window: {
marginX: {
initial: '0',
sm: '{space.4}'
},
borderRadius: {
initial: 'none',
sm: '{radii.xs}'
},
marginTop: {
initial: '0',
sm: '20vh'
},
maxWidth: '640px',
maxHeight: {
initial: '100%',
sm: '320px'
},
},
selected: {
backgroundColor: {
initial: '{color.gray.300}',
dark: '{color.gray.700}'
},
},
highlight: {
color: 'white',
backgroundColor: '{color.primary.500}'
}
}
}
},
typography: {
color: {
primary: {
50: '{color.primary.50}',
100: '{color.primary.100}',
200: '{color.primary.200}',
300: '{color.primary.300}',
400: '{color.primary.400}',
500: '{color.primary.500}',
600: '{color.primary.600}',
700: '{color.primary.700}',
800: '{color.primary.800}',
900: '{color.primary.900}'
},
secondary: {
50: '{color.gray.50}',
100: '{color.gray.100}',
200: '{color.gray.200}',
300: '{color.gray.300}',
400: '{color.gray.400}',
500: '{color.gray.500}',
600: '{color.gray.600}',
700: '{color.gray.700}',
800: '{color.gray.800}',
900: '{color.gray.900}'
}
}
}
})

View File

@@ -1,4 +1,4 @@
{ {
// "extends": "./.nuxt/tsconfig.json", // https://v3.nuxtjs.org/concepts/typescript
"ignoreConfigErrors": true "extends": "./.nuxt/tsconfig.json"
} }

View File

@@ -67,7 +67,7 @@
"typescript": "5.4.5", "typescript": "5.4.5",
"undici": "*", "undici": "*",
"valibot": "^0.42.1", "valibot": "^0.42.1",
"vite": "6.0.15", "vite": "6.1.6",
"vite-tsconfig-paths": "^4.2.1", "vite-tsconfig-paths": "^4.2.1",
"wrangler": "^3.0.0" "wrangler": "^3.0.0"
}, },

View File

@@ -72,7 +72,7 @@ export default component$(() => {
}); });
const lockPlay = $(async () => { const lockPlay = $(async () => {
if (!canvas.value || !playState.hasStream) return; if (!canvas.value || !playState.hasStream || playState.nestriLock) return;
try { try {
await canvas.value.requestPointerLock(); await canvas.value.requestPointerLock();
@@ -156,18 +156,22 @@ export default component$(() => {
}); });
}); });
// eslint-disable-next-line qwik/no-use-visible-task // eslint-disable-next-line qwik/no-use-visible-task
useVisibleTask$(({ track }) => { useVisibleTask$(({ track }) => {
track(() => canvas.value); track(() => canvas.value);
if (!canvas.value) return; // Ensure canvas is available if (!canvas.value) return; // Ensure canvas is available
// Get query parameter "peerURL" from the URL
let peerURL = new URLSearchParams(window.location.search).get("peerURL");
if (!peerURL || peerURL.length <= 0) {
peerURL = "/dnsaddr/relay.dathorse.com/p2p/12D3KooWPK4v5wKYNYx9oXWjqLM8Xix6nm13o91j1Feqq98fLBsw";
}
setupPointerLockListener(); setupPointerLockListener();
try { try {
if (!playState.video) { if (!playState.video) {
playState.video = document.createElement("video") as HTMLVideoElement playState.video = document.createElement("video") as HTMLVideoElement;
playState.video.style.visibility = "hidden"; playState.video.style.visibility = "hidden";
playState.webrtc = noSerialize(new WebRTCStream("https://relay.dathorse.com", id, async (mediaStream) => { playState.webrtc = noSerialize(new WebRTCStream(peerURL, id, async (mediaStream) => {
if (playState.video && mediaStream && playState.video.srcObject === null) { if (playState.video && mediaStream && playState.video.srcObject === null) {
console.log("Setting mediastream"); console.log("Setting mediastream");
playState.video.srcObject = mediaStream; playState.video.srcObject = mediaStream;

2039
bun.lock

File diff suppressed because it is too large Load Diff

9
containers/Caddyfile Normal file
View File

@@ -0,0 +1,9 @@
relay.example.com {
@ws {
header Connection Upgrade
header Upgrade websocket
}
tls you@example.com
reverse_proxy @ws relay:8088
reverse_proxy relay:8088
}

View File

@@ -0,0 +1,33 @@
services:
caddy:
image: caddy:latest
container_name: caddy
ports:
- "443:443"
volumes:
- ./Caddyfile:/etc/caddy/Caddyfile # your caddyfile
- ./cert:/etc/caddy/certs
depends_on:
- relay
networks:
- relay_network
restart: unless-stopped
relay:
#image: ghcr.io/nestrilabs/nestri/relay:nightly # Offical relay image
image: ghcr.io/datcaptainhorse/nestri-relay:latest # Most current relay image
container_name: relay
environment:
#- AUTO_ADD_LOCAL_IP=false # use with WEBRTC_NAT_IPS
#- WEBRTC_NAT_IPS=1.2.3.4 # Add the LAN IP of your container here if connections fail
- VERBOSE=true
- DEBUG=true
ports:
- "8088:8088/udp"
networks:
- relay_network
restart:
unless-stopped
networks:
relay_network:
driver: bridge

View File

@@ -0,0 +1,52 @@
services:
traefik:
image: "traefik:v2.3"
restart: always
container_name: "traefik"
networks:
- traefik
command:
- "--api.insecure=true"
- "--providers.docker=true"
- "--providers.docker.network=traefik"
- "--providers.docker.exposedbydefault=false"
- "--entrypoints.web.address=:80"
- "--entrypoints.web.http.redirections.entrypoint.to=web-secure"
- "--entrypoints.web.http.redirections.entrypoint.scheme=https"
- "--entrypoints.web-secure.address=:443"
- "--certificatesresolvers.default.acme.tlschallenge=true"
- "--certificatesresolvers.default.acme.email=foo@example.com" # Your email for tls challenge
- "--certificatesresolvers.default.acme.storage=/letsencrypt/acme.json"
ports:
- "80:80"
- "443:443"
volumes:
- "./letsencrypt:/letsencrypt" # Your letsencrypt folder for certificate persistence
- "/var/run/docker.sock:/var/run/docker.sock:ro"
restart:
unless-stopped
relay:
#image: ghcr.io/nestrilabs/nestri/relay:nightly # Offical relay image
image: ghcr.io/datcaptainhorse/nestri-relay:latest # Most current relay image
container_name: relay
environment:
- AUTO_ADD_LOCAL_IP=false # Use with WEBRTC_NAT_IPS
#- WEBRTC_NAT_IPS=1.2.3.4 # Add the LAN IP of your container here if connections fail
- VERBOSE=true
- DEBUG=true
ports:
- "8088:8088/udp"
networks:
- traefik
restart:
unless-stopped
labels:
- traefik.enable=true
- traefik.http.routers.relay.rule=Host(`relay.example.com`) # Your domain for tls challenge
- traefik.http.routers.relay.tls=true
- traefik.http.routers.relay.tls.certresolver=default
- traefik.http.routers.relay.entrypoints=web-secure
- traefik.http.services.relay.loadbalancer.server.port=8088
networks:
traefik:
external: true

