Get this thing going..
<!-- greptile_comment -->
<!-- greptile_summary -->
<h2><a
href="https://app.greptile.com/api/retrigger?id=63134761"><picture><source
media="(prefers-color-scheme: dark)"
srcset="https://greptile-static-assets.s3.amazonaws.com/badges/RetriggerDark.svg?v=1"><source
media="(prefers-color-scheme: light)"
srcset="https://greptile-static-assets.s3.amazonaws.com/badges/Retrigger.svg?v=1"><img
alt="Retrigger"
src="https://greptile-static-assets.s3.amazonaws.com/badges/Retrigger.svg?v=1"
align="right"></picture></a>Confidence Score: 5/5</h2>
The PR appears safe to merge; all previous findings are resolved and the
latest readiness change introduces no established actionable regression.
<h3>Summary</h3>
- Establishes required guest filesystems, runtime directories, device
permissions, and service processes.
- Reports initialization and service deaths over the lifecycle channel.
- Supports launch, restart, and shutdown commands for a resident guest.
- Separates service and workload identities and configures per-launch
runtime environments.
- Removes the currently inactive nescope screenshot option and makes
capture-chain verification fail explicitly when compositor readback is
unavailable.
- Reworks the guest image around `nesinit` as PID 1 without a
distribution service manager.
<h3>Diagram</h3>
```mermaid
sequenceDiagram
participant Host
participant Init as nesinit
participant FS as Guest filesystems
participant Services as Service stack
participant Workload
Init->>Host: Ready(protocol version)
Host->>Init: Boot(mount descriptors)
Init->>FS: Establish and mount shares
Init->>Services: Spawn services in order
Services-->>Init: Required sockets ready
Init->>Host: Initialized(service names)
Host->>Init: Launch(id, exec, on_exit)
Init->>Workload: Spawn with isolated UID/runtime
Init->>Host: Started(id)
Workload-->>Init: Exit status
Init->>Host: WorkloadExited(id, status)
Host->>Init: Launch / Restart / Shutdown
```
<sub>Reviews (4) · Last reviewed commit: ["fix(nesinit): readiness is a
socket
that..."](731d34df9d)</sub>
<!-- /greptile_comment -->
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Four findings from review, all of them real.
The relay's directory was mounted on the tree a session's shares live in. A
fresh tmpfs there hides every directory the image prepared underneath it: the
install, the user state, the work directory, and the mount point the log share
is attached to from fstab. A box would have come up with a socket and without
any of the places its workload looks for its files, and the exact-path check
could not notice, because what fstab mounts is a directory inside that tree
rather than the tree itself. It moves to /run, which is where a runtime socket
belongs, is a tmpfs already, and has nothing else mounted inside it.
It was also owned by this process and closed to everyone else, which stopped
the workload traversing it to reach the relay at all. The directory is now
readable and searchable, and still writable by nothing but this process, which
is what makes the socket in it unreplaceable; the socket itself is what the
workload is allowed to connect to. The permission belongs on the socket rather
than on the path.
The address served to a reader was built once at startup and served forever, so
a reader that polls for a better one could only ever get the first. An endpoint
does not know all of its own addresses when it binds: the first is the one that
works on the same network and fails from anywhere else. It is now rebuilt per
read, which is what makes polling for it worth doing.
And the address was taken from whoever held a path in a directory the workload
can write. Workload code could unlink the socket a service was listening on,
bind its own, and every read afterwards would hand the client an address of its
choosing -- a session given to somebody else rather than a session that fails.
The peer's credentials are now checked before a byte is read, from the kernel
rather than from anything the peer says about itself, and an address served by
the workload's own user is refused and said loudly.
That check is only worth something while the workload has a user of its own, so
the image grows one. Two users, and they must stay two: one runs the services
that ship in the image, the other is who a workload runs as. Sharing one does
not weaken the check, it makes every session fail it.
A workload running as root is every user at once and cannot be told apart from
anything; the check stands down there and says so at boot instead, because
refusing root would refuse whatever legitimately serves the address as well.
Also bumps tinyvec by a patch release. It does not build on this toolchain --
`vec` resolves to the module and not the macro -- which made every crate that
depends on an endpoint, including this one, unbuildable. Pre-existing and
nothing to do with this change; the lockfile said the same version before it.
