POST /box matched the fleet's model by exact string, but GET /location lists
the same models to clients and nesktop shows them without the vendor
("Radeon RX 9060 XT"), so every fleet room it asked for was refused as none
free. Models now match with or without the vendor, in placement and in the
checkout's GPU too.
A listed box's gpu was its host's first card, so a second room on a
multi-GPU host was named after the first. It is the card the box is pinned
to.
Create a room under a per-user advisory lock (limit, card and insert in one
transaction) and book cards under per-machine locks. A free plan with no model
is placed on an entry card only. Boxes with no card hold their machine's first
card; the new migration backfills single-GPU fleet boxes and adds
box.gpu_slot. Machine.Gpu accepts slot and renderNode; session.start carries
gpuSlot and gpuPciId. A stopped room re-checks its card when a run is
requested.
A box records the GPU it is pinned to. GET /location lists your own
GPUs and the fleet's by model. POST /box takes { on: own, machineId,
pciId } or { on: fleet, model }; free holds 1 cloud room on entry
models, Pro 3 on any, own rooms are unlimited, and refusals are typed
(room_limit, gpu_needs_pro). The weekend trial and the usage windows no
longer decide anything and GET /billing reports plan and room counts.
Cloud rooms with nothing live for 3 hours are stopped when their host
polls for work.
A host found new work on its next poll, 8 to 21 seconds on average. With wait (at most 25 s) a call that finds nothing is held until a run is requested, a stop is asked for, a launch is added or stopped, or a run ends and frees a slot, then answers. A held call also looks again every 5 s so a wake in another process costs seconds, not the job. Workers answer at once. Bun's idle timeout is raised so the held call is not cut.
Follow-up to #422, from the nesktop #3 review. POST /session/{id}/launch
for a game that already has an open launch (requested or running, no
stop requested) in the run now answers that launch with 200 instead of
inserting a second one. The check runs under the run's row lock that
addLaunch already takes, so two concurrent adds resolve to one launch.
OpenAPI documents the 200.
Tested: apps/api 208 pass against the local test Postgres, including a
new test adding the same game twice concurrently.
Phase 1 of decision 0085, the api piece (see .nestri contract
window-streams).
A box run (session) now holds launches: one game or app each. Billing,
allowance and the free weekend still count sessions; nothing about
limits changes. session_box_active_unique stays.
- Migration 0027: launch table (id lch_..., session_id, game_id, state
requested|running|ended|failed, first, time_started, time_stopped,
time_stop_requested, end_reason, error_message). Backfills a first
launch for every run that has not stopped.
- POST /session: same request; the response data gains launches (the
first launch).
- POST /session/{id}/launch {gameId}: 201 with the launch. Same library
check as POST /session. 409 unless the run is starting or live and not
being stopped.
- POST /session/{id}/launch/{launchId}/stop: marks the launch; host gets
launch.stop until it reports it over. A launch in a run no host has
claimed ends at once.
- POST /session/{id}/launch/{launchId}/state (host, run's claimToken):
running | ended | failed, optional endReason/errorMessage.
- When the last launch is over, the run is stopped through the same path
as POST /session/{id}/stop. A run ending ends every launch in it.
- GET /session/{id} gains launches.
- GET /machine/jobs: session.start gains launchId (the first launch);
new kinds launch.start and launch.stop. Agents skip unknown kinds, so
old hosts behave as before.
Tests: apps/api 203 pass (new test/launch.test.ts), packages/core 256
pass, against the local test Postgres.
Fleet placement picked the online machine with the fewest boxes,
whatever its capacity. A box never moves, so a two-slot host got as many
people as an eight-slot one and queued while the bigger one idled.
Now it picks the fewest boxes per slot (the `slots` each host reports in
its heartbeat). A host that reports none counts as one slot, so today's
fleet behaves as before.
- New test: a 2-slot and an 8-slot machine, five people, four land on
the bigger one.
- api 194, core 256 pass.
The installer no longer needs a token copied from the dashboard. Run
bare, the host agent shows a link, a code and a QR; approving it in a
browser registers the machine.