View File

@@ -10,21 +10,19 @@ WORKDIR /relay
# TODO: Switch running layer to just alpine (doesn't need golang dev stack) # TODO: Switch running layer to just alpine (doesn't need golang dev stack)
# ENV flags # ENV flags
ENV REGEN_IDENTITY=false
ENV VERBOSE=false ENV VERBOSE=false
ENV DEBUG=false ENV DEBUG=false
ENV ENDPOINT_PORT=8088 ENV ENDPOINT_PORT=8088
ENV MESH_PORT=8089 ENV WEBRTC_UDP_START=0
ENV WEBRTC_UDP_START=10000 ENV WEBRTC_UDP_END=0
ENV WEBRTC_UDP_END=20000
ENV STUN_SERVER="stun.l.google.com:19302" ENV STUN_SERVER="stun.l.google.com:19302"
ENV WEBRTC_UDP_MUX=8088 ENV WEBRTC_UDP_MUX=8088
ENV WEBRTC_NAT_IPS="" ENV WEBRTC_NAT_IPS=""
ENV AUTO_ADD_LOCAL_IP=true ENV AUTO_ADD_LOCAL_IP=true
ENV TLS_CERT="" ENV PERSIST_DIR="./persist-data"
ENV TLS_KEY=""
EXPOSE $ENDPOINT_PORT EXPOSE $ENDPOINT_PORT
EXPOSE $MESH_PORT
EXPOSE $WEBRTC_UDP_START-$WEBRTC_UDP_END/udp EXPOSE $WEBRTC_UDP_START-$WEBRTC_UDP_END/udp
EXPOSE $WEBRTC_UDP_MUX/udp EXPOSE $WEBRTC_UDP_MUX/udp

View File

@@ -86,7 +86,7 @@ RUN --mount=type=cache,target=/var/cache/pacman/pkg \
libxkbcommon wayland gstreamer gst-plugins-base gst-plugins-good libinput libxkbcommon wayland gstreamer gst-plugins-base gst-plugins-good libinput
# Clone repository # Clone repository
RUN git clone -b dev-dmabuf https://github.com/DatCaptainHorse/gst-wayland-display.git RUN git clone --depth 1 -b "dev-dmabuf" https://github.com/DatCaptainHorse/gst-wayland-display.git
#-------------------------------------------------------------------- #--------------------------------------------------------------------
FROM gst-wayland-deps AS gst-wayland-planner FROM gst-wayland-deps AS gst-wayland-planner
@@ -132,12 +132,15 @@ RUN sed -i \
# Core system components # Core system components
RUN --mount=type=cache,target=/var/cache/pacman/pkg \ RUN --mount=type=cache,target=/var/cache/pacman/pkg \
pacman -Sy --needed --noconfirm \ pacman -Sy --needed --noconfirm \
vulkan-intel lib32-vulkan-intel vpl-gpu-rt mesa \ vulkan-intel lib32-vulkan-intel vpl-gpu-rt \
steam steam-native-runtime gtk3 lib32-gtk3 \ vulkan-radeon lib32-vulkan-radeon \
sudo xorg-xwayland seatd libinput labwc wlr-randr gamescope mangohud \ mesa \
steam steam-native-runtime proton-cachyos gtk3 lib32-gtk3 \
sudo xorg-xwayland seatd libinput gamescope mangohud wlr-randr \
libssh2 curl wget \ libssh2 curl wget \
pipewire pipewire-pulse pipewire-alsa wireplumber \ pipewire pipewire-pulse pipewire-alsa wireplumber \
noto-fonts-cjk supervisor jq chwd lshw pacman-contrib && \ noto-fonts-cjk supervisor jq chwd lshw pacman-contrib \
openssh && \
# GStreamer stack # GStreamer stack
pacman -Sy --needed --noconfirm \ pacman -Sy --needed --noconfirm \
gstreamer gst-plugins-base gst-plugins-good \ gstreamer gst-plugins-base gst-plugins-good \
@@ -151,14 +154,6 @@ RUN --mount=type=cache,target=/var/cache/pacman/pkg \
paccache -rk1 && \ paccache -rk1 && \
rm -rf /usr/share/{info,man,doc}/* rm -rf /usr/share/{info,man,doc}/*
### Application Installation ###
ARG LUDUSAVI_VERSION="0.28.0"
RUN curl -fsSL -o ludusavi.tar.gz \
"https://github.com/mtkennerly/ludusavi/releases/download/v${LUDUSAVI_VERSION}/ludusavi-v${LUDUSAVI_VERSION}-linux.tar.gz" && \
tar -xzvf ludusavi.tar.gz && \
mv ludusavi /usr/bin/ && \
rm ludusavi.tar.gz
### User Configuration ### ### User Configuration ###
ENV USER="nestri" \ ENV USER="nestri" \
UID=1000 \ UID=1000 \
@@ -166,8 +161,7 @@ ENV USER="nestri" \
USER_PWD="nestri1234" \ USER_PWD="nestri1234" \
XDG_RUNTIME_DIR=/run/user/1000 \ XDG_RUNTIME_DIR=/run/user/1000 \
HOME=/home/nestri \ HOME=/home/nestri \
NVIDIA_DRIVER_CAPABILITIES=all \ NVIDIA_DRIVER_CAPABILITIES=all
NVIDIA_VISIBLE_DEVICES=all
RUN mkdir -p /home/${USER} && \ RUN mkdir -p /home/${USER} && \
groupadd -g ${GID} ${USER} && \ groupadd -g ${GID} ${USER} && \

View File

@@ -1 +0,0 @@
#FIXME: A simple docker-compose file for running the MoQ relay and the cachyos server

View File

@@ -1,63 +1 @@
import { bus } from "./bus";
import { auth } from "./auth";
import { domain } from "./dns";
import { secret } from "./secret";
import { cluster } from "./cluster";
import { postgres } from "./postgres";
export const api = new sst.aws.Service("Api", {
cluster,
cpu: $app.stage === "production" ? "2 vCPU" : undefined,
memory: $app.stage === "production" ? "4 GB" : undefined,
command: ["bun", "run", "./src/api/index.ts"],
link: [
bus,
auth,
postgres,
secret.PolarSecret,
secret.PolarWebhookSecret,
secret.NestriFamilyMonthly,
secret.NestriFamilyYearly,
secret.NestriFreeMonthly,
secret.NestriProMonthly,
secret.NestriProYearly,
],
image: {
dockerfile: "packages/functions/Containerfile",
},
environment: {
NO_COLOR: "1",
},
loadBalancer: {
rules: [
{
listen: "80/http",
forward: "3001/http",
},
],
},
dev: {
command: "bun dev:api",
directory: "packages/functions",
url: "http://localhost:3001",
},
scaling:
$app.stage === "production"
? {
min: 2,
max: 10,
}
: undefined,
});
export const apiRoute = new sst.aws.Router("ApiRoute", {
routes: {
// I think api.url should work all the same
"/*": api.nodes.loadBalancer.dnsName,
},
domain: {
name: "api." + domain,
dns: sst.cloudflare.dns(),
},
})

