Vladyslav Doloman 06083da592 Plan: input_broadcast + opponent prediction for late updates
- Server relays player inputs immediately as input_broadcast to others
- Clients mirror per-opponent buffers to predict movement when state
  updates are late or dropped; reconcile on next authoritative update
- Add ordering/dedup rules and reconciliation guidance
- Update testing and milestones to include prediction paths

Rationale: reduce perceived latency and jitter under packet loss.
2025-10-07 18:36:47 +03:00
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