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A headless Wayland compositor for a single fullscreen client, and the second component into this repo. Imported as a tree from `nestrilabs/nescope` for the same reason as the last one: the upstream repo is private, its history has never been reviewed for publication, and a squash is what keeps that history from becoming permanent here. Wired to the workspace — versions from the root, `nesprotocol` by path instead of a sibling directory. 8 tests pass. It knows a lot about Steam, and all of it stays. `steam_app_*` window classes, a launcher that exits before the game it started, a client that shows a login screen with no Vulkan frames in it: that is third-party behaviour a compositor for games has to handle, and describing it reveals nothing about how we are put together. The rule is about topology, not vocabulary. Two comments still name the transport by its old name and are left for the commit that renames it, so that rename reads as one change rather than as noise spread across four imports. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
49 lines
1.4 KiB
TOML
49 lines
1.4 KiB
TOML
[package]
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name = "nescope"
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version = "0.1.0"
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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[[bin]]
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name = "nescope"
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path = "src/main.rs"
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[dependencies]
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# Smithay – Wayland compositor framework.
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# "backend_drm" gives us Fourcc/Format/Modifier without pulling in a full renderer.
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smithay = { version = "0.7", default-features = false, features = [
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"wayland_frontend",
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"xwayland",
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"backend_drm",
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"desktop",
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"backend_libinput",
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"renderer_pixman", # needed for on_commit_buffer_handler
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# Reading a dmabuf back to the CPU. nescope still does not composite or
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# present anything -- this is import-and-copy only, so a client that
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# renders on the GPU can be screenshotted like any other.
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"renderer_gl",
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"backend_egl",
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"backend_gbm",
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] }
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# Wayland client – connects to the host compositor to forward buffers.
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wayland-client = "0.31"
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wayland-protocols = { version = "0.32", features = ["client", "staging", "server"] }
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# Needed to generate the gamescope_swapchain protocol bindings.
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wayland-scanner = "0.31"
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wayland-backend = "0.3"
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# Event loop
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calloop = { version = "0.14", features = ["signals"] }
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# Logging
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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clap = { version = "4.6", features = ["derive", "env"] }
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libc = "0.2"
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input = { version = "0.9", features = ["udev"] }
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nesprotocol = { path = "../../crates/nesprotocol" }
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glob = "0.3"
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