View File

@@ -1,66 +0,0 @@
import { bus } from "./bus";
import { domain } from "./dns";
import { secret } from "./secret";
import { cluster } from "./cluster";
import { postgres } from "./postgres";
//FIXME: Use a shared /tmp folder
export const auth = new sst.aws.Service("Auth", {
cluster,
cpu: $app.stage === "production" ? "1 vCPU" : undefined,
memory: $app.stage === "production" ? "2 GB" : undefined,
command: ["bun", "run", "./src/auth.ts"],
link: [
bus,
postgres,
secret.PolarSecret,
secret.GithubClientID,
secret.DiscordClientID,
secret.GithubClientSecret,
secret.DiscordClientSecret,
],
image: {
dockerfile: "packages/functions/Containerfile",
},
environment: {
NO_COLOR: "1",
STORAGE: $dev ? "/tmp/persist.json" : "/mnt/efs/persist.json"
},
loadBalancer: {
rules: [
{
listen: "80/http",
forward: "3002/http",
},
],
},
permissions: [
{
actions: ["ses:SendEmail"],
resources: ["*"],
},
],
dev: {
command: "bun dev:auth",
directory: "packages/functions",
url: "http://localhost:3002",
},
scaling:
$app.stage === "production"
? {
min: 2,
max: 10,
}
: undefined,
});
export const authRoute = new sst.aws.Router("AuthRoute", {
routes: {
// I think auth.url should work all the same
"/*": auth.nodes.loadBalancer.dnsName,
},
domain: {
name: "auth." + domain,
dns: sst.cloudflare.dns(),
},
})

View File

@@ -1,23 +0,0 @@
import { vpc } from "./vpc";
// import { email } from "./email";
import { allSecrets } from "./secret";
import { postgres } from "./postgres";
export const bus = new sst.aws.Bus("Bus");
bus.subscribe("Event", {
vpc,
handler: "./packages/functions/src/event/event.handler",
link: [
// email,
postgres,
...allSecrets
],
timeout: "5 minutes",
permissions: [
{
actions: ["ses:SendEmail"],
resources: ["*"],
},
],
});

View File

@@ -1,6 +0,0 @@
import { vpc } from "./vpc";
export const cluster = new sst.aws.Cluster("Cluster", {
vpc,
forceUpgrade: "v2"
});

View File

@@ -1,9 +1,5 @@
export const domain = export const domain = (() => {
{ if ($app.stage === "production") return "nestri.io"
production: "nestri.io", if ($app.stage === "dev") return "nestri.io"
dev: "dev.nestri.io", return `${$app.stage}.dev.nestri.io`
}[$app.stage] || $app.stage + ".dev.nestri.io"; })()
export const zone = cloudflare.getZoneOutput({
name: "nestri.io",
});

View File

@@ -1,6 +0,0 @@
import { domain } from "./dns";
export const email = new sst.aws.Email("Email",{
sender: domain,
dns: sst.cloudflare.dns(),
})

View File

@@ -1,68 +0,0 @@
import { vpc } from "./vpc";
import { isPermanentStage } from "./stage";
// TODO: Add a dev db to use, this will help with running zero locally... and testing it
export const postgres = new sst.aws.Aurora("Database", {
vpc,
engine: "postgres",
scaling: isPermanentStage
? undefined
: {
min: "0 ACU",
max: "1 ACU",
},
transform: {
clusterParameterGroup: {
parameters: [
{
name: "rds.logical_replication",
value: "1",
applyMethod: "pending-reboot",
},
{
name: "max_slot_wal_keep_size",
value: "10240",
applyMethod: "pending-reboot",
},
{
name: "rds.force_ssl",
value: "0",
applyMethod: "pending-reboot",
},
{
name: "max_connections",
value: "1000",
applyMethod: "pending-reboot",
},
],
},
},
});
new sst.x.DevCommand("Studio", {
link: [postgres],
dev: {
command: "bun db:dev studio",
directory: "packages/core",
autostart: true,
},
});
const migrator = new sst.aws.Function("DatabaseMigrator", {
handler: "packages/functions/src/migrator.handler",
link: [postgres],
copyFiles: [
{
from: "packages/core/migrations",
to: "./migrations",
},
],
});
if (!$dev) {
new aws.lambda.Invocation("DatabaseMigratorInvocation", {
input: Date.now().toString(),
functionName: migrator.name,
});
}

View File

@@ -1,9 +0,0 @@
import { auth } from "./auth";
import { postgres } from "./postgres";
export const device = new sst.aws.Realtime("Realtime", {
authorizer: {
link: [auth, postgres],
handler: "packages/functions/src/realtime/authorizer.handler"
}
})

View File

@@ -1,17 +0,0 @@
export const secret = {
PolarSecret: new sst.Secret("PolarSecret", process.env.POLAR_API_KEY),
GithubClientID: new sst.Secret("GithubClientID"),
DiscordClientID: new sst.Secret("DiscordClientID"),
PolarWebhookSecret: new sst.Secret("PolarWebhookSecret"),
GithubClientSecret: new sst.Secret("GithubClientSecret"),
DiscordClientSecret: new sst.Secret("DiscordClientSecret"),
// Pricing
NestriFreeMonthly: new sst.Secret("NestriFreeMonthly"),
NestriProMonthly: new sst.Secret("NestriProMonthly"),
NestriProYearly: new sst.Secret("NestriProYearly"),
NestriFamilyMonthly: new sst.Secret("NestriFamilyMonthly"),
NestriFamilyYearly: new sst.Secret("NestriFamilyYearly"),
};
export const allSecrets = Object.values(secret);

View File

@@ -1,2 +0,0 @@
export const isPermanentStage =
$app.stage === "production" || $app.stage === "dev";

View File

@@ -1,7 +0,0 @@
new sst.x.DevCommand("Steam", {
dev: {
command: "bun dev",
directory: "packages/steam",
autostart: true,
},
});

View File

@@ -1 +0,0 @@
export const storage = new sst.aws.Bucket("Storage");

View File

@@ -1,11 +0,0 @@
import { isPermanentStage } from "./stage";
export const vpc = isPermanentStage
? new sst.aws.Vpc("VPC", {
az: 2,
// For lambdas to work in this VPC
nat: "ec2",
// For SST tunnel to work
bastion: true,
})
: sst.aws.Vpc.get("VPC", "vpc-0beb1cdc21a725748");

View File

@@ -1,23 +1,9 @@
// This is the website part where people play and connect
import { api } from "./api";
import { auth } from "./auth";
import { zero } from "./zero";
import { domain } from "./dns"; import { domain } from "./dns";
new sst.aws.StaticSite("Web", { new sst.cloudflare.x.Astro("Web", {
path: "packages/www", domain,
build: { path: "packages/web",
output: "./dist",
command: "bun run build",
},
domain: {
dns: sst.cloudflare.dns(),
name: "console." + domain
},
environment: { environment: {
VITE_API_URL: api.url, SST_STAGE: $app.stage,
VITE_STAGE: $app.stage,
VITE_AUTH_URL: auth.url,
VITE_ZERO_URL: zero.url,
}, },
}) })

