Vladyslav Doloman 991b8f3660 Server: per-tick simulation skeleton (inputs, movement, blocking/shrink, apple growth, wrap behavior) and basic state delta broadcast
- Input buffer rules: enqueue+consume with 180° guard (len>1)
- Movement: wrap per config; allow moving into own tail when it vacates
- Blocking: head holds, tail shrinks to min 1
- Apples: eat= grow; ensure target apples after tick
- Broadcast: send current snakes/apples as delta (placeholder for real deltas)
2025-10-07 20:27:43 +03:00
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