Commit Graph

158 Commits

Author SHA1 Message Date
Wanjohi
0d8630379b fix(api): a box gets one run, and a stopped run keeps no address
Two invariants the session endpoint stated but did not hold.

A box runs one thing at a time. `POST /session` read `activeForBox` and
refused when something was already running, but the read and the insert
are two statements with nothing between them: two requests that both saw
"nothing is running" each got a row, and the job poll then handed the
host the same box to start twice. Demonstrated at 2 rows and 2 jobs from
one box. That is the failure the state claim exists to prevent, one step
earlier, and it takes the same answer — a partial unique index on the
predicate the read asks about, so the database refuses the second insert.
`Session.request` turns that refusal into the same 409 in the same words,
so a caller cannot tell which of the two caught it.

The migration resolves any existing duplicates before creating the index,
keeping each box's newest unstopped run because that is the one a person
is waiting on, and stopping the rest rather than deleting them.

Separately, a run that reached `ended` or `failed` kept the last ticket
it published. Publishing a new one is already refused, so the stale
address was both the only ticket a client could read for a dead run and
the one nothing was allowed to replace — and a client that polls would
dial it. Terminal transitions now clear it, in `setState` as well as in
the compare-and-set, so the invariant does not depend on which writer
stopped the run.

Seven tests, each checked against the unfixed code first. The published
descriptions for the ticket field and the read endpoint now say that a
stopped run has no address.
2026-09-04 21:58:57 +03:00
Wanjohi
bbe729e5c7 feat(api): the session endpoint, and a claim that only one caller can win
A run of a box had core support and no HTTP surface. This adds both halves
of it: a person asks for a run and reads it back, and the host agent the box
is placed on is handed the work and reports what happened.

The access rule is the point. An agent may only see or touch a run whose box
is placed on its own hardware, and that is a `where` clause on every one of
the three agent endpoints rather than a check next to them — host credentials
are long-lived secrets sitting on hardware in somebody's home, so what one
leaking can reach has to be decided by the query. "No such run" and "not your
run" are the same refusal, so ids cannot be discovered by reporting states
at them.

`Session.setState` updated on the id alone, which means two agents polling
the same work both succeed and both start the same box. There is one host
today, which is exactly why that would have been built wrong and stayed
wrong. The state a run is moving out of is now part of the `where` clause,
so the database picks the winner; the loser gets a conflict rather than a
silent no-op. Three cases that look alike are kept apart: re-reporting a
state you already reported changes nothing and is not an error, a transition
that does not exist is refused with the run left where it was, and another
host reporting anything is forbidden.

Asking for a run makes no decision about where it happens — a box already
names its hardware, so the run inherits it by join. Placement therefore
gets an interface at box creation, where the decision actually is, with the
single-host case as its implementation and a deliberate refusal when there
is more than one candidate and no policy to choose with.

Tests cover the wire shape from both sides, the query scoping, the claim,
and the timestamp idempotence a run's billing rests on.
2026-09-04 18:57:08 +03:00
Wanjohi
cf56aaf04c docs: this repo is public, so say what things are, not who decided them
Comments and served API descriptions here had grown references that only make
sense to someone with our internal notes: relative paths that escape this
tree, filenames and titles of documents nobody outside can open, quoted prose
from them, and the name of a component that has no public surface — once in an
OpenAPI description, which is published output rather than source.

None of it was load-bearing. Every case restates as what the code actually
requires, and every rewrite came out shorter: "in the words the host agent
reports" for a component name, "republished as addresses are discovered" for a
quoted phrase, "a size tier sets vCPU, RAM and the output geometry" for a
sentence that had been carrying a path.

Internal reasoning is now cited exactly one way, ref(d-NNNN) in a source
comment, with the rule that the sentence must still stand if the marker is
deleted. CLAUDE.md leads with it, because the previous version of this mistake
was made by people who knew the repo was public and it still took ten
occurrences to notice, so "be careful" is not a mechanism.

Commit messages get the stricter rule and carry no references at all: a
comment can be fixed by the next commit and a published message cannot be
fixed at all. Git hooks now enforce both halves.

The check caught a real one while being written: the CLAUDE.md table spelled
out the paths it was prohibiting, which discloses them to exactly the reader
it protects against.

138 tests, 0 fail.
2026-09-03 22:16:47 +03:00
Wanjohi
4315510de8 feat(api): a host can say it is alive, and is told how often to
Second half of G1's "neslet registers against api.nestri.io and heartbeats".
Registration already worked; there was no heartbeat endpoint at all — grep for
it across apps/api and packages/core returned nothing, and neslet's own
main.rs says the same from its side.

POST /machine/heartbeat, machine credentials only. Two decisions worth stating
because neither is obvious from the diff:

**It returns the interval.** The auth middleware already touches lastSeen on
every authenticated machine request, so an endpoint that only did that would
add an endpoint and no capability. What a host cannot know on its own is how
often the control plane wants to hear from it, so the response carries the
cadence. A fleet whose interval can only change by shipping a new agent is a
fleet whose interval never changes.

**It takes no body.** neslet has a HostSummary ready to send, and week 2 owns
box state reporting. Accepting fields nothing acts on yet would mean a wire
shape we would have to keep, chosen before the thing that consumes it exists.

Online-ness is derived from lastSeen rather than stored: a host that stops
beating goes offline through the passage of time, which is the one mechanism
that cannot itself fail. Three missed beats, not one — a single missed beat is
a lost packet, and treating that as offline would make placement flap.