**Issuer**
- New device client `installer`. Its access token lasts 15 minutes and
it gets no refresh token: a refresh lifetime of 0 now means none is
stored or returned.
- `clientTTL(clientID)` sets lifetimes per client and wins over what a
sign-in asks for. Desktop is unchanged.
- `/device/authorize` allows 10 requests per address per 10 minutes.
Past that it answers 429 `slow_down` with `Retry-After`.
- The confirm page for the installer reads "Add a computer as a Nestri
host?". The wording is fixed per client id.
**API**
- An `installer` token is accepted only on `POST
/machine/install-token`. Everything else answers 403
`insufficient_permissions`.
- Install tokens: at most 5 per person per hour, and at most 3 unspent
at once (429 `too_many_requests`).
- A team may own at most 10 machines. This is checked at mint and at
redeem under a row lock (429 `quota_exceeded`). A refused redeem leaves
the token unspent. Organisation hosts are not counted.
**install.sh**
- The token is optional. With none, `NESTRI_INSTALL_TOKEN` is left unset
and onboarding signs in.
- **Do not release this file until `DEFAULT_VERSION` points at a host
agent that can sign in.** Older agents need a token.
Tests: packages/core 256, apps/api 193, packages/auth 74, apps/auth 28,
all passing.
Until now every finished run said only `ended` or `failed`. A user stop,
a trial window running out, an idle timeout, a host restart and a game
quitting were indistinguishable afterwards.
**Schema.** Migration `0026_session_end_reason` adds two nullable
columns to `session`:
- `end_reason`: one of `user`, `window`, `hours`, `idle`, `left_queue`,
`game_exited`, `launch_failed`, `host_stopped`, `host_restart`.
- `time_claimed`: when a host took the run, set on `requested →
starting`.
**API.**
- `POST /session/:id/state` takes an optional `endReason`. With `ended`
or `failed` it is stored. With `starting` or `live` it is a 400 and the
run does not move.
- Leaving it out of a terminal report stores null, so host agents that
predate this keep working.
- `endReason` and `timeClaimed` are returned on every session response.
- The API writes the reasons it decides itself: `user` when a run nobody
has claimed is stopped, and `left_queue` when a waiting run is abandoned
(the `Left the queue` message is kept).
**New transition, `starting → ended`.** A run stopped while its game is
still downloading has failed at nothing, and never reached `live`, which
is where billing starts. Until now the only way out of `starting` was
`failed`.
**Release order: this goes first.** The host agent that sends
`endReason` is a separate change. This route's body schema is strict, so
without this deployed the current API answers that agent with a 400.
**Tests.**
- API: 185 pass, 5 of them new.
- Core: 41 session tests pass, 3 of them new.
- The new tests fail when the implementation is broken on purpose.
- No new type errors.
**Problem.** A billing webhook that changes nothing answers `200`
exactly like one that worked.
- A subscription made before checkouts carried the team id (`db43068`)
never matches a team.
- When one was cancelled, the API logged `a paid subscription matched no
team` with only the event type. Nothing said whose subscription it was,
so nobody could act on it.
- Deliveries that did apply were not logged at all.
**Changes.**
- `Polar.receive` returns the provider's `subscriptionId` and
`customerId`, in both camelCase and snake_case, as the rest of the
payload is read.
- For a `subscription.*` event, the event's own id is the
subscription's.
- For anything else, such as `order.refunded`, it is the
`subscription_id` field.
- The webhook route logs one line per delivery: `billing webhook {type,
team, standing, applied, subscription, customer}`.
- The unmatched-paid warning carries those ids and says what to do: find
the customer in the provider dashboard and set the team's plan by hand.
- A delivery naming a team that no longer exists is logged as an error,
not silently applied to nothing.
No behaviour change: the same deliveries apply to the same teams. This
is logging only.
**Tests.**
- `bun test src/billing/polar.test.ts`: 17 pass. One new test covers the
ids in both spellings, on a subscription event and on a non-subscription
one.
- `tsc` has no errors in the changed files. The existing errors are in
`utils/hook.ts` and `utils/validator.ts`, from Zod 4.
