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🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -1,15 +1,12 @@
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import { z } from "zod";
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import { fn } from "../utils";
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import { Resource } from "sst";
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import { Actor } from "../actor";
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import { bus } from "sst/aws/bus";
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import { Common } from "../common";
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import { createEvent } from "../event";
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import { Examples } from "../examples";
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import { createEvent } from "../event";
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import { eq, and, isNull, desc } from "drizzle-orm";
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import { steamTable, StatusEnum, Limitations } from "./steam.sql";
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import { afterTx, createTransaction, useTransaction } from "../drizzle/transaction";
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import { teamTable } from "../team/team.sql";
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import { createTransaction, useTransaction } from "../drizzle/transaction";
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export namespace Steam {
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export const Info = z
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@@ -34,14 +31,6 @@ export namespace Steam {
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description: "The steam community url of this account",
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example: Examples.SteamAccount.profileUrl
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}),
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username: z.string()
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.regex(/^[a-z0-9]{1,32}$/, "The Steam username is not slug friendly")
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.nullable()
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.openapi({
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description: "The unique username of this account",
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example: Examples.SteamAccount.username
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})
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.default("unknown"),
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realName: z.string().nullable().openapi({
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description: "The real name behind of this Steam account",
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example: Examples.SteamAccount.realName
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@@ -76,7 +65,7 @@ export namespace Steam {
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"steam_account.created",
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z.object({
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steamID: Info.shape.id,
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userID: Info.shape.userID
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userID: Info.shape.userID,
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}),
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),
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Updated: createEvent(
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@@ -94,9 +83,9 @@ export namespace Steam {
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useUser: z.boolean(),
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})
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.partial({
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useUser: true,
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userID: true,
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status: true,
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useUser: true,
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lastSyncedAt: true
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}),
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(input) =>
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@@ -107,8 +96,8 @@ export namespace Steam {
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.from(steamTable)
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.where(
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and(
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eq(steamTable.id, input.id),
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isNull(steamTable.timeDeleted)
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isNull(steamTable.timeDeleted),
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eq(steamTable.id, input.id)
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)
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)
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.execute()
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@@ -129,7 +118,6 @@ export namespace Steam {
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avatarHash: input.avatarHash,
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limitations: input.limitations,
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status: input.status ?? "offline",
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username: input.username ?? "unknown",
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steamMemberSince: input.steamMemberSince,
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lastSyncedAt: input.lastSyncedAt ?? Common.utc(),
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})
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@@ -151,8 +139,8 @@ export namespace Steam {
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.partial({
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userID: true
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}),
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(input) =>
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useTransaction(async (tx) => {
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async (input) =>
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createTransaction(async (tx) => {
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const userID = input.userID ?? Actor.userID()
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await tx
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.update(steamTable)
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@@ -160,6 +148,12 @@ export namespace Steam {
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userID
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})
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.where(eq(steamTable.id, input.steamID));
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// await afterTx(async () =>
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// bus.publish(Resource.Bus, Events.Updated, { userID, steamID: input.steamID })
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// );
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return input.steamID
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})
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)
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@@ -177,6 +171,26 @@ export namespace Steam {
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)
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)
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export const confirmOwnerShip = fn(
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z.string().min(1),
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(userID) =>
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useTransaction((tx) =>
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tx
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.select()
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.from(steamTable)
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.where(
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and(
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eq(steamTable.userID, userID),
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eq(steamTable.id, Actor.steamID()),
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isNull(steamTable.timeDeleted)
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)
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)
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.orderBy(desc(steamTable.timeCreated))
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.execute()
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.then((rows) => rows.map(serialize).at(0))
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)
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)
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export const fromSteamID = fn(
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z.string(),
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(steamID) =>
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@@ -208,15 +222,14 @@ export namespace Steam {
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return {
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id: input.id,
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name: input.name,
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userID: input.userID,
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status: input.status,
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username: input.username,
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userID: input.userID,
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realName: input.realName,
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profileUrl: input.profileUrl,
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avatarHash: input.avatarHash,
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limitations: input.limitations,
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lastSyncedAt: input.lastSyncedAt,
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steamMemberSince: input.steamMemberSince,
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profileUrl: input.profileUrl ? `https://steamcommunity.com/id/${input.profileUrl}` : null,
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};
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}
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