Files
netris-nestri/apps/nesdoctor
Wanjohi c2c3bb5ba0 feat(nesdoctor): ask about the other Linux box while we still can
Our first respondent answered `otherlinux=yes` -- they have a Linux machine --
and their Windows desktop came back CLIENT, which is a dead end. The Linux box
is the result we have none of.

There is no way to ask them. A submission carries no hostname, no address and
no name, by design, so the moment the program exits whoever ran it is anonymous
and unreachable. That is the correct trade and it is not being changed. What
was wrong is that the program knew about the other machine *while they were
still reading* and said nothing.

So when someone answers that they have, or could set up, a Linux machine and
this one cannot host, the run now ends by asking for it -- with the command,
and with the reason stated plainly: nearly every result is a client, a host has
to be Linux with KVM, and one run over there is worth more than a hundred of
these. Including why we cannot follow up, since that is the honest argument for
doing it now.

The nudge is suppressed when the machine already qualifies as a host, because
then it is noise.
2026-09-02 14:46:05 +03:00
..

nesdoctor

Is this machine any good — as a Nestri host, or as a client?

# macOS and Linux
curl -fsSL https://doctor.nestri.io/install.sh | sh

# Windows
powershell -c "irm https://doctor.nestri.io/install.ps1 | iex"

Both download one binary, verify its checksum, run it, and delete it. They install nothing, need no administrator rights, and touch no system directory. The scripts those URLs serve are the files in install/ — the worker fetches them from this repository, so you can read exactly what you are about to run before you run it.

They pin a release tag rather than using releases/latest, because this repository ships product releases too and latest is whichever went out most recently. NESDOCTOR_TAG overrides it.

Or build it yourself:

cargo run --release -p nesdoctor

Checks every hard requirement for running a Nestri box, measures what your connection actually does when it is busy, and asks at most five questions.

Nothing is uploaded

There is no server. No telemetry endpoint exists, and there is no build of this program that reports home — the network test talks to Cloudflare's public speed-test sink and to 1.1.1.1, neither of which is ours.

The output is a line on your terminal. If you want us to have it, you paste it somewhere. If you do not, we never had it. That is a property of the design rather than a promise about our intentions: there is nothing to switch on later.

The shareable line carries no hostname, no IP, no username, no game titles and no file paths — a size band rather than a size, and an hour histogram rather than timestamps. It is put on your clipboard at the end so pasting it is one keystroke.

The long version lands in nesdoctor.json: every check with its reason, the full latency series, and your installed titles with sizes and launch times if you said yes to Steam. That file is considerably more useful to us than the line — it is what lets us size a game library and see which requirement actually stops people — so do have a read through it and send it along if nothing in there bothers you. Plain JSON, entirely optional, and the one-line version is already plenty.

Reading your Steam library needs an explicit yes, and the question is asked last, after you have seen what this program does.

The number worth running it for

Everybody knows their download speed. Almost nobody has seen how much latency their connection adds when it is busy, and for anything interactive that is the figure that decides it:

  upstream             39 Mbps
  latency, idle floor  55 ms
  latency, idle typ.  180 ms
  latency, loaded      95 ms
  added under load    +39 ms   grade C

Two idle figures because they answer different questions. Floor is the best the path can do, and queueing is everything above it — so that is what the bloat number is measured against. Typical is what a connection actually gets, and where the two differ this much, the route itself is the problem.

A 500 Mbps uplink that queues for 300 ms under load cannot carry a game. A 25 Mbps one with fq_codel or CAKE can. If your grade is C or F it is almost always a router setting rather than a line you need to upgrade.

Options

--no-net Skip the network test (it uploads ~100 MB)
--no-steam Never look at Steam, and do not ask
--yes Take the defaults — for a second run, not a first
--json <PATH> Where to write the full report
--quiet Only the summary line, for scripting
--no-open Do not offer to open a browser; just print the link
--submit-url Where the submit link points (default https://doctor.nestri.io)

Verdicts

HOST-READY Passes everything, and close enough to the network to serve others
HOST-READY-LOCAL Passes everything, but far enough out that it can only serve players nearby
HOST-NET Good machine; the connection is in the way
HOST-FIXABLE Nothing is a hardware limit — what is missing can be installed
CLIENT Not a host. A complete answer, and what most machines are
UNKNOWN A blocking check could not be run. An unknown is not a no

Sending it back

At the end it prints a link, lists in plain English what the link contains, and opens it when you press Enter. That is the whole submission — no account, no form, no email client.

One thing worth knowing if you are reading install/install.sh: it reopens stdin on /dev/tty before handing over. Piped into a shell the documented way, the script's stdin is the pipe and the pipe is at end of file, so without that line nesdoctor correctly sees a non-terminal stdin and skips every question — a run that completes, looks fine, and answers nothing. Running the script from a file works perfectly, which is what makes it worth a comment.

The link is built from readable query parameters rather than an encoded blob. A blob would be shorter and would let us send more; it would also mean you cannot read what you are sending, which is the one thing this program has going for it.

If you would rather not click a link we wrote, the short line is printed too and put on your clipboard.

What it deliberately does not tell you

  • A pass is not a promise. Every check is a necessary condition. Nothing here runs under load, so a machine that passes can still fail on block I/O.
  • vulkaninfo reporting the encode extension is not proof the path works. We have had a correct extension list over a broken path before.
  • The host's virglrenderer and Mesa are not checked at all, on purpose. The box carries its own inside the image it runs in, so the host's copies are not on the path — and a row that could only ever say "present, patch state unknown" told prospective hosts their machine was wrong when it was not.

Building

cargo build --release -p nesdoctor

Four dependencies, three of them serde/clap/anyhow. Everything that could be done with std is: the VDF parser, the platform probes and the text wrapping are all in-tree, because a binary handed to strangers has a dependency tree that is part of its interface.

A static build, for a release someone downloads rather than compiles:

cargo build --release -p nesdoctor --target x86_64-unknown-linux-musl