The provider reuses a customer it already has under the same email and
leaves our team id off it, so the subscription arrived with no team,
was acknowledged, and changed nothing: a paid plan never applied. The
checkout now carries the team in its metadata, which the subscription
keeps, and the webhook reads it there when the customer has none. A
paid delivery that still matches no team is logged instead of dropped
in silence.
A host holds only so many runs at once, and until now every waiting run
was handed to it regardless; the ones it could not hold failed there.
The host now says on its heartbeat how many runs it holds, and is handed
only as many waiting runs as it has free. The rest wait in line: paid
runs before free-weekend runs, then first come first served. Reading a
waiting run returns its place in line, and says when a paid run that
asked later has gone ahead, so a free player is never reordered quietly.
A waiting run nobody has asked after for a minute was abandoned, and
leaves the line rather than holding up everyone behind it. A host that
does not report its slots is handed every run, as before.
The desktop app gives a new cloud user a fleet box and then opens that
machine's Steam sign-in on its hostname; GET /box now says which hostname,
and which box is the fleet one.
xs is a box with no stream, sm 720p, md 1080p, lg 1440p and xl 4K. Each
resolution keeps its price, so md is now 1x. New boxes default to md, and
existing boxes move up one size so none of them drops a resolution.
POST /session takes an optional tier. The host starts the run at that
size, the allowance is checked against it, and the run is billed at it.
A run asked for without one runs at its box's size, as before.
The size belongs to the run rather than the box: a box is a game's
install on a machine, and the size is chosen each time it is played, so
playing bigger never means a second box and a second install.
Asking for a run on a busy box is refused, but the refusal does not say
what holds the box. A client that just lost its connection needs to know
whether the run in the way is the game it asked for, which it can rejoin,
or another one it should offer to stop. GET /session answers that.
GET /library picked each game's most recent download row from any host,
so one person's library could show another person's machine id and
progress. It now reads only hosts the caller's boxes are on.
Boxes and library downloads gain `gpu`, the host's first reported card
model, so a client names a place by hardware a person recognises rather
than by a machine id. Null until a host reports one.
GET /machine/:id/downloads lists every game the machine is downloading,
has ready or failed to download, with progress and each game's name.
The library already carries a download per game, but it is the most
recent one across every host, which is not what a person watching their
own machine set up wants to see.
Owner-scoped in the query: a machine that is not yours answers 404, the
same as one that does not exist.
POST /session/:id/stop. A run no host has claimed ends at once; one that
is starting or live is marked with time_stop_requested and its host is
handed a session.stop with reason `user` on every poll until it reports
the run ended. The host already ends a run the same way whatever the
reason, so no host change is needed.
Asking twice keeps the first time asked, and asking of a finished run
changes nothing. Somebody else's run answers 404, and a host cannot
stop a run as its owner.
The host report gains gpus: each card's model, VRAM in MiB when the
driver says, and the PCI id it was named by. Kept on the machine (a jsonb
column, written only when it changes) and returned by /machine. What a
person calls the machine, and the first measured part of the capacity a
scheduler will place by.
A sync is the whole of what the account owns, but it only ever upserted,
so a revoked licence or a library from a previous Steam account stayed
listed forever. A sync that fully lands now soft-deletes the rest; an
empty list prunes nothing, and a game owned again comes back.
The report schema pinned each box's tier to our size enum, but hosts name
a box's shape by resolution (1080p). Every report naming a box was a 400,
so stop reasons never reached the run. Placement already stores the size;
the reported label is free text and is not stored.
POST /steam/link took a Steam id from the request body and linked it. A
Steam id is public, so anyone could claim any account, its library, and
the one free weekend that is keyed on it.
Linking is now POST /steam/link/start, which returns a Steam sign-in URL
tied to a one-time, ten-minute request, and GET /steam/link/callback,
where the browser comes back. The callback accepts the id only if Steam
confirms the assertion, the assertion was issued for exactly this
callback, and the id is read from Steam's claimed identity URL in the
one shape Steam issues it. The request is spent on use.
