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Until now every finished run said only `ended` or `failed`. A user stop, a trial window running out, an idle timeout, a host restart and a game quitting were indistinguishable afterwards. **Schema.** Migration `0026_session_end_reason` adds two nullable columns to `session`: - `end_reason`: one of `user`, `window`, `hours`, `idle`, `left_queue`, `game_exited`, `launch_failed`, `host_stopped`, `host_restart`. - `time_claimed`: when a host took the run, set on `requested → starting`. **API.** - `POST /session/:id/state` takes an optional `endReason`. With `ended` or `failed` it is stored. With `starting` or `live` it is a 400 and the run does not move. - Leaving it out of a terminal report stores null, so host agents that predate this keep working. - `endReason` and `timeClaimed` are returned on every session response. - The API writes the reasons it decides itself: `user` when a run nobody has claimed is stopped, and `left_queue` when a waiting run is abandoned (the `Left the queue` message is kept). **New transition, `starting → ended`.** A run stopped while its game is still downloading has failed at nothing, and never reached `live`, which is where billing starts. Until now the only way out of `starting` was `failed`. **Release order: this goes first.** The host agent that sends `endReason` is a separate change. This route's body schema is strict, so without this deployed the current API answers that agent with a 400. **Tests.** - API: 185 pass, 5 of them new. - Core: 41 session tests pass, 3 of them new. - The new tests fail when the implementation is broken on purpose. - No new type errors.
packages/core
@nestri/core — the domain layer for Nestri. All business logic, database access, and
serialization lives here. The API and auth workers are thin pass-through translation layers on top.
What it contains
| Area | Files | Purpose |
|---|---|---|
| db | db/index.ts, db/types.ts, db/test.ts |
Drizzle + Postgres (Database.use/transaction), ULID column helpers |
| users | user/* |
Users, linked accounts, fingerprints, library |
| teams | team/* |
Teams + membership with roles (team_member) |
| games | game/* |
Game catalog, depot content, per-host downloads |
| steam | steam/index.ts |
Steam API integration & SSH identity resolution |
| auth | auth/subjects.ts |
JWT subjects shared with the auth worker |
| infra | env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts |
Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples |
| migrations | migrations/ |
Drizzle-kit SQL migrations for Postgres schema |
Conventions
- Domain namespaces (
user/,team/, ...) expose typedfn()functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows. - Actor model:
Actor.userID,Actor.type, ... pull the current authenticated identity fromAsyncLocalStorage(set by the API middleware / auth worker) without passing it through call chains. - Soft delete: every table has
time_deleted; queries filter withisNull(table.timeDeleted). - IDs: ULIDs via
Identifier.ascending('user')→usr_.... - Tables are defined in
*.sql.tsfiles (drizzle) with namespaces inindex.ts. - Environment is read through
Env.get(), init by worker bindings.
Structure
src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/ (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/ (team.sql.ts, member.*, index.ts)
├── game/ (game.sql.ts, depot.*, download.*, index.ts)
├── steam/ (index.ts)
├── pairing-code/
├── access-token/
└── machine/
Scripts
bun run db:push # push schema (drizzle-kit)
bun run db # open drizzle-kit
Usage
import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';
const team = await Team.fromID('tem_...');