The emailed code and the device code are now typed into a row of boxes,
with a dash drawn between the device code's two halves. Typing moves to
the next box, backspace on an empty box goes back, the arrow keys move,
and a pasted or autofilled code, dashes and all, is spread across them.
It is an enhancement of the field and not a replacement for it. The
server still sends the single plain input, which works on its own with
script off; a short inline script draws the boxes over it and keeps it
in step. The real input is still the one that submits and the one whose
validity dims the button, so nothing else had to learn about boxes.
Pressing the button early moves to the first empty box, since the
browser's own message would point at a field nobody can see.
A device code is shown as BCDF-3467 and will be typed or pasted that
way. The field allowed exactly 8 characters, so a correct code was cut
to BCDF-346 before the server, which ignores separators, ever saw it.
A grouped code's field now has room for its separators and a pattern
that allows a dash or a space between groups, and the device code is
declared as two groups of four.
Every error arrives as a new page, so an animation that runs on load
runs exactly when one does, with no script to trigger it. It plays once,
only on a form showing an error alert, and not at all for anyone who
has asked for reduced motion.
The confirm screen named the client asking to sign in. That name is
chosen by whoever started the request, so it let a stranger's request
introduce itself as anything at all; and to the person reading, it is
just a device. It now says "A device is asking to sign in", and a test
checks that a client's self-chosen name never appears.
The warning about choosing Deny moves under the two buttons, as small
print in the same style as the terms line on the email screen, so the
question and its two answers read first.
bun --watch watches each imported file, and many editors save by
writing a new file and renaming it over the old one. The watch does not
follow the rename, so the first such save reloaded the preview and every
later one was silently ignored.
The preview now runs under a small supervisor that watches the source
directories and restarts the server, which sees a save however it was
made. It also stops the server when it is stopped itself, so the port
is not left held.
A wrong code showed "Invalid code" above "Code sent to ...", two answers
to one question in two colours. An error now replaces the confirmation
instead of joining it.
A focused field was ringed in the brand orange, which reads as an error
and competes with the wordmark. Focus is now grey while the value is
incomplete and white once it would pass, so the field says it is done.
The submit button is dimmed while any field in its form is invalid. It
uses the browser's own validity, so there is still no script, and the
code field gains a pattern so a partly typed code counts as invalid.
The button stays clickable, so pressing it early still gets the
browser's message saying what is missing.
Alerts were a bordered, tinted box with an icon, above the fields. They
are now a line of small text under the fields: red when something went
wrong, green when something just happened, no box and no icon.
The sign-in screens no longer carry the "One place for all the ways you
play" heading. Screens that pass their own heading (device approve,
deny and the rest) keep it.
bun run preview (in apps/auth) serves a gallery of all 18 states the
sign-in flow can show, at desktop and phone sizes, each one also
viewable full size. It needs no database or mail: each state is the
real screen value, drawn by the real renderer with the real theme.
bun --watch restarts the server on any change to the renderer, the
stylesheet or the copy, and every page polls for the restart and
reloads itself, so styling is edit, save, look.
The issuer's screens were written inline in its route handlers, so the
only way to look at one was to reach the condition that produces it: an
expired cookie, a refused grant, ten wrong guesses. They now live in
ui/issuer.ts and the handlers call them, with no change to copy, status
or markup.
The app's theme moves to its own module for the same reason: it can be
used without importing the issuer and its database stores.
The boot descriptor gains `images`: read-only EROFS images mounted on their
own, with no writable layer over them. nesinit mounts them first, before
overlays and shares, with the same nosuid/nodev guards every layer has and
without noexec because what is in one is run. CONTROL_VERSION moves to 5: the
descriptor refuses fields it does not know, and a guest image without Proton is
useless to a host that does not send one, so the mismatch is named at the
handshake.
The guest rootfs no longer contains Proton. The checks that used to guard the
in-image copy (every library its programs and Wine's core link, an interpreter
behind the entry point) move to a compat_check stage that verifies the Proton
named by PROTON_IMAGE and leaves a marker in the image saying which one. The
leaf stages copy that marker out of it so the stage cannot be skipped as
unused. With nothing at a Proton path, a box started without one fails saying
where it looked.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
At this point, why not..
Calling it `nespyro` since it's slightly modified, uses slang shader
language instead, along other things..
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The seed was a release behind, so it now matches the tree it is migrated
onto. The scheduler, block-layer and TCP additions the tree ships are pinned
in the fragment, where the build checks them, rather than left to the seed's
defaults. Transparent huge pages move to always, since games map big heaps
without asking for them.