A microVM has no init unless something is it, and three of the jobs belong to
nothing else in the guest: reaping whatever the workload orphans, turning a
signal into an ordered shutdown, and being the guest end of the one channel
out.
None of it knows what it is running. The guest dials out on a fixed vsock port,
says its protocol version first, is handed one boot descriptor — a command
line, shares, output geometry, and what an exit means — and carries that out.
There is no code path that branches on which workload started, which is the
property the component exists to keep.
It reports and does not supervise. When the workload ends, the exit goes up the
channel and the session is over; `on_exit` says what the exit means, and
starting something again is a decision for the end that can see whether
restarting is repair or a loop. A signalled workload is reported as signalled
with no exit code, because reporting 0 for a killed process makes a kill look
like a clean run.
Two seams keep this testable without a VM, which is the reason for both of
them. Reaping runs against real forked children, with the subreaper bit making
a test process inherit orphans the way PID 1 does. The channel is generic over
the byte stream, so the exchange is driven over an in-memory pipe — the
transport contributes nothing to the protocol beyond ordering and framing.
The lifecycle types live in nesprotocol behind a feature, off by default: both
ends of the channel read one definition and cannot drift from it silently,
while the media components keep building without serde.
Mounting shares is not implemented in this build. The descriptor's mounts are
refused rather than ignored — a workload started without the shares it was
promised fails later, somewhere else, for a reason nobody can see from here.
## The bug
`nescapture` sets the colour converter full-range unconditionally, but
the video usability information carried pixelforge's **default
limited-range flag**. A compliant decoder then expanded 16–235 out of
samples that already covered 0–255 — darkening midtones and clipping
both ends.
pixelforge keeps two separate flags for this, one on the converter and
one on the colour description, and its own documentation says they must
agree. Only the first was being set.
The two lines are about forty apart, each is correct on its own, and the
comment above the second states the right intent while the call below it
does the opposite:
```rust
// GPU framebuffer captures are always full-range — use BT.709 full-range
// so the decoder doesn't apply limited-range expansion.
enc_cfg = enc_cfg.with_color_description(ColorDescription::bt709());
// ^ this constructor is limited-range
```
## Evidence
Measured on a Radeon RX 9060 XT, comparing the encoded result against
the compositor's own readback of the same frames:
| ground truth = `51` | before | after |
|---|---|---|
| flat background, decoded | **`38`** | `49–51` |
| mean luma, capture path vs readback | **10.41 apart** | **0.55 apart**
|
| luma histogram intersection | **0.090** | **0.913** |
| declared `color_range` | `tv` | `pc` |
**The encoded luma is byte-identical before and after** — `Y = 51.00`,
standard deviation `0.00` on both runs. Only the tag changed, which is
what identifies this as a signalling bug rather than a conversion one,
and why nothing short of a comparison against ground truth could see it:
the stream was valid, the frame rate was right, the picture was
recognisable, and every liveness check passed.
The HDR arm (`bt2020_pq`) carried the same defect and is fixed the same
way, but **has not been run** — no 10-bit verification here.
## `scripts/verify-chain.sh`
Runs a Vulkan workload under `nescope` with the layer active and
compares the encoded output against `nescope-shot`'s readback of the
same frames. Two paths that share almost no code see the same content,
so disagreement localises the fault; a single path cannot tell a correct
frame from a plausible-looking wrong one.
**Confirmed it fails when this change is reverted** — both the tag check
and the brightness-agreement check fire.
One note on its thresholds, since it is easy to get backwards: the
not-blank check is a low absolute floor plus a comparison against the
readback's own structure, rather than a fixed number. A fixed number was
tried first and was wrong in the worst way — the **broken** build scored
20.49 on it and the **fixed** build 17.74, because the range defect
stretched contrast and that reads as more detail. How much structure a
correct frame carries depends on what the workload drew, so the only
stable reference is ground truth measured in the same run.
## Not covered
`vkcube` rather than a real workload; 720p, H.264, 8-bit; one card, one
driver. XWayland, HUD detection and real swapchain formats are
untouched.
<!-- greptile_comment -->
<h3>Greptile Summary</h3>
The PR aligns encoded-stream color metadata with the full-range samples
produced by nescapture and updates the CPU fallback to BT.709 full-range
conversion.
- Updates pixelforge and configures matching converter color space,
range, and SDR reference white.