View File

@@ -1,196 +0,0 @@
import { vpc } from "./vpc";
import { auth } from "./auth";
import { domain } from "./dns";
import { readFileSync } from "fs";
import { cluster } from "./cluster";
import { storage } from "./storage";
import { postgres } from "./postgres";
// const connectionString = $interpolate`postgresql://${postgres.username}:${postgres.password}@${postgres.host}/${postgres.database}`
const connectionString = $interpolate`postgresql://${postgres.username}:${postgres.password}@${postgres.host}:${postgres.port}/${postgres.database}`;
const tag = $dev
? `latest`
: JSON.parse(
readFileSync("./node_modules/@rocicorp/zero/package.json").toString(),
).version.replace("+", "-");
const zeroEnv = {
FORCE: "1",
NO_COLOR: "1",
ZERO_LOG_LEVEL: "info",
ZERO_LITESTREAM_LOG_LEVEL: "info",
ZERO_UPSTREAM_DB: connectionString,
ZERO_IMAGE_URL: `rocicorp/zero:${tag}`,
ZERO_CVR_DB: connectionString,
ZERO_CHANGE_DB: connectionString,
ZERO_REPLICA_FILE: "/tmp/nestri.db",
ZERO_LITESTREAM_RESTORE_PARALLELISM: "64",
ZERO_SHARD_ID: $app.stage,
ZERO_AUTH_JWKS_URL: $interpolate`${auth.url}/.well-known/jwks.json`,
...($dev
? {
}
: {
ZERO_LITESTREAM_BACKUP_URL: $interpolate`s3://${storage.name}/zero`,
}),
};
// Replication Manager Service
const replicationManager = !$dev
? new sst.aws.Service(`ZeroReplication`, {
cluster,
wait: true,
...($app.stage === "production"
? {
cpu: "2 vCPU",
memory: "4 GB",
}
: {}),
architecture: "arm64",
image: zeroEnv.ZERO_IMAGE_URL,
link: [storage, postgres],
health: {
command: ["CMD-SHELL", "curl -f http://localhost:4849/ || exit 1"],
interval: "5 seconds",
retries: 3,
startPeriod: "300 seconds",
},
environment: {
...zeroEnv,
ZERO_CHANGE_MAX_CONNS: "3",
ZERO_NUM_SYNC_WORKERS: "0",
},
logging: {
retention: "1 month",
},
loadBalancer: {
public: false,
ports: [
{
listen: "80/http",
forward: "4849/http",
},
],
},
transform: {
loadBalancer: {
idleTimeout: 3600,
},
service: {
healthCheckGracePeriodSeconds: 900,
},
},
}) : undefined;
// Permissions deployment
const permissions = new sst.aws.Function(
"ZeroPermissions",
{
vpc,
link: [postgres],
handler: "packages/functions/src/zero.handler",
// environment: { ["ZERO_UPSTREAM_DB"]: connectionString },
copyFiles: [{
from: "packages/zero/.permissions.sql",
to: "./.permissions.sql"
}],
}
);
if (replicationManager) {
new aws.lambda.Invocation(
"ZeroPermissionsInvocation",
{
input: Date.now().toString(),
functionName: permissions.name,
},
{ dependsOn: replicationManager }
);
// new command.local.Command(
// "ZeroPermission",
// {
// dir: process.cwd() + "/packages/zero",
// environment: {
// ZERO_UPSTREAM_DB: connectionString,
// },
// create: "bun run zero-deploy-permissions",
// triggers: [Date.now()],
// },
// {
// dependsOn: [replicationManager],
// },
// );
}
export const zero = new sst.aws.Service("Zero", {
cluster,
image: zeroEnv.ZERO_IMAGE_URL,
link: [storage, postgres],
architecture: "arm64",
...($app.stage === "production"
? {
cpu: "2 vCPU",
memory: "4 GB",
capacity: "spot"
}
: {
capacity: "spot"
}),
environment: {
...zeroEnv,
...($dev
? {
ZERO_NUM_SYNC_WORKERS: "1",
}
: {
ZERO_CHANGE_STREAMER_URI: replicationManager.url.apply((val) =>
val.replace("http://", "ws://"),
),
ZERO_UPSTREAM_MAX_CONNS: "15",
ZERO_CVR_MAX_CONNS: "160",
}),
},
wait: true,
health: {
retries: 3,
command: ["CMD-SHELL", "curl -f http://localhost:4848/ || exit 1"],
interval: "5 seconds",
startPeriod: "300 seconds",
},
loadBalancer: {
domain: {
name: "zero." + domain,
dns: sst.cloudflare.dns()
},
rules: [
{ listen: "443/https", forward: "4848/http" },
{ listen: "80/http", forward: "4848/http" },
],
},
scaling: {
min: 1,
max: 4,
},
logging: {
retention: "1 month",
},
transform: {
service: {
healthCheckGracePeriodSeconds: 900,
},
// taskDefinition: {
// ephemeralStorage: {
// sizeInGib: 200,
// },
// },
loadBalancer: {
idleTimeout: 3600,
},
},
dev: {
command: "bun dev",
directory: "packages/zero",
url: "http://localhost:4848",
},
});

View File

@@ -1,29 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "packages", "packages", "{809F86A1-1C4C-B159-0CD4-DF9D33D876CE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "steam", "packages\steam\steam.csproj", "{96118F95-BF02-0ED3-9042-36FA1B740D67}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{96118F95-BF02-0ED3-9042-36FA1B740D67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{96118F95-BF02-0ED3-9042-36FA1B740D67}.Debug|Any CPU.Build.0 = Debug|Any CPU
{96118F95-BF02-0ED3-9042-36FA1B740D67}.Release|Any CPU.ActiveCfg = Release|Any CPU
{96118F95-BF02-0ED3-9042-36FA1B740D67}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{96118F95-BF02-0ED3-9042-36FA1B740D67} = {809F86A1-1C4C-B159-0CD4-DF9D33D876CE}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {526AD703-4D15-43CF-B7C0-83F10D3158DB}
EndGlobalSection
EndGlobal

34660
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,7 @@
"devDependencies": { "devDependencies": {
"@cloudflare/workers-types": "4.20240821.1", "@cloudflare/workers-types": "4.20240821.1",
"@pulumi/pulumi": "^3.134.0", "@pulumi/pulumi": "^3.134.0",
"@tsconfig/node22": "^22.0.1",
"@types/aws-lambda": "8.10.147", "@types/aws-lambda": "8.10.147",
"prettier": "^3.2.5", "prettier": "^3.2.5",
"typescript": "^5.4.5" "typescript": "^5.4.5"
@@ -10,15 +11,14 @@
"engines": { "engines": {
"node": ">=18" "node": ">=18"
}, },
"packageManager": "bun@1.2.4", "packageManager": "bun@1.2.18",
"private": true, "private": true,
"scripts": { "scripts": {
"format": "prettier --write \"**/*.{ts,tsx,md}\"", "format": "prettier --write \"**/*.{ts,tsx,md}\"",
"sso": "aws sso login --sso-session=nestri --no-browser --use-device-code" "sso": "aws sso login --sso-session=nestri --no-browser --use-device-code"
}, },
"overrides": { "overrides": {
"@openauthjs/openauth": "0.4.3", "@openauthjs/openauth": "0.4.3"
"@rocicorp/zero": "0.16.2025022000"
}, },
"patchedDependencies": { "patchedDependencies": {
"@macaron-css/solid@1.5.3": "patches/@macaron-css%2Fsolid@1.5.3.patch", "@macaron-css/solid@1.5.3": "patches/@macaron-css%2Fsolid@1.5.3.patch",
@@ -28,7 +28,6 @@
"core-js-pure", "core-js-pure",
"esbuild", "esbuild",
"protobufjs", "protobufjs",
"@rocicorp/zero-sqlite3",
"workerd" "workerd"
], ],
"workspaces": [ "workspaces": [
@@ -36,6 +35,6 @@
"packages/*" "packages/*"
], ],
"dependencies": { "dependencies": {
"sst": "^3.11.21" "sst": "^3.17.8"
} }
} }