Also: the machine actor's teamID stops being optional. It was `...(teamId ? {}
: {})` in the middleware, a branch for a state that cannot exist now that
machine.team_id is notNull.

134 tests, 0 fail.
2026-09-03 21:42:15 +03:00
Wanjohi
6c1d407985 feat(core): a box is a row, a session is the billing unit
Migration 1 of 0048, and the first of the seven weeks — nothing about a live
feed works without these two tables, so it is not a cleanup during them.

  box      a VM someone owns: an id that is also its DNS label, an editable
           label, an owning user, the machine it sits on, a tier and a state.
           Owned by a person and placed on a team's hardware, which are two
           different relationships, hence both userId and machineId.
  session  one run of one box by one linked Steam account, and what costs
           money. Separate from box because the ticket changes after bind as
           addresses are discovered — the vsock contract calls it "a stream,
           not one value" — so it is a column a client polls, not a value it
           is handed once.

Box states are neslet's own three and no more. `starting` and `stopping` are
the obvious additions and both are omitted because nothing would ever write
them; a failed box is `stopped` with stopClean false, which is how neslet
models it too.

The generated migration would have failed on live rows in three ways, so it
is hand-written and tested against a database seeded at the old schema:

  - machine.team_id becomes notNull, and *every existing row is null* because
    the old registration path passed null. Personal teams are backfilled for
    machine owners first, reusing a team they already own rather than minting
    a second, with the owner membership row repaired where missing.
  - game_download.host_id becomes a foreign key. It held free-form strings,
    so unattributable rows are deleted before the cast — the only destructive
    statement here, and a considered loss: it is a progress report neslet
    re-derives from disk.
  - Team.createPersonal was written and documented in packages/core/CLAUDE.md
    as part of the login flow and never actually called, so no user has a
    team. ensurePersonal is idempotent and now runs on every login, which is
    what backfills accounts the migration does not reach.

Verified on a seeded legacy database: three null-team machines backfilled, an
existing team reused rather than duplicated, a blank display name handled, and
both unattributable download rows dropped while the attributable one survived.

Also fixes two things this work ran into rather than caused:

  - Database.client() built a new postgres pool on every call, and use()
    called it twice per invocation — pools of ten connections held for a 30s
    idle timeout. Invisible in a Worker where requests are short; the suite
    crossed 100 connections and Postgres said "sorry, too many clients
    already" in whichever file ran last, which reads as a flaky test rather
    than a leak. Now one pool per connection string.
  - download.test.ts asserted against `hst_…` host ids, which is exactly the
    unattributable row the new foreign key exists to refuse.

There is no "no team" any more: PATCH /machine/:id took teamId null to mean
"mine alone" and now requires a team, because the personal team is the one to
name. Its test is updated to the new contract rather than deleted.

113 → 128 tests, 0 fail.
2026-09-03 21:39:27 +03:00
Wanjohi
1c24a6e684 fix(ci): the web job has been failing on two separate bugs (#311)
`bun run db:push` has been failing on **every pull request** with
`error: Script not found "db:push"`. A red check has meant nothing for
as long as that's been true.

There are **two independent causes**, and fixing only the reported one
leaves the job red.

## 1. The script isn't at the root

`db:push` lives in `packages/core/package.json`; CI runs from the root.
Added root passthroughs for `db:migrate` and `db:push`, so the command
CI runs is also the one a human can run.

## 2. `drizzle.config.ts` enabled TLS for any `DATABASE_URL`

```ts
ssl: !!process.env.DATABASE_URL ? { rejectUnauthorized: false } : false
```

That's true for *any* URL — so it failed against every plain Postgres,
**including CI's own `postgres:18-alpine` service container**. And
`drizzle-kit` reports that failure as a spinner and a non-zero exit with
no message attached, which is why it would have been maddening to find
from a log.

Measured against a local container:

| | result |
|---|---|
| `DATABASE_URL` set (TLS on) | migrations fail, no error text |
| `DATABASE_URL` unset, same database | all seven apply |

TLS is now decided by the connection string: an explicit `sslmode` wins,
otherwise a local host gets none (it doesn't speak TLS at all) and any
other host gets TLS without chain verification, which is what a hosted
Postgres usually needs. The URL is parsed once rather than eight times.

## CI now applies migrations instead of `push`

`drizzle-kit push` diffs the schema against whatever is already in the
database and is a development tool — CI wants exactly what's committed
in `packages/core/migrations`. And `push` under `strict: true` asks for
confirmation, which on a runner is a **hang**, not a failure.

## Verified

Locally against `postgres:18-alpine` from an empty database, running
exactly what the workflow runs:

```
bun install --frozen-lockfile   ✓
bun run db:migrate              ✓  7 migrations applied
bun test                        ✓  113 pass, 0 fail, 297 expect() calls
```

Worth landing ahead of #310 so that a red check starts meaning something
again.


<!-- greptile_comment -->

<h3>Greptile Summary</h3>

This PR repairs the database-backed web CI job by exposing core database
commands at the workspace root, applying committed migrations instead of
schema push, and selecting PostgreSQL TLS behavior from the connection
URL.
- Adds root passthrough scripts for database migration and schema push
commands.
- Adds the core `drizzle-kit migrate` command and runs it in CI.
- Disables TLS for local PostgreSQL while honoring explicit `sslmode`
settings.
- Keeps migration and test steps pointed at the same temporary CI
database.