- Corrects Vulkan color-space mapping and adds regression tests for SDR,
HDR, and CPU fallback behavior.
- Adds SDR capture-chain and HDR comparison verification scripts.
<h3>Confidence Score: 5/5</h3>
The PR appears safe to merge.
No blocking failure remains.
<h3>Important Files Changed</h3>
| Filename | Overview |
|----------|----------|
| apps/nescapture/src/encode.rs | Aligns GPU and CPU conversion output
with encoded color metadata and adds focused regression coverage. |
| apps/nescapture/scripts/verify-chain.sh | Adds an end-to-end SDR
verifier using a static corner patch to avoid the previously reported
temporal mismatch. |
| apps/nescapture/scripts/verify-hdr.sh | Adds an HDR comparison harness
for inspecting conversion behavior across builds. |
| apps/nescapture/Cargo.toml | Advances pixelforge to the revision
providing the required color-conversion configuration. |
| Cargo.lock | Records the pixelforge update and resulting transitive
dependency refresh. |
<sub>Reviews (5): Last reviewed commit: ["test(nescapture): check the
HDR
conversi..."](2f9773c4b7)
| [Re-trigger
Greptile](https://app.greptile.com/api/retrigger?id=60147076)</sub>
**Context used:**
- Knowledge Base — [Vulkan capture
layer](https://app.greptile.com/nestri/-/custom-context/knowledge-base/nestrilabs/nestri/-/docs/capture-layer.md)
<!-- /greptile_comment -->
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Minor rather than patch, because the output changed meaning and not just its
numbers. `up=` was overstated by about a fifth and is now measured over the
window the bytes were actually counted in, so a figure from 0.2.x and one from
this release are not comparable. And the hour-of-day histogram was labelled
launches when Steam only stores one timestamp per title, so the summary line
now carries which sample a peak came from — `n=28/all` where it used to say
`n=28`, which is a shape people paste.
New wire keys hours30, n30, nspan, playh and peaksrc. hours, n and peak keep
their names and meaning so the corpus stays continuous; a submission without
peaksrc is whole-library by construction.
A submission from a team machine with four drives and 22 TiB reported
`disk=8880`, and the field was not wrong so much as meaningless: it was the
free space on the single largest mount, with no capacity anywhere and no total.
A content store is sized against capacity.
Storage now reports four things, because they answer different questions and
one number could not:
diskfree total free across every real filesystem
disksize total capacity
diskmax the largest single filesystem, which is the real ceiling for any
one store -- a dataset cannot be spread across drives
disks how many there are
The ambiguous `disk` key is gone rather than silently redefined, so old rows
stay readable as what they were. `Get-PSDrive` reports Free *and* Used and we
were reading only Free, hence no capacity on Windows at all.
Pseudo-filesystems are now excluded by *type* rather than by mount path. Path
filtering missed `/tmp` on a tmpfs, whose free space is RAM -- so 7 GiB of
memory was being added to a storage total, which is exactly the sort of number
a capacity plan gets built on.
## The real finding, which was not about disks
"We are working blind on Windows" is correct, and both Windows bugs this tool
has had prove it: a virtual display adapter reported as the GPU, and a URL
truncated at its first `&`. Both were in code that only runs on Windows, both
were found by a person reading the results channel, and neither could have been
found here -- the development machine is Linux and `xdg-open` never sees a
shell.
Two things about that, and the first is the one that generalises.
`OPENERS` is now a const with a test asserting the property that actually
matters: **never hand a URL to anything that will re-parse it.** No `cmd`, no
`sh`, no `powershell`, no `start` builtin, and no argument that looks like it
wants the URL interpolated into it. Unlike the bug, that is checkable on every
platform in a millisecond. Verified by reintroducing `cmd /C start "" <url>`
and confirming the test fails with the right message, then reverting.
And CI already runs a real Windows machine and a real macOS one -- we simply
were not looking at them. Each smoke-tested target now prints its full report
and JSON into a collapsed log group. Deliberately not `set -e`: this step is
for looking, and a probe that misbehaves on a runner must not fail a release.
It turns "working blind" into "looking at it once per release", which would
have shown the Parsec adapter problem the first time a Windows binary was ever
built.
Version to 0.2.2.
Two submissions arrived carrying `v=0.2.0` and nothing else. Flagged from the
channel, not caught by us.
