Files
netris-nestri/protobufs/messages.proto
Kristian Ollikainen d87a0b35dd feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description
### First commit
Restructured protobuf schemas to make them easier to use across
languages, switched to using them in-place of JSON for signaling as
well, so there's no 2 different message formats flying about. Few new
message types to deal with clients and nestri-servers better (not final
format, may see changes still).

General cleanup of dead/unused code along some bug squashing and package
updates.

TODO for future commits:
- [x] Fix additional controllers not doing inputs (possibly needs
vimputti changes)
- [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of
the currently single file for them, more code re-use.~~
- Gonna keep this PR somewhat manageable without poking more at relay..
- [x] ~~Try to fix issue where with multiple clients, static stream
content causes video to freeze until there's some movement.~~
- Was caused by server tuned profile being `throughput-performance`,
causing CPU latency to be too high.
- [x] Ponder the orb


### Second + third commit
Redid the controller polling handling and fixed multi-controller
handling in vimputti and nestri code sides. Remove some dead relay code
as well to clean up the protocol source file, we'll revisit the meshing
functionality later.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Added software rendering option and MangoHud runtime config;
controller sessions now support reconnection and batched state updates
with persistent session IDs.

* **Bug Fixes**
* Restored previously-filtered NES-like gamepads so they connect
correctly.

* **Chores**
* Modernized dependencies and protobuf tooling, migrated to
protobuf-based messaging and streaming, and removed obsolete CUDA build
steps.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-11-08 13:10:28 +02:00

42 lines
1.1 KiB
Protocol Buffer

syntax = "proto3";
option go_package = "relay/internal/proto";
import "types.proto";
import "latency_tracker.proto";
package proto;
message ProtoMessageBase {
string payload_type = 1;
ProtoLatencyTracker latency = 2;
}
message ProtoMessage {
ProtoMessageBase message_base = 1;
oneof payload {
// Input types
ProtoMouseMove mouse_move = 2;
ProtoMouseMoveAbs mouse_move_abs = 3;
ProtoMouseWheel mouse_wheel = 4;
ProtoMouseKeyDown mouse_key_down = 5;
ProtoMouseKeyUp mouse_key_up = 6;
ProtoKeyDown key_down = 7;
ProtoKeyUp key_up = 8;
// Controller input types
ProtoControllerAttach controller_attach = 9;
ProtoControllerDetach controller_detach = 10;
ProtoControllerRumble controller_rumble = 11;
ProtoControllerStateBatch controller_state_batch = 12;
// Signaling types
ProtoICE ice = 20;
ProtoSDP sdp = 21;
ProtoRaw raw = 22;
ProtoClientRequestRoomStream client_request_room_stream = 23;
ProtoClientDisconnected client_disconnected = 24;
ProtoServerPushStream server_push_stream = 25;
}
}