Clang builds the kernel now: whether thin-LTO is offered at all is decided
when Kconfig runs, so LLVM=1 applies to the config steps as well as the
compile, and missing tools fail before anything starts. Allocation and call
path hardening (init-on-alloc, freelist hardening, stack protector) and
debug info are pinned off alongside the speculation mitigations, and the
slab pin the minimal seed needs is restored.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Lets a person put a machine on their team by pasting one command from
the dashboard, instead of copying a user session onto the machine.
## What changes
- **Install tokens** (`packages/core/src/machine/install-token.*`,
migration `0017`). Issued for one team, spent by their first use, expire
after an hour, stored only as a SHA-256 digest. Redeeming is one
conditional `UPDATE` inside the registration transaction: concurrent
redemptions of one token register exactly one machine, and a failed
registration leaves the token unspent.
- **`POST /machine/install-token`** (session): mints a token for a team
the caller belongs to, with the same team resolution and membership rule
as `/register`.
- **`POST /machine/install`** (public): spends a token and returns the
same id, slug and one-time secret as `/register`. Unknown, expired and
used tokens are refused identically.
- **`GET /install.sh`**: a POSIX script embedded at build time. It
checks the platform, asks where box images should live, downloads the
host agent at a pinned version, verifies `SHA256SUMS`, installs to
`~/.local/bin` for the calling user (never root), and hands over with
the token in the environment rather than argv.
- **`GET /install/:component/:version/:asset`**: redirects to a
one-minute signed URL on a private S3-compatible bucket, so every
download passes through a route that can be logged or turned off. The
SigV4 signer uses Web Crypto and is tested against AWS's published
example.
## Configuration
New optional settings: `RELEASES_BUCKET`, `RELEASES_ENDPOINT`,
`RELEASES_REGION`, `RELEASES_ACCESS_KEY_ID`,
`RELEASES_SECRET_ACCESS_KEY`. Without them, downloads return `503` and
everything else is unaffected. Scope the key to reads on that one
bucket.
## Tested
- Core: single use, a five-way race registering exactly one machine,
expired and unknown tokens refused alike.
- Signer: matches the AWS example signature.
- End to end on a real Linux host against a local stack: install script,
signed download from an S3 store that verifies SigV4 (a tampered
signature is refused), registration, and the agent coming online.
GET /install.sh serves a POSIX script, embedded in the API at build time
so the script and the routes that redeem its token ship together. It
checks the platform, asks where box images should live, downloads the
host agent at a pinned version, verifies it against SHA256SUMS, installs
it for the calling user and hands over with the token in the environment
rather than argv.
GET /install/:component/:version/:asset redirects to a one-minute signed
URL on a private S3-compatible bucket, so every download passes through a
route that can be logged or switched off. The SigV4 signer is written
against Web Crypto and checked against AWS's published example.
POST /machine/install-token mints a token for a team the caller belongs
to, with the same team resolution and membership rule as /register.
POST /machine/install needs no session: it spends the token and returns
the same id, slug and one-time secret as registering directly, refusing
unknown, expired and used tokens identically.
Installing on a host should be a command a person pastes, not a user
session copied onto a machine. A token is issued for a team, spent by its
first use, expires after an hour and is stored only as a digest, because
it travels in that command and so lands in shell history.
Redeeming is one conditional update inside the registration transaction:
concurrent redemptions of one token register exactly one machine, and a
registration that fails leaves the token unspent.
Adds `nesgamepad`, basically "diet-coke vimputti" for Nestri's microVM
needs here.
Comes with direct mapping for:
- Sony
- DualShock 4 (v2), DualSense
- Microsoft
- Xbox 360 pad, Xbox One S pad
- Nintendo
- Pro Controller
- Generic pad for unknown controllers
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
"No suitable memory type for DMA-BUF import" names neither mask, so it cannot
tell a driver that refused the descriptor outright (fd_type_bits=0) from one
whose memory types simply do not overlap the image's — which are different
bugs in different components. The three numbers were already computed for a
debug! two lines above, and a debug line only fires at a level nobody runs in
the field; this one did not print at all while a neighbouring crate's did.
Now the failure carries image_type_bits, fd_type_bits, their intersection, and
the size, format, modifier and stride it was importing. On a virtualised NVIDIA
node this turned three unknowns into one measurement and pointed straight at
the kernel side.
The comment explaining the `cmd /C start` bug spelled out the cut submit
link in full. This repository is public and is pull-mirrored onto forges
that crawlers index far more eagerly than GitHub does, so GPTBot found it
there and followed it -- twice. The worker classed both as truncated
submissions, correctly, and raised an alert apiece for a bug fixed in
0.2.1.
