Dev plus a merge that records prod's squash commits as already in dev,
so this PR has no conflicts. Merge it with **Create a merge commit**,
not squash.
All of dev to prod. Prod's squash copies are merged in with dev's
version kept, so the tree is identical to dev.
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up to #422, from the nesktop #3 review. POST /session/{id}/launch
for a game that already has an open launch (requested or running, no
stop requested) in the run now answers that launch with 200 instead of
inserting a second one. The check runs under the run's row lock that
addLaunch already takes, so two concurrent adds resolve to one launch.
OpenAPI documents the 200.
Tested: apps/api 208 pass against the local test Postgres, including a
new test adding the same game twice concurrently.
Follow-up to #423 from its re-review. The dgram writer now raises
awaiting_keyframe when it reaches the Resubscribe marker, in queue
order, and restart_picture sets the flag before queuing the marker.
Before this, an old keyframe still queued ahead of a primary switch
could clear the flag, letting the new picture's first delta out as the
first frame an old client saw after the switch. Needs a writer stalled
for at least 1 s to trigger.
Tested: cargo test -p neshub on nestripc-1, 78 passed.
Runtime half of the window streams contract (joins 1 and 6).
- nesinit runs any number of launches side by side, keyed by launch id.
Each process gets NESTRI_LAUNCH_ID
(nesprotocol::lifecycle::LAUNCH_ID_ENV), set after the caller's
environment so it cannot be overridden. Stop and restart reach one
launch only. A second launch under an id that is already running is
refused.
- A terminal launch ends the box only when no other launch is running,
so the box stops when its last launch exits. A box with one launch
behaves as before.
- New lifecycle messages, additive, no CONTROL_VERSION bump: host to
guest `mount {id, images, overlays}`; guest to host `launch_mounted
{id}` / `launch_mount_failed {id, reason}`. A failed mount does not take
the box down.
- A mount source that is a regular file (in a virtiofs share) is
attached to a loop device first (LOOP_CONFIGURE, autoclear), because
nesbox cannot hot-add block devices to a running VM. The guest kernel
fragment gains CONFIG_BLK_DEV_LOOP=y, so this needs a new guest
kernel/image to work end to end.
Tests: cargo test -p nesinit (117 passed) and the nesprotocol lifecycle
tests on nestripc-1. New session tests cover two launches side by side,
refusing a duplicate id, stopping one launch, the box ending with its
last launch, and mount success/failure/before boot. Not run in a real
box.
Companion: nestrilabs/nescore feat/window-streams-runtime (neslet
launch.start/launch.stop, nesteam --join-compositor).
Content layout and trust:
- Game and compat images come from a read-only virtiofs share
`launch-images` (mounted read-only at
/nestri/launch-images/<launchId>/build.erofs and compat.erofs). The
per-launch writable layer is in the read-write share `launches`
(/nestri/launches/<launchId>/upper.ext4). Which shares exist is decided
host-side in the boot descriptor; nesinit mounts what it is told.
- The share's only guest-writable files are the per-launch upper.ext4
files.
- Mount sources are opened with openat2(RESOLVE_NO_SYMLINKS): a link at
any component is refused, and only block devices and regular files are
accepted. Loop attach and mounts run on the blocking pool, so other
launches' exits and stops are not stalled.
- CONFIG_BLK_DEV_LOOP must ship in the guest kernel together with this
nesinit (build/kernel/nestri.fragment has it); without it a mount into a
running box fails with a launch_mount_failed.
The box half of phase 1 of window streams: two games in one box, each
its own stream. Wire formats are nesprotocol's `window` module (#421).
## What each app does now
**nescope**
- Gives every toplevel an id on first map: 0 for the first window, never
reused, none past 65535.
- Tells the hub, on the existing input socket, when a window opens,
changes title or size, and closes, in nesprotocol's window encoding. It
also sends a box-internal `MSG_WINDOW_PID` saying which process owns the
window: the Wayland client, or `_NET_WM_PID` for Xwayland. The launch id
comes from that process's `NESTRI_LAUNCH_ID`.
- Handles `INPUT_WINDOW_FOCUS` by raising and focusing that window, and
`INPUT_WINDOW_OUTPUT_SIZE` per window. The old `INPUT_OUTPUT_SIZE` means
window 0. There is still one output: a window's size applies while that
window has focus and is remembered otherwise. On every input connection,
input resets to window 0.
- Before cursor updates, sends `MSG_CURSOR_WINDOW` when the window they
describe changes.
**nescapture**
- Tags each video IPC frame with its pid in a trailer (`IPC_FLAG_PID` in
the reserved byte). An older reader never sees it.
