Files
netris-nestri/apps/nescapture/src/pipeline.rs
Wanjohi 6164e0c636 feat(nescapture): open the capture layer
A Vulkan implicit layer that captures frames from inside the workload's own
process and encodes them on the GPU they were drawn on. Fourth and last of this
batch, imported as a tree from `nestrilabs/nescapture` on the same terms.

Filed under `apps/` rather than `crates/` despite building a cdylib. The rule
here is what a thing *is*, not what it compiles to: this is a finished artefact
that gets installed into an image beside its layer manifest, not a library
another crate in this tree depends on. `crates/` is for the latter, and putting
this there would make the distinction useless the first time someone looked.

Wired to the workspace, `nesprotocol` by path. Its description named the
transport component; that reads better as what it actually is — where the frames
go — so it says that instead.

Whole workspace builds and tests: 21 across four members.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 18:04:02 +03:00

145 lines
5.3 KiB
Rust

// ─────────────────────────────────────────────────────────────────────────────
// pipeline.rs — Phase 1: graphics pipeline tracking
//
// When the game calls vkCreateGraphicsPipelines, we:
// 1. Let the call through to the next layer / driver.
// 2. For each created pipeline, walk its shader stages.
// 3. Look up each stage's VkShaderModule in shader_registry to get its hash.
// 4. Store (VkPipeline → PipelineHashes{vert_hash, frag_hash}) in
// DeviceState::pipeline_registry.
//
// vkDestroyPipeline removes the entry to keep the map bounded.
//
// Phases 3+ use pipeline_registry in vkCmdBindPipeline to know which
// shader hashes are active when draw calls are issued.
// ─────────────────────────────────────────────────────────────────────────────
use crate::dispatch_key;
use crate::state::{DEVICE_STATE, PipelineHashes, PipelineState};
use ash::vk::{self, Handle};
use std::os::raw::c_void;
#[unsafe(no_mangle)]
pub unsafe extern "system" fn vkCreateGraphicsPipelines(
device: vk::Device,
pipeline_cache: vk::PipelineCache,
create_info_count: u32,
p_create_infos: *const vk::GraphicsPipelineCreateInfo,
p_allocator: *const vk::AllocationCallbacks,
p_pipelines: *mut vk::Pipeline,
) -> vk::Result {
let key = unsafe { dispatch_key(device.as_raw() as *const c_void) };
let ds = match DEVICE_STATE.get(&key) {
Some(s) => s.clone(),
None => return vk::Result::ERROR_DEVICE_LOST,
};
// Call through first. On success, p_pipelines is populated.
let result = unsafe {
(ds.fp.create_graphics_pipelines)(
device,
pipeline_cache,
create_info_count,
p_create_infos,
p_allocator,
p_pipelines,
)
};
if result != vk::Result::SUCCESS {
return result;
}
let infos = unsafe { std::slice::from_raw_parts(p_create_infos, create_info_count as usize) };
let pipelines = unsafe { std::slice::from_raw_parts(p_pipelines, create_info_count as usize) };
for (ci, &pipeline) in infos.iter().zip(pipelines.iter()) {
if pipeline == vk::Pipeline::null() {
// Can happen when VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT is set.
continue;
}
let stages = unsafe { std::slice::from_raw_parts(ci.p_stages, ci.stage_count as usize) };
let mut vert_hash: Option<u64> = None;
let mut frag_hash: Option<u64> = None;
for stage in stages {
let module_hash = ds.shader_registry.get(&stage.module.as_raw()).map(|r| *r);
match stage.stage {
vk::ShaderStageFlags::VERTEX => vert_hash = module_hash,
vk::ShaderStageFlags::FRAGMENT => frag_hash = module_hash,
_ => {}
}
}
// Phase 6: extract blend and depth state for discovery mode
let mut blend_enabled = false;
if !ci.p_color_blend_state.is_null() {
let blend = unsafe { &*ci.p_color_blend_state };
for i in 0..blend.attachment_count as usize {
let attachment = unsafe { &*blend.p_attachments.add(i) };
if attachment.blend_enable != vk::FALSE {
blend_enabled = true;
break;
}
}
}
let mut depth_test_enabled = false;
let mut depth_write_enabled = false;
if !ci.p_depth_stencil_state.is_null() {
let ds_state = unsafe { &*ci.p_depth_stencil_state };
depth_test_enabled = ds_state.depth_test_enable != vk::FALSE;
depth_write_enabled = ds_state.depth_write_enable != vk::FALSE;
}
/*log::trace!(
"pipeline {:#010x} → vert={} frag={} blend={} depth_test={} depth_write={}",
pipeline.as_raw(),
vert_hash
.map(|h| format!("{:#018x}", h))
.unwrap_or_else(|| "none".to_string()),
frag_hash
.map(|h| format!("{:#018x}", h))
.unwrap_or_else(|| "none".to_string()),
blend_enabled,
depth_test_enabled,
depth_write_enabled,
);*/
ds.pipeline_registry.insert(
pipeline.as_raw(),
PipelineHashes {
vert_hash,
frag_hash,
},
);
ds.pipeline_state.insert(
pipeline.as_raw(),
PipelineState {
blend_enabled,
depth_test_enabled,
depth_write_enabled,
},
);
}
vk::Result::SUCCESS
}
#[unsafe(no_mangle)]
pub unsafe extern "system" fn vkDestroyPipeline(
device: vk::Device,
pipeline: vk::Pipeline,
p_allocator: *const vk::AllocationCallbacks,
) {
let key = unsafe { dispatch_key(device.as_raw() as *const c_void) };
if let Some(ds) = DEVICE_STATE.get(&key) {
ds.pipeline_registry.remove(&pipeline.as_raw());
ds.pipeline_state.remove(&pipeline.as_raw());
unsafe { (ds.fp.destroy_pipeline)(device, pipeline, p_allocator) };
}
}