Describe the cut URL instead of writing it, and say why, so the next
person documenting a bad link does not paste a working one.
Deliveries arrived intact, verified correctly, and applied to nobody.
Checking the signature here rather than through the SDK means the body is
exactly what was sent, and what is sent is snake_case. The SDK's parser renames
fields to camelCase on the way through, so the reader written against it looked
for `externalId` in a payload that says `external_id` — found nothing, decided
the delivery was about a customer we did not create, and acknowledged it.
That is the worst shape a bug of this kind can take. Every visible signal was
healthy: a 200 back to the provider, no retries, no errors, and a plan that
silently never changed.
Both spellings are now read, so neither path can regress the other.
Registering a team assumed creating a subscription would create the customer it
names. It does not — the customer has to exist first, and creating one fails if
the address is already taken, which it often is: a checkout taken before the
team existed leaves one behind, and so does making one by hand.
So the lookup is now in three steps. A customer already carrying this team id is
used. Otherwise one is found by address and adopted. Otherwise one is made.
**A customer carrying a different team's id is left alone.** Taking it would
move where that subscription is billed, and the team that lost it would go quiet
rather than fail — which is the kind of thing found a month later in a revenue
figure that does not add up.
A team whose owner has no address yet gets no customer, reported rather than
guessed around: an invented address makes a customer nobody can be reached at,
and the next call fixes it once there is a real one.
Checked against the provider rather than only in tests: all four paths — new,
repeated, taken by another team, and no address — behave as written.
Every delivery was refused as a signature mismatch, and nothing in the error
said why.
The provider signs one of two ways. A `whsec_` prefix means Standard Webhooks,
where the secret is a base64 key the verifier decodes; anything else is the
older scheme, where the secret is used as its own raw bytes. Which one a secret
belongs to is decided by when it was created, and every secret created now is
the new one.
The SDK's helper only implements the older scheme — it base64-encodes whatever
it is handed, so a Standard Webhooks secret becomes the literal bytes of the
string including its prefix, and every signature then fails against a key
derived quite differently.
The scheme is now read off the secret rather than configured, so rotating one
cannot put the two out of step. The verifier for the new scheme is the same
library the SDK uses underneath; nothing here hand-rolls crypto.
Tested with a real signature rather than only a rejection. A mismatch is easy to
assert by accident, and a test that only proved bad input is refused would have
passed against the broken version too.
Also teaches the product script to check shape and not just name: a one-time
product where a subscription is wanted cannot be subscribed to at all, and
reporting it as already-there hands back an id that fails at its first use.
Three comments named a file in the internal repo: a contract, a design
guide, and a user-research document with section numbers. A filename plus
a section tells a reader what to ask for, which is the escape the marker
convention exists to prevent.
Each comment now states the requirement on its own terms. The render-node
requirement carries a decision marker; the other two have no decision
behind them, so they cite nothing.
Nine commits, in the order they are easiest to read.
## The shared operator secret is gone
`x-nestri-admin-token` had no caller left — the device pairing it
existed for is
on hold, and nothing in any tree sent it. What remained was a key that
bypassed
authentication entirely and was required to boot.
Every route behind it had a better answer. The two Steam sync routes
took a
`userId` **in the body**, so one secret could write into anybody's
library; they
now authenticate as the host holding that person's Steam sign-in, and
the claim
is checked against the enrolment record. Download-state narrows to hosts
alone.
Creating a game by hand is deleted (syncing already upserts the
catalogue), as is
reading the waitlist — every address on it belongs to someone who has
not agreed
to anything, and answering it over HTTP made that list something a
leaked key
could drain.
Nothing in the API now accepts a credential standing for more than one
caller.
## An organisation owns hardware
Two kinds of machine were modelled as one. A host somebody brings is
theirs,
reached through a team, and should die with their account. A host bought
to serve
other people's workloads is none of those things, and had to be
registered under
an employee's personal team — where their account going away took it
with them.
Ownership is now an either/or, enforced by a check constraint rather
than a
convention: both null is a host nothing can bill, and both set is two
answers to
"whose is this?". Membership of an organisation is derived from a
verified email
domain rather than stored, so signing in with a personal address still
gets an
ordinary personal account.
Not a billing subject. A team pays for what it uses either way.
## Burn, and the three windows
The unit is one second of a reference session, so an allowance is
measured in
time and a bar prints the stored number rather than converting into it.
Counters are stored beside the time they began, and a total whose stamp
has
rolled outside its window reads as zero — so a window clears without
anything
running. No schedule to misfire, no race between a reset and a write.
