Files
netris-nestri/apps/nesdoctor/README.md
T
Wanjohi 166c1e9c24 fix(nesdoctor): pin the release tag; releases/latest is a time bomb here
Both installers fetched from `releases/latest/download`, which is wrong in this
repository specifically: it ships product releases as well as this tool, so
`latest` is whichever release went out most recently regardless of what it
contains.

Measured before publishing anything: `releases/latest` resolved to `v0.2.0`,
from May 2024, and the asset URL 404'd. Publishing nesdoctor-v0.1.0 would have
papered over it by becoming the newest release -- and then the first product
release after it would have moved `latest` again and broken every
`curl | sh` in the announcement, silently, for everyone, with the tool itself
untouched and nothing to point at.

Now pinned to a tag that is bumped when a nesdoctor release is cut, with
`NESDOCTOR_TAG` still overriding for testing. The download failure message also
now names the tag and says outright that an unpublished tag is the likely
cause, since that is the one mistake this arrangement invites.
2026-09-02 13:23:13 +03:00

146 lines
5.9 KiB
Markdown

# nesdoctor
**Is this machine any good — as a Nestri host, or as a client?**
```sh
# macOS and Linux
curl -fsSL https://doctor.nestri.io/install.sh | sh
# Windows
powershell -c "irm https://doctor.nestri.io/install.ps1 | iex"
```
Both download one binary, verify its checksum, run it, and delete it. They
install nothing, need no administrator rights, and touch no system directory.
**The scripts those URLs serve are the files in [`install/`](install/)** — the
worker fetches them from this repository, so you can read exactly what you are
about to run before you run it.
They pin a release tag rather than using `releases/latest`, because this
repository ships product releases too and `latest` is whichever went out most
recently. `NESDOCTOR_TAG` overrides it.
Or build it yourself:
```
cargo run --release -p nesdoctor
```
Checks every hard requirement for running a Nestri box, measures what your
connection actually does when it is busy, and asks at most five questions.
## Nothing is uploaded
There is no server. No telemetry endpoint exists, and there is no build of this
program that reports home — the network test talks to Cloudflare's public
speed-test sink and to `1.1.1.1`, neither of which is ours.
The output is a line on your terminal. If you want us to have it, you paste it
somewhere. If you do not, we never had it. That is a property of the design
rather than a promise about our intentions: there is nothing to switch on later.
The shareable line carries **no hostname, no IP, no username, no game titles and
no file paths** — a size band rather than a size, and an hour histogram rather
than timestamps. It is put on your clipboard at the end so pasting it is one
keystroke.
The long version lands in `nesdoctor.json`: every check with its reason, the
full latency series, and your installed titles with sizes and launch times if
you said yes to Steam. **That file is considerably more useful to us than the
line** — it is what lets us size a game library and see which requirement
actually stops people — so do have a read through it and send it along if
nothing in there bothers you. Plain JSON, entirely optional, and the one-line
version is already plenty.
Reading your Steam library needs an explicit yes, and the question is asked last,
after you have seen what this program does.
## The number worth running it for
Everybody knows their download speed. Almost nobody has seen **how much latency
their connection adds when it is busy**, and for anything interactive that is the
figure that decides it:
```
upstream 28 Mbps
latency, idle 179 ms
latency, loaded 198 ms
added under load +19 ms grade B
```
A 500 Mbps uplink that queues for 300 ms under load cannot carry a game. A
25 Mbps one with `fq_codel` or CAKE can. If your grade is C or F it is almost
always a router setting rather than a line you need to upgrade.
## Options
| | |
|---|---|
| `--no-net` | Skip the network test (it uploads ~100 MB) |
| `--no-steam` | Never look at Steam, and do not ask |
| `--yes` | Take the defaults — for a second run, not a first |
| `--json <PATH>` | Where to write the full report |
| `--quiet` | Only the summary line, for scripting |
| `--no-open` | Do not offer to open a browser; just print the link |
| `--submit-url` | Where the submit link points (default `https://doctor.nestri.io`) |
## Verdicts
| | |
|---|---|
| `HOST-READY` | Passes everything, and close enough to the network to serve others |
| `HOST-READY-LOCAL` | Passes everything, but far enough out that it can only serve players nearby |
| `HOST-NET` | Good machine; the connection is in the way |
| `HOST-FIXABLE` | Nothing is a hardware limit — what is missing can be installed |
| `CLIENT` | Not a host. A complete answer, and what most machines are |
| `UNKNOWN` | A blocking check could not be run. An unknown is not a no |
## Sending it back
At the end it prints a link, lists in plain English what the link contains, and
opens it when you press Enter. That is the whole submission — no account, no
form, no email client.
One thing worth knowing if you are reading `install/install.sh`: it reopens
stdin on `/dev/tty` before handing over. Piped into a shell the documented way,
the script's stdin **is** the pipe and the pipe is at end of file, so without
that line `nesdoctor` correctly sees a non-terminal stdin and skips every
question — a run that completes, looks fine, and answers nothing. Running the
script from a file works perfectly, which is what makes it worth a comment.
The link is built from **readable query parameters** rather than an encoded
blob. A blob would be shorter and would let us send more; it would also mean you
cannot read what you are sending, which is the one thing this program has going
for it.
If you would rather not click a link we wrote, the short line is printed too and
put on your clipboard.
## What it deliberately does not tell you
- **A pass is not a promise.** Every check is a *necessary* condition. Nothing
here runs under load, so a machine that passes can still fail on block I/O.
- **`vulkaninfo` reporting the encode extension is not proof the path works.**
We have had a correct extension list over a broken path before.
- **The host's `virglrenderer` and Mesa are not checked at all**, on purpose.
The box carries its own inside the image it runs in, so the host's copies are
not on the path — and a row that could only ever say "present, patch state
unknown" told prospective hosts their machine was wrong when it was not.
## Building
```
cargo build --release -p nesdoctor
```
Four dependencies, three of them `serde`/`clap`/`anyhow`. Everything that could
be done with `std` is: the VDF parser, the platform probes and the text wrapping
are all in-tree, because a binary handed to strangers has a dependency tree that
is part of its interface.
A static build, for a release someone downloads rather than compiles:
```
cargo build --release -p nesdoctor --target x86_64-unknown-linux-musl
```