- Listens on `/tmp/nescapture-cmd-<pid>.sock`. It still binds the shared
`/tmp/nescapture-cmd.sock` and relays from it, so whatever sends there
still reaches the newest encoder, as before. The shared socket was the
only resource two capturing processes fought over: the second one took
it, and commands went only to that one. The video and stats sockets are
send-only datagram sockets and are safe to share. Capture slots and
devices are per process.
**neshub**
- Joins frames to windows by pid. An untagged frame is window 0. A pid
with no window falls back to the newest window of its launch, then to
window 0 while no other window is open. A pid whose window closed
belongs to nobody.
- A connection that never subscribes gets the box's primary picture in
the old encoding. The primary picture is the frames of the first encoder
to draw, until it has been silent for a second. A subscribed connection
gets only its window's frames, windowed for any window but 0, with
per-window seq. PyroWave stays window 0 only.
- `MSG_WINDOW_SUBSCRIBE` switches the connection first, then resets the
writer's seq and resync gate in line with the frames, then requests a
keyframe. The first subscribe opens `STREAM_WINDOWS` on the video
connection, starting with `OPENED` (and the icon, if known) for every
open window. Later lifecycle events go to every subscribed connection.
- Input to nescope carries `INPUT_WINDOW_FOCUS` only when the window
changes, and the hub does no merging across tags. A gamepad message
moves focus only when its window differs from the current one and no
other client sent keyboard or pointer input in the last second. Focus
tags move keyboard and pointer focus only: nescope neither raises the
window nor resizes the output for one. The output changes size only on
an explicit `INPUT_WINDOW_OUTPUT_SIZE` from the window that owns it,
last writer wins with 500 ms hysteresis between windows. A client's
`INPUT_OUTPUT_SIZE` is rewritten to `INPUT_WINDOW_OUTPUT_SIZE`, except
for window 0.
- A cursor update goes to the clients subscribed to the window it
describes. Clients that never subscribed get every update, as before.
- When nescope reconnects (a new compositor), the hub sends `CLOSED` for
every window and every subscription goes dead until the client
subscribes again.
- `DatagramSender` sizes fragments with `max_fragment_payload` and
writes headers with `write_video_datagram_header`.
- Commands go to every known encoder on its own socket, or to the shared
socket while none is known (as today). An encoder that appears later is
sent the commands so far (the latest of each message type) and then a
keyframe request. The first encoder is not sent them again.
- A keyframe on a client's loss or subscribe goes only to that client's
window's encoder (the primary's, for a client that never subscribed).
- Known limit: bitrate is box-wide. One controller sets one target for
every window's encoder, so one client's congestion sets every window's
rate. Per-window rate is follow-up work.
- An X11 unmap is `CLOSED` for the hub, and a re-map is `OPENED` with
the same id. nescope no longer exits when its first game exits; nesinit
owns box power-off. The hub never reads `/proc/<pid>/environ` (it runs
as another uid): nescapture sends its launch id.
## Shipping
nescope and neshub ship together in the guest image and must not ship
apart.
## Compatibility
One game with an old client sends the same bytes as before. The client
never subscribes, so it gets the primary picture, which is that game, as
`DGRAM_VIDEO`/`MSG_DATA` with an unchanged seq. It gets no windows
stream. Cursor updates reach it as before. Focus tags appear only if the
game's window is not 0, and window 0 resizes use the old form. Mixed
versions also work:
- An old nescapture is window 0.
- An old nescope never sends window messages. Every frame is then window
0, or the primary picture.
- An old hub sends no tags, which nescope reads as window 0, and it
still reaches nescapture through the shared socket.
## Tests
`cargo test` on nesprotocol (122), nescope (17+5), nescapture (161),
neshub (74), all passing. New tests:
- The window table: joining pids to windows, the launch fallback,
retired pids, the primary picture, the snapshot.
- Focus tagging and resize rewriting.
- The command fan-out.
- nescope's id registry (first window 0, ids never reused, refused past
65535) and per-window focus and sizes.
- The IPC pid trailer.
- Two QUIC end-to-end tests:
- Two tagged encoders: an unsubscribed client sees only the first game
in the old encoding. After subscribing to window 1 it sees only the
second game, windowed, with seq starting again, and a windows stream
that starts with both `OPENED` events.
- An untagged encoder gives the old stream.
Not run on a box: no neslet, nestri-host or box was touched.
Phase 1 of decision 0085, the api piece (see .nestri contract
window-streams).
A box run (session) now holds launches: one game or app each. Billing,
allowance and the free weekend still count sessions; nothing about
limits changes. session_box_active_unique stays.
