Files
netris-cdc-file-transfer/common/remote_util.h
Lutz Justen 269fb2be45 [cdc_stream] Add a CLI client to start/stop asset streaming sessions (#4)
Implements the cdc_stream client and adjusts asset streaming in
various places to work better outside of a GGP environment.

This CL tries to get quoting for SSH commands right. It also brings
back the ability to start a streaming session from
asset_stream_manager.

Also cleans up Bazel targets setup. Since the sln file is now in root,
it is no longer necessary to prepend ../ to relative filenames to
make clicking on errors work.
2022-11-18 10:59:42 +01:00

141 lines
5.6 KiB
C++

/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COMMON_REMOTE_UTIL_H_
#define COMMON_REMOTE_UTIL_H_
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "common/process.h"
namespace cdc_ft {
// Utilities for executing remote commands on a gamelet through SSH.
// Windows-only.
class RemoteUtil {
public:
static constexpr int kDefaultSshPort = 22;
// If |verbosity| is > 0 and |quiet| is false, output from scp, ssh etc.
// commands is shown.
// If |quiet| is true, scp, ssh etc. commands use quiet mode.
// If |forward_output_to_log| is true, process output is forwarded to logging
// instead of this process's stdout/stderr.
RemoteUtil(int verbosity, bool quiet, ProcessFactory* process_factory,
bool forward_output_to_log);
// Sets the SSH username and hostname of the remote instance, as well as the
// SSH tunnel port. |user_host| must be of the form [user@]host.
void SetUserHostAndPort(std::string user_host, int port);
// Sets the SCP command binary path and additional arguments, e.g.
// C:\path\to\scp.exe -F <ssh_config> -i <key_file>
// -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file"""
// By default, searches scp.exe on the path environment variables.
void SetScpCommand(std::string scp_command);
// Sets the SSH command binary path and additional arguments, e.g.
// C:\path\to\ssh.exe -F <ssh_config> -i <key_file>
// -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file"""
// By default, searches ssh.exe on the path environment variables.
void SetSshCommand(std::string ssh_command);
// Copies |source_filepaths| to the remote folder |dest| on the gamelet using
// scp. If |compress| is true, compressed upload is used.
// Must call SetUserHostAndPort before calling this method.
absl::Status Scp(std::vector<std::string> source_filepaths,
const std::string& dest, bool compress);
// Calls 'chmod |mode| |remote_path|' on the gamelet.
// Must call SetUserHostAndPort before calling this method.
absl::Status Chmod(const std::string& mode, const std::string& remote_path,
bool quiet = false);
// Runs |remote_command| on the gamelet. The command must be properly escaped.
// |name| is the name of the command displayed in the logs.
// Must call SetUserHostAndPort before calling this method.
absl::Status Run(std::string remote_command, std::string name);
// Builds an SSH command that executes |remote_command| on the gamelet.
ProcessStartInfo BuildProcessStartInfoForSsh(std::string remote_command);
// Builds an SSH command that runs SSH port forwarding to the gamelet, using
// the given |local_port| and |remote_port|.
// If |reverse| is true, sets up reverse port forwarding.
// Must call SetUserHostAndPort before calling this method.
ProcessStartInfo BuildProcessStartInfoForSshPortForward(int local_port,
int remote_port,
bool reverse);
// Builds an SSH command that executes |remote_command| on the gamelet, using
// port forwarding with given |local_port| and |remote_port|.
// If |reverse| is true, sets up reverse port forwarding.
// Must call SetUserHostAndPort before calling this method.
ProcessStartInfo BuildProcessStartInfoForSshPortForwardAndCommand(
int local_port, int remote_port, bool reverse,
std::string remote_command);
// Returns whether output is suppressed.
bool Quiet() const { return quiet_; }
// Quotes and escapes a command line argument following the convention
// understood by the Microsoft command line parser.
// Double quotes are backslash-escaped. One or more backslashes are backslash-
// escaped if they are followed by a double quote, or if they occur at the end
// of the string, e.g.
// foo -> "foo"
// foo\bar -> "foo\bar"
// foo\ -> "foo\\"
// foo\\"bar -> "foo\\\\\"bar".
static std::string QuoteForWindows(const std::string& argument);
// Quotes and escapes a command line arguments for use in SSH command. The
// argument is first escaped and quoted for Linux using double quotes and then
// it is escaped to be used by the Microsoft command line parser.
// Properly supports path starting with ~ and ~username.
// foo -> "\"foo\""
// foo\bar -> "\"foo\bar\""
// foo\ -> "\"foo\\\\\""
// foo\"bar -> "\"foo\\\\\\\"bar\"".
// ~/foo -> "~/\"foo\""
// ~user/foo -> "~user/\"foo\""
static std::string QuoteForSsh(const std::string& argument);
private:
// Verifies that both |user_host_| and |ssh_port_| are set.
absl::Status CheckUserHostPort();
// Common code for BuildProcessStartInfoForSsh*.
ProcessStartInfo BuildProcessStartInfoForSshInternal(
std::string forward_arg, std::string remote_command);
const int verbosity_;
const bool quiet_;
ProcessFactory* const process_factory_;
const bool forward_output_to_log_;
std::string scp_command_ = "scp";
std::string ssh_command_ = "ssh";
std::string user_host_;
int ssh_port_ = kDefaultSshPort;
};
} // namespace cdc_ft
#endif // COMMON_REMOTE_UTIL_H_