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## Description Oops.. another massive PR 🥲 This PR contains multiple improvements and changes. Firstly, thanks gst-wayland-display's PR [here](https://github.com/games-on-whales/gst-wayland-display/pull/20). NVIDIA path is now way more efficient than before. Secondly, adding controller support was a massive hurdle, requiring me to start another project [vimputti](https://github.com/DatCaptainHorse/vimputti) - which allows simple virtual controller inputs in isolated containers. Well, it's not simple, it includes LD_PRELOAD shims and other craziness, but the library API is simple to use.. Thirdly, split runner image into 3 separate stages, base + build + runtime, should help keep things in check in future, also added GitHub Actions CI builds for v2 to v4 builds (hopefully they pass..). Fourth, replaced the runner's runtime Steam patching with better and simpler bubblewrap patch, massive thanks to `games-on-whales` to figuring it out better! Fifth, relay for once needed some changes, the new changes are still mostly WIP, but I'll deal with them next time I have energy.. I'm spent now. Needed to include these changes as relay needed a minor change to allow rumble events to flow back to client peer. Sixth.. tons of package updates, minor code improvements and the usual. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * End-to-end gamepad/controller support (attach/detach, buttons, sticks, triggers, rumble) with client/server integration and virtual controller plumbing. * Optional Prometheus metrics endpoint and WebTransport support. * Background vimputti manager process added for controller handling. * **Improvements** * Multi-variant container image builds and streamlined runtime images. * Zero-copy video pipeline and encoder improvements for lower latency. * Updated Steam compat mapping and dependency/toolchain refreshes. * **Bug Fixes** * More robust GPU detection, input/fullscreen lifecycle, startup/entrypoint, and container runtime fixes. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
78 lines
2.3 KiB
Go
78 lines
2.3 KiB
Go
package core
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import (
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"errors"
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"log/slog"
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"os"
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"relay/internal/common"
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"relay/internal/shared"
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"time"
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"github.com/libp2p/go-libp2p/core/peer"
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"github.com/multiformats/go-multiaddr"
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)
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// PeerInfo contains information of a peer, in light transmit-friendly format
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type PeerInfo struct {
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ID peer.ID
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Addrs []multiaddr.Multiaddr // Addresses of this peer
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Peers *common.SafeMap[peer.ID, *PeerInfo] // Peers connected to this peer
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Latencies *common.SafeMap[peer.ID, time.Duration] // Latencies to other peers from this peer
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Rooms *common.SafeMap[string, shared.RoomInfo] // Rooms this peer is part of or owner of
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}
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func NewPeerInfo(id peer.ID, addrs []multiaddr.Multiaddr) *PeerInfo {
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return &PeerInfo{
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ID: id,
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Addrs: addrs,
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Peers: common.NewSafeMap[peer.ID, *PeerInfo](),
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Latencies: common.NewSafeMap[peer.ID, time.Duration](),
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Rooms: common.NewSafeMap[string, shared.RoomInfo](),
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}
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}
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// SaveToFile saves the peer store to a JSON file in persistent path
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func (pi *PeerInfo) SaveToFile(filePath string) error {
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if len(filePath) <= 0 {
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return errors.New("filepath is not set")
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}
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// Marshal the peer store to JSON array (we don't need to store IDs..)
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data, err := pi.Peers.MarshalJSON()
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if err != nil {
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return errors.New("failed to marshal peer store data: " + err.Error())
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}
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// Save the data to a file
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if err = os.WriteFile(filePath, data, 0644); err != nil {
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return errors.New("failed to save peer store to file: " + err.Error())
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}
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slog.Info("PeerStore saved to file", "path", filePath)
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return nil
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}
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// LoadFromFile loads the peer store from a JSON file in persistent path
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func (pi *PeerInfo) LoadFromFile(filePath string) error {
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if len(filePath) <= 0 {
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return errors.New("filepath is not set")
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}
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data, err := os.ReadFile(filePath)
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if err != nil {
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if os.IsNotExist(err) {
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slog.Info("PeerStore file does not exist, starting with empty store")
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return nil // No peers to load
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}
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return errors.New("failed to read peer store file: " + err.Error())
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}
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// Unmarshal the JSON data into the peer store
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if err = pi.Peers.UnmarshalJSON(data); err != nil {
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return errors.New("failed to unmarshal peer store data: " + err.Error())
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}
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slog.Info("PeerStore loaded from file", "path", filePath)
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return nil
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}
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