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feat(nescapture): open the capture layer
A Vulkan implicit layer that captures frames from inside the workload's own process and encodes them on the GPU they were drawn on. Fourth and last of this batch, imported as a tree from `nestrilabs/nescapture` on the same terms. Filed under `apps/` rather than `crates/` despite building a cdylib. The rule here is what a thing *is*, not what it compiles to: this is a finished artefact that gets installed into an image beside its layer manifest, not a library another crate in this tree depends on. `crates/` is for the latter, and putting this there would make the distinction useless the first time someone looked. Wired to the workspace, `nesprotocol` by path. Its description named the transport component; that reads better as what it actually is — where the frames go — so it says that instead. Whole workspace builds and tests: 21 across four members. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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[package]
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name = "nescapture"
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version = "0.2.0"
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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description = "Vulkan implicit layer: direct frame capture, Vulkan Video encode, and IPC out to the session transport"
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[lib]
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name = "nescapture_layer"
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crate-type = ["cdylib"]
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[dependencies]
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# Vulkan bindings
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ash = { git = "https://github.com/ash-rs/ash", rev = "55dd56906bbb5760e9e9e6c56f45be67f67e0649" }
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# Shader fingerprinting
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sha2 = "0.10"
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bytemuck = "1"
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# Concurrent state maps
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dashmap = "6"
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once_cell = "1"
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pollster = "0.4.0"
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# Logging
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log = "0.4"
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env_logger = "0.11"
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anyhow = "1"
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# Per-game shader-hash config
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toml = "0.8"
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serde = { version = "1", features = ["derive"] }
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# Vulkan Video hardware encoding.
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pixelforge = { git = "https://github.com/hgaiser/pixelforge.git", rev = "85c8654d383e194b984e27b319de96e4335e2b4f", features = ["dmabuf"] }
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# libc for DMA-BUF OS primitives
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libc = "0.2"
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# Shared IPC protocol
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nesprotocol = { path = "../../crates/nesprotocol" }
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[profile.release]
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opt-level = 3
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lto = "thin"
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