View File

@@ -0,0 +1,94 @@
CREATE TYPE "public"."member_role" AS ENUM('child', 'adult');--> statement-breakpoint
CREATE TYPE "public"."steam_status" AS ENUM('online', 'offline', 'dnd', 'playing');--> statement-breakpoint
CREATE TABLE "steam_account_credentials" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"steam_id" varchar(255) PRIMARY KEY NOT NULL,
"refresh_token" text NOT NULL,
"expiry" timestamp with time zone NOT NULL,
"username" varchar(255) NOT NULL
);
--> statement-breakpoint
CREATE TABLE "friends_list" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"steam_id" varchar(255) NOT NULL,
"friend_steam_id" varchar(255) NOT NULL,
CONSTRAINT "friends_list_steam_id_friend_steam_id_pk" PRIMARY KEY("steam_id","friend_steam_id")
);
--> statement-breakpoint
CREATE TABLE "members" (
"id" char(30) NOT NULL,
"team_id" char(30) NOT NULL,
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"user_id" char(30),
"steam_id" varchar(255) NOT NULL,
"role" "member_role" NOT NULL,
CONSTRAINT "members_id_team_id_pk" PRIMARY KEY("id","team_id")
);
--> statement-breakpoint
CREATE TABLE "steam_accounts" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"steam_id" varchar(255) PRIMARY KEY NOT NULL,
"user_id" char(30),
"status" "steam_status" NOT NULL,
"last_synced_at" timestamp with time zone NOT NULL,
"real_name" varchar(255),
"member_since" timestamp with time zone NOT NULL,
"name" varchar(255) NOT NULL,
"profile_url" varchar(255),
"username" varchar(255) NOT NULL,
"avatar_hash" varchar(255) NOT NULL,
"limitations" json NOT NULL,
CONSTRAINT "idx_steam_username" UNIQUE("username")
);
--> statement-breakpoint
CREATE TABLE "teams" (
"id" char(30) PRIMARY KEY NOT NULL,
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"name" varchar(255) NOT NULL,
"owner_id" char(30) NOT NULL,
"invite_code" varchar(10) NOT NULL,
"slug" varchar(255) NOT NULL,
"max_members" bigint NOT NULL,
CONSTRAINT "idx_team_invite_code" UNIQUE("invite_code")
);
--> statement-breakpoint
CREATE TABLE "users" (
"id" char(30) PRIMARY KEY NOT NULL,
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"email" varchar(255) NOT NULL,
"avatar_url" text,
"last_login" timestamp with time zone NOT NULL,
"name" varchar(255) NOT NULL,
"polar_customer_id" varchar(255),
CONSTRAINT "idx_user_email" UNIQUE("email")
);
--> statement-breakpoint
DROP TABLE "machine" CASCADE;--> statement-breakpoint
DROP TABLE "member" CASCADE;--> statement-breakpoint
DROP TABLE "steam" CASCADE;--> statement-breakpoint
DROP TABLE "subscription" CASCADE;--> statement-breakpoint
DROP TABLE "team" CASCADE;--> statement-breakpoint
DROP TABLE "user" CASCADE;--> statement-breakpoint
ALTER TABLE "steam_account_credentials" ADD CONSTRAINT "steam_account_credentials_steam_id_steam_accounts_steam_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("steam_id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "friends_list" ADD CONSTRAINT "friends_list_steam_id_steam_accounts_steam_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("steam_id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "friends_list" ADD CONSTRAINT "friends_list_friend_steam_id_steam_accounts_steam_id_fk" FOREIGN KEY ("friend_steam_id") REFERENCES "public"."steam_accounts"("steam_id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "members" ADD CONSTRAINT "members_user_id_users_id_fk" FOREIGN KEY ("user_id") REFERENCES "public"."users"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "members" ADD CONSTRAINT "members_steam_id_steam_accounts_steam_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("steam_id") ON DELETE cascade ON UPDATE restrict;--> statement-breakpoint
ALTER TABLE "steam_accounts" ADD CONSTRAINT "steam_accounts_user_id_users_id_fk" FOREIGN KEY ("user_id") REFERENCES "public"."users"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "teams" ADD CONSTRAINT "teams_owner_id_users_id_fk" FOREIGN KEY ("owner_id") REFERENCES "public"."users"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "teams" ADD CONSTRAINT "teams_slug_steam_accounts_username_fk" FOREIGN KEY ("slug") REFERENCES "public"."steam_accounts"("username") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
CREATE UNIQUE INDEX "idx_member_steam_id" ON "members" USING btree ("team_id","steam_id");--> statement-breakpoint
CREATE UNIQUE INDEX "idx_member_user_id" ON "members" USING btree ("team_id","user_id") WHERE "members"."user_id" is not null;--> statement-breakpoint
CREATE UNIQUE INDEX "idx_team_slug" ON "teams" USING btree ("slug");

