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The codec the clients agree on goes to the encoder over a socket that does not exist until the game draws, and a client can connect first. The command was dropped, the encoder started on AV1, and a client without AV1 sat on a splash with sound and no picture. Commands now wait for the socket, and a frame in a codec no client decodes sends the agreed set again, which also covers a launcher handing over to a game with an encoder of its own.