mirror of
https://github.com/nestriness/nestri.git
synced 2025-12-12 08:45:38 +02:00
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Upgraded API and authentication services with dynamic scaling, enhanced load balancing, and real-time interaction endpoints. - Introduced new commands to streamline local development and container builds. - Added new endpoints for retrieving Steam account information and managing connections. - Implemented a QR code authentication interface for Steam, enhancing user login experiences. - **Database Updates** - Rolled out comprehensive schema migrations that improve data integrity and indexing. - Introduced new tables for managing Steam user credentials and machine information. - **UI Enhancements** - Added refreshed animated assets and an improved QR code login flow for a more engaging experience. - Introduced new styled components for displaying friends and games. - **Maintenance** - Completed extensive refactoring and configuration updates to optimize performance and development workflows. - Updated logging configurations and improved error handling mechanisms. - Streamlined resource definitions in the configuration files. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System.Net.Http.Headers;
|
|
using System.Net.Sockets;
|
|
|
|
namespace Steam;
|
|
|
|
public class HttpClientFactory
|
|
{
|
|
public static HttpClient CreateHttpClient()
|
|
{
|
|
var client = new HttpClient(new SocketsHttpHandler
|
|
{
|
|
ConnectCallback = IPv4ConnectAsync
|
|
});
|
|
|
|
var assemblyVersion = typeof(HttpClientFactory).Assembly.GetName().Version?.ToString(fieldCount: 3);
|
|
client.DefaultRequestHeaders.UserAgent.Add(new ProductInfoHeaderValue("DepotDownloader", assemblyVersion));
|
|
|
|
return client;
|
|
}
|
|
|
|
static async ValueTask<Stream> IPv4ConnectAsync(SocketsHttpConnectionContext context, CancellationToken cancellationToken)
|
|
{
|
|
// By default, we create dual-mode sockets:
|
|
// Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
|
|
|
|
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
|
|
{
|
|
NoDelay = true
|
|
};
|
|
|
|
try
|
|
{
|
|
await socket.ConnectAsync(context.DnsEndPoint, cancellationToken).ConfigureAwait(false);
|
|
return new NetworkStream(socket, ownsSocket: true);
|
|
}
|
|
catch
|
|
{
|
|
socket.Dispose();
|
|
throw;
|
|
}
|
|
}
|
|
} |