Files
netris-nestri/packages/relay/internal/core/state.go

169 lines
5.1 KiB
Go

package core
import (
"context"
"encoding/json"
"errors"
"log/slog"
"relay/internal/shared"
"time"
pubsub "github.com/libp2p/go-libp2p-pubsub"
"github.com/libp2p/go-libp2p/core/network"
"github.com/libp2p/go-libp2p/core/peer"
)
// --- PubSub Message Handlers ---
// handleRoomStateMessages processes incoming room state updates from peers.
func (r *Relay) handleRoomStateMessages(ctx context.Context, sub *pubsub.Subscription) {
slog.Debug("Starting room state message handler...")
for {
select {
case <-ctx.Done():
slog.Info("Stopping room state message handler")
return
default:
msg, err := sub.Next(ctx)
if err != nil {
if errors.Is(err, context.Canceled) || errors.Is(err, pubsub.ErrSubscriptionCancelled) || errors.Is(err, context.DeadlineExceeded) {
slog.Info("Room state subscription ended", "err", err)
return
}
slog.Error("Error receiving room state message", "err", err)
time.Sleep(1 * time.Second)
continue
}
if msg.GetFrom() == r.Host.ID() {
continue
}
var states []shared.RoomInfo
if err := json.Unmarshal(msg.Data, &states); err != nil {
slog.Error("Failed to unmarshal room states", "from", msg.GetFrom(), "data_len", len(msg.Data), "err", err)
continue
}
r.updateMeshRoomStates(msg.GetFrom(), states)
}
}
}
// handleRelayMetricsMessages processes incoming status updates from peers.
func (r *Relay) handleRelayMetricsMessages(ctx context.Context, sub *pubsub.Subscription) {
slog.Debug("Starting relay metrics message handler...")
for {
select {
case <-ctx.Done():
slog.Info("Stopping relay metrics message handler")
return
default:
msg, err := sub.Next(ctx)
if err != nil {
if errors.Is(err, context.Canceled) || errors.Is(err, pubsub.ErrSubscriptionCancelled) || errors.Is(err, context.DeadlineExceeded) {
slog.Info("Relay metrics subscription ended", "err", err)
return
}
slog.Error("Error receiving relay metrics message", "err", err)
time.Sleep(1 * time.Second)
continue
}
if msg.GetFrom() == r.Host.ID() {
continue
}
var info PeerInfo
if err = json.Unmarshal(msg.Data, &info); err != nil {
slog.Error("Failed to unmarshal relay status", "from", msg.GetFrom(), "data_len", len(msg.Data), "err", err)
continue
}
if info.ID != msg.GetFrom() {
slog.Error("Peer ID mismatch in relay status", "expected", info.ID, "actual", msg.GetFrom())
continue
}
r.onPeerStatus(info)
}
}
}
// --- State Check Functions ---
// hasConnectedPeer checks if peer is in map and has a valid connection
func (r *Relay) hasConnectedPeer(peerID peer.ID) bool {
if _, ok := r.Peers.Get(peerID); !ok {
return false
}
if r.Host.Network().Connectedness(peerID) != network.Connected {
slog.Debug("Peer not connected", "peer", peerID)
return false
}
return true
}
// --- State Change Functions ---
// onPeerStatus updates the status of a peer based on received metrics, adding local perspective
func (r *Relay) onPeerStatus(recvInfo PeerInfo) {
r.Peers.Set(recvInfo.ID, &recvInfo)
}
// onPeerConnected is called when a new peer connects to the relay
func (r *Relay) onPeerConnected(peerID peer.ID) {
// Add to local peer map
r.Peers.Set(peerID, &PeerInfo{
ID: peerID,
})
slog.Info("Peer connected", "peer", peerID)
// Trigger immediate state exchange
go func() {
if err := r.publishRelayMetrics(context.Background()); err != nil {
slog.Error("Failed to publish relay metrics on connect", "err", err)
} else {
if err = r.publishRoomStates(context.Background()); err != nil {
slog.Error("Failed to publish room states on connect", "err", err)
}
}
}()
}
// onPeerDisconnected marks a peer as disconnected in our status view and removes latency info
func (r *Relay) onPeerDisconnected(peerID peer.ID) {
// Relay peer disconnect handling
slog.Info("Mesh peer disconnected, deleting from local peer map", "peer", peerID)
if r.Peers.Has(peerID) {
r.Peers.Delete(peerID)
}
if r.Rooms.Has(peerID.String()) {
r.Rooms.Delete(peerID.String())
}
// TODO: If any rooms were routed through this peer, handle that case
}
// updateMeshRoomStates merges received room states into the MeshRooms map
// TODO: Wrap in another type with timestamp or another mechanism to avoid conflicts
func (r *Relay) updateMeshRoomStates(peerID peer.ID, states []shared.RoomInfo) {
for _, state := range states {
if state.OwnerID == r.ID {
continue
}
// If previously did not exist, but does now, request a connection if participants exist for our room
/*existed := r.Rooms.Has(state.ID.String())
if !existed {
// Request connection to this peer if we have participants in our local room
if room, ok := r.LocalRooms.Get(state.ID); ok {
if len(room.Participants) > 0 {
slog.Debug("Got new remote room state, we locally have participants for, requesting stream", "room_name", room.Name, "peer", peerID)
if err := r.StreamProtocol.RequestStream(context.Background(), room, peerID); err != nil {
slog.Error("Failed to request stream for new remote room state", "room_name", room.Name, "peer", peerID, "err", err)
}
}
}
}*/
r.Rooms.Set(state.ID.String(), state)
}
}