<h3>Confidence Score: 5/5</h3>

The PR appears safe to merge, with the migration command, working
directory, connection settings, and test database remaining aligned.

The changed CI path reaches the committed migration history through the
intended core package configuration, uses plaintext for the local
PostgreSQL service, and then tests against the same migrated database;
no changed-code defect remains.

<h3>Important Files Changed</h3>




| Filename | Overview |
|----------|----------|
| .github/workflows/ci.yml | Replaces schema push with committed
migration execution while preserving the shared CI database URL. |
| package.json | Adds root-level passthroughs to the core package's
database commands. |
| packages/core/drizzle.config.ts | Parses the database URL once and
selects TLS based on explicit mode or local-versus-remote host
inference. |
| packages/core/package.json | Adds the `drizzle-kit migrate` script
consumed by the root command and CI workflow. |


<h3>Flowchart</h3>

```mermaid
%%{init: {'theme': 'neutral'}}%%
flowchart LR
    PR[Pull request or main push] --> CI[Web CI job]
    CI --> PG[PostgreSQL 18 service]
    CI --> Install[Bun frozen install]
    Install --> Root[Root db:migrate script]
    Root --> Core[packages/core db:migrate]
    Core --> Config[drizzle.config.ts]
    Config --> Migrations[Committed migrations]
    Migrations --> PG
    PG --> Tests[Bun tests]
```

<sub>Reviews (1): Last reviewed commit: ["fix(ci): the web job has been
failing
on..."](203e882fbd)
| [Re-trigger
Greptile](https://app.greptile.com/api/retrigger?id=59430932)</sub>

<!-- /greptile_comment -->
2026-09-02 12:31:41 +03:00
Wanjohi
77d4782c86 docs: split CLAUDE.md by scope, and say what this repo is
CLAUDE.md was 1,324 lines and all of it was about the TypeScript half, written
before there was another half. Every line of it loaded on every turn regardless
of what was being worked on, which is a real cost paid constantly for context
that is usually irrelevant.

Split by where it applies, so each guide loads when you are in the directory it
describes:

  packages/core/CLAUDE.md   694   domain modules, fn(), actor, errors, auth
  apps/api/CLAUDE.md        284   routes, registration, error flow
  docs/alchemy.md           345   stages, bindings, secrets, the CLI
  CLAUDE.md                  72   the repo, both toolchains, two hard rules

Nothing was rewritten or dropped — the three files are the original text,
verified identical after the split. What the root file now carries is only what
is true repo-wide: the layout, the commands, where the detail lives, and the two
rules that are not style preferences. One of those is that nothing closed may
enter this repo, which is here because it has already been caught once.

The README described a streaming platform in four bullets and did not mention
that half the repository is Rust that runs inside a virtual machine. It now says
what each component does, why a micro-VM rather than a container, what is
deliberately absent, and what decides whether a thing is open — data is, capacity
is not.

It also says plainly that this is mid-rewrite and the docs are behind. Someone
arriving at a repo whose documentation does not match its tree should be told
that by the README rather than discover it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 18:23:42 +03:00
Wanjohi
0143849129 feat: bring the control plane up to date
Squashes the current state of the internal working tree onto this history.
The two trees had grown apart with no common ancestor, so this is a content
sync rather than a merge, and the published history is preserved rather than
rewritten — a force-push here would break every existing fork and clone to no
benefit.

What lands:

- Waitlist: API route, core module, and migration 0006 alongside game aliases.
- User verification.
- CI, oxfmt config, editor settings.
- Assorted fixes across the API routes and core modules.

The repository's own README, the wordmark and the per-package READMEs are kept
from this side; the internal tree had dropped them and they are what a stranger
arriving here reads first.

The marketing site in the internal tree is deliberately not here. It is a
separate product with its own repo and its own licence, and this repo is the
open one — a closed component does not belong in it regardless of how convenient
the directory looked.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 17:48:46 +03:00
Wanjohi
a8b9a11de0 chore: Update Readme 2026-08-06 22:32:33 +03:00
Wanjohi
3faac3008f feat: Sync to OSS repo 2026-08-06 22:13:51 +03:00
Wanjohi
46d2a56180 feat: Sync to OSS repo 2026-08-06 22:13:37 +03:00
DatCaptainHorse
b743dab332 fix: Fix good chunk of packet loss and frame drop issues
- Also added new latency control parameter, not super visible differences, but it's cool :)
2025-12-04 02:21:46 +02:00
DatCaptainHorse
549a98bc48 feat(relay): Deprecate websocket in favor of quic-v1
- Websocket stinky with non-HTTPs proxied relay we moved to
2025-12-02 12:58:28 +02:00
DatCaptainHorse
e0751b368a feat: runner and playsite updates, mouse input stutter fix
- Also fixed mangohud config
2025-12-01 00:27:13 +02:00
DatCaptainHorse
0f71b02271 exp(relay): Restore playout delay to 0 2025-12-01 00:16:15 +02:00
DatCaptainHorse
f9b4269ce3 exp(relay): Try setting high playout delay 2025-11-30 20:52:12 +02:00
DatCaptainHorse
0475dd5766 fix(relay): Specify IP as Host rather than srflx 2025-11-29 19:05:20 +02:00
DatCaptainHorse
a318876eb3 fix(relay): Use built-in method for checking private IP 2025-11-29 19:01:12 +02:00
DatCaptainHorse
f20f01e6d6 fix(relay): Ignore potential private/internal IPs 2025-11-29 18:53:13 +02:00
Kristian Ollikainen
49cc5e1ab9 feat: Runner image variants, CI improvements (#306)
## Description

Next step would be having full DE environment variant I guess? I'll see
later if it's doable in this PR or if I'll do separate one for keeping
things small and manageable for once 😅

- Added easily doable variants for runners, with simple CI build matrix.
- Added playsite in CI builds finally.
- Some CI formatting and naming fixes.
- Removed PR full runner builds as they kept failing due to lack of disk
space on GH runner.


