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Four things the session endpoints did not do, or did wrongly. The box had three states and nothing wrote them. A box read `created` while a run on it was `live`, so every screen showing a person what their hardware is doing was reading a column no code had ever moved. A run reaching `live` now makes its box `running`, and a terminal run stops it: `ended` cleanly, `failed` not, carrying the reason the agent gave. Not every run state maps — a box has no `starting` on purpose, because that transition is synchronous from the agent's side and a state nobody sets is a state that lies. Both writes are one transaction, since "this run is live" and "the box under it is running" are one fact in two tables, and a box stuck `running` with nothing on it has nothing to correct it. `POST /session` accepted any game in the catalog. A run launches as a Steam account that has to own the game, so one outside the caller's library is a box that starts, tries to launch and fails minutes later with nothing to point at; it is now refused up front. Told apart from a game that does not exist rather than hidden, because the catalog is public and "you do not own this" is a sentence a person can act on. The library is a synced copy, so this refuses a game bought since the last sync — that is a staleness bug in the sync, not a reason to start runs that cannot work. Publishing a ticket only refused terminal runs, so a host could publish an address for a run it had never claimed. A ticket is the address of something being brought up, so only `starting` and `live` accept one, and the state is in the write rather than only in the check above it. The two refusals stay separate answers because they are different mistakes: one agent skipped a step, the other has nothing left to reach. The migration that adds the one-active-run index stopped older duplicate runs without clearing the ticket they had published, which is the invariant that same migration exists to establish. It clears it now, verified against a box carrying two unstopped runs. Nine tests, each checked against the unfixed code first.
apps/api
The public HTTP API for Nestri — a Hono app deployed as a Cloudflare Worker.
What it does
Exposes the JSON API consumed by frontends and other clients. Every route is a thin wrapper that
validates input, delegates to a domain function in @nestri/core,
and returns { data: ... }. All business logic lives in the core package.
Routes:
| Prefix | Purpose |
|---|---|
/ |
Health check |
/user |
Current user profile, fingerprints, linked accounts |
/steam |
Link / sync / unlink a Steam account |
/library |
Owned games with playtime |
/games |
Game catalog |
/pairing-code |
Device pairing codes |
/machine |
Host machines |
/access-token |
Short-lived access tokens |
/doc |
Generated OpenAPI spec |
Structure
app/
index.ts # Hono entrypoint: middleware, routes, error handler, /doc
middleware/auth.ts # Bearer JWT + admin shared-secret auth → Actor
routes/*.ts # Thin route namespaces (UserApi, SteamApi, ...)
utils/ # ErrorResponses, Result(), validator wrapping
test/ # Route tests (Vitest/Bun)
Key details
- Auth:
Authorization: Bearer <JWT>verified against@nestri/auth; or thex-nestri-admin-tokenheader (seeADMIN_SHARED_SECRET). - Errors: centralized
VisibleError→ typed JSON responses. - The API worker receives its bindings (
AUTH,HYPERDRIVE,STEAM_API_KEY,ADMIN_SHARED_SECRET) from Alchemy — seealchemy.run.tsat the repo root.
Running
Run via the root Alchemy setup (bun alchemy.run.ts --dev). Needs a Postgres database and an auth worker; see the root README for full dev setup.