The Windows arm of `open_in_browser` was `cmd /C start "" <url>`. `cmd.exe`
re-parses its own command line and treats `&` as a command separator; Rust's
`Command` quotes arguments for the MSVC C runtime convention, which `cmd` does
not honour. So the URL was cut at its first `&` -- which in ours falls
immediately after `v=` -- and the browser opened
https://doctor.nestri.io/?v=0.2.0
carrying nothing whatsoever. Reproduced exactly with the same mechanism in a
POSIX shell: `sh -c 'echo <url>'` unquoted prints precisely that prefix.
Every Windows user who pressed Enter lost their entire report, and lost it
silently -- the page returned 200 and thanked them. Windows is most of this
audience, so most of the data we would ever have collected was going to
disappear this way.
Now `rundll32 url.dll,FileProtocolHandler`, which hands the URL to the shell's
protocol handler with no command interpreter anywhere in the path, so nothing
re-parses it. `explorer.exe` also opens URLs and was rejected: it returns a
non-zero exit status even on success, which would make the caller believe it
had failed and fall through.
The relay now also refuses to thank anyone for a version-only arrival, since an
older binary keeps producing them and a URL pasted into a shell unquoted does
the same thing.
Version to 0.2.1.
Two things, both of which every response collected without them is a response
we cannot go back for -- since a submission carries nothing that identifies
anyone, there is no second chance to ask.
## The display and decode probe
This is the readable half of the client capability probe our build order
already specifies -- GPU, decoder, display -- and its stated purpose is
attribution: told only that a stream "looks bad", the cheapest available
explanation is that our reconstruction ratio was too aggressive, so without
this we would lower the ratio and pay density for somebody else's window
manager.
presentation path x11 · bspwm
eDP-1 1920x1200 @ 60 Hz, 8-bit
Vulkan decode h264, h265
VA-API decode h264, h265, vp9
Session type, compositor, and whether we are under XWayland -- which is exactly
the objection raised against our own A/B rounds, now recorded automatically
rather than argued about. A bare window manager sets none of the XDG variables,
so bspwm and thirteen others are matched from the process list; a report that
cannot name bspwm cannot answer the challenge that named it.
From EDID, parsed here rather than shelled out to: native mode, refresh,
colour bit depth, which HDR transfer functions the panel accepts, BT.2020
colorimetry, and 4:2:0 chroma. The CTA-861 extension blocks are where all the
colour capability lives -- base EDID says nothing about any of it.
That decides real choices. Whether 10-bit is worth sending, whether BT.2020 is
worth encoding, which codec to reach for. Every one of those has so far been
decided against the one panel in this room -- which this now reports as 8-bit,
meaning the 10-bit work cannot be validated on it at all.
EDID is untrusted binary from a device node. Every read is bounds-checked and
every field optional: monitors ship broken EDIDs and docks synthesise worse
ones, so a bad panel costs one field rather than the run. Three tests, one of
which truncates the block mid-extension and asserts that no colour capability
is invented. The colorimetry byte offset was wrong the first time and the test
caught it, which is the argument for the test.
Present mode, tearing and fractional scaling need a real window and swapchain,
so they are absent and said to be absent rather than guessed.
## Early access
An optional email, asked last, after the verdict has printed -- so nobody types
an address before seeing what this said about their machine. Blank skips it.
The offer branches on the verdict, because telling someone with no KVM and a
grade-F uplink that we liked what their machine can do is a lie, and this
program's only real asset is that it does not flatter anyone. A host-capable
machine gets the host offer; everyone else gets early access as a player, which
is a true offer too.
It is the one identifying thing collected here, so: it appears in the
pre-submit disclosure with everything else, and the promise elsewhere had to be
reworded -- "no username, no identifiers" stopped being true the moment this
field existed, and leaving the old line standing would have been the dishonest
option. Validation is deliberately loose; arguing with somebody about their own
address over a regex loses the response outright.
Version to 0.2.0.
Our first response, and the GPU field is wrong:
gpu=Parsec%20Virtual%20Display%20Adapter&gpus=2
Parsec installs an indirect display driver, it enumerated first out of
`Win32_VideoController`, and the primary was taken as the first entry -- so the
real card on that machine is gone. `gpus=2` is the only reason we can tell
anything was lost, and it cannot tell us what.