- Migration 0027: launch table (id lch_..., session_id, game_id, state
requested|running|ended|failed, first, time_started, time_stopped,
time_stop_requested, end_reason, error_message). Backfills a first
launch for every run that has not stopped.
- POST /session: same request; the response data gains launches (the
first launch).
- POST /session/{id}/launch {gameId}: 201 with the launch. Same library
check as POST /session. 409 unless the run is starting or live and not
being stopped.
- POST /session/{id}/launch/{launchId}/stop: marks the launch; host gets
launch.stop until it reports it over. A launch in a run no host has
claimed ends at once.
- POST /session/{id}/launch/{launchId}/state (host, run's claimToken):
running | ended | failed, optional endReason/errorMessage.
- When the last launch is over, the run is stopped through the same path
as POST /session/{id}/stop. A run ending ends every launch in it.
- GET /session/{id} gains launches.
- GET /machine/jobs: session.start gains launchId (the first launch);
new kinds launch.start and launch.stop. Agents skip unknown kinds, so
old hosts behave as before.
Tests: apps/api 203 pass (new test/launch.test.ts), packages/core 256
pass, against the local test Postgres.
Fleet placement picked the online machine with the fewest boxes,
whatever its capacity. A box never moves, so a two-slot host got as many
people as an eight-slot one and queued while the bigger one idled.
Now it picks the fewest boxes per slot (the `slots` each host reports in
its heartbeat). A host that reports none counts as one slot, so today's
fleet behaves as before.
- New test: a 2-slot and an 8-slot machine, five people, four land on
the bigger one.
- api 194, core 256 pass.
Protocol for several windows in one box, each its own stream,
ref(d-0085). Design in `crates/nesprotocol/src/window.rs` module docs.
- Video: window 0 is byte-identical to today (DGRAM_VIDEO / MSG_DATA).
Other windows use DGRAM_VIDEO_WINDOW (4, 17-byte header with u16 window
id after sent_us) and MSG_WINDOW_DATA (0x01, u16 window id after seq).
- Lifecycle (hub -> client, new uni STREAM_WINDOWS = 8, length-prefixed
frames): OPENED 0x20, TITLE 0x21, ICON 0x22 (RGBA), SIZE 0x23, CLOSED
0x24.
- MSG_WINDOW_SUBSCRIBE 0x17 on the control stream; never sent means
window 0. Old hubs log it as unknown and continue.
- Box-internal input: INPUT_WINDOW_OUTPUT_SIZE (5) and
INPUT_WINDOW_FOCUS (6) tag resize and input with a window; client
INPUT_OUTPUT_SIZE unchanged.
- Cursor unchanged: per subscription.
nescope gains a no-op match arm for the two new DecodedInput variants.
Tests: cargo test -p nesprotocol --all-features, 140 passed. cargo check
--workspace (excluding nespyro/nescapture, slangc missing on the build
box) clean.
A new input event, INPUT_OUTPUT_SIZE [4][w u16][h u16], rides the input
path to nescope, which resizes its output and every window on it. The
size is clamped to the launch size, so the box's encode budget holds,
and kept even for 4:2:0. apply_resize existed but nothing called it.
Old hubs stop a batch at an unknown type, so clients send it alone.
The installer no longer needs a token copied from the dashboard. Run
bare, the host agent shows a link, a code and a QR; approving it in a
browser registers the machine.
**Issuer**
- New device client `installer`. Its access token lasts 15 minutes and
it gets no refresh token: a refresh lifetime of 0 now means none is
stored or returned.
- `clientTTL(clientID)` sets lifetimes per client and wins over what a
sign-in asks for. Desktop is unchanged.
- `/device/authorize` allows 10 requests per address per 10 minutes.
Past that it answers 429 `slow_down` with `Retry-After`.
- The confirm page for the installer reads "Add a computer as a Nestri
host?". The wording is fixed per client id.
**API**
- An `installer` token is accepted only on `POST
/machine/install-token`. Everything else answers 403
`insufficient_permissions`.
- Install tokens: at most 5 per person per hour, and at most 3 unspent
at once (429 `too_many_requests`).
- A team may own at most 10 machines. This is checked at mint and at
redeem under a row lock (429 `quota_exceeded`). A refused redeem leaves
the token unspent. Organisation hosts are not counted.
**install.sh**
- The token is optional. With none, `NESTRI_INSTALL_TOKEN` is left unset
and onboarding signs in.
- **Do not release this file until `DEFAULT_VERSION` points at a host
agent that can sign in.** Older agents need a token.
Tests: packages/core 256, apps/api 193, packages/auth 74, apps/auth 28,
all passing.