An install token can now name an organisation instead of a team, and the
host it registers belongs to that organisation's fleet. Only members of
the organisation may mint one, since fleet hardware is rented to other
people. A token for both is refused, by the route and by a check
constraint, as it already is for a machine.
A team with no plan may run on the fleet from Friday 00:00 to Monday
00:00, Helsinki time, for two hours of live play per weekend. One trial
per team, per email address and per Steam account; the claim outlives
the account, so closing it and signing up again is not a second trial.
Once five teams pay, the trial closes for everyone.
A trial run is marked on the session. Its time is counted from the run's
own live interval and kept out of the plan's allowance. Unlike an
allowance, the trial ends a run: the host's work poll now carries a
session.stop job for any trial run past its hours or its window, which
an agent that does not know the kind already skips.
A fleet machine belongs to an organisation, which is not something that
pays, so fleet runs were neither checked nor metered. The payer is now
the box owner's personal team, and the meter that starts and stops with
a run asks the same function the start check does, so the team checked
and the team billed cannot differ.
Fleet machines refused everyone, because nothing could yet say who had
paid for them. A run on one can only exist once it passed the start
check, so a starting or live run of your own box on that machine is now
what grants access, and it ends with the run. Holding a box is not
enough: a box costs nothing to hold.
POST /box places a box once, at creation. On your own host it keeps the
existing rule (exactly one host, or refuse). On the fleet it picks an
online machine owned by the fleet organisation, the one holding the
fewest boxes. Each person holds at most one fleet box. Which organisation
is the fleet is deploy configuration, so no deployment rents hardware it
was not told to.
No machine online is a 429, since the same request succeeds once one is
back.
POST /team makes another team with the caller as owner. The website now
serves a team at nestri.io/<slug>, so Team.Slug refuses its top-level
pages (home, new, pricing, ...) and a personal team whose generated slug
would be one gets a suffix instead.
GET /team, PATCH /team/:id (owner or admin; a taken slug is a 409 on
slug), GET /team/:id/members, GET /box. A team you are not on is a 404
everywhere, so ids cannot be probed. Team.Name and Team.Slug are exported
so a client checks the same rule the API does.
GET /install.sh serves a POSIX script, embedded in the API at build time
so the script and the routes that redeem its token ship together. It
checks the platform, asks where box images should live, downloads the
host agent at a pinned version, verifies it against SHA256SUMS, installs
it for the calling user and hands over with the token in the environment
rather than argv.
GET /install/:component/:version/:asset redirects to a one-minute signed
URL on a private S3-compatible bucket, so every download passes through a
route that can be logged or switched off. The SigV4 signer is written
against Web Crypto and checked against AWS's published example.
Installing on a host should be a command a person pastes, not a user
session copied onto a machine. A token is issued for a team, spent by its
first use, expires after an hour and is stored only as a digest, because
it travels in that command and so lands in shell history.
Redeeming is one conditional update inside the registration transaction:
concurrent redemptions of one token register exactly one machine, and a
registration that fails leaves the token unspent.
Deliveries arrived intact, verified correctly, and applied to nobody.
Checking the signature here rather than through the SDK means the body is
exactly what was sent, and what is sent is snake_case. The SDK's parser renames
fields to camelCase on the way through, so the reader written against it looked
for `externalId` in a payload that says `external_id` — found nothing, decided
the delivery was about a customer we did not create, and acknowledged it.
That is the worst shape a bug of this kind can take. Every visible signal was
healthy: a 200 back to the provider, no retries, no errors, and a plan that
silently never changed.
Both spellings are now read, so neither path can regress the other.
Registering a team assumed creating a subscription would create the customer it
names. It does not — the customer has to exist first, and creating one fails if
the address is already taken, which it often is: a checkout taken before the
team existed leaves one behind, and so does making one by hand.
So the lookup is now in three steps. A customer already carrying this team id is
used. Otherwise one is found by address and adopted. Otherwise one is made.
**A customer carrying a different team's id is left alone.** Taking it would
move where that subscription is billed, and the team that lost it would go quiet
rather than fail — which is the kind of thing found a month later in a revenue
figure that does not add up.