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* New dedicated runner images for Steam, Heroic, and Minecraft plus a
common runtime and builder images.
* **Chores**
* CI/workflow reorganization to build and publish more runner variants
and base images.
* Installer and package tweaks (package manager flags, CUDA enablement)
and updated build tooling.
* Unified startup to use a constructed launch command; removed two
default environment exports.
  * Added container ignore patterns.

<sub>✏️ Tip: You can customize this high-level summary in your review
settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-11-20 15:40:50 +02:00
DatCaptainHorse
c9a0e6ee29 fix: Specify MangoHud config for gamescope 2025-11-11 11:45:00 +02:00
Kristian Ollikainen
d87a0b35dd feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description
### First commit
Restructured protobuf schemas to make them easier to use across
languages, switched to using them in-place of JSON for signaling as
well, so there's no 2 different message formats flying about. Few new
message types to deal with clients and nestri-servers better (not final
format, may see changes still).

General cleanup of dead/unused code along some bug squashing and package
updates.

TODO for future commits:
- [x] Fix additional controllers not doing inputs (possibly needs
vimputti changes)
- [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of
the currently single file for them, more code re-use.~~
- Gonna keep this PR somewhat manageable without poking more at relay..
- [x] ~~Try to fix issue where with multiple clients, static stream
content causes video to freeze until there's some movement.~~
- Was caused by server tuned profile being `throughput-performance`,
causing CPU latency to be too high.
- [x] Ponder the orb


### Second + third commit
Redid the controller polling handling and fixed multi-controller
handling in vimputti and nestri code sides. Remove some dead relay code
as well to clean up the protocol source file, we'll revisit the meshing
functionality later.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Added software rendering option and MangoHud runtime config;
controller sessions now support reconnection and batched state updates
with persistent session IDs.

* **Bug Fixes**
* Restored previously-filtered NES-like gamepads so they connect
correctly.

* **Chores**
* Modernized dependencies and protobuf tooling, migrated to
protobuf-based messaging and streaming, and removed obsolete CUDA build
steps.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-11-08 13:10:28 +02:00
Kristian Ollikainen
c62a22b552 feat: Controller support, performance enchancements, multi-stage images, fixes (#304)
## Description
Oops.. another massive PR 🥲 

This PR contains multiple improvements and changes.

Firstly, thanks gst-wayland-display's PR
[here](https://github.com/games-on-whales/gst-wayland-display/pull/20).
NVIDIA path is now way more efficient than before.

Secondly, adding controller support was a massive hurdle, requiring me
to start another project
[vimputti](https://github.com/DatCaptainHorse/vimputti) - which allows
simple virtual controller inputs in isolated containers. Well, it's not
simple, it includes LD_PRELOAD shims and other craziness, but the
library API is simple to use..

Thirdly, split runner image into 3 separate stages, base + build +
runtime, should help keep things in check in future, also added GitHub
Actions CI builds for v2 to v4 builds (hopefully they pass..).

Fourth, replaced the runner's runtime Steam patching with better and
simpler bubblewrap patch, massive thanks to `games-on-whales` to
figuring it out better!

Fifth, relay for once needed some changes, the new changes are still
mostly WIP, but I'll deal with them next time I have energy.. I'm spent
now. Needed to include these changes as relay needed a minor change to
allow rumble events to flow back to client peer.

Sixth.. tons of package updates, minor code improvements and the usual. 

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* End-to-end gamepad/controller support (attach/detach, buttons, sticks,
triggers, rumble) with client/server integration and virtual controller
plumbing.
  * Optional Prometheus metrics endpoint and WebTransport support.
  * Background vimputti manager process added for controller handling.

* **Improvements**
  * Multi-variant container image builds and streamlined runtime images.
  * Zero-copy video pipeline and encoder improvements for lower latency.
  * Updated Steam compat mapping and dependency/toolchain refreshes.

* **Bug Fixes**
* More robust GPU detection, input/fullscreen lifecycle,
startup/entrypoint, and container runtime fixes.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-10-20 11:20:05 +03:00
Kristian Ollikainen
5705029972 feat(play-standalone): Add PEER_URL env variable (#302)
## Description

Adds PEER_URL env variable for setting peer URL (query param still takes
priority if set).

- Useful for self-hosters
- Was a pain to figure out



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- New Features
- Support configuring the peer server URL via an environment variable,
with automatic fallback to the URL parameter or a default.
- Server-provided configuration is securely passed to the client to
simplify deployment setup.

- Chores
- Excluded common build artifacts and IDE directories from container
contexts to reduce image size and speed up builds.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-09-24 20:08:20 +03:00
Kristian Ollikainen
590fe5e196 feat(runner): Container detection and handling, video bit-depth flags and script updates (#303)
## Description

Works in apptainer now.. podman is still the goat since apptainer needs
docker treatment and even more..

