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## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
150 lines
3.4 KiB
Protocol Buffer
150 lines
3.4 KiB
Protocol Buffer
syntax = "proto3";
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option go_package = "relay/internal/proto";
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package proto;
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/* Mouse messages */
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// MouseMove message
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message ProtoMouseMove {
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int32 x = 1;
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int32 y = 2;
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}
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// MouseMoveAbs message
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message ProtoMouseMoveAbs {
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int32 x = 1;
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int32 y = 2;
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}
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// MouseWheel message
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message ProtoMouseWheel {
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int32 x = 1;
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int32 y = 2;
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}
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// MouseKeyDown message
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message ProtoMouseKeyDown {
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int32 key = 1;
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}
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// MouseKeyUp message
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message ProtoMouseKeyUp {
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int32 key = 1;
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}
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/* Keyboard messages */
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// KeyDown message
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message ProtoKeyDown {
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int32 key = 1;
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}
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// KeyUp message
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message ProtoKeyUp {
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int32 key = 1;
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}
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/* Controller messages */
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// ControllerAttach message
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message ProtoControllerAttach {
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string id = 1; // One of the following enums: "ps", "xbox" or "switch"
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int32 session_slot = 2; // Session specific slot number (0-3)
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string session_id = 3; // Session ID of the client
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}
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// ControllerDetach message
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message ProtoControllerDetach {
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int32 session_slot = 1; // Session specific slot number (0-3)
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string session_id = 2; // Session ID of the client
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}
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// ControllerRumble message
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message ProtoControllerRumble {
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int32 session_slot = 1; // Session specific slot number (0-3)
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string session_id = 2; // Session ID of the client
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int32 low_frequency = 3; // Low frequency rumble (0-65535)
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int32 high_frequency = 4; // High frequency rumble (0-65535)
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int32 duration = 5; // Duration in milliseconds
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}
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// ControllerStateBatch - single message containing full or partial controller state
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message ProtoControllerStateBatch {
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int32 session_slot = 1; // Session specific slot number (0-3)
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string session_id = 2; // Session ID of the client
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enum UpdateType {
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FULL_STATE = 0; // Complete controller state
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DELTA = 1; // Only changed fields
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}
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UpdateType update_type = 3;
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// Sequence number for packet loss detection
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uint32 sequence = 4;
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// Button state map (Linux event codes)
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map<int32, bool> button_changed_mask = 5;
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// Analog inputs
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optional int32 left_stick_x = 6; // -32768 to 32767
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optional int32 left_stick_y = 7; // -32768 to 32767
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optional int32 right_stick_x = 8; // -32768 to 32767
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optional int32 right_stick_y = 9; // -32768 to 32767
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optional int32 left_trigger = 10; // -32768 to 32767
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optional int32 right_trigger = 11; // -32768 to 32767
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optional int32 dpad_x = 12; // -1, 0, or 1
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optional int32 dpad_y = 13; // -1, 0, or 1
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// Bitmask indicating which fields have changed
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// Bit 0: button_changed_mask, Bit 1: left_stick_x, Bit 2: left_stick_y, etc.
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optional uint32 changed_fields = 14;
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}
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/* WebRTC + signaling */
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message RTCIceCandidateInit {
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string candidate = 1;
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optional uint32 sdpMLineIndex = 2;
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optional string sdpMid = 3;
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optional string usernameFragment = 4;
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}
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message RTCSessionDescriptionInit {
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string sdp = 1;
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string type = 2;
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}
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// ProtoICE message
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message ProtoICE {
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RTCIceCandidateInit candidate = 1;
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}
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// ProtoSDP message
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message ProtoSDP {
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RTCSessionDescriptionInit sdp = 1;
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}
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// ProtoRaw message
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message ProtoRaw {
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string data = 1;
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}
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// ProtoClientRequestRoomStream message
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message ProtoClientRequestRoomStream {
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string room_name = 1;
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string session_id = 2;
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}
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// ProtoClientDisconnected message
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message ProtoClientDisconnected {
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string session_id = 1;
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repeated int32 controller_slots = 2;
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}
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// ProtoServerPushStream message
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message ProtoServerPushStream {
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string room_name = 1;
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}
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