Files
netris-nestri/packages/core
Wanjohi 6429ec4ff7 feat(api): record which host holds a Steam token for whom
A host that signs a person into Steam ends up holding a refresh token. The
control plane needs to know that happened — to show it, and so a host that
lost its disk can find out what it is expected to hold — but it must not know
the credential, because the token is bound to the address that obtained it and
a copy anywhere else is the account-theft signal Steam watches for.

So `steam_enrolment` stores the outcome and has no token column, no encrypted
token column, and no column that could hold one later. The safeguard is that
the credential is never sent here at all; a nullable column would be the first
step in undoing it, so a test asserts the column list exactly and fails if one
appears. Three machine-authenticated routes go with it: report a completed
sign-in, report that Steam refused the token, and list what this host should
have. All three take the host from its own credentials, so a box can neither
report onto nor read another box's hardware. Their bodies are strict, so a
host that sends a token is told it is wrong rather than quietly believed —
which also keeps the value out of the request log.

The Steam id is deliberately not unique. One account signed in on two hosts is
two rows and two tokens, and a unique index there would look like hygiene while
refusing somebody their second box.

There is no `pending` state: a sign-in challenge lives about two minutes inside
one process, and nothing outside it needs to know it exists. Nothing revokes
yet, and `last_ok_at` has no writer — a successful logon happens where there is
no credential to report it with — so the column exists with the shape it will
need and stays null rather than being filled with the nearest event that was
easy to observe.
2026-09-06 13:27:51 +03:00
..
2026-08-06 22:13:51 +03:00
2026-08-06 22:32:33 +03:00
2026-08-06 22:13:51 +03:00

packages/core

@nestri/core — the domain layer for Nestri. All business logic, database access, and serialization lives here. The API and auth workers are thin pass-through translation layers on top.

What it contains

Area Files Purpose
db db/index.ts, db/types.ts, db/test.ts Drizzle + Postgres (Database.use/transaction), ULID column helpers
users user/* Users, linked accounts, fingerprints, library
teams team/* Teams + membership with roles (team_member)
games game/* Game catalog, depot content, per-host downloads
steam steam/index.ts Steam API integration & SSH identity resolution
auth auth/subjects.ts JWT subjects shared with the auth worker
infra env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples
migrations migrations/ Drizzle-kit SQL migrations for Postgres schema

Conventions

  • Domain namespaces (user/, team/, ...) expose typed fn() functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows.
  • Actor model: Actor.userID, Actor.type, ... pull the current authenticated identity from AsyncLocalStorage (set by the API middleware / auth worker) without passing it through call chains.
  • Soft delete: every table has time_deleted; queries filter with isNull(table.timeDeleted).
  • IDs: ULIDs via Identifier.ascending('user')usr_....
  • Tables are defined in *.sql.ts files (drizzle) with namespaces in index.ts.
  • Environment is read through Env.get(), init by worker bindings.

Structure

src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/       (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/       (team.sql.ts, member.*, index.ts)
├── game/       (game.sql.ts, depot.*, download.*, index.ts)
├── steam/      (index.ts)
├── pairing-code/
├── access-token/
└── machine/

Scripts

bun run db:push   # push schema (drizzle-kit)
bun run db        # open drizzle-kit

Usage

import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';

const team = await Team.fromID('tem_...');