- Added container detection so podman can be used to it's fullest, the
non-sane ones are handled separately..
- Added video bit-depth option, cuz AV1 and 10-bit encoding go well
together.
- Some other package updates to nestri-server.
- General tidying up of scripts to make multi-container-engine handling
less of a pain.
- Updated old wireplumber lua script to new json format.

Further changes:

- Removed unused debug arg from nestri-server.
- Moved configs to config file folder rather than keeping them in
containerfile.
- Improved audio configs, moved some into wireplumber to keep things
tidy.
- Bit better arg handling in nestri-server.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Optional 10‑bit video support and auto‑launch of an app after display
setup.

* **Changes**
* Standardized runtime/user env to NESTRI_* with updated home/cache
paths and explicit LANG; password generation now logged.
* Improved container/GPU detection and startup logging; reduced blanket
root usage during startup; SSH setup surfaced.
* WirePlumber/PipeWire moved to JSON configs; low‑latency clock and
loopback audio policies added; audio capture defaults to PipeWire.
  
* **Chores**
* GStreamer/libp2p dependency upgrades and Rust toolchain pinned; NVIDIA
driver capability exposed.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-09-24 20:08:04 +03:00
Wanjohi
639616ce73 feat: Add database 2025-09-19 01:25:29 +03:00
Wanjohi
9818165a90 fix: Move more directories 2025-09-06 16:50:44 +03:00
Kristian Ollikainen
dc6a53e18d chore: Fix up the directories
Adds a basic standalone "play site" that mimics current one in apps/www.
This is so self-hosters don't need to host whole site, but can just use
small version of it.

Yet to test so marking as draft, not at home currently so may take some
time. Also might be good idea to make Caddy-powered container out of
this later?

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

- New Features
- Introduces a standalone Play site with server output, accessible on
0.0.0.0:3000.
- Streams video via WebRTC into a canvas with continuous frame
rendering.
- Fullscreen and pointer lock support with optional keyboard lock for
navigation keys.
  - Room-based routing with offline and loading states.
  - Responsive 16:9 canvas and improved default layout styling.

- Chores
- Adds a multi-stage container build for efficient runtime images and a
lightweight init process.
  - Includes configuration and project setup for the standalone package.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <datcaptainhorse@users.noreply.github.com>
2025-09-06 04:25:32 +03:00
dependabot[bot]
8d18ac9044 build(deps-dev): bump the npm_and_yarn group across 2 directories with 1 update (#297)
Bumps the npm_and_yarn group with 1 update in the / directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).
Bumps the npm_and_yarn group with 1 update in the /apps/www directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).

Updates `vite` from 6.0.15 to 6.1.6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/releases">vite's
releases</a>.</em></p>
<blockquote>
<h2>v6.1.6</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.5</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.5/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.4</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.4/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.3</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.3/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.1/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.1/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.0/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.0/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted -->6.1.6 (2025-04-30)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)
(<a
href="42079a078e">42079a0</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19965">#19965</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.5 (2025-04-10)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)
(<a
href="87cff1215b">87cff12</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19830">#19830</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.4 (2025-04-03)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths (<a
href="0aeccef739">0aeccef</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19782">#19782</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.3 (2025-03-31)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)
(<a
href="45b00c987c">45b00c9</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19761">#19761</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.2 (2025-03-24)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)
(<a
href="80381c38d6">80381c3</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19702">#19702</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.1 (2025-02-19)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: ensure <code>.[cm]?[tj]sx?</code> static assets are JS mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19453">#19453</a>)
(<a
href="e7ba55e7d5">e7ba55e</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19453">#19453</a></li>
<li>fix: ignore <code>*.ipv4</code> address in cert (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19416">#19416</a>)
(<a
href="973283bf84">973283b</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19416">#19416</a></li>
<li>fix(css): run rewrite plugin if postcss plugin exists (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19371">#19371</a>)
(<a
href="bcdb51a1ac">bcdb51a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19371">#19371</a></li>
<li>fix(deps): bump tsconfck (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19375">#19375</a>)
(<a
href="746a583d42">746a583</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19375">#19375</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19392">#19392</a>)
(<a
href="60456a54fe">60456a5</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19392">#19392</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19440">#19440</a>)
(<a
href="ccac73d9d0">ccac73d</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19440">#19440</a></li>
<li>fix(html): ignore malformed src attrs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19397">#19397</a>)
(<a
href="aff7812f0a">aff7812</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19397">#19397</a></li>
<li>fix(worker): fix web worker type detection (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19462">#19462</a>)
(<a
href="edc65eafa3">edc65ea</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19462">#19462</a></li>
<li>refactor: remove custom .jxl mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19457">#19457</a>)
(<a
href="0c854645bd">0c85464</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19457">#19457</a></li>
<li>feat: add support for injecting debug IDs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/18763">#18763</a>)
(<a
href="0ff556a6d9">0ff556a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/18763">#18763</a></li>
<li>chore: update 6.1.0 changelog (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19363">#19363</a>)
(<a
href="fa7c211bf3">fa7c211</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19363">#19363</a></li>
</ul>
<h2>6.1.0 (2025-02-05)</h2>
<h3>Features</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3b2299f6f5"><code>3b2299f</code></a>
release: v6.1.6</li>
<li><a
href="42079a078e"><code>42079a0</code></a>
fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)</li>
<li><a
href="c279023cc3"><code>c279023</code></a>
release: v6.1.5</li>
<li><a
href="87cff1215b"><code>87cff12</code></a>
fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)</li>
<li><a
href="f4d34dc4cd"><code>f4d34dc</code></a>
release: v6.1.4</li>
<li><a
href="0aeccef739"><code>0aeccef</code></a>
fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths</li>
<li><a
href="98d066a355"><code>98d066a</code></a>
release: v6.1.3</li>
<li><a
href="45b00c987c"><code>45b00c9</code></a>
fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)</li>
<li><a
href="0044d54c6d"><code>0044d54</code></a>
release: v6.1.2</li>
<li><a
href="80381c38d6"><code>80381c3</code></a>
fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/vitejs/vite/commits/v6.1.6/packages/vite">compare
view</a></li>
</ul>
</details>
<br />