A team whose owner has no address yet gets no customer, reported rather than
guessed around: an invented address makes a customer nobody can be reached at,
and the next call fixes it once there is a real one.
Checked against the provider rather than only in tests: all four paths — new,
repeated, taken by another team, and no address — behave as written.
Every delivery was refused as a signature mismatch, and nothing in the error
said why.
The provider signs one of two ways. A `whsec_` prefix means Standard Webhooks,
where the secret is a base64 key the verifier decodes; anything else is the
older scheme, where the secret is used as its own raw bytes. Which one a secret
belongs to is decided by when it was created, and every secret created now is
the new one.
The SDK's helper only implements the older scheme — it base64-encodes whatever
it is handed, so a Standard Webhooks secret becomes the literal bytes of the
string including its prefix, and every signature then fails against a key
derived quite differently.
The scheme is now read off the secret rather than configured, so rotating one
cannot put the two out of step. The verifier for the new scheme is the same
library the SDK uses underneath; nothing here hand-rolls crypto.
Tested with a real signature rather than only a rejection. A mismatch is easy to
assert by accident, and a test that only proved bad input is refused would have
passed against the broken version too.
Also teaches the product script to check shape and not just name: a one-time
product where a subscription is wanted cannot be subscribed to at all, and
reporting it as already-there hands back an id that fails at its first use.
Every team now exists with the payment provider, free ones included. An upgrade
then changes a subscription rather than inventing a customer, and there is one
question to ask about anybody instead of two.
A subscription at nothing a month needs no payment, so it is created outright
rather than by sending somebody through a checkout to pay zero.
It runs after the team rows are committed and cannot affect them. Signing up is
not allowed to depend on a third party being reachable, so this cannot fail the
call and does not retry — a team that misses it is free, which is what it would
have been anyway, and the next call puts it right because the operation is
idempotent.
This broke the webhook mapping, which read the plan off the event type. A free
subscription announces itself with the same `subscription.created` a paid one
does, so every new signup would have landed on the paid allowance. The plan now
comes from the product, and a product we do not sell is left alone rather than
guessed at — somebody selling something else through the same account must not
be able to change what a team may run by doing so.
The external id stays the team. It is the billing subject, and keying on the
user would collapse somebody with two teams into one customer with no way to
say which subscription belonged to which.
Creating a product with one sends `organization_id` alongside a token that
implies it, which is refused outright rather than ignored — so which kind of
token is in hand has to be known before the call, not after. A personal token
can see several organizations and still has to say which.
Checkout, the customer portal, and the webhook that moves a team's plan.
Nothing money-shaped is stored. No price, no currency, no card detail — a
subscription's existence and its state are the whole of what crosses back,
because they are the only two facts the product needs and anything more would
be a second copy of a record somebody else is authoritative for.
Currency is deliberately not ours to hold. A product carries a price per
currency on their side and the customer's location picks one at checkout, so
there is no figure in this API that could drift from the one somebody is
charged. The team id travels as the customer's external id, which keeps the
mapping on their side rather than putting a foreign primary key in our schema.
Access follows their state, and the interesting cases are where that is not the
same as "paying right now". Cancelling keeps the plan: they paid to the end of
the period and turning them off when they click it takes something they bought.
A failed card keeps it too, because a retry that ends in payment should not
have cost them access in the middle. Only a revoked subscription takes it away,
which is the one moment nothing is left that was paid for. An event we do not
recognise changes nothing at all — new types are added by people who do not
know what we do with them, and a default that moved a plan would eventually
cancel an account nobody cancelled.
The webhook is the only route here no session protects, because its caller has
no account and never will. A signature over the raw body stands in for one, and
it is checked before the body is looked at — a body that has been parsed and
re-serialized is not the body that was signed. With no secret configured it
refuses everything rather than accepting anything, since otherwise knowing the
URL would be enough to set somebody's plan. Note also what is absent: no route
sets a plan, so there is no endpoint for granting yourself a subscription.