- **Sessions (#412):** `end_reason` and `time_claimed`, with migration
`0026_session_end_reason` (two nullable columns, readable by the release
it replaces). `POST /session/:id/state` takes an optional `endReason`,
and a run stopped before it went live can now go from `starting` to
`ended`.
- **Installer (#411):**
- `bash <(curl -fsSL https://api.nestri.io/install.sh) -u` updates a
host; `-h` prints help; a plain token installs.
- When the script is not root, it asks sudo itself.
- The installed host agent version is unchanged (0.2.18).
**Ships before host agent 0.2.19**, which sends `endReason` and the new
transition.
Cut from prod with dev's files, so squash histories cannot conflict; the
tree is identical to dev.
```
bash <(curl -fsSL https://api.nestri.io/install.sh) -u # update this host
bash <(curl -fsSL https://api.nestri.io/install.sh) <install-token> # make this machine a host
bash <(curl -fsSL https://api.nestri.io/install.sh) -h # help
```
Piping still works: `curl -fsSL … | sh -s -- -u`.
**`-u` / `--update`.** No token and no questions. On a registered
machine it downloads and checksum-verifies the current host agent, swaps
it in and restarts the service. The agent then pulls whatever its
release changed (a raised image layout re-pulls the guest, jail and
Proton). It refuses:
- on a machine that was never installed, before downloading anything;
- while a box is running, since restarting the agent would end that
session;
- on an unknown option.
On a machine that already has the target version, it says so and exits
0.
**Root, asked once.** The host agent runs as root, so when the script is
started as anyone else it asks sudo once, before it changes anything.
Neither a pipe nor `bash <(…)` leaves a file sudo could run again, so it
fetches the same script to a private temp file, runs that as root with
the same mode and token, and removes the copy as soon as root has it
open. Only the settings somebody actually set (`NESTRI_HOST_VERSION`,
`NESTRI_BIN_DIR`, `NESTRI_BOX_STORE`) are carried across.
**Tested.**
- **On an NVIDIA host:** `--update` took it 0.2.17 → 0.2.18, verified
and restarted. A second run said "already 0.2.18. Nothing to do".
- **On the fleet host, run as an ordinary user** with `bash <(curl …)
-u`:
- it asked for sudo, the root copy ran and said "Nothing to do", and no
temp copy was left behind;
- `-h` prints usage, and an unknown flag is refused.
- **In a clean container:** `-u` refuses with "not a Nestri host yet",
and a run with no token asks for one.
Until now every finished run said only `ended` or `failed`. A user stop,
a trial window running out, an idle timeout, a host restart and a game
quitting were indistinguishable afterwards.
**Schema.** Migration `0026_session_end_reason` adds two nullable
columns to `session`:
- `end_reason`: one of `user`, `window`, `hours`, `idle`, `left_queue`,
`game_exited`, `launch_failed`, `host_stopped`, `host_restart`.
- `time_claimed`: when a host took the run, set on `requested →
starting`.
**API.**
- `POST /session/:id/state` takes an optional `endReason`. With `ended`
or `failed` it is stored. With `starting` or `live` it is a 400 and the
run does not move.
- Leaving it out of a terminal report stores null, so host agents that
predate this keep working.
- `endReason` and `timeClaimed` are returned on every session response.
- The API writes the reasons it decides itself: `user` when a run nobody
has claimed is stopped, and `left_queue` when a waiting run is abandoned
(the `Left the queue` message is kept).
**New transition, `starting → ended`.** A run stopped while its game is
still downloading has failed at nothing, and never reached `live`, which
is where billing starts. Until now the only way out of `starting` was
`failed`.
**Release order: this goes first.** The host agent that sends
`endReason` is a separate change. This route's body schema is strict, so
without this deployed the current API answers that agent with a 400.
**Tests.**
- API: 185 pass, 5 of them new.
- Core: 41 session tests pass, 3 of them new.
- The new tests fail when the implementation is broken on purpose.
- No new type errors.
- **Guest image (#405):** carries `libvpx`, `speex`, `libtheora`,
`libvdpau` and `jsoncpp`, which Proton's GStreamer plugins link. Without
them, `libgstlibav` and `libgstspeex` failed to load in every box on
every Proton shipped so far. Verified: every library both published
Protons need is now provided.
- **Billing (#406):** every Polar webhook logs its type, the team it
resolved to, the plan and status, whether it changed anything, and the
subscription and customer ids. Logging only.
Cut from prod rather than opened from dev: after squash merges the two
histories conflict, though the files differ only in these four. This
branch's tree is identical to dev's.