View File

@@ -0,0 +1,89 @@
CREATE TYPE "public"."compatibility" AS ENUM('high', 'mid', 'low', 'unknown');--> statement-breakpoint
CREATE TYPE "public"."category_type" AS ENUM('tag', 'genre', 'publisher', 'developer');--> statement-breakpoint
CREATE TYPE "public"."image_type" AS ENUM('heroArt', 'icon', 'logo', 'superHeroArt', 'poster', 'boxArt', 'screenshot', 'background');--> statement-breakpoint
CREATE TABLE "base_games" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"id" varchar(255) PRIMARY KEY NOT NULL,
"slug" varchar(255) NOT NULL,
"name" text NOT NULL,
"release_date" timestamp with time zone NOT NULL,
"size" json NOT NULL,
"description" text NOT NULL,
"primary_genre" text NOT NULL,
"controller_support" text,
"compatibility" "compatibility" DEFAULT 'unknown' NOT NULL,
"score" numeric(2, 1) NOT NULL,
CONSTRAINT "idx_base_games_slug" UNIQUE("slug")
);
--> statement-breakpoint
CREATE TABLE "categories" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"slug" varchar(255) NOT NULL,
"type" "category_type" NOT NULL,
"name" text NOT NULL,
CONSTRAINT "categories_slug_type_pk" PRIMARY KEY("slug","type")
);
--> statement-breakpoint
CREATE TABLE "games" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"base_game_id" varchar(255) NOT NULL,
"category_slug" varchar(255) NOT NULL,
"type" "category_type" NOT NULL,
CONSTRAINT "games_base_game_id_category_slug_type_pk" PRIMARY KEY("base_game_id","category_slug","type")
);
--> statement-breakpoint
CREATE TABLE "images" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"type" "image_type" NOT NULL,
"image_hash" varchar(255) NOT NULL,
"base_game_id" varchar(255) NOT NULL,
"source_url" text NOT NULL,
"position" integer DEFAULT 0 NOT NULL,
"file_size" integer NOT NULL,
"dimensions" json NOT NULL,
"extracted_color" json NOT NULL,
CONSTRAINT "images_image_hash_type_base_game_id_position_pk" PRIMARY KEY("image_hash","type","base_game_id","position")
);
--> statement-breakpoint
CREATE TABLE "game_libraries" (
"time_created" timestamp with time zone DEFAULT now() NOT NULL,
"time_updated" timestamp with time zone DEFAULT now() NOT NULL,
"time_deleted" timestamp with time zone,
"base_game_id" varchar(255) NOT NULL,
"owner_id" varchar(255) NOT NULL,
CONSTRAINT "game_libraries_base_game_id_owner_id_pk" PRIMARY KEY("base_game_id","owner_id")
);
--> statement-breakpoint
ALTER TABLE "steam_accounts" RENAME COLUMN "steam_id" TO "id";--> statement-breakpoint
ALTER TABLE "steam_account_credentials" DROP CONSTRAINT "steam_account_credentials_steam_id_steam_accounts_steam_id_fk";
--> statement-breakpoint
ALTER TABLE "friends_list" DROP CONSTRAINT "friends_list_steam_id_steam_accounts_steam_id_fk";
--> statement-breakpoint
ALTER TABLE "friends_list" DROP CONSTRAINT "friends_list_friend_steam_id_steam_accounts_steam_id_fk";
--> statement-breakpoint
ALTER TABLE "members" DROP CONSTRAINT "members_steam_id_steam_accounts_steam_id_fk";
--> statement-breakpoint
ALTER TABLE "games" ADD CONSTRAINT "games_base_game_id_base_games_id_fk" FOREIGN KEY ("base_game_id") REFERENCES "public"."base_games"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "games" ADD CONSTRAINT "games_categories_fkey" FOREIGN KEY ("category_slug","type") REFERENCES "public"."categories"("slug","type") ON DELETE no action ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "images" ADD CONSTRAINT "images_base_game_id_base_games_id_fk" FOREIGN KEY ("base_game_id") REFERENCES "public"."base_games"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD CONSTRAINT "game_libraries_base_game_id_base_games_id_fk" FOREIGN KEY ("base_game_id") REFERENCES "public"."base_games"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD CONSTRAINT "game_libraries_owner_id_steam_accounts_id_fk" FOREIGN KEY ("owner_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
CREATE INDEX "idx_categories_type" ON "categories" USING btree ("type");--> statement-breakpoint
CREATE INDEX "idx_games_category_slug" ON "games" USING btree ("category_slug");--> statement-breakpoint
CREATE INDEX "idx_games_category_type" ON "games" USING btree ("type");--> statement-breakpoint
CREATE INDEX "idx_images_type" ON "images" USING btree ("type");--> statement-breakpoint
CREATE INDEX "idx_images_game_id" ON "images" USING btree ("base_game_id");--> statement-breakpoint
CREATE INDEX "idx_game_libraries_owner_id" ON "game_libraries" USING btree ("owner_id");--> statement-breakpoint
ALTER TABLE "steam_account_credentials" ADD CONSTRAINT "steam_account_credentials_steam_id_steam_accounts_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "friends_list" ADD CONSTRAINT "friends_list_steam_id_steam_accounts_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "friends_list" ADD CONSTRAINT "friends_list_friend_steam_id_steam_accounts_id_fk" FOREIGN KEY ("friend_steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "members" ADD CONSTRAINT "members_steam_id_steam_accounts_id_fk" FOREIGN KEY ("steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE restrict;--> statement-breakpoint
CREATE INDEX "idx_friends_list_friend_steam_id" ON "friends_list" USING btree ("friend_steam_id");

View File

@@ -0,0 +1,4 @@
ALTER TABLE "games" DROP CONSTRAINT "games_categories_fkey";
--> statement-breakpoint
ALTER TABLE "games" ADD CONSTRAINT "games_categories_fkey" FOREIGN KEY ("category_slug","type") REFERENCES "public"."categories"("slug","type") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
CREATE INDEX "idx_games_category_slug_type" ON "games" USING btree ("category_slug","type");

View File

@@ -0,0 +1,3 @@
CREATE TYPE "public"."controller_support" AS ENUM('full', 'unknown');--> statement-breakpoint
ALTER TABLE "base_games" ALTER COLUMN "controller_support" SET DATA TYPE controller_support;--> statement-breakpoint
ALTER TABLE "base_games" ALTER COLUMN "controller_support" SET NOT NULL;

View File

@@ -0,0 +1 @@
ALTER TABLE "base_games" ALTER COLUMN "primary_genre" DROP NOT NULL;

View File

@@ -0,0 +1 @@
ALTER TYPE "public"."controller_support" ADD VALUE 'partial' BEFORE 'unknown';

View File

@@ -0,0 +1,4 @@
ALTER TABLE "game_libraries" ADD COLUMN "time_acquired" timestamp with time zone NOT NULL;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD COLUMN "last_played" timestamp with time zone NOT NULL;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD COLUMN "total_playtime" integer NOT NULL;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD COLUMN "is_family_shared" boolean NOT NULL;

View File

@@ -0,0 +1,4 @@
ALTER TABLE "public"."images" ALTER COLUMN "type" SET DATA TYPE text;--> statement-breakpoint
DROP TYPE "public"."image_type";--> statement-breakpoint
CREATE TYPE "public"."image_type" AS ENUM('heroArt', 'icon', 'logo', 'superHeroArt', 'poster', 'boxArt', 'screenshot', 'backdrop');--> statement-breakpoint
ALTER TABLE "public"."images" ALTER COLUMN "type" SET DATA TYPE "public"."image_type" USING "type"::"public"."image_type";

View File

@@ -0,0 +1,4 @@
ALTER TABLE "public"."images" ALTER COLUMN "type" SET DATA TYPE text;--> statement-breakpoint
DROP TYPE "public"."image_type";--> statement-breakpoint
CREATE TYPE "public"."image_type" AS ENUM('heroArt', 'icon', 'logo', 'banner', 'poster', 'boxArt', 'screenshot', 'backdrop');--> statement-breakpoint
ALTER TABLE "public"."images" ALTER COLUMN "type" SET DATA TYPE "public"."image_type" USING "type"::"public"."image_type";

View File

@@ -0,0 +1,19 @@
/*
Unfortunately in current drizzle-kit version we can't automatically get name for primary key.
We are working on making it available!
Meanwhile you can:
1. Check pk name in your database, by running
SELECT constraint_name FROM information_schema.table_constraints
WHERE table_schema = 'public'
AND table_name = 'steam_account_credentials'
AND constraint_type = 'PRIMARY KEY';
2. Uncomment code below and paste pk name manually
Hope to release this update as soon as possible
*/
-- ALTER TABLE "steam_account_credentials" DROP CONSTRAINT "<constraint_name>";--> statement-breakpoint
ALTER TABLE "images" ALTER COLUMN "source_url" DROP NOT NULL;--> statement-breakpoint
ALTER TABLE "steam_account_credentials" ADD CONSTRAINT "steam_account_credentials_steam_id_id_pk" PRIMARY KEY("steam_id","id");--> statement-breakpoint
ALTER TABLE "steam_account_credentials" ADD COLUMN "id" char(30) NOT NULL;

