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## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
package common
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import (
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"log/slog"
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"github.com/pion/webrtc/v4"
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)
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// ICEHelper holds webrtc.ICECandidateInit(s) until remote candidate is set for given webrtc.PeerConnection
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// Held candidates should be flushed at the end of negotiation to ensure all are available for connection
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type ICEHelper struct {
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candidates []webrtc.ICECandidateInit
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pc *webrtc.PeerConnection
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}
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func NewICEHelper(pc *webrtc.PeerConnection) *ICEHelper {
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return &ICEHelper{
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pc: pc,
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candidates: make([]webrtc.ICECandidateInit, 0),
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}
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}
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func (ice *ICEHelper) SetPeerConnection(pc *webrtc.PeerConnection) {
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ice.pc = pc
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}
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func (ice *ICEHelper) AddCandidate(c webrtc.ICECandidateInit) {
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if ice.pc != nil {
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if ice.pc.RemoteDescription() != nil {
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// Add immediately if remote is set
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if err := ice.pc.AddICECandidate(c); err != nil {
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slog.Error("Failed to add ICE candidate", "err", err)
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}
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// Also flush held candidates automatically
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ice.FlushHeldCandidates()
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} else {
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// Hold in slice until remote is set
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ice.candidates = append(ice.candidates, c)
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}
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}
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}
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func (ice *ICEHelper) FlushHeldCandidates() {
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if ice.pc != nil && len(ice.candidates) > 0 {
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for _, heldCandidate := range ice.candidates {
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if err := ice.pc.AddICECandidate(heldCandidate); err != nil {
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slog.Error("Failed to add held ICE candidate", "err", err)
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}
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}
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// Clear the held candidates
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ice.candidates = make([]webrtc.ICECandidateInit, 0)
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}
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}
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