After merge, the guest image is published from this prod commit. Host
agent 0.2.18 then makes hosts pull it.
**Problem.** A billing webhook that changes nothing answers `200`
exactly like one that worked.
- A subscription made before checkouts carried the team id (`db43068`)
never matches a team.
- When one was cancelled, the API logged `a paid subscription matched no
team` with only the event type. Nothing said whose subscription it was,
so nobody could act on it.
- Deliveries that did apply were not logged at all.
**Changes.**
- `Polar.receive` returns the provider's `subscriptionId` and
`customerId`, in both camelCase and snake_case, as the rest of the
payload is read.
- For a `subscription.*` event, the event's own id is the
subscription's.
- For anything else, such as `order.refunded`, it is the
`subscription_id` field.
- The webhook route logs one line per delivery: `billing webhook {type,
team, standing, applied, subscription, customer}`.
- The unmatched-paid warning carries those ids and says what to do: find
the customer in the provider dashboard and set the team's plan by hand.
- A delivery naming a team that no longer exists is logged as an error,
not silently applied to nothing.
No behaviour change: the same deliveries apply to the same teams. This
is logging only.
**Tests.**
- `bun test src/billing/polar.test.ts`: 17 pass. One new test covers the
ids in both spellings, on a subscription event and on a non-subscription
one.
- `tsc` has no errors in the changed files. The existing errors are in
`utils/hook.ts` and `utils/validator.ts`, from Zod 4.
**Problem.** Proton's GStreamer plugins link `libvpx`, `speex`,
`libtheora`, `libvdpau` and `jsoncpp`, and neither Proton nor the guest
image carries them. Boxes log:
```
Failed to load plugin '.../gstreamer-1.0/libgstlibav.so': libvpx.so.12: cannot open shared object file
Failed to load plugin '.../gstreamer-1.0/libgstspeex.so': libspeex.so.1: cannot open shared object file
```
Wine's media stack then has no decoders, so a game whose videos go
through it plays them as nothing.
**Scope.**
- Not new. The stock `11.0-20261005` Proton and the patched `-n1` build
need exactly the same set.
- The fleet logged it on 2026-10-10 and again on 2026-10-15.
**Fix.** These five packages are added to the guest's runtime package
list.
- They were found by listing every `NEEDED` library of each published
Proton against this image; they were the whole gap.
- They track the sonames Proton was built against, as the new comment
says.
**Verification.** In progress: the image is building, and the library
check is rerun against it for both Protons.
New installs get host agent 0.2.17. It is published at
/install/host/0.2.17/; the binary is checksum-verified and reports
`neslet 0.2.17`. 0.2.17 raises LAYOUT to 6, so hosts rebuild their guest
from the current image (OpenGL frontends, nescope answering every
frame).
Dev still said host agent 0.2.13 and desktop 0.1.0, while prod serves
0.2.16 and 0.1.2. The next dev→prod merge would have sent new installs
back three host releases. This brings dev to prod's numbers. No other
change: the rest of this branch is already on dev.
Guest image fixes from #401, plus the dev changes that had not reached
prod yet.
- **OpenGL games render** (Dome Keeper, confirmed on an AMD host). The
guest's Mesa gains its EGL/GLX frontends, and `vm.overcommit_memory=1`
stops a large reservation being refused before it is used.
- **Chromium / NW.js games get past their first frame** (Sheepy).
nescope answers every commit, and paces Xwayland windows too.
- **Proton patch step.** `build/patches/proton/` and the `-nN` tag.
Nothing uses it until hosts are pointed at the new tag.
- Also included: the pixelforge update already on dev. It is in the
image tested today.
**Versions kept, not downgraded.** Dev still had host agent 0.2.13 and
desktop 0.1.0. The last commit restores prod's 0.2.16 and 0.1.2, so this
merge changes no install versions.
**After merge.** `make push` from this prod commit publishes the guest
image. The host agent release that raises LAYOUT to 6 makes hosts pull
it.
---------
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Games that showed a black screen with sound now render. Found by testing
on an AMD host: none of these were GPU-vendor specific.
**OpenGL games (Dome Keeper, Godot): fixed and confirmed.**
- `c017462`: the guest's Mesa had no EGL/GLX frontends, so a GL game had
nothing to load and never created a device. The image now ships them,
with glvnd's vendor file, so GL reaches zink and the capture layer sees
the frames.
- `5f2ccdf`: `vm.overcommit_memory=1`. The kernel default refused Dome
Keeper's 9 GiB reservation on an 8 GiB box before a byte was used.