This is not an edge case for this audience. Parsec, Sunshine, Moonlight,
TeamViewer and Splashtop all install one, and a cloud-gaming community is
precisely the population that has one already. A recorded gpu_model is a hard
requirement for a host; a virtual display driver satisfies it in name only.
Three changes.
Adapters are now sorted so real hardware is first, by two keys: whether the
name matches a known software adapter, then whether a vendor could be
identified at all. Order is the only signal the rest of the program has for
which GPU is "the" GPU.
The vendor comes from `AdapterCompatibility` rather than from
pattern-matching the marketing name. An "AMD Radeon" string is easy; an
OEM-rebadged one is not.
And every adapter name is now sent, not only the count. `gpus=2` told us
something had been lost and not what, which is the kind of field that wastes a
response we cannot ask again.
The known-software-adapter list has unit tests, on all platforms -- it is a
list of strings and it will need extending, so it should fail loudly rather
than quietly stop matching.
Version to 0.1.2.
For the record, what that submission got right, because none of it needed
asking: 50% of 165 Steam launch records fall in five hours of twenty-four
(21:00-01:59) against five records across the whole of 07:00-13:59. That is
0017's evening peak, measured, from one person's own files. 140 of the 165
records are titles no longer installed -- restricting the histogram to
installed titles, as review suggested, would have left 25 samples and lost the
shape entirely.
Found by running the published one-liner, which is the only reason it was
found: `up=34Mbps rtt=188ms rttload=181ms bloat=+0ms grade=A` on a connection
that measured +115 ms and grade F three hours earlier.
The idle baseline was the median of twelve handshakes to one anycast address.
On the development connection those twelve came back **bimodal**:
[56, 56, 57, 59, 60, 176, 177, 179, 179, 179, 182, 368]
min 56 p50 177 max 368 spread 312 ms on an *idle* link
Two points of presence answering. The median therefore lands wherever the split
happens to fall, and when it lands high the loaded median comes in *below* it,
the difference goes negative, `.max(0.0)` clamps it to zero, and the headline
number reports grade A.
That is the one error direction that cannot be tolerated here. A tool whose
whole pitch is a number nobody else shows you has no business saying "your line
is fine" about a line that is not.
Bloat is now measured against the **minimum**. Queueing is delay above the
floor the path can achieve, so the floor is the baseline -- which is also how
every bufferbloat test does it. Twenty samples rather than twelve.
The distance verdict deliberately keeps the **median**, because it asks a
different question. Bloat asks how much queueing is added, so its baseline is
the best case. HOST-READY-LOCAL asks what a player will actually see, so it
takes the typical case: on a link that is bimodal between 56 ms and 180 ms, the
floor would call it near when half of all connections are not.
Both are now reported, and the gap between them is itself the finding -- a
floor of 55 ms against a typical of 180 ms says the route is the problem, which
no single number could have said.
Verified on the same connection: floor 55, typical 180, loaded 95, **+39 ms,
grade C**, verdict HOST-NET. Defensible, and no longer flattering.
Version to 0.1.1. Submissions carry it, so any row with `v=0.1.0` has a grade
that cannot be trusted.
The first executable form of our host requirements. Until now a machine
was qualified by a human reading a table of hard requirements — and a
requirement that nothing can check is one that is silently optional.
It also replaces a form. Everything we wanted from a prospective host is
measurable, and most of it **cannot be answered honestly by a human
anyway**: almost nobody knows their real upstream, and essentially
nobody has ever seen their own bufferbloat figure. What's left for the
questions is only what a machine cannot know — intent, and what someone
already pays.
## What it does
```
nesdoctor
```
- **Checks every hard requirement**: `/dev/kvm`, an AMD or Intel GPU
with a DRM render node, `VK_KHR_video_encode_queue` plus a codec,
`virglrenderer`, the two stores, the `io` cgroup controller,
`virtiofsd`. Pass / fail / **unknown**, and unknown is never collapsed
into fail — a machine we could not ask is not a machine that failed, and
losing a capable host to a missing `lspci` is the failure mode that
matters.
- **Measures upstream and, the point of the whole thing, added latency
under load.** Grade bands come from the frame budget rather than
convention: the network allowance is ~40 ms because render, encode,
decode, display and jitter buffer have already spent ~58 ms.