Two rules on the allowances are enforced rather than remembered: an
allowance
must exceed its own window, or one uninterrupted session hits a wall;
and each
longer one must sit under what the shorter already permits, or it never
binds and
is decoration.
Burn is recorded as segments at one rate, because a run's rate does not
survive
its own lifetime. On our own hardware a bigger tier costs more; on a
caller's own
card it does not, since there is no share of a card of ours being spent.
The gate is at the one moment it may speak — before a run starts, never
again. A
limit refuses the next run and never interrupts one going.
## Payment
Checkout, portal, and a webhook. No price, no currency and no card
detail is
stored: a subscription's existence and its state are the whole of what
crosses
back. Free is a real subscription too, created outright since nothing a
month
needs no payment, so an upgrade changes a subscription rather than
inventing a
customer.
The webhook is the only route no session protects. A signature over the
raw body
stands in for one, checked before the body is parsed, and with no secret
configured it refuses everything.
## Breaking
- `x-nestri-admin-token` is no longer accepted; `ADMIN_SHARED_SECRET` is
no longer read
- `POST /games`, `GET /waitlist` and the `/pairing-code` routes are gone
- `POST /games/sync` and `POST /library/sync` now need host credentials
and take `userId` in the body
- `POST /steam/link` no longer accepts `userId`; `POST
/games/download-state` no longer accepts `hostId`
- `POST /session` responds `{ data, billing }` rather than `{ data }`
## Checks
342 tests pass. Typecheck unchanged from before the branch — the two
pre-existing
errors in `utils/hook.ts` and `utils/validator.ts` are untouched.
Billing is inert until configured: unset `POLAR_*` means every team is
free, no
checkout starts, and the webhook refuses every delivery.
Every team now exists with the payment provider, free ones included. An upgrade
then changes a subscription rather than inventing a customer, and there is one
question to ask about anybody instead of two.
A subscription at nothing a month needs no payment, so it is created outright
rather than by sending somebody through a checkout to pay zero.
It runs after the team rows are committed and cannot affect them. Signing up is
not allowed to depend on a third party being reachable, so this cannot fail the
call and does not retry — a team that misses it is free, which is what it would
have been anyway, and the next call puts it right because the operation is
idempotent.
This broke the webhook mapping, which read the plan off the event type. A free
subscription announces itself with the same `subscription.created` a paid one
does, so every new signup would have landed on the paid allowance. The plan now
comes from the product, and a product we do not sell is left alone rather than
guessed at — somebody selling something else through the same account must not
be able to change what a team may run by doing so.
The external id stays the team. It is the billing subject, and keying on the
user would collapse somebody with two teams into one customer with no way to
say which subscription belonged to which.
Creating a product with one sends `organization_id` alongside a token that
implies it, which is refused outright rather than ignored — so which kind of
token is in hand has to be known before the call, not after. A personal token
can see several organizations and still has to say which.
Checkout, the customer portal, and the webhook that moves a team's plan.
Nothing money-shaped is stored. No price, no currency, no card detail — a
subscription's existence and its state are the whole of what crosses back,
because they are the only two facts the product needs and anything more would
be a second copy of a record somebody else is authoritative for.
Currency is deliberately not ours to hold. A product carries a price per
currency on their side and the customer's location picks one at checkout, so
there is no figure in this API that could drift from the one somebody is
charged. The team id travels as the customer's external id, which keeps the
mapping on their side rather than putting a foreign primary key in our schema.
Access follows their state, and the interesting cases are where that is not the
same as "paying right now". Cancelling keeps the plan: they paid to the end of
the period and turning them off when they click it takes something they bought.
A failed card keeps it too, because a retry that ends in payment should not
have cost them access in the middle. Only a revoked subscription takes it away,
which is the one moment nothing is left that was paid for. An event we do not
recognise changes nothing at all — new types are added by people who do not
know what we do with them, and a default that moved a plan would eventually
cancel an account nobody cancelled.
The webhook is the only route here no session protects, because its caller has
no account and never will. A signature over the raw body stands in for one, and
it is checked before the body is looked at — a body that has been parsed and
re-serialized is not the body that was signed. With no secret configured it
refuses everything rather than accepting anything, since otherwise knowing the
URL would be enough to set somebody's plan. Note also what is absent: no route
sets a plan, so there is no endpoint for granting yourself a subscription.
The product is written down as a definition with a script rather than clicked
into a dashboard, because the two environments are separate servers and nothing
made in one can be moved to the other. Promoting it is running the same script
with the other token, which is the only version of that which cannot drift. It
writes nothing without --apply and refuses to add a second product with a name
already taken.