The product is written down as a definition with a script rather than clicked
into a dashboard, because the two environments are separate servers and nothing
made in one can be moved to the other. Promoting it is running the same script
with the other token, which is the only version of that which cannot drift. It
writes nothing without --apply and refuses to add a second product with a name
already taken.
The rate was a constant. That was correct for everything the system can
currently run and wrong the moment it can run anything else, because a tier
buys a share of a card — so a bigger one on our own hardware is more of
something we bought being spent, and a flat rate there sells a whole card for
the price of a quarter of one.
So a run's rate now comes from what the run is: its size tier, and whose
hardware it sits on.
On the caller's own hardware the tier changes nothing. There is no share of a
card of ours in play, so a run costs one unit a second whatever size it asked
for. Charging somebody more for taking more of a GPU they bought is a tax on
their own hardware, and not doing that is most of what this model is for.
This exposed a bug in what went before. Resegmenting recomputed one shared rate
and wrote it to every open stretch, which was harmless while all runs cost the
same and would have quietly repriced an expensive run as whatever the last one
to start was. Each stretch now keeps its own rate, which is also the more
honest shape: a run's rate is a property of that run, and nothing about it
changed because a sibling appeared or the clock ticked.
The account's total is now the sum of what its runs cost rather than a count
times one rate — an expensive run and a cheap one alongside it are not two of
anything. Concurrency still lands exactly where it did, as there being more to
add, and no run gets dearer because another started.
There is no hardware factor yet and its absence is deliberate: nothing records
which card a host has, so a table keyed on a model would be keyed on nothing.
A faster card should cost more, and that starts with a column.
The reference tier is pinned at exactly one unit a second, checked rather than
assumed. The unit is a second of a reference session, so moving it would
silently redefine every allowance — the same stored number would mean a
different number of hours.
The counters this fills are the ones the windows already knew how to read.
What was missing was anything that put a number in them.
Burn is recorded as segments: one stretch of one run at one unchanging rate,
opened when the rate becomes true and closed when it stops being. Not a row per
session, because a session's rate does not survive its own lifetime — a second
run changes what the account spends per second while the first is still going,
and a rate that applied from that moment must not be backdated over the time
before it. Not a row per event either, because burn accrues against an envelope
that is held rather than per thing consumed.
Closing a segment is what moves burn into the counters, so a long run lands
incrementally instead of all at the end. Burn that only arrives when a session
stops is burn that cannot refuse the next one, and a bar that does not move
while something is running is a bar nobody believes.
The counters are written with the staleness rule as a single statement: add to
the total if its stamp is still inside the window, otherwise start again from
this amount. Reading and then deciding would be two statements with a gap, and
the gap is where a concurrent tick doubles or vanishes. The first tick for a
team and the thousandth are the same call, for the same reason.
The gate sits at the one moment it is allowed to speak — before a run starts,
never again. A limit refuses the next run and never interrupts one already
going; someone losing a session mid-game to a meter does not come back. Every
window is checked rather than the shortest, because they protect different
things over different spans.
The answer comes back with the created run rather than being thrown away: the
response carries where each window stands, what the account spends per second
now, and what one more run would cost. Every surface that can start a run has
to show that before the click, and a second call for it is a call nobody makes.
Asking twice would also let the number shown and the number billed disagree.
Accrual is wired to the run's own state transition, in the same transaction
that moves it. A session that went live without its meter starting is free
hardware; one that ended without its meter stopping bills forever. Both are
silent, so neither may be a second write that might not happen.
The unit is one second of a reference session — baseline size, baseline card,
running alone, on hardware we own. Every factor is a multiple of that, so an
allowance is measured in time and a bar prints the stored number instead of
converting into it. Integers throughout.
Three rolling windows, one function. A counter is stored beside the time it was
last written, and a counter whose timestamp falls outside its window reads as
zero — so the reset is implied by the clock and nothing has to run for a window
to roll clear. No scheduled job to misfire, and no race between a reset and a
write landing together. The same rule on the write side is one statement rather
than a read followed by a decision.
