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Signing in with a gaming account or with an SSH key could both bring a user into existence. That makes an account only as recoverable as the thing that created it, and gives one person as many accounts as they have gaming logins — neither of which is what an account is supposed to be now that verifying an address is what creates one. Both are unwired rather than deleted. The provider implementations stay where they are, because connecting a gaming account is still something this product does; it just does it from the API, against a user who already exists, which is a connection hanging off an identity rather than an identity of its own. The worker test followed: it exercised the two flows that are gone, and now covers the one that is left plus an assertion that the other two are not routed, so they cannot come back quietly.
apps/auth
The authentication worker for Nestri — a Cloudflare Worker built on
@nestri/auth (OpenAuth-style issuer).
What it does
Hosts the OpenID Connect / OAuth issuer and the login UI:
- Steam OAuth — the primary login flow. After Steam redirects back, the worker fetches the
player's profile, creates (or finds) the
User+LinkedAccountrows in Postgres, auto-creates a personal team on first login, and issues a JWTusersubject containing{ userID, linkedAccountID }. - SSH login — authenticates a device via its SSH fingerprint (keyed by
SSH_AUTH_KEY), resolving the identity throughSteam.resolveSshIdentityin@nestri/core.
Key details
- Signing keys are generated at runtime and persisted in the
AuthStorageKV namespace. - JWT subjects are defined in
@nestri/core/auth/subjects. - The API worker calls this worker via a service binding (
AUTH), verified throughAUTH_ISSUER_URL.
Structure
src/index.ts # Worker entrypoint: issuer config + success callbacks (steam, ssh)
test/ # Worker tests
Running
Deployed through Alchemy (apps/auth worker in alchemy.run.ts at the repo root) with bindings
AuthStorage (KV), HYPERDRIVE (Postgres), STEAM_API_KEY, SSH_AUTH_KEY.