>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.
>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI
>TODO:
>- Add a README
>- Add an SST docs
Edit:
- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
CachyOS v3 fails to run pacman while on Amazon Linux 2... causing issues
with running our hosted version on ECS
Exact errors:
```bash
[root@2b6cbba9d746 /]# sudo pacman -Syu vim
error: failed to initialize alpm library:
(root: /, dbpath: /var/lib/pacman/)
could not find or read directory
```
This adds a simple way to incorporate a centralized authentication flow.
The idea is to have the user, API and SSH (for machine authentication)
all in one place using `openauthjs` + `SST`
We also have a database now :)
> We are using InstantDB as it allows us to authenticate a use with just
the email. Plus it is super simple simple to use _of course after the
initial fumbles trying to design the db and relationships_
This creates a CI job for building `containers/runner.Containerfile` on
PR or on merge to main.
This helps in checking whether it can build and work as expected
This adds:
- [x] Keyboard and mouse handling on the frontend
- [x] Video and audio streaming from the backend to the frontend
- [x] Input server that works with Websockets
Update - 17/11
- [ ] Master docker container to run this
- [ ] Steam runtime
- [ ] Entrypoint.sh
---------
Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Kristian Ollikainen <DatCaptainHorse@users.noreply.github.com>
Adds `/blog` page with support for `.md` and `.mdx` files.
What we learnt in setting this up will be packages in a package `@nestri/mdx` and used to set up the `/docs` and the `/terms` and `/privacy` routes
This adds the following pages:
The landing page (/)
The pricing page (/pricing)
The contact page (/contact)
The changelog page (/changelog)
Terms Of Service page (/terms)
Privacy Policy (/privacy)
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
1. Netris has been renamed and rebranded to Nestri.
2. New Logo and colors, plus a new Philosophy and mission(more on that
later)
3. We are moving all different repos into this one - which means API,
Docker, Website, Docs etc will be moved here
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
We are adding an option to start the Nestri server (omg almost called it
Netris :) using a cli
The idea is to reduce the friction of starting up the service and
running it, this includes:
1. Installing and configuring the Windows executables for the game
2. Running the game on a linux machine
3. Preparing the host system i.e configuring Docker, Nvidia
{Drivers,CUDA} etc etc
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
PR labeler does not work on PR forks, still... I dunno why
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Well, we figured out the first part(PR TITLE) and forgot about the
labelling part. 😅 Consult #87 for more info
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
We are using my personal account key to do autolabelling. This used to
work when the project was under my personal, but now it breaks whenever
some 3rd party tries to open a PR
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Supervisord fails to run as user `netris` no longer exists. So we are
renaming all occurrences of old username with new username `nestri`
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
This PR is the first in a series of PRs trying to solve the issue #48 by
renaming `Netris` to `Nestri` to avoid Trademark legal issues.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Update the README to show how to how to run Netris.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
This is a catch all PR that tries to smooth out the creases found while
playing using Netris.
What i have found so far:
1. Change `NAME` environment to `SESSION_ID` for warp server.
2. Run `entrypoint.sh` and `warp-input` as user `netris`
3. Netris-proton is broken, it quits prematurely. I think it has to be a
problem with a missing wine installation
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
`Warp-input` server errors out when the namespace or `session_id` has
not yet been created on our relay.
This is a problem, as we do not know when the user will start playing.
The idea is to have the bin/input run both a server and a client at the
same time. Which can be used to then transmit bidirectional information.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
We need to remove the inputtino server, and replace it with `warp-input`
server, which is developed in-house and it works.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
We start the container using supervisord, which is limiting as the user
has no way of telling the container what game to run. So, the idea is to
run like so: `docker run... ghcr.io/netrisdotme/netris/server:<tag>
netris-proton /game/yourgame.exe`
Co-authored by @djpremier
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Currently, the container fails when trying to download drivers for a
container running non-proprietary Nvidia drivers. So, this is a fix
which searches for numbers rather than a fixed point in the string.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
With help from @djpremier, rename `/usr/bin/netris/proton` as "the
script cannot be found in bash `(eg.: $ proton -r /games/AlanWake.exe)`
if it is in the subdirectory of /usr/bin, probably because it is found
in a subdir inside `/usr/bin` "
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
There is a bug whereby `netris/warp-input` does not build and deploy a
new nightly docker image when a pr is merged. This happens when there
are changes in `bin/input/**` directory, and this is not the expected
behaviour. So i added the directory back into the `warp-input.yml`
workflow file.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
I am having issues trying to append `input` to the session_id using
bash. Most probably because supervisord is using the ENV variables
already available in the container. So, here we append the `input` part
inside the rust binary instead. This is much cleaner and it works.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
`warp-input.yml` workflow was not getting invoked on push. So, I change
the `Github Token` which has broader permissions.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Well, I tried doing a release and it did not go as expected, due to some
issues with the git_token plus concurrency. So, i have fixed that... let
us do a re-release.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
So, we need a README.md at the root of the project, to at least welcome
anyone who might be interested in the project.
It should have:
- [ ] link to the `/play` endpoint to get a `session_id` for starting up
the server.
- [ ] (basic) info about how it works
- [ ] features
- [ ] images and/or gifs showcasing the project
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
There seems to be a problem with auto-labeler labelling `type:docs`. So
i am adding to check on the `docs/**` branch too and label that
accordingly.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
We cannot use golang for our input binary as we will be redoing the
Webtransport stack, plus we will have to use CGO in-order to hook into
X11. Like what [neko](https://github.com/m1k1o/neko) does.
However, we could go down the Rust route, where X11 mouse/keyboard
drivers are in pretty, and moq-rs (the MoQ library using Webtransport)
works really well. So, that is what am trying to do here; implement
input using rust.
## Description
**What issue are you solving (or what feature are you adding) and how
are you doing it?**
Doing some ground work for the input server, here I am initializing a go
project. That's all
## Description
**What(what issue does this code solve/what feature does it add):**
Dependabot does not have a `build` semver type and it keeps triggering
the autolabeller. So, i added that in there, plus slimmed down the
pull_request_template as it required too much info, which made it too
cumbersome filling it
## Description
**What(what issue does this code solve/what feature does it add):**
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments
…devices
## Description
**What(what issue does this code solve/what feature does it add):**
Currently we get a permission error when trying to create a mouse.
On further investigation, we realise that we have to run
`/inputtino/input-server` as sudo/root.
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments
## Description
**What(what issue does this code solve/what feature does it add):**
Update the moq-server submodule to support audio
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments
## Description
**What(what issue does this code solve/what feature does it add):**
We need to support feedback for mouse and keyboard.
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments
## Description
**What(what issue does this code solve/what feature does it add):**
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments
## Description
**What(what issue does this code solve/what feature does it add):**
**How(how does it solve it):**
## Required Checklist:
- [ ] I have added any necessary documentation and comments in my code
(where appropriate)
- [ ] I have added tests to make sure my code runs in all contexts
## Further comments