06083da5924b740d05e9e31b0dfb8f0f0f8d4d86
- Server relays player inputs immediately as input_broadcast to others - Clients mirror per-opponent buffers to predict movement when state updates are late or dropped; reconcile on next authoritative update - Add ordering/dedup rules and reconciliation guidance - Update testing and milestones to include prediction paths Rationale: reduce perceived latency and jitter under packet loss.
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