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## Description We are attempting to hookup maitred to the API Maitred duties will be: - [ ] Hookup to the API - [ ] Wait for signal (from the API) to start Steam - [ ] Stop signal to stop the gaming session, clean up Steam... and maybe do the backup ## Summary by CodeRabbit - **New Features** - Introduced Docker-based deployment configurations for both the main and relay applications. - Added new API endpoints enabling real-time machine messaging and enhanced IoT operations. - Expanded database schema and actor types to support improved machine tracking. - **Improvements** - Enhanced real-time communication and relay management with streamlined room handling. - Upgraded dependencies, logging, and error handling for greater stability and performance. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
151 lines
4.9 KiB
Go
151 lines
4.9 KiB
Go
package common
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import (
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"flag"
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"github.com/pion/webrtc/v4"
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"log/slog"
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"net"
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"os"
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"strconv"
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"strings"
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)
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var globalFlags *Flags
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type Flags struct {
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Verbose bool // Log everything to console
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Debug bool // Enable debug mode, implies Verbose
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EndpointPort int // Port for HTTP/S and WS/S endpoint (TCP)
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MeshPort int // Port for Mesh connections (TCP)
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WebRTCUDPStart int // WebRTC UDP port range start - ignored if UDPMuxPort is set
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WebRTCUDPEnd int // WebRTC UDP port range end - ignored if UDPMuxPort is set
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STUNServer string // WebRTC STUN server
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UDPMuxPort int // WebRTC UDP mux port - if set, overrides UDP port range
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AutoAddLocalIP bool // Automatically add local IP to NAT 1 to 1 IPs
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NAT11IPs []string // WebRTC NAT 1 to 1 IP(s) - allows specifying host IP(s) if behind NAT
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TLSCert string // Path to TLS certificate
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TLSKey string // Path to TLS key
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ControlSecret string // Shared secret for this relay's control endpoint
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}
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func (flags *Flags) DebugLog() {
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slog.Info("Relay flags",
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"verbose", flags.Verbose,
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"debug", flags.Debug,
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"endpointPort", flags.EndpointPort,
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"meshPort", flags.MeshPort,
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"webrtcUDPStart", flags.WebRTCUDPStart,
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"webrtcUDPEnd", flags.WebRTCUDPEnd,
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"stunServer", flags.STUNServer,
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"webrtcUDPMux", flags.UDPMuxPort,
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"autoAddLocalIP", flags.AutoAddLocalIP,
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"webrtcNAT11IPs", strings.Join(flags.NAT11IPs, ","),
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"tlsCert", flags.TLSCert,
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"tlsKey", flags.TLSKey,
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"controlSecret", flags.ControlSecret,
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)
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}
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func getEnvAsInt(name string, defaultVal int) int {
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valueStr := os.Getenv(name)
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if value, err := strconv.Atoi(valueStr); err != nil {
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return defaultVal
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} else {
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return value
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}
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}
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func getEnvAsBool(name string, defaultVal bool) bool {
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valueStr := os.Getenv(name)
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val, err := strconv.ParseBool(valueStr)
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if err != nil {
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return defaultVal
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}
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return val
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}
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func getEnvAsString(name string, defaultVal string) string {
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valueStr := os.Getenv(name)
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if len(valueStr) == 0 {
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return defaultVal
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}
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return valueStr
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}
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func InitFlags() {
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// Create Flags struct
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globalFlags = &Flags{}
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// Get flags
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flag.BoolVar(&globalFlags.Verbose, "verbose", getEnvAsBool("VERBOSE", false), "Verbose mode")
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flag.BoolVar(&globalFlags.Debug, "debug", getEnvAsBool("DEBUG", false), "Debug mode")
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flag.IntVar(&globalFlags.EndpointPort, "endpointPort", getEnvAsInt("ENDPOINT_PORT", 8088), "HTTP endpoint port")
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flag.IntVar(&globalFlags.MeshPort, "meshPort", getEnvAsInt("MESH_PORT", 8089), "Mesh connections TCP port")
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flag.IntVar(&globalFlags.WebRTCUDPStart, "webrtcUDPStart", getEnvAsInt("WEBRTC_UDP_START", 10000), "WebRTC UDP port range start")
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flag.IntVar(&globalFlags.WebRTCUDPEnd, "webrtcUDPEnd", getEnvAsInt("WEBRTC_UDP_END", 20000), "WebRTC UDP port range end")
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flag.StringVar(&globalFlags.STUNServer, "stunServer", getEnvAsString("STUN_SERVER", "stun.l.google.com:19302"), "WebRTC STUN server")
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flag.IntVar(&globalFlags.UDPMuxPort, "webrtcUDPMux", getEnvAsInt("WEBRTC_UDP_MUX", 8088), "WebRTC UDP mux port")
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flag.BoolVar(&globalFlags.AutoAddLocalIP, "autoAddLocalIP", getEnvAsBool("AUTO_ADD_LOCAL_IP", true), "Automatically add local IP to NAT 1 to 1 IPs")
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// String with comma separated IPs
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nat11IPs := ""
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flag.StringVar(&nat11IPs, "webrtcNAT11IPs", getEnvAsString("WEBRTC_NAT_IPS", ""), "WebRTC NAT 1 to 1 IP(s), comma delimited")
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flag.StringVar(&globalFlags.TLSCert, "tlsCert", getEnvAsString("TLS_CERT", ""), "Path to TLS certificate")
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flag.StringVar(&globalFlags.TLSKey, "tlsKey", getEnvAsString("TLS_KEY", ""), "Path to TLS key")
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flag.StringVar(&globalFlags.ControlSecret, "controlSecret", getEnvAsString("CONTROL_SECRET", ""), "Shared secret for control endpoint")
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// Parse flags
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flag.Parse()
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// If debug is enabled, verbose is also enabled
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if globalFlags.Debug {
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globalFlags.Verbose = true
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// If Debug is enabled, set ControlSecret to 1234
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globalFlags.ControlSecret = "1234"
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}
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// ICE STUN servers
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globalWebRTCConfig.ICEServers = []webrtc.ICEServer{
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{
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URLs: []string{"stun:" + globalFlags.STUNServer},
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},
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}
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// Initialize NAT 1 to 1 IPs
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globalFlags.NAT11IPs = []string{}
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// Get local IP
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if globalFlags.AutoAddLocalIP {
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globalFlags.NAT11IPs = append(globalFlags.NAT11IPs, getLocalIP())
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}
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// Parse NAT 1 to 1 IPs from string
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if len(nat11IPs) > 0 {
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split := strings.Split(nat11IPs, ",")
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if len(split) > 0 {
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for _, ip := range split {
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globalFlags.NAT11IPs = append(globalFlags.NAT11IPs, ip)
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}
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} else {
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globalFlags.NAT11IPs = append(globalFlags.NAT11IPs, nat11IPs)
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}
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}
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}
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func GetFlags() *Flags {
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return globalFlags
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}
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// getLocalIP returns local IP, be it either IPv4 or IPv6, skips loopback addresses
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func getLocalIP() string {
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addrs, err := net.InterfaceAddrs()
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if err != nil {
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return ""
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}
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for _, address := range addrs {
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if ipnet, ok := address.(*net.IPNet); ok && !ipnet.IP.IsLoopback() {
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if ipnet.IP.To4() != nil || ipnet.IP != nil {
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return ipnet.IP.String()
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}
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}
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}
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return ""
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}
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