View File

@@ -0,0 +1,23 @@
ALTER TABLE "steam_account_credentials" DISABLE ROW LEVEL SECURITY;--> statement-breakpoint
DROP TABLE "steam_account_credentials" CASCADE;--> statement-breakpoint
ALTER TABLE "game_libraries" RENAME COLUMN "owner_id" TO "owner_steam_id";--> statement-breakpoint
ALTER TABLE "teams" RENAME COLUMN "owner_id" TO "owner_steam_id";--> statement-breakpoint
ALTER TABLE "steam_accounts" DROP CONSTRAINT "idx_steam_username";--> statement-breakpoint
ALTER TABLE "game_libraries" DROP CONSTRAINT "game_libraries_owner_id_steam_accounts_id_fk";
--> statement-breakpoint
ALTER TABLE "teams" DROP CONSTRAINT "teams_owner_id_users_id_fk";
--> statement-breakpoint
ALTER TABLE "teams" DROP CONSTRAINT "teams_slug_steam_accounts_username_fk";
--> statement-breakpoint
DROP INDEX "idx_team_slug";--> statement-breakpoint
DROP INDEX "idx_game_libraries_owner_id";--> statement-breakpoint
ALTER TABLE "game_libraries" DROP CONSTRAINT "game_libraries_base_game_id_owner_id_pk";--> statement-breakpoint
ALTER TABLE "game_libraries" ALTER COLUMN "last_played" DROP NOT NULL;--> statement-breakpoint
ALTER TABLE "game_libraries" ADD CONSTRAINT "game_libraries_base_game_id_owner_steam_id_pk" PRIMARY KEY("base_game_id","owner_steam_id");--> statement-breakpoint
ALTER TABLE "game_libraries" ADD CONSTRAINT "game_libraries_owner_steam_id_steam_accounts_id_fk" FOREIGN KEY ("owner_steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
ALTER TABLE "teams" ADD CONSTRAINT "teams_owner_steam_id_steam_accounts_id_fk" FOREIGN KEY ("owner_steam_id") REFERENCES "public"."steam_accounts"("id") ON DELETE cascade ON UPDATE no action;--> statement-breakpoint
CREATE INDEX "idx_game_libraries_owner_id" ON "game_libraries" USING btree ("owner_steam_id");--> statement-breakpoint
ALTER TABLE "game_libraries" DROP COLUMN "time_acquired";--> statement-breakpoint
ALTER TABLE "game_libraries" DROP COLUMN "is_family_shared";--> statement-breakpoint
ALTER TABLE "steam_accounts" DROP COLUMN "username";--> statement-breakpoint
ALTER TABLE "teams" DROP COLUMN "slug";

View File

@@ -0,0 +1,2 @@
ALTER TYPE "public"."category_type" ADD VALUE 'category';--> statement-breakpoint
ALTER TYPE "public"."category_type" ADD VALUE 'franchise';

View File

@@ -0,0 +1,6 @@
ALTER TABLE "public"."categories" ALTER COLUMN "type" SET DATA TYPE text;--> statement-breakpoint
ALTER TABLE "public"."games" ALTER COLUMN "type" SET DATA TYPE text;--> statement-breakpoint
DROP TYPE "public"."category_type";--> statement-breakpoint
CREATE TYPE "public"."category_type" AS ENUM('tag', 'genre', 'publisher', 'developer', 'categorie', 'franchise');--> statement-breakpoint
ALTER TABLE "public"."categories" ALTER COLUMN "type" SET DATA TYPE "public"."category_type" USING "type"::"public"."category_type";--> statement-breakpoint
ALTER TABLE "public"."games" ALTER COLUMN "type" SET DATA TYPE "public"."category_type" USING "type"::"public"."category_type";

View File

@@ -0,0 +1,2 @@
ALTER TABLE "base_games" ALTER COLUMN "description" DROP NOT NULL;--> statement-breakpoint
ALTER TABLE "base_games" ADD COLUMN "links" text[];

View File

@@ -0,0 +1 @@
ALTER TABLE "base_games" ALTER COLUMN "links" SET DATA TYPE json;

View File

@@ -0,0 +1,3 @@
DROP TABLE "members" CASCADE;--> statement-breakpoint
DROP TABLE "teams" CASCADE;--> statement-breakpoint
DROP TYPE "public"."member_role";

