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## Description We are attempting to hookup maitred to the API Maitred duties will be: - [ ] Hookup to the API - [ ] Wait for signal (from the API) to start Steam - [ ] Stop signal to stop the gaming session, clean up Steam... and maybe do the backup ## Summary by CodeRabbit - **New Features** - Introduced Docker-based deployment configurations for both the main and relay applications. - Added new API endpoints enabling real-time machine messaging and enhanced IoT operations. - Expanded database schema and actor types to support improved machine tracking. - **Improvements** - Enhanced real-time communication and relay management with streamlined room handling. - Upgraded dependencies, logging, and error handling for greater stability and performance. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
47 lines
1002 B
Go
47 lines
1002 B
Go
package main
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import (
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"context"
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"log"
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"log/slog"
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"os"
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"os/signal"
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"relay/internal"
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"relay/internal/common"
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"syscall"
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)
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func main() {
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// Setup main context and stopper
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mainCtx, mainStopper := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
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// Get flags and log them
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common.InitFlags()
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common.GetFlags().DebugLog()
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logLevel := slog.LevelInfo
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if common.GetFlags().Verbose {
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logLevel = slog.LevelDebug
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}
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// Create the base handler with debug level
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baseHandler := slog.NewTextHandler(os.Stdout, &slog.HandlerOptions{
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Level: logLevel,
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})
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customHandler := &common.CustomHandler{Handler: baseHandler}
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logger := slog.New(customHandler)
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slog.SetDefault(logger)
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// Start relay
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err := internal.InitRelay(mainCtx, mainStopper, common.GetFlags().MeshPort)
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if err != nil {
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slog.Error("Failed to initialize relay", "err", err)
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mainStopper()
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return
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}
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// Wait for exit signal
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<-mainCtx.Done()
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log.Println("Shutting down gracefully by signal...")
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}
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