- **Reads Steam, only with an explicit yes**, for library size and shape
plus an hour-of-day histogram of launches — one sample per title, which
is a real distribution obtained without asking anybody anything.
- **Asks at most five questions**, branched on what was found, all
skippable.
## No server
Nothing is uploaded and no telemetry endpoint exists. The network test
talks to Cloudflare's public speed-test sink and to `1.1.1.1`, neither
of which is ours. The output is a line on the terminal that the person
may choose to paste.
The shareable line carries **no hostname, IP, username, game title or
path** — a size band rather than a size, hours rather than dates. The
long version, which does include titles and paths, stays in a local JSON
file the person is told the path of.
That is a property of the design and not a promise about our intentions:
there is nothing to switch on later.
```
nesdoctor 0.1.0 | linux/x86_64 | gpu=AMD Barcelo | cpu=12t ram=13G |
kvm=y venc=y zfs=n boxfs=n io=y | up=28Mbps rtt=179ms bloat=+19ms grade=B |
disk=91G | edge=KE/JNB | steam=1 titles/<100G | plays=20-03h n=74 |
role=- share=- pays=- | HOST-READY-LOCAL
```
## Five bugs found by running it, every one of which would have produced
wrong data
- **`vulkaninfo --summary` lists ZERO `VK_KHR_video` entries** where
full `vulkaninfo` lists five on the same machine. Preferring the summary
reported "not advertised" on a card that advertises it — a false
negative on the check most likely to disqualify a host.
- **btrfs subvolumes counted as separate disks**: `/`, `/home` and
`/srv` each reporting 91 GiB of one 91 GiB device. Now deduped by
backing device, which the two-stores check needs anyway since it wants
*separate devices*.
- **Proton and the Steam Linux Runtimes are installed like games and are
not games.** Five of eight entries on the test machine, so the title
count was 5× too high and the library-shape question was corrupted.
- **`--quiet` printed the whole questionnaire** before its summary line,
breaking the one thing `--quiet` promises. Prompts are now skipped when
output is quiet or stdin is not a terminal — and a pipe is explicitly
*not* treated as consent to read a Steam library, unlike `--yes`.
- Boot history was reporting `13.2 h/day` off **two days** of history.
Under a three-day span it now reports the span and no rate.
## One finding, now encoded as a verdict
The development connection measures **179 ms idle RTT, served from
Johannesburg**. That machine passes every other check and cannot host
for a European player, because it is distance and no upgrade shortens
it.
`HOST-READY-LOCAL` exists for exactly that case, and the wording is
deliberate:
> Every requirement passes and your uplink queues cleanly. But the idle
round trip to the nearest major network is already most of the latency
budget, and that is distance rather than a fault: no upgrade shortens
it. So this machine is a good host for people on your side of the world
and cannot be one for anybody else. **If you are somewhere without a
cloud gaming edge, that is not a consolation prize — it is the only way
anyone there gets a playable stream.**
## CI
- **`ci.yml` gains a `nesdoctor` job** — fmt, `clippy -D warnings`,
test, one real run. Scoped to this member deliberately: the rest of the
Rust half has never been under CI, so `--workspace` would turn every PR
red for unrelated reasons. Widen it one member at a time.
- **`release-nesdoctor.yml`** builds four targets on tag `nesdoctor-v*`
— x86_64 linux-musl, x86_64 windows-msvc, aarch64 and x86_64 macOS —
with `SHA256SUMS`. musl rather than glibc so one Linux binary runs on
every distro.
The step that justifies the workflow **runs the binary it just built,
network included**. `ring` under rustls resolves root certificates
through the host trust store, so a static musl build can compile cleanly
and then fail TLS on the machine it ships to — breaking the network
test, silently, and only for other people. The step fails the build if
the summary line comes back `net=unmeasured`.
## Dependencies
Four: `anyhow`, `clap`, `serde`, `ureq`. The VDF parser, every platform
probe and the text wrapping are in-tree. A binary handed to strangers
has a dependency tree that is part of its interface, so anything that
could be done with `std` is.
4 MB release binary.
## What it deliberately does not claim
- **A pass is not a promise.** Every check is a *necessary* condition,
and nothing here runs under load — a machine that passes can still fail
on block I/O.
- **The encode extension being advertised is not proof the path works.**
We have had a correct extension list over a broken path before, so that
row says so.