**Chromium / NW.js games (Sheepy) stalled after one frame: fixed.**
- `a73c0c4`: nescope answers every commit with frame callbacks and
feedback, not only commits from a surface it maps to a window.
Chromium's GPU process draws for a window another process owns. Wine's
Wayland driver gives that surface no role, so its FIFO present waited
forever in the driver.
- `23ba9b5`: a window is matched by its surface, not its xdg toplevel,
so Xwayland windows are paced too.
**Proton could not create non-ASCII file names: patch added, build
pending.**
- `6770684`: Steam starts games with `LC_ALL=C`, and Wine reads that as
ASCII for every Unix file name. NW.js stops unpacking its app at
`media/• drum loop….webm` and shows an empty window.
- The patch reads an ASCII locale as UTF-8. Proton now takes patches
from `build/patches/proton/<submodule>/`, and a patched image is tagged
`-nN` (`11.0-20261005-n1`).
- Nothing points at that tag yet; hosts move to it in a separate change,
after it is built and tested.
Not covered: Metro 2033 Redux's report looks like the frame-callback
stall, but it was not retested.
Steam starts games with LC_ALL=C, and Wine reads the C locale as ASCII
for every Unix file name it makes, so a name like '• drum loop.webm'
could not be created at all. Sheepy, an NW.js game, unpacks its app from
a zip at start, stopped at that file, and showed NW.js's empty window.
Proton is now patched before it builds (patches/proton/<submodule>/), and
the first patch reads an ASCII locale as UTF-8. The image name gains -nN
for our patch level, so a patched build never takes the plain tag's name.
A Vulkan client presenting FIFO waits in the driver for its frame
callback. Chromium's GPU process draws for a window another process
owns, which Wine's Wayland driver gives a surface with no role, so no
window here matched it and the game presented one frame and waited
forever: Sheepy's black screen. Nothing here paces against a display,
so every commit now gets its frame callbacks and feedback.
Since frame callbacks moved onto the commit path, the commit handler
found a window by its xdg toplevel. An Xwayland window has none, so no
Proton game got a frame callback or presentation feedback. Xwayland then
completes a flip only on its one-second fallback timer, and a game
presenting FIFO stalls in the driver after its first frame.
The kernel's default overcommit policy refuses any single allocation
larger than RAM plus swap. A box has no swap, so the ceiling is the
box's own size, and an engine or driver that reserves address space it
never touches is refused before it uses any of it. Dome Keeper asked
for 9 GiB on an 8 GiB box and never started.
Set vm.overcommit_memory=1 alongside vm.max_map_count, so a request is
granted and the OOM killer acts on what is actually used. In a box that
is the game: init has already exempted itself.
Mesa was built with zink as its only Gallium driver and every frontend disabled, so a game rendering with OpenGL found no GL and showed a black screen. EGL, GLX, GBM and GLES2 are enabled, with the x11 platform for Xwayland clients.
The real change. #399 merged by mistake without it: a rewritten copy of
the #398 merge commit, same tree, so nothing in prod changed. New hosts
install 0.2.16 of the host agent: onboarding retries a failed phase, and
finds steamclient.dll where Valve's client package now keeps it.
A customer the payment provider already knew under the same email kept
their old customer record, without our team id, so their paid
subscription was acknowledged and applied to no team. Checkout now
carries the team in its metadata and the webhook falls back to it; a
paid delivery that matches no team is logged.
The provider reuses a customer it already has under the same email and
leaves our team id off it, so the subscription arrived with no team,
was acknowledged, and changed nothing: a paid plan never applied. The
checkout now carries the team in its metadata, which the subscription
keeps, and the webhook reads it there when the customer has none. A
paid delivery that still matches no team is logged instead of dropped
in silence.
(cherry picked from commit 1301ff0806)
The provider reuses a customer it already has under the same email and
leaves our team id off it, so the subscription arrived with no team,
was acknowledged, and changed nothing: a paid plan never applied. The
checkout now carries the team in its metadata, which the subscription
keeps, and the webhook reads it there when the customer has none. A
paid delivery that still matches no team is logged instead of dropped
in silence.
New hosts install host agent 0.2.15. It refuses NVIDIA's proprietary
kernel module at onboarding, since GPU forwarding needs the open kernel
modules (Turing or newer).
- A Steam sign-in on a person's own host now links the Steam account, as
it already did on ours. Before this, their first launch asked them to
link Steam with nothing in the app to do it from.
- Downloads hand out desktop app 0.1.1: a launch on a person's own host
makes its box instead of stopping at "You do not have a box yet".
- New hosts install host agent 0.2.14, which checks for mkfs.erofs
before it starts setting up.
