Files
netris-nestri/packages/core
Wanjohi 1b61d2251e fix(core): hold the connection cap on the path a settings screen uses
Connecting a Steam account wrote the row itself, so the limit on how many one
person may connect was enforced on the sign-in path and nowhere else — and
this is the path the settings screen calls, which makes it the one that would
have gone over. It now resolves who is asking and hands over to the single
place the rule lives.

Two things fall out of that. A Steam account already connected to somebody
else is a conflict rather than a silent success returning the other person's
row id, and a Steam id of the wrong shape is refused before a lookup.
2026-09-05 00:03:53 +03:00
..
2026-08-06 22:13:51 +03:00
2026-08-06 22:32:33 +03:00
2026-08-06 22:13:51 +03:00

packages/core

@nestri/core — the domain layer for Nestri. All business logic, database access, and serialization lives here. The API and auth workers are thin pass-through translation layers on top.

What it contains

Area Files Purpose
db db/index.ts, db/types.ts, db/test.ts Drizzle + Postgres (Database.use/transaction), ULID column helpers
users user/* Users, linked accounts, fingerprints, library
teams team/* Teams + membership with roles (team_member)
games game/* Game catalog, depot content, per-host downloads
steam steam/index.ts Steam API integration & SSH identity resolution
auth auth/subjects.ts JWT subjects shared with the auth worker
infra env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples
migrations migrations/ Drizzle-kit SQL migrations for Postgres schema

Conventions

  • Domain namespaces (user/, team/, ...) expose typed fn() functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows.
  • Actor model: Actor.userID, Actor.type, ... pull the current authenticated identity from AsyncLocalStorage (set by the API middleware / auth worker) without passing it through call chains.
  • Soft delete: every table has time_deleted; queries filter with isNull(table.timeDeleted).
  • IDs: ULIDs via Identifier.ascending('user')usr_....
  • Tables are defined in *.sql.ts files (drizzle) with namespaces in index.ts.
  • Environment is read through Env.get(), init by worker bindings.

Structure

src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/       (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/       (team.sql.ts, member.*, index.ts)
├── game/       (game.sql.ts, depot.*, download.*, index.ts)
├── steam/      (index.ts)
├── pairing-code/
├── access-token/
└── machine/

Scripts

bun run db:push   # push schema (drizzle-kit)
bun run db        # open drizzle-kit

Usage

import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';

const team = await Team.fromID('tem_...');