The check is pure, and it is the same arithmetic the meter draws from. The
complaint about usage limits is almost never the limit, it is being surprised
by one, and two implementations that agree today are how a full bar and a
refusal start disagreeing.
Two rules on the allowances, enforced rather than remembered:
- A window's allowance must exceed the window itself. Because the windows roll,
one uninterrupted session asymptotes at exactly the window length, so an
allowance at or below it is a wall that someone playing alone will meet.
- Each longer allowance must be under what the shorter window already permits,
or it can never be reached — a number that looks like a limit, reads like a
promise, and never once fires.
Allowances are configuration rather than constants, because they will be
retuned against real burn far more often than this code changes, and a rate
that needs a deploy is a rate that stays wrong until the next one. The shipped
set is explicitly a placeholder: coherent enough to test against, not a pricing
decision.
Two kinds of machine were modelled as one. A host somebody brings is theirs,
reached through a team, and should die with their account. A host bought to
serve other people's workloads is none of those things — and there was nowhere
to put it, so it had to be registered under an employee's personal team, where
it was that person's property and their account going away took it with them.
Ownership becomes an either/or. A machine names a team or an organisation,
exactly one, enforced by a check constraint rather than by convention: both
null is a host nothing can bill, and both set is two answers to "whose is
this?" where whichever join a query happens to take decides who pays. Hardware
an organisation owns has no team and no person at all, which is the point.
The organisation is deliberately not a billing subject and has no plan columns.
It says who owns the metal; a team pays for what it uses either way.
Membership is derived from a verified email domain rather than stored. An
address is already the root identity, so a second record of who belongs where
is a second answer that can disagree with the first — and deriving it means
signing in with a personal address still gets an ordinary personal account,
which is what lets one person hold a company account and use the consumer
product. Nothing is granted on an unverified domain or an unverified address:
either one is a string somebody typed.
Entitlement on fleet hardware refuses everyone for now, with a reason that says
so. What grants a run on metered hardware is a plan, and there is nothing to
ask yet, so it fails closed rather than giving the expensive case away. The
branch is written out so the plan check has one obvious place to land.
Routes are read-only, and nothing seeds an organisation. Creating one grants
membership to everyone who can receive mail at a domain, so it is an operator
action against the database — a migration that inserted one would insert it
into every deployment, including ones we have nothing to do with. See
docs/deploy.md.
The formatter had never been run over these files, so `oxfmt` on a couple of
touched files rewrote two dozen others and buried the real change. Running it
everywhere once makes the next diff mean something.
No behaviour changes: import ordering, line joining, and reindented JSON in
the generated migration snapshots. Both test suites and both typechecks give
the same answers as before, including the two type errors this does not fix.
A single secret that turned any request into an operator was the only
credential several routes accepted, and it had no caller left: the device
pairing it existed for is on hold, and nothing in this tree or any client
sent it. What remained was a key that bypassed authentication entirely,
required to boot, and checked by nobody.
Every route behind it had a better answer available:
- Library and game sync move to host credentials. Both took a `userId` in
the body, which meant one secret could write into anybody's library. A
host now says which of its enrolled users a batch is for, and that claim
is checked against the Steam sign-ins it actually holds — one box carries
several people's accounts, so the pair is the unit.
- Download-state reporting narrows to hosts alone, and the body that could
name a different host is gone. Which host is reporting comes from its own
credentials, and a body that still names one is refused rather than
ignored.
- Linking a Steam account is always for the caller.
- Creating a game by hand is deleted; syncing already upserts the catalogue.
- Reading the waitlist is deleted. Every address on it belongs to someone
who has not agreed to anything, and answering it over HTTP made that list
something a leaked key could drain.
- The pairing-code routes are deleted with the flow they served. The domain
module and its table stay, so returning to it is a route file rather than
a migration.
Nothing in the API now accepts a credential that stands for more than one
caller: every request resolves to a specific user or a specific host, which
is what lets a route say "the caller's own library" and mean it.
BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and
`ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and
the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync`
now require host credentials and take `userId` in the body; `POST /steam/link`
no longer accepts `userId`; `POST /games/download-state` no longer accepts
`hostId`.