Updates `vite` from 6.0.15 to 6.1.6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/releases">vite's
releases</a>.</em></p>
<blockquote>
<h2>v6.1.6</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.5</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.5/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.4</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.4/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.3</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.3/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.1/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.1/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>create-vite@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/create-vite@6.1.0/packages/create-vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>plugin-legacy@6.1.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/plugin-legacy@6.1.0/packages/plugin-legacy/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v6.1.0-beta.0</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v6.1.0-beta.0/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/v6.1.6/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted -->6.1.6 (2025-04-30)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)
(<a
href="42079a078e">42079a0</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19965">#19965</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.5 (2025-04-10)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)
(<a
href="87cff1215b">87cff12</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19830">#19830</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.4 (2025-04-03)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths (<a
href="0aeccef739">0aeccef</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19782">#19782</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.3 (2025-03-31)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)
(<a
href="45b00c987c">45b00c9</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19761">#19761</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.2 (2025-03-24)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)
(<a
href="80381c38d6">80381c3</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19702">#19702</a></li>
</ul>
<h2><!-- raw HTML omitted -->6.1.1 (2025-02-19)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: ensure <code>.[cm]?[tj]sx?</code> static assets are JS mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19453">#19453</a>)
(<a
href="e7ba55e7d5">e7ba55e</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19453">#19453</a></li>
<li>fix: ignore <code>*.ipv4</code> address in cert (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19416">#19416</a>)
(<a
href="973283bf84">973283b</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19416">#19416</a></li>
<li>fix(css): run rewrite plugin if postcss plugin exists (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19371">#19371</a>)
(<a
href="bcdb51a1ac">bcdb51a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19371">#19371</a></li>
<li>fix(deps): bump tsconfck (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19375">#19375</a>)
(<a
href="746a583d42">746a583</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19375">#19375</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19392">#19392</a>)
(<a
href="60456a54fe">60456a5</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19392">#19392</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19440">#19440</a>)
(<a
href="ccac73d9d0">ccac73d</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19440">#19440</a></li>
<li>fix(html): ignore malformed src attrs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19397">#19397</a>)
(<a
href="aff7812f0a">aff7812</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19397">#19397</a></li>
<li>fix(worker): fix web worker type detection (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19462">#19462</a>)
(<a
href="edc65eafa3">edc65ea</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19462">#19462</a></li>
<li>refactor: remove custom .jxl mime (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19457">#19457</a>)
(<a
href="0c854645bd">0c85464</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19457">#19457</a></li>
<li>feat: add support for injecting debug IDs (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/18763">#18763</a>)
(<a
href="0ff556a6d9">0ff556a</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/18763">#18763</a></li>
<li>chore: update 6.1.0 changelog (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19363">#19363</a>)
(<a
href="fa7c211bf3">fa7c211</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/19363">#19363</a></li>
</ul>
<h2>6.1.0 (2025-02-05)</h2>
<h3>Features</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3b2299f6f5"><code>3b2299f</code></a>
release: v6.1.6</li>
<li><a
href="42079a078e"><code>42079a0</code></a>
fix: check static serve file inside sirv (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19965">#19965</a>)</li>
<li><a
href="c279023cc3"><code>c279023</code></a>
release: v6.1.5</li>
<li><a
href="87cff1215b"><code>87cff12</code></a>
fix: reject requests with <code>#</code> in request-target (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>)</li>
<li><a
href="f4d34dc4cd"><code>f4d34dc</code></a>
release: v6.1.4</li>
<li><a
href="0aeccef739"><code>0aeccef</code></a>
fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>,
fs check with svg and relative paths</li>
<li><a
href="98d066a355"><code>98d066a</code></a>
release: v6.1.3</li>
<li><a
href="45b00c987c"><code>45b00c9</code></a>
fix: fs check in transform middleware (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19761">#19761</a>)</li>
<li><a
href="0044d54c6d"><code>0044d54</code></a>
release: v6.1.2</li>
<li><a
href="80381c38d6"><code>80381c3</code></a>
fix: fs raw query with query separators (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19702">#19702</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/vitejs/vite/commits/v6.1.6/packages/vite">compare
view</a></li>
</ul>
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-07-19 12:25:21 +03:00
Wanjohi
2db52f107e 📝 docs: Start work on the README 2025-07-19 00:08:57 +03:00
Wanjohi
c2f179e8ab 🧹 chore(infra): Wipe out everything 2025-07-18 19:41:51 +03:00
Kristian Ollikainen
41dca22d9d feat(runner): More runner improvements (#294)
## Description
Whew..