A sign-in on a person's own host recorded the enrolment but never
linked the Steam account, so their first launch asked them to link it
again with nothing in the app to do it from. The QR sign-in is the same
proof on their host as on ours.
(cherry picked from commit 24ad9f6b78)
A sign-in on a person's own host recorded the enrolment but never
linked the Steam account, so their first launch asked them to link it
again with nothing in the app to do it from. The QR sign-in is the same
proof on their host as on ours.
`/download/windows` and `/download/linux` redirect to a one-minute
signed URL for the current desktop app (`desktop/<version>/` in the
releases bucket). `/desktop.sh` installs it on Linux for the calling
user, without sudo. The version handed out is a constant bumped by a
commit after each release. Tests: 180 pass.
/download/windows and /download/linux redirect to a one-minute signed URL
for the current desktop app, from the same private bucket as the host
agent, so a download page can link to them once and every download still
passes through the API. Which version they hand out is a constant bumped
by a commit after a release is published, as the host installer's is.
/desktop.sh installs it on Linux for the calling user: one binary in
~/.local/bin and a launcher entry, no root.
/download/windows and /download/linux redirect to a one-minute signed URL
for the current desktop app, from the same private bucket as the host
agent, so a download page can link to them once and every download still
passes through the API. Which version they hand out is a constant bumped
by a commit after a release is published, as the host installer's is.
/desktop.sh installs it on Linux for the calling user: one binary in
~/.local/bin and a launcher entry, no root.
Two changes from dev:
- **Runs wait in line for a free slot on their host.** A host says on
its heartbeat how many runs it holds and is handed only that many; the
rest wait, paid before free-weekend, then first come first served.
Reading a waiting run returns its place in line. A waiting run nobody
has asked after for a minute leaves the line. A host that does not
report slots is handed every run, as before, so this is safe to deploy
ahead of the host agent.
- **Free days are Saturday, Sunday and Monday.**
Adds migration `0025_run_queue` (two nullable columns). API tests: 177
pass.
A host holds only so many runs at once, and until now every waiting run
was handed to it regardless; the ones it could not hold failed there.
The host now says on its heartbeat how many runs it holds, and is handed
only as many waiting runs as it has free. The rest wait in line: paid
runs before free-weekend runs, then first come first served. Reading a
waiting run returns its place in line, and says when a paid run that
asked later has gone ahead, so a free player is never reordered quietly.
A waiting run nobody has asked after for a minute was abandoned, and
leaves the line rather than holding up everyone behind it. A host that
does not report its slots is handed every run, as before.
A host holds only so many runs at once, and until now every waiting run
was handed to it regardless; the ones it could not hold failed there.
The host now says on its heartbeat how many runs it holds, and is handed
only as many waiting runs as it has free. The rest wait in line: paid
runs before free-weekend runs, then first come first served. Reading a
waiting run returns its place in line, and says when a paid run that
asked later has gone ahead, so a free player is never reordered quietly.
A waiting run nobody has asked after for a minute was abandoned, and
leaves the line rather than holding up everyone behind it. A host that
does not report its slots is handed every run, as before.
Cherry-pick of aa824a1 from dev, alone.
`GET /box` gains `host` (the machine's DNS label) and `fleet` on listed
boxes. The desktop app uses them to open the fleet machine's Steam
sign-in during onboarding. Additive; nothing existing changes shape.
Tests: 172/172 against Postgres.
The desktop app gives a new cloud user a fleet box and then opens that
machine's Steam sign-in on its hostname; GET /box now says which hostname,
and which box is the fleet one.
The desktop app gives a new cloud user a fleet box and then opens that
machine's Steam sign-in on its hostname; GET /box now says which hostname,
and which box is the fleet one.
Pins the installer to host agent 0.2.12. In this release:
- a run boots at the size it asked for;
- each run narrates its install progress through the edge;
- hosts re-pull the guest image and the jail, which drops virglrenderer
0001 and brings neshub's codec fix.
A client could connect and state its codecs before the game's encoder
was listening; the command was dropped, the encoder started on AV1, and
a client without AV1 got sound and no picture. Commands now wait for the
encoder's socket, and a frame in a codec no client decodes sends the
agreed set again.
The codec the clients agree on goes to the encoder over a socket that does
not exist until the game draws, and a client can connect first. The command
was dropped, the encoder started on AV1, and a client without AV1 sat on a
splash with sound and no picture. Commands now wait for the socket, and a
frame in a codec no client decodes sends the agreed set again, which also
covers a launcher handing over to a game with an encoder of its own.
xs is a box with no stream, sm 720p, md 1080p, lg 1440p, xl 4K. Each
resolution keeps its price, so md is now 1x. New boxes default to md;
existing boxes move up one size.
xs is a box with no stream, sm 720p, md 1080p, lg 1440p and xl 4K. Each
resolution keeps its price, so md is now 1x. New boxes default to md, and
existing boxes move up one size so none of them drops a resolution.
