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## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
236 lines
8.1 KiB
TypeScript
236 lines
8.1 KiB
TypeScript
import { z } from "zod";
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import { fn } from "../utils";
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import { Actor } from "../actor";
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import { Common } from "../common";
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import { Examples } from "../examples";
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import { createEvent } from "../event";
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import { eq, and, isNull, desc } from "drizzle-orm";
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import { steamTable, StatusEnum, Limitations } from "./steam.sql";
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import { createTransaction, useTransaction } from "../drizzle/transaction";
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export namespace Steam {
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export const Info = z
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.object({
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id: z.string().openapi({
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description: Common.IdDescription,
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example: Examples.SteamAccount.id
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}),
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avatarHash: z.string().openapi({
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description: "The Steam avatar hash that this account owns",
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example: Examples.SteamAccount.avatarHash
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}),
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status: z.enum(StatusEnum.enumValues).openapi({
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description: "The current connection status of this Steam account",
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example: Examples.SteamAccount.status
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}),
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userID: z.string().nullable().openapi({
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description: "The user id of which account owns this steam account",
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example: Examples.SteamAccount.userID
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}),
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profileUrl: z.string().nullable().openapi({
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description: "The steam community url of this account",
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example: Examples.SteamAccount.profileUrl
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}),
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realName: z.string().nullable().openapi({
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description: "The real name behind of this Steam account",
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example: Examples.SteamAccount.realName
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}),
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name: z.string().openapi({
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description: "The name used by this account",
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example: Examples.SteamAccount.name
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}),
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lastSyncedAt: z.date().openapi({
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description: "The last time this account was synced to Steam",
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example: Examples.SteamAccount.lastSyncedAt
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}),
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limitations: Limitations.openapi({
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description: "The limitations bestowed on this Steam account by Steam",
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example: Examples.SteamAccount.limitations
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}),
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steamMemberSince: z.date().openapi({
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description: "When this Steam community account was created",
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example: Examples.SteamAccount.steamMemberSince
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})
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})
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.openapi({
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ref: "Steam",
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description: "Represents a steam user's information stored on Nestri",
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example: Examples.SteamAccount,
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});
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export type Info = z.infer<typeof Info>;
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export const Events = {
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Created: createEvent(
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"steam_account.created",
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z.object({
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steamID: Info.shape.id,
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userID: Info.shape.userID,
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}),
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),
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Updated: createEvent(
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"steam_account.updated",
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z.object({
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steamID: Info.shape.id,
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userID: Info.shape.userID
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}),
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)
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};
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export const create = fn(
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Info
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.extend({
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useUser: z.boolean(),
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})
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.partial({
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userID: true,
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status: true,
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useUser: true,
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lastSyncedAt: true
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}),
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(input) =>
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createTransaction(async (tx) => {
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const accounts =
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await tx
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.select()
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.from(steamTable)
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.where(
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and(
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isNull(steamTable.timeDeleted),
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eq(steamTable.id, input.id)
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)
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)
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.execute()
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.then((rows) => rows.map(serialize))
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// Update instead of create
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if (accounts.length > 0) return null
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const userID = typeof input.userID === "string" ? input.userID : input.useUser ? Actor.userID() : null;
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await tx
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.insert(steamTable)
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.values({
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userID,
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id: input.id,
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name: input.name,
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realName: input.realName,
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profileUrl: input.profileUrl,
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avatarHash: input.avatarHash,
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limitations: input.limitations,
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status: input.status ?? "offline",
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steamMemberSince: input.steamMemberSince,
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lastSyncedAt: input.lastSyncedAt ?? Common.utc(),
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})
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// await afterTx(async () =>
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// bus.publish(Resource.Bus, Events.Created, { userID, steamID: input.id })
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// );
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return input.id
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}),
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);
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export const updateOwner = fn(
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z
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.object({
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userID: z.string(),
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steamID: z.string()
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})
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.partial({
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userID: true
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}),
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async (input) =>
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createTransaction(async (tx) => {
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const userID = input.userID ?? Actor.userID()
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await tx
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.update(steamTable)
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.set({
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userID
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})
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.where(eq(steamTable.id, input.steamID));
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// await afterTx(async () =>
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// bus.publish(Resource.Bus, Events.Updated, { userID, steamID: input.steamID })
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// );
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return input.steamID
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})
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)
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export const fromUserID = fn(
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z.string().min(1),
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(userID) =>
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useTransaction((tx) =>
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tx
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.select()
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.from(steamTable)
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.where(and(eq(steamTable.userID, userID), isNull(steamTable.timeDeleted)))
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.orderBy(desc(steamTable.timeCreated))
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.execute()
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.then((rows) => rows.map(serialize))
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)
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)
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export const confirmOwnerShip = fn(
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z.string().min(1),
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(userID) =>
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useTransaction((tx) =>
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tx
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.select()
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.from(steamTable)
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.where(
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and(
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eq(steamTable.userID, userID),
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eq(steamTable.id, Actor.steamID()),
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isNull(steamTable.timeDeleted)
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)
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)
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.orderBy(desc(steamTable.timeCreated))
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.execute()
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.then((rows) => rows.map(serialize).at(0))
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)
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)
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export const fromSteamID = fn(
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z.string(),
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(steamID) =>
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useTransaction((tx) =>
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tx
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.select()
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.from(steamTable)
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.where(and(eq(steamTable.id, steamID), isNull(steamTable.timeDeleted)))
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.orderBy(desc(steamTable.timeCreated))
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.execute()
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.then((rows) => rows.map(serialize).at(0))
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)
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)
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export const list = () =>
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useTransaction((tx) =>
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tx
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.select()
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.from(steamTable)
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.where(and(eq(steamTable.userID, Actor.userID()), isNull(steamTable.timeDeleted)))
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.orderBy(desc(steamTable.timeCreated))
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.execute()
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.then((rows) => rows.map(serialize))
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)
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export function serialize(
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input: typeof steamTable.$inferSelect,
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): z.infer<typeof Info> {
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return {
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id: input.id,
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name: input.name,
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status: input.status,
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userID: input.userID,
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realName: input.realName,
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profileUrl: input.profileUrl,
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avatarHash: input.avatarHash,
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limitations: input.limitations,
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lastSyncedAt: input.lastSyncedAt,
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steamMemberSince: input.steamMemberSince,
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};
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}
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} |