KAAL1 (Bingus) 270304bca5 feat(build): borealis-style multi-stage rootfs for the open guest components (#309)
## What

Adds `build/` — a Dockerfile with `mesa-build`, `nestri-build`,
`os-base`, `runtime`, `runtime_prod` and `runtime_debug` stages, plus
the `etc/` overlay, `mkimage.sh` and a `Makefile` — laid out the way
[borealis](https://chromium.googlesource.com/chromiumos/overlays/board-overlays/+/main/project-borealis)
lays out its own `build/`. This moves the guest rootfs formula into this
repo, targeting the four open guest components already here: `nescope`,
`neshub`, `neswire`, `nescapture`.

## Two structural properties worth calling out

- **No privileged host chroot.** A bare `chroot` into a hand-extracted
rootfs needs `/proc`, `/sys`, `/dev` bind-mounted in first. `os-base`
here is `FROM artixlinux/artixlinux:base-openrc` directly with `pacman
-S` as plain `RUN` steps — a Docker build step already has its own
`/proc`/`/sys`/`/dev`.
- **No host-side ownership bug to guard against.** `COPY --from=` runs
as root inside the build with no invoking-user uid in the loop.

## Scope boundary

**Deliberately excludes Proton and Valve's `steamclient.so`** — both
closed, and `CLAUDE.md` forbids closed content in this repo.
`runtime_prod`, tagged `nestrilabs/nestri:base`, is a complete,
bootable, Steam-less image — and also the shared foundation other builds
start from. Whatever layers Proton/Steam on top of it is a closed build
outside this repo, by design.

## Known gap

Nothing starts a payload yet — `nesinit` isn't open code — so
`/etc/init.d/nescope` boots it in plain-compositor mode (no command
after `--`) rather than running a game. Real and testable, just not a
full session yet. Details in `build/README.md`.

## Status

Built and tagged locally as `nestrilabs/nestri:base` (podman, no
`--no-cache` issues, greptile's three findings all fixed and verified
against a real build). Not yet packed into a disk image or run inside
nesbox.

🤖 Generated with [Claude Code](https://claude.com/claude-code)






<!-- greptile_comment -->

<h3>Greptile Summary</h3>

The PR adds a multi-stage Artix/OpenRC guest-rootfs build for the open
Nestri components, with production and debug image flavors.
- Builds patched Mesa and the Rust workspace in dedicated builder
stages.
- Assembles and configures the bootable guest environment and OpenRC
services.
- Packs a selected container image into an ext4 root filesystem while
retaining rootless container storage access.

<h3>Confidence Score: 5/5</h3>

The PR appears safe to merge.

No blocking failure remains.

<h3>Important Files Changed</h3>




| Filename | Overview |
|----------|----------|
| build/Dockerfile | Defines the complete multi-stage build, overlays
repository-root-relative configuration paths, and creates production and
debug runtime targets. |
| build/Makefile | Provides consistent image build and packing targets
using a repository-root context and matching image tags. |
| build/scripts/mkimage.sh | Keeps container-runtime operations in the
invoking user's storage while escalating only filesystem creation and
mounting operations. |
| build/etc/conf.d/nestri-user-env | Supplies the shared service
environment and export function required by the OpenRC service scripts.
|
| build/etc/init.d/guest-net | Configures optional guest networking from
kernel parameters or stable defaults. |
| build/etc/init.d/neswire | Starts the audio sink after its
dependencies and pins it as the PipeWire default once the graph is
ready. |


<h3>Flowchart</h3>

```mermaid
%%{init: {'theme': 'neutral'}}%%
flowchart TD
  A[Arch builder] --> B[Mesa build]
  A --> C[Nestri workspace build]
  D[Artix OpenRC base] --> E[Common runtime]
  B --> E
  C --> E
  F[build/etc overlay] --> E
  E --> G[runtime_prod]
  E --> H[runtime_debug]
  G --> I[Container image]
  H --> J[Debug container image]
  I --> K[mkimage.sh]
  J --> K
  K --> L[ext4 rootfs]
```

<sub>Reviews (6): Last reviewed commit: ["refactor(build): rename the
published
im..."](6fecc8cc31)
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Greptile](https://app.greptile.com/api/retrigger?id=58981739)</sub>

<!-- /greptile_comment -->
2026-09-01 15:05:48 +03:00
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2026-08-06 22:13:37 +03:00
2026-08-06 22:32:33 +03:00

Nestri logo

Run your games on a GPU you don't own — or one you do. Nestri puts an interactive workload in a hardware-accelerated virtual machine and streams it to you over QUIC, at a latency that lets you play rather than watch.

Note

This repository is mid-rewrite, and the documentation is behind the code. The guest-side components arrived recently and their docs are thin. Nothing here is stable yet: expect directories to move and interfaces to change. Proper documentation is on the way — issues and questions are welcome in the meantime, and are genuinely useful for deciding what to write first.

What is here

Two halves that meet over the network and share very little else.

The control plane — TypeScript, on Cloudflare Workers

apps/api The public REST API. Identity, teams, machines, games, pairing.
apps/auth A self-hosted OpenAuth issuer — Steam and SSH-key login.
packages/core The domain: every table, every operation, no HTTP.
packages/auth Shared auth types and subjects.

Postgres for state, Alchemy for infrastructure. See docs/alchemy.md.

The guest — Rust, inside the box

These run inside a virtual machine, beside the game. None of them talk to the control plane.

apps/nescope A headless Wayland compositor for one fullscreen client. A lighter answer to the same problem gamescope solves.
apps/nescapture A Vulkan implicit layer. It captures frames from inside the workload's own process and encodes them on the GPU that drew them — no copy out to the CPU and back.
apps/neswire Audio capture and transport.
apps/neshub One connection out of the box. Muxes video, audio, cursor and input into a single QUIC stream to the client.
crates/nesprotocol The wire types they all share, so no two ends can drift apart silently.

The hypervisor these run under is nesbox, a separate repository: a micro-VM with a real GPU in it, using virtio-gpu native context rather than passthrough, so one card can host several boxes at once.

Why a virtual machine

A container shares the host kernel, which makes strong isolation hard and a GPU harder. A micro-VM boots in about as long, isolates properly, and — with native context — gets close to bare-metal graphics. That choice is what makes "many sandboxes, one GPU" possible instead of one tenant per card.

Getting started

bun install
bun dev                      # control plane, local Cloudflare runtime

cargo build --workspace      # guest components
cargo test --workspace

The Rust components expect a Linux host with a Wayland-capable GPU stack. They are not much use on their own yet — they are pieces of a box, and the thing that assembles a box is not open yet.

Status

Working: the API, auth, the domain model, and the guest components listed above.

Not here yet: the box lifecycle, storage, the edge, and the client. Some of that will open as it is written; some is deliberately closed. What decides which is whether it handles your data — that half is open on principle — or decides our capacity, which is the part we sell.

Contributing

Early, and the ground moves. The most useful contribution right now is telling us where the documentation failed you. Conventional commits; explain why in the body.

Licence

Apache 2.0.

Description
[Experimental] Open-source GeForce NOW alternative with Stadia's social features
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