The rate was a constant. That was correct for everything the system can
currently run and wrong the moment it can run anything else, because a tier
buys a share of a card — so a bigger one on our own hardware is more of
something we bought being spent, and a flat rate there sells a whole card for
the price of a quarter of one.
So a run's rate now comes from what the run is: its size tier, and whose
hardware it sits on.
On the caller's own hardware the tier changes nothing. There is no share of a
card of ours in play, so a run costs one unit a second whatever size it asked
for. Charging somebody more for taking more of a GPU they bought is a tax on
their own hardware, and not doing that is most of what this model is for.
This exposed a bug in what went before. Resegmenting recomputed one shared rate
and wrote it to every open stretch, which was harmless while all runs cost the
same and would have quietly repriced an expensive run as whatever the last one
to start was. Each stretch now keeps its own rate, which is also the more
honest shape: a run's rate is a property of that run, and nothing about it
changed because a sibling appeared or the clock ticked.
The account's total is now the sum of what its runs cost rather than a count
times one rate — an expensive run and a cheap one alongside it are not two of
anything. Concurrency still lands exactly where it did, as there being more to
add, and no run gets dearer because another started.
There is no hardware factor yet and its absence is deliberate: nothing records
which card a host has, so a table keyed on a model would be keyed on nothing.
A faster card should cost more, and that starts with a column.
The reference tier is pinned at exactly one unit a second, checked rather than
assumed. The unit is a second of a reference session, so moving it would
silently redefine every allowance — the same stored number would mean a
different number of hours.
The counters this fills are the ones the windows already knew how to read.
What was missing was anything that put a number in them.
Burn is recorded as segments: one stretch of one run at one unchanging rate,
opened when the rate becomes true and closed when it stops being. Not a row per
session, because a session's rate does not survive its own lifetime — a second
run changes what the account spends per second while the first is still going,
and a rate that applied from that moment must not be backdated over the time
before it. Not a row per event either, because burn accrues against an envelope
that is held rather than per thing consumed.
Closing a segment is what moves burn into the counters, so a long run lands
incrementally instead of all at the end. Burn that only arrives when a session
stops is burn that cannot refuse the next one, and a bar that does not move
while something is running is a bar nobody believes.
The counters are written with the staleness rule as a single statement: add to
the total if its stamp is still inside the window, otherwise start again from
this amount. Reading and then deciding would be two statements with a gap, and
the gap is where a concurrent tick doubles or vanishes. The first tick for a
team and the thousandth are the same call, for the same reason.
The gate sits at the one moment it is allowed to speak — before a run starts,
never again. A limit refuses the next run and never interrupts one already
going; someone losing a session mid-game to a meter does not come back. Every
window is checked rather than the shortest, because they protect different
things over different spans.
The answer comes back with the created run rather than being thrown away: the
response carries where each window stands, what the account spends per second
now, and what one more run would cost. Every surface that can start a run has
to show that before the click, and a second call for it is a call nobody makes.
Asking twice would also let the number shown and the number billed disagree.
Accrual is wired to the run's own state transition, in the same transaction
that moves it. A session that went live without its meter starting is free
hardware; one that ended without its meter stopping bills forever. Both are
silent, so neither may be a second write that might not happen.
The unit is one second of a reference session — baseline size, baseline card,
running alone, on hardware we own. Every factor is a multiple of that, so an
allowance is measured in time and a bar prints the stored number instead of
converting into it. Integers throughout.
Three rolling windows, one function. A counter is stored beside the time it was
last written, and a counter whose timestamp falls outside its window reads as
zero — so the reset is implied by the clock and nothing has to run for a window
to roll clear. No scheduled job to misfire, and no race between a reset and a
write landing together. The same rule on the write side is one statement rather
than a read followed by a decision.
The check is pure, and it is the same arithmetic the meter draws from. The
complaint about usage limits is almost never the limit, it is being surprised
by one, and two implementations that agree today are how a full bar and a
refusal start disagreeing.
Two rules on the allowances, enforced rather than remembered:
- A window's allowance must exceed the window itself. Because the windows roll,
one uninterrupted session asymptotes at exactly the window length, so an
allowance at or below it is a wall that someone playing alone will meet.
- Each longer allowance must be under what the shorter window already permits,
or it can never be reached — a number that looks like a limit, reads like a
promise, and never once fires.
Allowances are configuration rather than constants, because they will be
retuned against real burn far more often than this code changes, and a rate
that needs a deploy is a rate that stays wrong until the next one. The shipped
set is explicitly a placeholder: coherent enough to test against, not a pricing
decision.
Two kinds of machine were modelled as one. A host somebody brings is theirs,
reached through a team, and should die with their account. A host bought to
serve other people's workloads is none of those things — and there was nowhere
to put it, so it had to be registered under an employee's personal team, where
it was that person's property and their account going away took it with them.
