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https://github.com/nestriness/nestri.git
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Guest image fixes from #401, plus the dev changes that had not reached prod yet. - **OpenGL games render** (Dome Keeper, confirmed on an AMD host). The guest's Mesa gains its EGL/GLX frontends, and `vm.overcommit_memory=1` stops a large reservation being refused before it is used. - **Chromium / NW.js games get past their first frame** (Sheepy). nescope answers every commit, and paces Xwayland windows too. - **Proton patch step.** `build/patches/proton/` and the `-nN` tag. Nothing uses it until hosts are pointed at the new tag. - Also included: the pixelforge update already on dev. It is in the image tested today. **Versions kept, not downgraded.** Dev still had host agent 0.2.13 and desktop 0.1.0. The last commit restores prod's 0.2.16 and 0.1.2, so this merge changes no install versions. **After merge.** `make push` from this prod commit publishes the guest image. The host agent release that raises LAYOUT to 6 makes hosts pull it. --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
45 lines
1.1 KiB
TOML
45 lines
1.1 KiB
TOML
[package]
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name = "nescapture"
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version = "0.2.0"
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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description = "Vulkan implicit layer: direct frame capture, Vulkan Video encode, and IPC out to the session transport"
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[lib]
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name = "nescapture_layer"
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crate-type = ["cdylib"]
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[dependencies]
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# Vulkan bindings
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ash = { git = "https://github.com/ash-rs/ash", rev = "f4c2ca3e4f6b998d5254ad101a32f024d87cdec2" }
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# Shader fingerprinting
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sha2 = "0.10"
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bytemuck = "1"
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# Concurrent state maps
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dashmap = "6"
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once_cell = "1"
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pollster = "1.0"
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# Logging
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log = "0.4"
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env_logger = "0.11"
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anyhow = "1"
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# Per-game shader-hash config
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toml = "0.8"
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serde = { version = "1", features = ["derive"] }
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# Vulkan Video hardware encoding.
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pixelforge = { git = "https://github.com/DatCaptainHorse/pixelforge.git", rev = "21bb5cdb2ae128eb762e4750378916aac8dd3c82" }
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# libc for socket options
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libc = "0.2"
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# Shared IPC protocol
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nesprotocol = { path = "../../crates/nesprotocol" }
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# PyroWave, the LAN codec, on the same device as pixelforge.
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nespyro = { path = "../../crates/nespyro" }
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