View File

@@ -0,0 +1,651 @@
{
"id": "56a4d60a-c062-47e5-a97e-625443411ad8",
"prevId": "1717c769-cee0-4242-bcbb-9538c80d985c",
"version": "7",
"dialect": "postgresql",
"tables": {
"public.steam_account_credentials": {
"name": "steam_account_credentials",
"schema": "",
"columns": {
"time_created": {
"name": "time_created",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": false
},
"steam_id": {
"name": "steam_id",
"type": "varchar(255)",
"primaryKey": true,
"notNull": true
},
"refresh_token": {
"name": "refresh_token",
"type": "text",
"primaryKey": false,
"notNull": true
},
"expiry": {
"name": "expiry",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true
},
"username": {
"name": "username",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
}
},
"indexes": {},
"foreignKeys": {
"steam_account_credentials_steam_id_steam_accounts_steam_id_fk": {
"name": "steam_account_credentials_steam_id_steam_accounts_steam_id_fk",
"tableFrom": "steam_account_credentials",
"tableTo": "steam_accounts",
"columnsFrom": [
"steam_id"
],
"columnsTo": [
"steam_id"
],
"onDelete": "cascade",
"onUpdate": "no action"
}
},
"compositePrimaryKeys": {},
"uniqueConstraints": {},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
},
"public.friends_list": {
"name": "friends_list",
"schema": "",
"columns": {
"time_created": {
"name": "time_created",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": false
},
"steam_id": {
"name": "steam_id",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"friend_steam_id": {
"name": "friend_steam_id",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
}
},
"indexes": {},
"foreignKeys": {
"friends_list_steam_id_steam_accounts_steam_id_fk": {
"name": "friends_list_steam_id_steam_accounts_steam_id_fk",
"tableFrom": "friends_list",
"tableTo": "steam_accounts",
"columnsFrom": [
"steam_id"
],
"columnsTo": [
"steam_id"
],
"onDelete": "cascade",
"onUpdate": "no action"
},
"friends_list_friend_steam_id_steam_accounts_steam_id_fk": {
"name": "friends_list_friend_steam_id_steam_accounts_steam_id_fk",
"tableFrom": "friends_list",
"tableTo": "steam_accounts",
"columnsFrom": [
"friend_steam_id"
],
"columnsTo": [
"steam_id"
],
"onDelete": "cascade",
"onUpdate": "no action"
}
},
"compositePrimaryKeys": {
"friends_list_steam_id_friend_steam_id_pk": {
"name": "friends_list_steam_id_friend_steam_id_pk",
"columns": [
"steam_id",
"friend_steam_id"
]
}
},
"uniqueConstraints": {},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
},
"public.members": {
"name": "members",
"schema": "",
"columns": {
"id": {
"name": "id",
"type": "char(30)",
"primaryKey": false,
"notNull": true
},
"team_id": {
"name": "team_id",
"type": "char(30)",
"primaryKey": false,
"notNull": true
},
"time_created": {
"name": "time_created",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": false
},
"user_id": {
"name": "user_id",
"type": "char(30)",
"primaryKey": false,
"notNull": false
},
"steam_id": {
"name": "steam_id",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"role": {
"name": "role",
"type": "member_role",
"typeSchema": "public",
"primaryKey": false,
"notNull": true
}
},
"indexes": {
"idx_member_steam_id": {
"name": "idx_member_steam_id",
"columns": [
{
"expression": "team_id",
"isExpression": false,
"asc": true,
"nulls": "last"
},
{
"expression": "steam_id",
"isExpression": false,
"asc": true,
"nulls": "last"
}
],
"isUnique": true,
"concurrently": false,
"method": "btree",
"with": {}
},
"idx_member_user_id": {
"name": "idx_member_user_id",
"columns": [
{
"expression": "team_id",
"isExpression": false,
"asc": true,
"nulls": "last"
},
{
"expression": "user_id",
"isExpression": false,
"asc": true,
"nulls": "last"
}
],
"isUnique": true,
"where": "\"members\".\"user_id\" is not null",
"concurrently": false,
"method": "btree",
"with": {}
}
},
"foreignKeys": {
"members_user_id_users_id_fk": {
"name": "members_user_id_users_id_fk",
"tableFrom": "members",
"tableTo": "users",
"columnsFrom": [
"user_id"
],
"columnsTo": [
"id"
],
"onDelete": "cascade",
"onUpdate": "no action"
},
"members_steam_id_steam_accounts_steam_id_fk": {
"name": "members_steam_id_steam_accounts_steam_id_fk",
"tableFrom": "members",
"tableTo": "steam_accounts",
"columnsFrom": [
"steam_id"
],
"columnsTo": [
"steam_id"
],
"onDelete": "cascade",
"onUpdate": "restrict"
}
},
"compositePrimaryKeys": {
"members_id_team_id_pk": {
"name": "members_id_team_id_pk",
"columns": [
"id",
"team_id"
]
}
},
"uniqueConstraints": {},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
},
"public.steam_accounts": {
"name": "steam_accounts",
"schema": "",
"columns": {
"time_created": {
"name": "time_created",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": false
},
"steam_id": {
"name": "steam_id",
"type": "varchar(255)",
"primaryKey": true,
"notNull": true
},
"user_id": {
"name": "user_id",
"type": "char(30)",
"primaryKey": false,
"notNull": false
},
"status": {
"name": "status",
"type": "steam_status",
"typeSchema": "public",
"primaryKey": false,
"notNull": true
},
"last_synced_at": {
"name": "last_synced_at",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true
},
"real_name": {
"name": "real_name",
"type": "varchar(255)",
"primaryKey": false,
"notNull": false
},
"member_since": {
"name": "member_since",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true
},
"name": {
"name": "name",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"profile_url": {
"name": "profile_url",
"type": "varchar(255)",
"primaryKey": false,
"notNull": false
},
"username": {
"name": "username",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"avatar_hash": {
"name": "avatar_hash",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"limitations": {
"name": "limitations",
"type": "json",
"primaryKey": false,
"notNull": true
}
},
"indexes": {},
"foreignKeys": {
"steam_accounts_user_id_users_id_fk": {
"name": "steam_accounts_user_id_users_id_fk",
"tableFrom": "steam_accounts",
"tableTo": "users",
"columnsFrom": [
"user_id"
],
"columnsTo": [
"id"
],
"onDelete": "cascade",
"onUpdate": "no action"
}
},
"compositePrimaryKeys": {},
"uniqueConstraints": {
"idx_steam_username": {
"name": "idx_steam_username",
"nullsNotDistinct": false,
"columns": [
"username"
]
}
},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
},
"public.teams": {
"name": "teams",
"schema": "",
"columns": {
"id": {
"name": "id",
"type": "char(30)",
"primaryKey": true,
"notNull": true
},
"time_created": {
"name": "time_created",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": false
},
"name": {
"name": "name",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"owner_id": {
"name": "owner_id",
"type": "char(30)",
"primaryKey": false,
"notNull": true
},
"invite_code": {
"name": "invite_code",
"type": "varchar(10)",
"primaryKey": false,
"notNull": true
},
"slug": {
"name": "slug",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"max_members": {
"name": "max_members",
"type": "bigint",
"primaryKey": false,
"notNull": true
}
},
"indexes": {
"idx_team_slug": {
"name": "idx_team_slug",
"columns": [
{
"expression": "slug",
"isExpression": false,
"asc": true,
"nulls": "last"
}
],
"isUnique": true,
"concurrently": false,
"method": "btree",
"with": {}
}
},
"foreignKeys": {
"teams_owner_id_users_id_fk": {
"name": "teams_owner_id_users_id_fk",
"tableFrom": "teams",
"tableTo": "users",
"columnsFrom": [
"owner_id"
],
"columnsTo": [
"id"
],
"onDelete": "cascade",
"onUpdate": "no action"
},
"teams_slug_steam_accounts_username_fk": {
"name": "teams_slug_steam_accounts_username_fk",
"tableFrom": "teams",
"tableTo": "steam_accounts",
"columnsFrom": [
"slug"
],
"columnsTo": [
"username"
],
"onDelete": "cascade",
"onUpdate": "no action"
}
},
"compositePrimaryKeys": {},
"uniqueConstraints": {
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"name": "idx_team_invite_code",
"nullsNotDistinct": false,
"columns": [
"invite_code"
]
}
},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
},
"public.users": {
"name": "users",
"schema": "",
"columns": {
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"name": "id",
"type": "char(30)",
"primaryKey": true,
"notNull": true
},
"time_created": {
"name": "time_created",
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"notNull": true,
"default": "now()"
},
"time_updated": {
"name": "time_updated",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"time_deleted": {
"name": "time_deleted",
"type": "timestamp with time zone",
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"notNull": false
},
"email": {
"name": "email",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"avatar_url": {
"name": "avatar_url",
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"notNull": false
},
"last_login": {
"name": "last_login",
"type": "timestamp with time zone",
"primaryKey": false,
"notNull": true
},
"name": {
"name": "name",
"type": "varchar(255)",
"primaryKey": false,
"notNull": true
},
"polar_customer_id": {
"name": "polar_customer_id",
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"primaryKey": false,
"notNull": false
}
},
"indexes": {},
"foreignKeys": {},
"compositePrimaryKeys": {},
"uniqueConstraints": {
"idx_user_email": {
"name": "idx_user_email",
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"columns": [
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]
}
},
"policies": {},
"checkConstraints": {},
"isRLSEnabled": false
}
},
"enums": {
"public.member_role": {
"name": "member_role",
"schema": "public",
"values": [
"child",
"adult"
]
},
"public.steam_status": {
"name": "steam_status",
"schema": "public",
"values": [
"online",
"offline",
"dnd",
"playing"
]
}
},
"schemas": {},
"sequences": {},
"roles": {},
"policies": {},
"views": {},
"_meta": {
"columns": {},
"schemas": {},
"tables": {}
}
}

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