- **Whether `libvirglrenderer` carries the native-context patches cannot
be determined from outside**, so that row reports presence only and
stays `unknown` rather than `pass`.
<!-- greptile_comment -->
<h3>Greptile Summary</h3>
The PR adds the nesdoctor host-readiness executable, local Steam
analysis, network measurement, installers, CI validation, and
multi-platform release packaging. Two attempted correctness fixes remain
incomplete:
- physical disk deduplication does not resolve common device-mapper
source names before comparing backing devices
- unknown historical Steam appids can still be counted as game launches
without passing runtime filtering
<h3>Confidence Score: 3/5</h3>
The PR is not yet safe to merge because shared LVM-backed stores can be
reported as physically independent and unknown Steam tools can still be
reported as game launches.
The new disk resolver fails open for common device-mapper names,
preserving a false host-readiness verdict, while Steam history still
counts absent appids without determining whether they are games or
runtime tools.
**Files Needing Attention:** apps/nesdoctor/src/sys.rs,
apps/nesdoctor/src/hostreq.rs, apps/nesdoctor/src/steam.rs
<h3>Important Files Changed</h3>
| Filename | Overview |
|----------|----------|
| apps/nesdoctor/src/sys.rs | Adds system and disk discovery, but
unresolved device-mapper names undermine physical-backing comparisons. |
| apps/nesdoctor/src/hostreq.rs | Implements host requirement verdicts
and uses physical-device sets that can falsely classify shared LVM
backing as independent. |
| apps/nesdoctor/src/steam.rs | Adds manifest and launch-history
analysis, but unknown appids bypass runtime classification and
contaminate launch metrics. |
| apps/nesdoctor/src/net.rs | Adds bounded upload-based upstream and
bufferbloat measurement; the previously reported unbounded request path
is addressed. |
| .github/workflows/release-nesdoctor.yml | Builds, smoke-tests,
packages, checksums, and publishes the four release targets. |
| .github/workflows/ci.yml | Adds focused formatting, linting, testing,
and offline execution checks for nesdoctor. |
<h3>Flowchart</h3>
```mermaid
%%{init: {'theme': 'neutral'}}%%
flowchart LR
Run[nesdoctor] --> Host[Host requirement probes]
Run --> Net[Upload and latency measurement]
Run --> Consent{Steam consent}
Consent -->|yes| Steam[Installed manifests and LastPlayed records]
Host --> Physical[Resolve filesystem sources to physical devices]
Physical --> Verdict[Host readiness verdict]
Net --> Report[Detailed JSON and shareable summary]
Steam --> Report
Verdict --> Report
```
<details><summary>Prompt To Fix All With AI</summary>
`````markdown
### Issue 1
apps/nesdoctor/src/sys.rs:369-374
**Mapper devices remain unresolved**
When root and box-store filesystems are separate LVM or dm-crypt mappings on the same physical disk, `df` supplies `/dev/mapper/...` names that do not exist under `/sys/class/block`. This branch returns those unrelated logical names unchanged, so the overlap check passes stores that still share one physical I/O queue.
### Issue 2
apps/nesdoctor/src/steam.rs:247-250
**Unknown appids bypass runtime filtering**
If `localconfig.vdf` retains `LastPlayed` data for an uninstalled Proton build, Steam runtime, or other non-game tool, its appid is absent from the installed-manifest map and this branch treats it as an uninstalled game. The tool activity then changes the launch histogram, peak window, and shareable `n` value.
---
For each issue above, determine whether it is valid and should be fixed. If so, fix it directly.
`````
</details>
<sub>Reviews (5): Last reviewed commit: ["fix(nesdoctor): three valid P1
findings
..."](7afc8929a6)
| [Re-trigger
Greptile](https://app.greptile.com/api/retrigger?id=59231233)</sub>
> Greptile also left **2 inline comments** on this PR.
<!-- /greptile_comment -->
The component nescapture, neswire and nescope all talk to, and the only
thing in the guest that speaks to the client. It muxes their frames into
one iroh QUIC endpoint and fans input back.
Renamed from nestri-guest-hub, which named a location rather than a job.
