Files
netris-nestri/packages/core
Wanjohi b4776fad2f feat(core,api): record burn as rate segments, and refuse the next run when spent
The counters this fills are the ones the windows already knew how to read.
What was missing was anything that put a number in them.

Burn is recorded as segments: one stretch of one run at one unchanging rate,
opened when the rate becomes true and closed when it stops being. Not a row per
session, because a session's rate does not survive its own lifetime — a second
run changes what the account spends per second while the first is still going,
and a rate that applied from that moment must not be backdated over the time
before it. Not a row per event either, because burn accrues against an envelope
that is held rather than per thing consumed.

Closing a segment is what moves burn into the counters, so a long run lands
incrementally instead of all at the end. Burn that only arrives when a session
stops is burn that cannot refuse the next one, and a bar that does not move
while something is running is a bar nobody believes.

The counters are written with the staleness rule as a single statement: add to
the total if its stamp is still inside the window, otherwise start again from
this amount. Reading and then deciding would be two statements with a gap, and
the gap is where a concurrent tick doubles or vanishes. The first tick for a
team and the thousandth are the same call, for the same reason.

The gate sits at the one moment it is allowed to speak — before a run starts,
never again. A limit refuses the next run and never interrupts one already
going; someone losing a session mid-game to a meter does not come back. Every
window is checked rather than the shortest, because they protect different
things over different spans.

The answer comes back with the created run rather than being thrown away: the
response carries where each window stands, what the account spends per second
now, and what one more run would cost. Every surface that can start a run has
to show that before the click, and a second call for it is a call nobody makes.
Asking twice would also let the number shown and the number billed disagree.

Accrual is wired to the run's own state transition, in the same transaction
that moves it. A session that went live without its meter starting is free
hardware; one that ended without its meter stopping bills forever. Both are
silent, so neither may be a second write that might not happen.
2026-09-19 00:19:39 +03:00
..
2026-08-06 22:13:51 +03:00
2026-08-06 22:13:51 +03:00

packages/core

@nestri/core — the domain layer for Nestri. All business logic, database access, and serialization lives here. The API and auth workers are thin pass-through translation layers on top.

What it contains

Area Files Purpose
db db/index.ts, db/types.ts, db/test.ts Drizzle + Postgres (Database.use/transaction), ULID column helpers
users user/* Users, linked accounts, fingerprints, library
teams team/* Teams + membership with roles (team_member)
games game/* Game catalog, depot content, per-host downloads
steam steam/index.ts Steam API integration & SSH identity resolution
auth auth/subjects.ts JWT subjects shared with the auth worker
infra env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples
migrations migrations/ Drizzle-kit SQL migrations for Postgres schema

Conventions

  • Domain namespaces (user/, team/, ...) expose typed fn() functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows.
  • Actor model: Actor.userID, Actor.type, ... pull the current authenticated identity from AsyncLocalStorage (set by the API middleware / auth worker) without passing it through call chains.
  • Soft delete: every table has time_deleted; queries filter with isNull(table.timeDeleted).
  • IDs: ULIDs via Identifier.ascending('user')usr_....
  • Tables are defined in *.sql.ts files (drizzle) with namespaces in index.ts.
  • Environment is read through Env.get(), init by worker bindings.

Structure

src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/       (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/       (team.sql.ts, member.*, index.ts)
├── game/       (game.sql.ts, depot.*, download.*, index.ts)
├── steam/      (index.ts)
├── pairing-code/
├── access-token/
└── machine/

Scripts

bun run db:push   # push schema (drizzle-kit)
bun run db        # open drizzle-kit

Usage

import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';

const team = await Team.fromID('tem_...');