- Steam can now run without namespaces using live-patcher (because
Docker..)
- Improved NVIDIA GPU selection and handling
- Pipeline tests for GPU picking logic
- Optimizations and cleanup all around
- SSH (by default disabled) for easier instance debugging.
- CachyOS' Proton because that works without namespaces (couldn't figure
out how to enable automatically in Steam yet..)
- Package updates and partial removal of futures (libp2p is going to
switch to Tokio in next release hopefully)



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- SSH server can now be enabled within the container for remote access
when configured.
- Added persistent live patching for Steam runtime entrypoints to
improve compatibility with namespace-less applications.
- Enhanced GPU selection with multi-GPU support and PCI bus ID matching
for improved hardware compatibility.
- Improved encoder selection by runtime testing of video encoders for
better reliability.
  - Added WebSocket transport support in peer-to-peer networking.
- Added flexible compositor and application launching with configurable
commands and improved socket handling.

- **Bug Fixes**
- Addressed NVIDIA-specific GStreamer issues by setting new environment
variables.
  - Improved error handling and logging for GPU and encoder selection.
- Fixed process monitoring to handle patcher restarts and added cleanup
logic.
- Added GStreamer cache clearing workaround for Wayland socket failures.

- **Improvements**
- Real-time logging of container processes to standard output and error
for easier monitoring.
- Enhanced process management and reduced CPU usage in protocol handling
loops.
- Updated dependency versions for greater stability and feature support.
  - Improved audio capture defaults and expanded audio pipeline support.
- Enhanced video pipeline setup with conditional handling for different
encoder APIs and DMA-BUF support.
- Refined concurrency and lifecycle management in protocol messaging for
increased robustness.
- Consistent namespace usage and updated crate references across the
codebase.
- Enhanced SSH configuration with key management, port customization,
and startup verification.
  - Improved GPU and video encoder integration in pipeline construction.
- Simplified error handling and consolidated write operations in
protocol streams.
- Removed Ludusavi installation from container image and updated package
installations.

- **Other**
- Minor formatting and style changes for better code readability and
maintainability.
- Docker build context now ignores `.idea` directory to streamline
builds.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-07-07 09:06:48 +03:00
Wanjohi
0a1a4cd9b6 🧹 chore(functions): Remove Containerfile 2025-06-12 11:30:38 +03:00
Wanjohi
d7cb47fdd6 🧹 chore: remove dead code 2025-06-10 16:03:16 +03:00
Wanjohi
8b07adb0fc 🐜 fix: Add asynchronous bus for Steam account 2025-06-10 16:01:59 +03:00
Wanjohi
661d9d2e56 fix: Fix cookie issue 2025-06-10 15:34:21 +03:00
Wanjohi
6eee40fcbe 🐜 fix(api): Fix double CORS issue 2025-06-09 12:08:24 +03:00
Wanjohi
69d728c4a9 🐜 fix(api): Fix double CORS issue 2025-06-09 12:08:04 +03:00
Wanjohi
be85594bdc feat(infra): Migrate to serverless Lambda architecture (#291)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced serverless API and authentication endpoints, improving
scalability and reliability.
- Added rate limiting to the API, providing protection against excessive
requests and returning custom error responses.

- **Improvements**
- Simplified infrastructure for both API and authentication, reducing
complexity and improving maintainability.
- Updated resource allocations for backend services to optimize
performance and cost.

- **Bug Fixes**
- Removed unused scripts and configuration, resulting in a cleaner
development environment.

- **Other**
  - Updated type declarations to reflect new infrastructure changes.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-09 10:06:58 +03:00
Kristian Ollikainen
6e82eff9e2 feat: Migrate from WebSocket to libp2p for peer-to-peer connectivity (#286)
## Description
Whew, some stuff is still not re-implemented, but it's working!

Rabbit's gonna explode with the amount of changes I reckon 😅



<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a peer-to-peer relay system using libp2p with enhanced
stream forwarding, room state synchronization, and mDNS peer discovery.
- Added decentralized room and participant management, metrics
publishing, and safe, size-limited, concurrent message streaming with
robust framing and callback dispatching.
- Implemented asynchronous, callback-driven message handling over custom
libp2p streams replacing WebSocket signaling.
- **Improvements**
- Migrated signaling and stream protocols from WebSocket to libp2p,
improving reliability and scalability.
- Simplified configuration and environment variables, removing
deprecated flags and adding persistent data support.
- Enhanced logging, error handling, and connection management for better
observability and robustness.
- Refined RTP header extension registration and NAT IP handling for
improved WebRTC performance.
- **Bug Fixes**
- Improved ICE candidate buffering and SDP negotiation in WebRTC
connections.
  - Fixed NAT IP and UDP port range configuration issues.
- **Refactor**
- Modularized codebase, reorganized relay and server logic, and removed
deprecated WebSocket-based components.
- Streamlined message structures, removed obsolete enums and message
types, and simplified SafeMap concurrency.
- Replaced WebSocket signaling with libp2p stream protocols in server
and relay components.
- **Chores**
- Updated and cleaned dependencies across Go, Rust, and JavaScript
packages.
  - Added `.gitignore` for persistent data directory in relay package.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Philipp Neumann <3daquawolf@gmail.com>
2025-06-06 16:48:49 +03:00
Wanjohi
e67a8d2b32 feat: Upgrade to asynchronous event bus with retry queue and backoff strategy (#290)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a retry and dead-letter queue system for more robust event
processing.
- Added a retry handler for processing failed Lambda invocations with
exponential backoff.
- Enhanced event handling to support retry logic and improved error
management.

- **Refactor**
- Replaced SQS-based library event processing with an event bus-based
approach.
- Updated event names and structure for improved clarity and
consistency.
  - Removed legacy library queue and related infrastructure.

