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netris-cdc-file-transfer/cdc_rsync_server/cdc_rsync_server.h
Lutz Justen a8059e8572 [cdc_rsync] Use any available server port (#94)
Instead of calling netstat on the remote device to detect available
ports, simply call bind with port 0 to bind to any available port.
Since the port is not yet known when cdc_rsync_server.exe is called,
port forwarding needs to be started AFTER the server reports its port.
2023-03-06 14:16:21 +01:00

126 lines
3.7 KiB
C++

/*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_
#define CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "cdc_rsync/base/message_pump.h"
#include "cdc_rsync_server/file_diff_generator.h"
#include "cdc_rsync_server/file_info.h"
#include "common/gamelet_component.h"
#include "common/path_filter.h"
namespace cdc_ft {
class MessagePump;
class ServerSocket;
class SocketFinalizer;
class CdcRsyncServer {
public:
CdcRsyncServer();
~CdcRsyncServer();
// Checks that the gamelet components (cdc_rsync_server binary etc.) are
// up-to-date by checking their sizes and timestamps.
bool CheckComponents(const std::vector<GameletComponent>& components);
// Listens to any available port, accepts a connection from the client and
// runs the rsync procedure. Prints "Port <n>: Server is listening" to stdout,
// so the client can retrieve the selected port.
absl::Status Run();
// Returns the verbosity sent from the client. 0 by default.
int GetVerbosity() const { return verbosity_; }
private:
// Runs the rsync procedure.
absl::Status Sync();
// Receives options from the client.
absl::Status HandleSetOptions();
// Finds all server-side files in the |destination_| folder.
absl::Status FindFiles();
// Receives all client-side files.
absl::Status HandleSendAllFiles();
// Diffs client- and server-side files.
absl::Status DiffFiles();
// Deletes files and directories present on the server, but not on the client.
absl::Status RemoveExtraneousFilesAndDirs();
// Creates missing directories.
absl::Status CreateMissingDirs();
// Sends file indices to the client. Used for missing and changed files.
template <typename T>
absl::Status SendFileIndices(const char* file_type,
const std::vector<T>& files);
// Receives missing files from the client.
absl::Status HandleSendMissingFileData();
// Core rsync algorithm. Sends signatures of changed files to the client,
// receives diffs and applies them.
absl::Status SyncChangedFiles();
// Waits for the shutdown message and send an ack.
absl::Status HandleShutdown();
// Called on |message_pump_|'s receiver thread whenever a package is received.
// Used to toggle decompression.
void Thread_OnPackageReceived(PacketType type);
// The order determines the correct destruction order, so keep it!
std::unique_ptr<SocketFinalizer> socket_finalizer_;
std::unique_ptr<ServerSocket> socket_;
std::unique_ptr<MessagePump> message_pump_;
std::string destination_;
// Options.
bool delete_ = false;
bool recursive_ = false;
int verbosity_ = 0;
bool whole_file_ = false;
bool compress_ = false;
bool checksum_ = false;
bool relative_ = false;
bool dry_run_ = false;
bool existing_ = false;
std::string copy_dest_;
PathFilter path_filter_;
std::vector<FileInfo> client_files_;
std::vector<DirInfo> client_dirs_;
std::vector<FileInfo> server_files_;
std::vector<DirInfo> server_dirs_;
file_diff::Result diff_;
};
} // namespace cdc_ft
#endif // CDC_RSYNC_SERVER_CDC_RSYNC_SERVER_H_