Ownership becomes an either/or. A machine names a team or an organisation,
exactly one, enforced by a check constraint rather than by convention: both
null is a host nothing can bill, and both set is two answers to "whose is
this?" where whichever join a query happens to take decides who pays. Hardware
an organisation owns has no team and no person at all, which is the point.
The organisation is deliberately not a billing subject and has no plan columns.
It says who owns the metal; a team pays for what it uses either way.
Membership is derived from a verified email domain rather than stored. An
address is already the root identity, so a second record of who belongs where
is a second answer that can disagree with the first — and deriving it means
signing in with a personal address still gets an ordinary personal account,
which is what lets one person hold a company account and use the consumer
product. Nothing is granted on an unverified domain or an unverified address:
either one is a string somebody typed.
Entitlement on fleet hardware refuses everyone for now, with a reason that says
so. What grants a run on metered hardware is a plan, and there is nothing to
ask yet, so it fails closed rather than giving the expensive case away. The
branch is written out so the plan check has one obvious place to land.
Routes are read-only, and nothing seeds an organisation. Creating one grants
membership to everyone who can receive mail at a domain, so it is an operator
action against the database — a migration that inserted one would insert it
into every deployment, including ones we have nothing to do with. See
docs/deploy.md.
The formatter had never been run over these files, so `oxfmt` on a couple of
touched files rewrote two dozen others and buried the real change. Running it
everywhere once makes the next diff mean something.
No behaviour changes: import ordering, line joining, and reindented JSON in
the generated migration snapshots. Both test suites and both typechecks give
the same answers as before, including the two type errors this does not fix.
A single secret that turned any request into an operator was the only
credential several routes accepted, and it had no caller left: the device
pairing it existed for is on hold, and nothing in this tree or any client
sent it. What remained was a key that bypassed authentication entirely,
required to boot, and checked by nobody.
Every route behind it had a better answer available:
- Library and game sync move to host credentials. Both took a `userId` in
the body, which meant one secret could write into anybody's library. A
host now says which of its enrolled users a batch is for, and that claim
is checked against the Steam sign-ins it actually holds — one box carries
several people's accounts, so the pair is the unit.
- Download-state reporting narrows to hosts alone, and the body that could
name a different host is gone. Which host is reporting comes from its own
credentials, and a body that still names one is refused rather than
ignored.
- Linking a Steam account is always for the caller.
- Creating a game by hand is deleted; syncing already upserts the catalogue.
- Reading the waitlist is deleted. Every address on it belongs to someone
who has not agreed to anything, and answering it over HTTP made that list
something a leaked key could drain.
- The pairing-code routes are deleted with the flow they served. The domain
module and its table stay, so returning to it is a route file rather than
a migration.
Nothing in the API now accepts a credential that stands for more than one
caller: every request resolves to a specific user or a specific host, which
is what lets a route say "the caller's own library" and mean it.
BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and
`ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and
the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync`
now require host credentials and take `userId` in the body; `POST /steam/link`
no longer accepts `userId`; `POST /games/download-state` no longer accepts
`hostId`.
Providers stop returning `Response`. Each says what it needs from the
person — an address, a pin, a yes-or-no — as a `Screen`, and one
`Renderer` draws it.
The old shape made every provider a small web framework: it had to know
about markup, about the stylesheet's attribute names, about how a page
is assembled. So each grew its own callback signature, its own copy, and
its own `new Response(jsx.toString())` — and there was no shared
vocabulary left to style.
### What that had already cost
- **The device flow never got a design.** Its two pages were built by
concatenating HTML strings, with an inline `style` on the user code. Six
more replies were `text/plain` — including the one a person gets when
their sign-in cookie expires.
- **The password screens were already broken.** They render
`data-component="input"`, `data-component="link"`,
`data-component="form-footer"` against a stylesheet that was rewritten
for the code flow. Nobody noticed because password sign-in is not
switched on. They are deleted here, not repaired.
- **A provider could not be named or marked without editing the
library.** `DiscordProvider` has existed all along; wiring it up
rendered **"Continue with discord"**, lowercase, no icon, because the
marks and display names were two hardcoded `const` records inside the
code that drew the chooser.
### What changed
`ui/screen.ts` — four screen kinds (`choose`, `form`, `confirm`,
`message`) and a field vocabulary, as plain data. No JSX, no hono.
`ui/render.tsx` — the only file that knows what a button looks like.
`Renderer` is one method, so replacing the presentation layer wholesale
means implementing that and nothing else.