- **Chores**
  - Updated dependencies to include the AWS Lambda client.
  - Cleaned up unused code and removed deprecated event handling logic.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-04 07:53:30 +03:00
Wanjohi
84357ac5bf 🐜 fix(zero): Remove team and members schemas (#289)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced a new database schema with tables for games, users, Steam
accounts, categories, friends lists, images, and game libraries.
- Added new enumerated types for compatibility, controller support,
category type, image type, and Steam status.

- **Refactor**
- Removed all team and membership-related features, including tables,
relationships, and access permissions.
  - Simplified the primary key structure of the images table.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:44:58 +03:00
Wanjohi
e11012e8d9 🐜 fix(db): Remove all team associations (#288)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced a new database schema supporting tables for games,
categories, friends lists, images, game libraries, Steam accounts, and
users, with improved relationships and constraints.
- Added new enum types to enhance data consistency for game
compatibility, controller support, category type, image type, and Steam
status.

- **Chores**
  - Updated migration history to reflect the latest schema changes.

- **Revert**
- Removed the previous "members" and "teams" tables and related enum
types from the database.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:35:11 +03:00
Wanjohi
c0194ecef4 🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-02 09:22:18 +03:00
Kristian Ollikainen
ae364f69bd feat(runner): Improve robustness and argument handling (#285)
## Description
Made argument parsing and handling much nicer with clap features.
Changed to tracing package for logging and made other improvements
around to hopefully make things more robust and logical.

Default audio-capture-method is now PipeWire since it seems to work
perfectly fine with latest gstreamer 🎉

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Improved command-line argument parsing with stricter validation, type
safety, and clearer help messages.
- Enhanced GPU selection and logging, including explicit GPU info
logging and support for negative GPU indices for auto-selection.
- Added support for new audio and video codec and encoder enums,
providing safer and more flexible codec handling.

- **Bug Fixes**
- Improved error handling and logging throughout the application,
unifying logs under the `tracing` system for better diagnostics.
- Fixed issues with directory ownership and environment variable
handling in startup scripts.

- **Refactor**
- Replaced string-based parsing and manual conversions with strongly
typed enums and value parsers.
- Updated logging from `println!` and `log` macros to the `tracing`
crate for consistency.
- Simplified and unified the handling of pipeline and element references
in the signaling and data channel logic.

- **Chores**
- Updated and cleaned up dependencies, including switching from `log` to
`tracing` and upgrading the `webrtc` crate.
- Removed unused or redundant code and environment variables for
improved maintainability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-23 11:33:40 +03:00
Kristian Ollikainen
d7e6da12ac feat(runner): DMA-BUF support for Intel/AMD GPUs (#283)
## Description
Adds DMA-BUF support for non-NVIDIA GPUs using GL elements as conversion
workaround.

Tested with QSV and VA encoders, note that H.264 seems to only work for
QSV encoder, for `vah264(lp)enc` theres major CPU usage with DMA-BUF
enabled.

Don't mind the branch name, I was working on relay before and changed
gears to runner after noticing some DMA-BUF stuff 😅

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **Chores**
- Added a `.dockerignore` file to exclude the `target` directory from
Docker builds.
	- Updated `.gitignore` to ignore the `target` directory.

- **New Features**
- Enhanced video processing pipeline with updated handling of DMA-BUF
support, including improved compatibility for different GPU vendors and
refined video element configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-20 08:50:24 +03:00
Wanjohi
6e19b2e9a0 🐜 fix(zero): Remove unnecessary StorageKey value 2025-05-19 06:26:11 +03:00
Wanjohi
dd20c0049d 🐜 fix(zero): Fix zero throwing error about tables being undefined (#281)
## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a new environment variable for improved configuration
options.

- **Chores**
  - Updated and locked dependency versions for enhanced stability.
- Marked certain packages as private to prevent accidental publication.
- Updated package metadata and trusted dependencies for better
dependency management.

- **Refactor**
- Adjusted provider structure in the app to wrap children components
with an additional context provider.
  - Simplified and cleaned up provider context code for maintainability.
  - Improved import statements for clarity and type safety.

- **Style**
  - Reorganized import order for consistency.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-19 06:23:50 +03:00
Wanjohi
14e4176344 🐜 fix(www): Uncomment the SST parts 2025-05-17 23:32:15 +03:00
Kristian Ollikainen
baf178afc5 🐜 fix(runner): Improve NVIDIA driver handling, switch to gamescope (#279)
## Description
- Made it so failed NVIDIA driver install won't quit entrypoint script
if other GPU vendors are present (fixes mixed GPU cases).
- Switch to gamescope as compositor, with optional SYS_NICE cap handling
for higher priority.
- Use mangohud preset 2 for stats, which is more compact.
- Fixes to nestri-server lspci regex, to deal with AMD naming scheme.
- Added missing radeon vulkan driver packages.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
	- Added support for additional AMD Vulkan drivers.
- Integrated Steam launch directly within the gamescope compositor for a
streamlined startup.

- **Bug Fixes**
- Improved GPU driver fallback handling to ensure smoother operation on
systems without NVIDIA GPUs.
	- Enhanced PCI device parsing for more accurate GPU detection.

- **Chores**
- Updated environment configuration to use X11 session type and set
MangoHud preset.
- Removed unused packages and legacy compositor/resolution management
logic.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
2025-05-17 04:19:00 +03:00