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## Description We are attempting to hookup maitred to the API Maitred duties will be: - [ ] Hookup to the API - [ ] Wait for signal (from the API) to start Steam - [ ] Stop signal to stop the gaming session, clean up Steam... and maybe do the backup ## Summary by CodeRabbit - **New Features** - Introduced Docker-based deployment configurations for both the main and relay applications. - Added new API endpoints enabling real-time machine messaging and enhanced IoT operations. - Expanded database schema and actor types to support improved machine tracking. - **Improvements** - Enhanced real-time communication and relay management with streamlined room handling. - Upgraded dependencies, logging, and error handling for greater stability and performance. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
53 lines
1.2 KiB
Go
53 lines
1.2 KiB
Go
package realtime
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import (
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"encoding/json"
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)
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// BaseMessage is the generic top-level message structure
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type BaseMessage struct {
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Type string `json:"type"`
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Payload json.RawMessage `json:"payload"`
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}
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type CreatePayload struct{}
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type StartPayload struct {
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ContainerID string `json:"container_id"`
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}
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type StopPayload struct {
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ContainerID string `json:"container_id"`
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}
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// ParseMessage parses a BaseMessage and returns the specific payload
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func ParseMessage(data []byte) (BaseMessage, interface{}, error) {
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var base BaseMessage
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if err := json.Unmarshal(data, &base); err != nil {
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return base, nil, err
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}
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switch base.Type {
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case "create":
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var payload CreatePayload
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if err := json.Unmarshal(base.Payload, &payload); err != nil {
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return base, nil, err
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}
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return base, payload, nil
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case "start":
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var payload StartPayload
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if err := json.Unmarshal(base.Payload, &payload); err != nil {
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return base, nil, err
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}
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return base, payload, nil
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case "stop":
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var payload StopPayload
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if err := json.Unmarshal(base.Payload, &payload); err != nil {
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return base, nil, err
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}
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return base, payload, nil
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default:
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return base, base.Payload, nil
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}
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}
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