Files
netris-nestri/packages/core/src/actor.ts
Wanjohi c0194ecef4 🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:22:18 +03:00

130 lines
3.1 KiB
TypeScript

import { Log } from "./utils";
import { createContext } from "./context";
import { ErrorCodes, VisibleError } from "./error";
export namespace Actor {
export interface User {
type: "user";
properties: {
userID: string;
email: string;
};
}
export interface Steam {
type: "steam";
properties: {
steamID: string;
};
}
export interface Machine {
type: "machine";
properties: {
machineID: string;
fingerprint: string;
};
}
export interface Token {
type: "member";
properties: {
userID: string;
steamID: string;
};
}
export interface Public {
type: "public";
properties: {};
}
export type Info = User | Public | Token | Machine | Steam;
export const Context = createContext<Info>();
export function userID() {
const actor = Context.use();
if ("userID" in actor.properties) return actor.properties.userID;
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`You don't have permission to access this resource.`,
);
}
export function steamID() {
const actor = Context.use();
if ("steamID" in actor.properties) return actor.properties.steamID;
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`You don't have permission to access this resource.`,
);
}
export function user() {
const actor = Context.use();
if (actor.type == "user") return actor.properties;
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`You don't have permission to access this resource.`,
);
}
export function teamID() {
const actor = Context.use();
if ("teamID" in actor.properties) return actor.properties.teamID;
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`You don't have permission to access this resource.`,
);
}
export function fingerprint() {
const actor = Context.use();
if ("fingerprint" in actor.properties) return actor.properties.fingerprint;
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`You don't have permission to access this resource.`,
);
}
export function use() {
try {
return Context.use();
} catch {
return { type: "public", properties: {} } as Public;
}
}
export function assert<T extends Info["type"]>(type: T) {
const actor = use();
if (actor.type !== type)
throw new VisibleError(
"authentication",
ErrorCodes.Authentication.UNAUTHORIZED,
`Actor is not "${type}"`,
);
return actor as Extract<Info, { type: T }>;
}
export function provide<
T extends Info["type"],
Next extends (...args: any) => any,
>(type: T, properties: Extract<Info, { type: T }>["properties"], fn: Next) {
return Context.provide({ type, properties } as any, () =>
Log.provide(
{
actor: type,
...properties,
},
fn,
),
);
}
}