Four files came across unchanged -- session.rs, ipc_listener.rs,
ticket.rs, screenshot.rs. Between them they mention Steam zero times, and
they import only nesprotocol's open modules; the control feature carrying
LaunchIntent and SteamIdentity is used exclusively by the three files that
are staying closed. The two clusters shared a main.rs and nothing else, so
there was no untangling to do -- only a cut.
main.rs loses --proton, --steamclient-so, --root and the game uid/gid,
and no longer ends by handing the process to a controller. It runs until
it is stopped. Deciding when the box is finished belongs to nesinit.
The ticket used to leave via that controller, so it needed a new way out:
neshub now serves it on a socket and nesinit dials for it. Listening
rather than dialling matches every other socket here and means no startup
ordering to get wrong.
Three tests, where there were none -- the ticket crosses a process
boundary as text now, so a round trip that drops a field would otherwise
be found by whoever cannot connect.
A Vulkan implicit layer that captures frames from inside the workload's own
process and encodes them on the GPU they were drawn on. Fourth and last of this
batch, imported as a tree from `nestrilabs/nescapture` on the same terms.
Filed under `apps/` rather than `crates/` despite building a cdylib. The rule
here is what a thing *is*, not what it compiles to: this is a finished artefact
that gets installed into an image beside its layer manifest, not a library
another crate in this tree depends on. `crates/` is for the latter, and putting
this there would make the distinction useless the first time someone looked.
Wired to the workspace, `nesprotocol` by path. Its description named the
transport component; that reads better as what it actually is — where the frames
go — so it says that instead.
Whole workspace builds and tests: 21 across four members.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Captures a session's audio and hands it to the transport over a local socket.
Third component in, imported as a tree from `nestrilabs/neswire` on the same
terms as the previous two.
Wired to the workspace, `nesprotocol` by path. 4 tests pass.
`bin/hub-stub.rs` is a stand-in for the transport's listener, which is what lets
this be developed and tested without the rest of a box existing. It names the
transport by its old name, and is left for the rename commit along with the two
in the compositor.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A headless Wayland compositor for a single fullscreen client, and the second
component into this repo. Imported as a tree from `nestrilabs/nescope` for the
same reason as the last one: the upstream repo is private, its history has never
been reviewed for publication, and a squash is what keeps that history from
becoming permanent here.
Wired to the workspace — versions from the root, `nesprotocol` by path instead
of a sibling directory. 8 tests pass.
It knows a lot about Steam, and all of it stays. `steam_app_*` window classes,
a launcher that exits before the game it started, a client that shows a login
screen with no Vulkan frames in it: that is third-party behaviour a compositor
for games has to handle, and describing it reveals nothing about how we are put
together. The rule is about topology, not vocabulary.
Two comments still name the transport by its old name and are left for the
commit that renames it, so that rename reads as one change rather than as
noise spread across four imports.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
First component into this repo. Renamed from `nestri-protocol` — everything
else in the family carries the `nes` prefix and this was the odd one out.
**Imported as a tree, not as history.** The upstream repo is private, so its
commits and commit messages have never been reviewed for what may be published,
and squashing avoids the failure this project has already documented once: a
repo published wholesale carries private history with it, permanently. Origin is
`nestrilabs/nestri-protocol`, and this is its state today rather than its past.
The `control` module is deliberately left behind. It carries the host↔guest
control channel, and its types are shaped by a payload that has no business
being described in a public repo — a box is supposed to be able to run anything.
It was already an optional feature that nothing here enables, so leaving it out
costs nothing today and stops a boundary from being crossed by accident.
What lands is the media protocol: frames, audio, cursor, input and stats. One
definition shared by both ends, so no two can drift silently. 9 tests pass.
One pre-existing clippy warning (`input.rs`, too many arguments) is left alone
on purpose — an import commit should be a faithful copy, and mixing a cleanup
into one makes both harder to read.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Replace json protocol by protobuf
generate protobuf files with `bun buf generate` or just `buf generate`
- [x] Implement all datatypes with proto files
- [x] Map to ts types or use the generated proto types directly with:
- [x] web frontend
- [x] relay
- [x] runner
- [ ] final performance test (to be done when CI builds new images)
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
This adds:
- [x] Keyboard and mouse handling on the frontend
- [x] Video and audio streaming from the backend to the frontend
- [x] Input server that works with Websockets
Update - 17/11
- [ ] Master docker container to run this
- [ ] Steam runtime
- [ ] Entrypoint.sh
---------
Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Kristian Ollikainen <DatCaptainHorse@users.noreply.github.com>