The size column's migration was listed in the journal but never
committed, so migrating a fresh database failed and the last prod
release stopped before deploying.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
POST /session takes an optional `tier`; the start job, the allowance
check and the burn rate use it, falling back to the box's tier. Adds a
nullable `session.tier` column.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
POST /session takes an optional tier. The host starts the run at that
size, the allowance is checked against it, and the run is billed at it.
A run asked for without one runs at its box's size, as before.
The size belongs to the run rather than the box: a box is a game's
install on a machine, and the size is chosen each time it is played, so
playing bigger never means a second box and a second install.
GET /session returns the caller's runs that have not stopped, so a
client refused with a busy box can rejoin the same game or offer to stop
the other one.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Asking for a run on a busy box is refused, but the refusal does not say
what holds the box. A client that just lost its connection needs to know
whether the run in the way is the game it asked for, which it can rejoin,
or another one it should offer to stop. GET /session answers that.
GET /library picked each game's most recent download row from any host,
so one person's library could show another person's machine id and
progress. It now reads only hosts the caller's boxes are on.
Boxes and library downloads gain `gpu`, the host's first reported card
model, so clients name a place by hardware rather than a machine id.
Null until a host reports one.
Tests: core 240 pass (3 new), api 171 pass. The leak test was checked to
fail with the host filter removed.
GET /library picked each game's most recent download row from any host,
so one person's library could show another person's machine id and
progress. It now reads only hosts the caller's boxes are on.
Boxes and library downloads gain `gpu`, the host's first reported card
model, so a client names a place by hardware a person recognises rather
than by a machine id. Null until a host reports one.
- `POST /session/:id/stop`: the owner ends a run. Adds
`session.time_stop_requested` (migration 0022) and a `user` reason on
`session.stop` jobs.
- The box reports how many clients are watching (`viewers` lifecycle
message), so a host can end a run nobody uses.
- `GET /machine/:id/downloads`: the owner reads what their machine is
downloading and has ready.
GET /machine/:id/downloads lists every game the machine is downloading,
has ready or failed to download, with progress and each game's name.
The library already carries a download per game, but it is the most
recent one across every host, which is not what a person watching their
own machine set up wants to see.
Owner-scoped in the query: a machine that is not yours answers 404, the
same as one that does not exist.
A host cannot tell a run somebody is playing from one nobody has looked
at in an hour, so it cannot end the second without guessing.
The hub now answers the address socket with a second line,
`viewers <n>`, counting clients that are streaming. Init reads it
alongside the address and sends a new `viewers` message to the host
when the count changes. A reader that takes only the first line gets
the address exactly as before, a server that never writes the second
line is still read, and a host that does not know the message skips it,
so either end can ship first.
POST /session/:id/stop. A run no host has claimed ends at once; one that
is starting or live is marked with time_stop_requested and its host is
handed a session.stop with reason `user` on every poll until it reports
the run ended. The host already ends a run the same way whatever the
reason, so no host change is needed.
Asking twice keeps the first time asked, and asking of a finished run
changes nothing. Somebody else's run answers 404, and a host cannot
stop a run as its owner.
- The host report accepts `gpus` (model, VRAM in MiB, PCI id); the
machine keeps them and `/machine` returns them. One new nullable column.
- Must reach prod before host agent 0.2.10, which sends the field.
The host report gains gpus: each card's model, VRAM in MiB when the
driver says, and the PCI id it was named by. Kept on the machine (a jsonb
column, written only when it changes) and returned by /machine. What a
person calls the machine, and the first measured part of the capacity a
scheduler will place by.
- The API accepts a host's own tier label in a box report. Every report
naming a box was rejected with a 400, so stop reasons never reached a
run.
- A library sync now removes the games the account no longer owns. An
empty sync removes nothing, and a game owned again comes back.
- Build: a mesa patch keeping the GE rings off the discardable path.
A sync is the whole of what the account owns, but it only ever upserted,
so a revoked licence or a library from a previous Steam account stayed
listed forever. A sync that fully lands now soft-deletes the rest; an
empty list prunes nothing, and a game owned again comes back.
The report schema pinned each box's tier to our size enum, but hosts name
a box's shape by resolution (1080p). Every report naming a box was a 400,
so stop reasons never reached the run. Placement already stores the size;
the reported label is free text and is not stored.