mirror of
https://github.com/nestriness/nestri.git
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## Description Oops.. another massive PR 🥲 This PR contains multiple improvements and changes. Firstly, thanks gst-wayland-display's PR [here](https://github.com/games-on-whales/gst-wayland-display/pull/20). NVIDIA path is now way more efficient than before. Secondly, adding controller support was a massive hurdle, requiring me to start another project [vimputti](https://github.com/DatCaptainHorse/vimputti) - which allows simple virtual controller inputs in isolated containers. Well, it's not simple, it includes LD_PRELOAD shims and other craziness, but the library API is simple to use.. Thirdly, split runner image into 3 separate stages, base + build + runtime, should help keep things in check in future, also added GitHub Actions CI builds for v2 to v4 builds (hopefully they pass..). Fourth, replaced the runner's runtime Steam patching with better and simpler bubblewrap patch, massive thanks to `games-on-whales` to figuring it out better! Fifth, relay for once needed some changes, the new changes are still mostly WIP, but I'll deal with them next time I have energy.. I'm spent now. Needed to include these changes as relay needed a minor change to allow rumble events to flow back to client peer. Sixth.. tons of package updates, minor code improvements and the usual. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * End-to-end gamepad/controller support (attach/detach, buttons, sticks, triggers, rumble) with client/server integration and virtual controller plumbing. * Optional Prometheus metrics endpoint and WebTransport support. * Background vimputti manager process added for controller handling. * **Improvements** * Multi-variant container image builds and streamlined runtime images. * Zero-copy video pipeline and encoder improvements for lower latency. * Updated Steam compat mapping and dependency/toolchain refreshes. * **Bug Fixes** * More robust GPU detection, input/fullscreen lifecycle, startup/entrypoint, and container runtime fixes. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
116 lines
3.3 KiB
Go
116 lines
3.3 KiB
Go
package common
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import (
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"fmt"
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"log/slog"
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"strconv"
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"github.com/libp2p/go-reuseport"
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"github.com/pion/ice/v4"
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"github.com/pion/interceptor"
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"github.com/pion/webrtc/v4"
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)
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var globalWebRTCAPI *webrtc.API
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var globalWebRTCConfig = webrtc.Configuration{
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ICETransportPolicy: webrtc.ICETransportPolicyAll,
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BundlePolicy: webrtc.BundlePolicyBalanced,
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SDPSemantics: webrtc.SDPSemanticsUnifiedPlan,
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}
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func InitWebRTCAPI() error {
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var err error
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flags := GetFlags()
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// Media engine
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mediaEngine := &webrtc.MediaEngine{}
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// Register our extensions
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if err := RegisterExtensions(mediaEngine); err != nil {
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return fmt.Errorf("failed to register extensions: %w", err)
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}
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// Default codecs cover our needs
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err = mediaEngine.RegisterDefaultCodecs()
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if err != nil {
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return err
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}
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// Interceptor registry
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interceptorRegistry := &interceptor.Registry{}
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// Use default set
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err = webrtc.RegisterDefaultInterceptors(mediaEngine, interceptorRegistry)
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if err != nil {
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return err
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}
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// Setting engine
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settingEngine := webrtc.SettingEngine{}
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// New in v4, reduces CPU usage and latency when enabled
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settingEngine.EnableSCTPZeroChecksum(true)
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nat11IP := GetFlags().NAT11IP
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if len(nat11IP) > 0 {
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settingEngine.SetNAT1To1IPs([]string{nat11IP}, webrtc.ICECandidateTypeSrflx)
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slog.Info("Using NAT 1:1 IP for WebRTC", "nat11_ip", nat11IP)
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}
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muxPort := GetFlags().UDPMuxPort
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if muxPort > 0 {
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// Use reuseport to allow multiple listeners on the same port
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pktListener, err := reuseport.ListenPacket("udp", ":"+strconv.Itoa(muxPort))
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if err != nil {
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return fmt.Errorf("failed to create WebRTC muxed UDP listener: %w", err)
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}
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mux := ice.NewMultiUDPMuxDefault(ice.NewUDPMuxDefault(ice.UDPMuxParams{
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UDPConn: pktListener,
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}))
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slog.Info("Using UDP Mux for WebRTC", "port", muxPort)
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settingEngine.SetICEUDPMux(mux)
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}
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if flags.WebRTCUDPStart > 0 && flags.WebRTCUDPEnd > 0 && flags.WebRTCUDPStart < flags.WebRTCUDPEnd {
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// Set the UDP port range used by WebRTC
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err = settingEngine.SetEphemeralUDPPortRange(uint16(flags.WebRTCUDPStart), uint16(flags.WebRTCUDPEnd))
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if err != nil {
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return err
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}
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slog.Info("Using WebRTC UDP Port Range", "start", flags.WebRTCUDPStart, "end", flags.WebRTCUDPEnd)
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}
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// Improves speed when sending offers to browsers (https://github.com/pion/webrtc/issues/3174)
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settingEngine.SetIncludeLoopbackCandidate(true)
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// Create a new API object with our customized settings
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globalWebRTCAPI = webrtc.NewAPI(webrtc.WithMediaEngine(mediaEngine), webrtc.WithSettingEngine(settingEngine), webrtc.WithInterceptorRegistry(interceptorRegistry))
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return nil
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}
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// CreatePeerConnection sets up a new peer connection
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func CreatePeerConnection(onClose func()) (*webrtc.PeerConnection, error) {
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pc, err := globalWebRTCAPI.NewPeerConnection(globalWebRTCConfig)
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if err != nil {
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return nil, err
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}
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// Log connection state changes and handle failed/disconnected connections
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pc.OnConnectionStateChange(func(connectionState webrtc.PeerConnectionState) {
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// Close PeerConnection in cases
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if connectionState == webrtc.PeerConnectionStateFailed ||
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connectionState == webrtc.PeerConnectionStateDisconnected ||
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connectionState == webrtc.PeerConnectionStateClosed {
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err = pc.Close()
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if err != nil {
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slog.Error("Failed to close PeerConnection", "err", err)
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}
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onClose()
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}
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})
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return pc, nil
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}
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