`Provider.display` — each provider carries its own name and mark
(`ui/mark.ts`, raw SVG strings so `provider/*.ts` never imports a
rendering library). The chooser is built from what providers declare;
`issuer({ chooser })` is left with only the two decisions a deployment
makes that a provider cannot — whether to offer it, and what to put
first.
The theme global is gone. It was `globalThis`, with a comment conceding
as much: every component depended on something invisible at the call
site, untestable in isolation, and shared mutable state on a runtime
that keeps one module instance across requests. It is a closure argument
now, and `Theme` shrinks to the values a deployment sets that the
stylesheet cannot.
`kind: 'segments'` is named by meaning rather than widget — a code read
off one screen and typed into another. The emailed pin and the device
user code are the same field now; they used to describe it separately,
in different files.
### Adding things, after
```ts
providers: {
code: CodeProvider({ ... }),
discord: DiscordProvider({ clientID, clientSecret }), // icon and name included
password: PasswordProvider(PasswordUI({ ... })), // in the design, because it has none of its own
}
```
Neither touches CSS. Neither touches the renderer.
### Notes
- **No Tailwind.** I floated it and then dropped it: `packages/auth`
deploys straight from `src/` both ways (`wrangler.jsonc` points `main`
at `src/index.ts`; `server.ts` runs the same handler under Bun), so
adding a CSS toolchain would fight both. The stringly-typed
`data-component` problem is solved by the typed components instead —
nobody adding a screen writes one. The stylesheet grew ~95 lines for the
new primitives and that is the last CSS this change needs.
- **Design tokens stay independent** of the website rather than shared,
since auth is a separate Worker on a separate hostname with its own
release cadence. The brand values are copied, with a comment naming the
site as the source. Easy to reverse if you'd rather couple them.
- `src/provider/oauth2.ts` has a pre-existing `TS2578: Unused
'@ts-expect-error'` on `dev`. Untouched — verified it fails the same way
without this branch.
### Verification
- `packages/auth`: 66/66 pass. The 27 device tests are **unmodified**
and still pass, which is the behaviour argument — statuses, cookies and
the confirmation step are unchanged.
- `apps/auth`: 23/23 pass.
- `tsc --noEmit` clean on both, apart from the pre-existing error above.
- Every screen rendered and eyeballed in a browser.
Net −757 lines.
A host's hostname was its primary key. That worked and disclosed three
things it should not have: ids here are monotonic, so an id in a hostname
tells anyone who reads a URL roughly when that machine was registered and
where it falls among its owner's others; an id is the primary key, so a
name that had to change could only change by re-registering the machine,
which is changing its identity to fix its name; and the hostname is also
the OAuth audience and the cookie scope, so the id travelled into redirect
URLs and browser history.
Machines now carry a minted name -- two words and four digits, unique
across the fleet, DNS-safe by construction, which an id was not. The words
are a curated list rather than a dictionary, because every pair is shown to
strangers. Names the fleet's own infrastructure answers on are refused at
mint time: one minted onto the edge's own label would take the published
key path away from every host at once.
Minting retries on the unique index rather than checking first, because two
registrations in the same instant both read "free" and both write. Only a
name collision retries; a duplicate id or secret means something a new name
cannot fix.
The migration adds the column in three steps. Generated as a NOT NULL
column it fails outright against a populated table, and a default would be
worse: every row would share one value on a routing key.
Providers no longer return a `Response`. Each one says what it needs from
the person — an address, a pin, a yes-or-no — as a `Screen`, and a single
`Renderer` decides how that is drawn.
The old arrangement made every provider a small web framework. It had to
know about markup, about the stylesheet's attribute names, about how a page
is assembled, so each grew its own callback signature and its own copy of
`new Response(jsx.toString())`. Three consequences, all of them visible in
the tree before this change:
- The device flow never got a design at all. Its two pages were built by
concatenating HTML strings, with an inline `style` on the user code, and
six of its replies were `text/plain` — unstyled black-on-white in the
middle of signing in, which is also what a person got when their sign-in
cookie expired.
- The password screens were drifting. They were written against attribute
names the stylesheet no longer had, and nobody noticed because password
sign-in is not switched on. They are deleted here rather than repaired;
the flow is now six screen descriptions and no markup.
- A provider could not be named or marked without editing the library. The
brand marks and display names were two hardcoded records inside the code
that drew the chooser, so anything missing from them rendered as its own
lowercase identifier with no icon. Providers now declare `display`
themselves, and the chooser is built from what they say.
Also removes the theme global. It was `globalThis`, with a comment
conceding as much, which made every component depend on something invisible
at the call site — untestable in isolation, and shared mutable state on a
runtime that keeps one module instance across requests. The theme is now a
closure argument, and the same change shrinks `Theme` to the handful of
values a deployment sets that the stylesheet cannot.
