Commit Graph

7 Commits

Author SHA1 Message Date
Wanjohi
2c4e9d9b0b fix(auth): refuse to send a sign-in code rather than log one
The rule was "throw when the environment says production, otherwise log
the code and carry on". The deployment sets no such marker, so the
branch that ran was the developer one: every recipient and every usable
sign-in code printed to a retained log, the screen reporting success,
and nobody receiving anything.

That is what a fail-open default costs. The deployment that forgets its
mail settings is exactly the deployment with no marker saying it is a
real one, so it takes the lenient branch precisely when it should not.

Turned around: printing a live code is asked for by name and anything
else is an error, so absence of configuration is a refusal instead of an
assumption. Two settings out of three is also an error now, because it
means somebody is halfway through wiring a provider up and a quiet
fallback would hide the missing half.

Stages anyone else can reach are checked at deploy time, so a missing
setting stops the deploy with the name of the variable it wanted rather
than surfacing later as a person waiting for mail that never comes.
2026-09-05 09:27:49 +03:00
Wanjohi
affe1e3c73 refactor(auth): serve one provider, and make it the email one
Signing in with a gaming account or with an SSH key could both bring a
user into existence. That makes an account only as recoverable as the
thing that created it, and gives one person as many accounts as they
have gaming logins — neither of which is what an account is supposed to
be now that verifying an address is what creates one.

Both are unwired rather than deleted. The provider implementations stay
where they are, because connecting a gaming account is still something
this product does; it just does it from the API, against a user who
already exists, which is a connection hanging off an identity rather
than an identity of its own.

The worker test followed: it exercised the two flows that are gone, and
now covers the one that is left plus an assertion that the other two are
not routed, so they cannot come back quietly.
2026-09-05 09:27:38 +03:00
Wanjohi
96b0cf8111 feat(auth): sign in with an email address
Wires the pin-code provider, which existed and was never reachable, and makes
it the only branch that can create an account. Steam now resolves an existing
connection instead of minting a user from a persona, and refuses when there is
no account behind it — which is an answer the interface renders rather than an
implicit signup.

Delivery is a small provider-neutral POST rather than a vendor SDK: configure
an endpoint, a key and a from address. With none of them set it logs the code
outside production so a local sign-in works, and throws in production, because
a screen that says "check your email" when nothing was sent leaves someone
waiting instead of telling anybody.

A person who has only ever signed in by email has no connected account, and
the token says so with an empty value — the same one a server-to-server caller
has always carried.
2026-09-05 00:02:16 +03:00
Wanjohi
cf56aaf04c docs: this repo is public, so say what things are, not who decided them
Comments and served API descriptions here had grown references that only make
sense to someone with our internal notes: relative paths that escape this
tree, filenames and titles of documents nobody outside can open, quoted prose
from them, and the name of a component that has no public surface — once in an
OpenAPI description, which is published output rather than source.

None of it was load-bearing. Every case restates as what the code actually
requires, and every rewrite came out shorter: "in the words the host agent
reports" for a component name, "republished as addresses are discovered" for a
quoted phrase, "a size tier sets vCPU, RAM and the output geometry" for a
sentence that had been carrying a path.

Internal reasoning is now cited exactly one way, ref(d-NNNN) in a source
comment, with the rule that the sentence must still stand if the marker is
deleted. CLAUDE.md leads with it, because the previous version of this mistake
was made by people who knew the repo was public and it still took ten
occurrences to notice, so "be careful" is not a mechanism.

Commit messages get the stricter rule and carry no references at all: a
comment can be fixed by the next commit and a published message cannot be
fixed at all. Git hooks now enforce both halves.

The check caught a real one while being written: the CLAUDE.md table spelled
out the paths it was prohibiting, which discloses them to exactly the reader
it protects against.

138 tests, 0 fail.
2026-09-03 22:16:47 +03:00
Wanjohi
6c1d407985 feat(core): a box is a row, a session is the billing unit
Migration 1 of 0048, and the first of the seven weeks — nothing about a live
feed works without these two tables, so it is not a cleanup during them.

  box      a VM someone owns: an id that is also its DNS label, an editable
           label, an owning user, the machine it sits on, a tier and a state.
           Owned by a person and placed on a team's hardware, which are two
           different relationships, hence both userId and machineId.
  session  one run of one box by one linked Steam account, and what costs
           money. Separate from box because the ticket changes after bind as
           addresses are discovered — the vsock contract calls it "a stream,
           not one value" — so it is a column a client polls, not a value it
           is handed once.

Box states are neslet's own three and no more. `starting` and `stopping` are
the obvious additions and both are omitted because nothing would ever write
them; a failed box is `stopped` with stopClean false, which is how neslet
models it too.

The generated migration would have failed on live rows in three ways, so it
is hand-written and tested against a database seeded at the old schema:

  - machine.team_id becomes notNull, and *every existing row is null* because
    the old registration path passed null. Personal teams are backfilled for
    machine owners first, reusing a team they already own rather than minting
    a second, with the owner membership row repaired where missing.
  - game_download.host_id becomes a foreign key. It held free-form strings,
    so unattributable rows are deleted before the cast — the only destructive
    statement here, and a considered loss: it is a progress report neslet
    re-derives from disk.
  - Team.createPersonal was written and documented in packages/core/CLAUDE.md
    as part of the login flow and never actually called, so no user has a
    team. ensurePersonal is idempotent and now runs on every login, which is
    what backfills accounts the migration does not reach.

Verified on a seeded legacy database: three null-team machines backfilled, an
existing team reused rather than duplicated, a blank display name handled, and
both unattributable download rows dropped while the attributable one survived.

Also fixes two things this work ran into rather than caused:

  - Database.client() built a new postgres pool on every call, and use()
    called it twice per invocation — pools of ten connections held for a 30s
    idle timeout. Invisible in a Worker where requests are short; the suite
    crossed 100 connections and Postgres said "sorry, too many clients
    already" in whichever file ran last, which reads as a flaky test rather
    than a leak. Now one pool per connection string.
  - download.test.ts asserted against `hst_…` host ids, which is exactly the
    unattributable row the new foreign key exists to refuse.

There is no "no team" any more: PATCH /machine/:id took teamId null to mean
"mine alone" and now requires a team, because the personal team is the one to
name. Its test is updated to the new contract rather than deleted.

113 → 128 tests, 0 fail.
2026-09-03 21:39:27 +03:00
Wanjohi
a8b9a11de0 chore: Update Readme 2026-08-06 22:32:33 +03:00
Wanjohi
3faac3008f feat: Sync to OSS repo 2026-08-06 22:13:51 +03:00