Files
netris-nestri/packages/core
Wanjohi 40b4270161 refactor(api)!: remove the shared operator secret, and let hosts sync their own
A single secret that turned any request into an operator was the only
credential several routes accepted, and it had no caller left: the device
pairing it existed for is on hold, and nothing in this tree or any client
sent it. What remained was a key that bypassed authentication entirely,
required to boot, and checked by nobody.

Every route behind it had a better answer available:

- Library and game sync move to host credentials. Both took a `userId` in
  the body, which meant one secret could write into anybody's library. A
  host now says which of its enrolled users a batch is for, and that claim
  is checked against the Steam sign-ins it actually holds — one box carries
  several people's accounts, so the pair is the unit.
- Download-state reporting narrows to hosts alone, and the body that could
  name a different host is gone. Which host is reporting comes from its own
  credentials, and a body that still names one is refused rather than
  ignored.
- Linking a Steam account is always for the caller.
- Creating a game by hand is deleted; syncing already upserts the catalogue.
- Reading the waitlist is deleted. Every address on it belongs to someone
  who has not agreed to anything, and answering it over HTTP made that list
  something a leaked key could drain.
- The pairing-code routes are deleted with the flow they served. The domain
  module and its table stay, so returning to it is a route file rather than
  a migration.

Nothing in the API now accepts a credential that stands for more than one
caller: every request resolves to a specific user or a specific host, which
is what lets a route say "the caller's own library" and mean it.

BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and
`ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and
the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync`
now require host credentials and take `userId` in the body; `POST /steam/link`
no longer accepts `userId`; `POST /games/download-state` no longer accepts
`hostId`.
2026-09-18 22:59:06 +03:00
..
2026-08-06 22:13:51 +03:00
2026-08-06 22:32:33 +03:00
2026-08-06 22:13:51 +03:00

packages/core

@nestri/core — the domain layer for Nestri. All business logic, database access, and serialization lives here. The API and auth workers are thin pass-through translation layers on top.

What it contains

Area Files Purpose
db db/index.ts, db/types.ts, db/test.ts Drizzle + Postgres (Database.use/transaction), ULID column helpers
users user/* Users, linked accounts, fingerprints, library
teams team/* Teams + membership with roles (team_member)
games game/* Game catalog, depot content, per-host downloads
steam steam/index.ts Steam API integration & SSH identity resolution
auth auth/subjects.ts JWT subjects shared with the auth worker
infra env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples
migrations migrations/ Drizzle-kit SQL migrations for Postgres schema

Conventions

  • Domain namespaces (user/, team/, ...) expose typed fn() functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows.
  • Actor model: Actor.userID, Actor.type, ... pull the current authenticated identity from AsyncLocalStorage (set by the API middleware / auth worker) without passing it through call chains.
  • Soft delete: every table has time_deleted; queries filter with isNull(table.timeDeleted).
  • IDs: ULIDs via Identifier.ascending('user')usr_....
  • Tables are defined in *.sql.ts files (drizzle) with namespaces in index.ts.
  • Environment is read through Env.get(), init by worker bindings.

Structure

src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/       (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/       (team.sql.ts, member.*, index.ts)
├── game/       (game.sql.ts, depot.*, download.*, index.ts)
├── steam/      (index.ts)
├── pairing-code/
├── access-token/
└── machine/

Scripts

bun run db:push   # push schema (drizzle-kit)
bun run db        # open drizzle-kit

Usage

import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';

const team = await Team.fromID('tem_...');