Adding a screen now touches no CSS, and swapping the presentation layer
means implementing one method. The code flow's tests demonstrate the
second: they render screens as JSON.
Behaviour is unchanged. Status codes, cookies and the confirmation step are
the same, which the device tests cover unmodified.
## Why
Two separate faults on the same screen, found while trying to sign in
for the first time.
**The email field was unreadable.** `[data-component='input']` computed
its own background one step lighter than the page and never set `color`.
Form controls do not inherit it, so the text someone typed was the UA
default — black glyphs over a near-black field. There was no
`color-scheme` either, so the browser rendered the control in light
appearance to begin with. That rule was the only `input` selector in the
stylesheet.
**The screen was still the upstream template's** — its font, its accent,
its logo. `issuer()` takes a `theme` and calls `setTheme`, but nothing
had passed one since `packages/auth` became a vendored fork.
## What changed
The theme is restored and the page is redrawn in the design language the
rest of the product uses: black, a neutral grey ramp, one brand accent,
Mona Sans for the display line and Geist for anything read or typed, two
dashed bands closing into a box on a wide screen, a dashed vertical
either side of the column, the wordmark, and the line of copy the
product opens with.
**Dark only.** The scheme that let one theme serve both light and dark
derived every colour from the background's lightness through `oklch(from
...)`, and that derivation is exactly what left the field's text the
colour of its own background. Values are now stated, not computed.
The brand colour appears in two places: the wordmark, and the field's
border on focus.
## Evidence
Measured against a render of the same design built from its own source,
at 1280×900:
| | reference | this |
|---|---|---|
| band rules | y `79`, `820` | y `79`, `820` |
| column rules | x `106`, `1172` | x `106`, `1172` |
| wordmark box | x `505–774`, h `45` | x `505–774`, h `45` |
| heading span | `66px` | `66px` |
| button height | `60px` | `60px` |
Both screens (email and code) and a 390px viewport were rendered and
looked at, not just diffed.
`bun test packages/auth` → 66 pass, 0 fail. Typecheck, `oxfmt` and
`oxlint` clean.
## What this does not verify
- **Nothing has been signed in with.** The screens were rendered
directly from `CodeUI`; no code has been minted, mailed or redeemed
through this page. That is the next thing, and it happens on
`auth.nestri.io` after this merges.
- **Fonts are a new third-party runtime dependency on the sign-in
path.** Mona Sans and Geist come from the jsdelivr Fontsource CDN,
because self-hosted font packages need a bundler and nothing
preprocesses this page. If jsdelivr is unreachable the page falls back
to `system-ui` and stays usable, but serving them from our own origin is
probably the right end state.
- **Only Chromium was used.** The autofill rules are `-webkit-` prefixed
and were reasoned about, not observed; no Firefox or Safari render was
taken.
- **`docs/deploy.md` is stale** and not touched here. It still says
Cloudflare Workers is "what production and sandbox are today";
production is long-lived processes on a VM behind a tunnel. Worth a
separate change.
The email field sat a little taller than the action below it. Two comments
also described this page as rendering inside a worker, which is not how the
control plane runs; what they were reaching for is that nothing preprocesses
this file, so the design tokens are written out longhand.
The screen was still the upstream template's: its font, its accent, its
logo, and a theme that tried to serve a light and a dark scheme from one
set of colours by deriving each one from the background's lightness.
That derivation is replaced with stated values, and the page is dark only.
Black, a neutral grey ramp, one brand accent, Mona Sans for the display
line and Geist for anything read or typed; two dashed bands closing into a
box on a wide screen, a dashed vertical either side of the column, the
wordmark, and the line of copy the rest of the product opens with.
The email field keeps the fix from the previous commit and takes the brand
colour on focus, which is the only place it appears besides the wordmark.
Measured against a render of the same design built from its own source:
the band rules, the column rules, the wordmark box and the button height
land on identical pixels.
The email field computed its own background one step lighter than the page
and never set `color`. Form controls do not inherit it, so the text someone
typed was the UA default — black, over a near-black field. There was no
`color-scheme` either, so the browser rendered the control in light
appearance to begin with.
The theme was a second, separate loss: `issuer()` still takes one and calls
`setTheme`, but nothing had passed one since `packages/auth` became a
vendored fork, so every sign-in rendered as OpenAuth — its font, its
periwinkle, its logo. Restored from the pre-fork config, with the logo and
favicon repointed because both URLs it carried now 404 and a broken `logo`
renders a broken image rather than falling back.