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A Vulkan implicit layer that captures frames from inside the workload's own process and encodes them on the GPU they were drawn on. Fourth and last of this batch, imported as a tree from `nestrilabs/nescapture` on the same terms. Filed under `apps/` rather than `crates/` despite building a cdylib. The rule here is what a thing *is*, not what it compiles to: this is a finished artefact that gets installed into an image beside its layer manifest, not a library another crate in this tree depends on. `crates/` is for the latter, and putting this there would make the distinction useless the first time someone looked. Wired to the workspace, `nesprotocol` by path. Its description named the transport component; that reads better as what it actually is — where the frames go — so it says that instead. Whole workspace builds and tests: 21 across four members. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Game streaming platform — play your games from any device via QUIC low-latency streams.
- Streaming core — QUIC-based relay, game machines, pairing codes
- Games — Steam-linked catalog with per-machine depot downloads
- Auth — Steam / SSH login via a self-hosted OpenAuth issuer
- Infra — Cloudflare Workers + Postgres, deployed with Alchemy
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