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## Description Works in apptainer now.. podman is still the goat since apptainer needs docker treatment and even more.. - Added container detection so podman can be used to it's fullest, the non-sane ones are handled separately.. - Added video bit-depth option, cuz AV1 and 10-bit encoding go well together. - Some other package updates to nestri-server. - General tidying up of scripts to make multi-container-engine handling less of a pain. - Updated old wireplumber lua script to new json format. Further changes: - Removed unused debug arg from nestri-server. - Moved configs to config file folder rather than keeping them in containerfile. - Improved audio configs, moved some into wireplumber to keep things tidy. - Bit better arg handling in nestri-server. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Optional 10‑bit video support and auto‑launch of an app after display setup. * **Changes** * Standardized runtime/user env to NESTRI_* with updated home/cache paths and explicit LANG; password generation now logged. * Improved container/GPU detection and startup logging; reduced blanket root usage during startup; SSH setup surfaced. * WirePlumber/PipeWire moved to JSON configs; low‑latency clock and loopback audio policies added; audio capture defaults to PipeWire. * **Chores** * GStreamer/libp2p dependency upgrades and Rust toolchain pinned; NVIDIA driver capability exposed. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
19 lines
439 B
Bash
19 lines
439 B
Bash
#!/bin/bash
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export USER=${NESTRI_USER}
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export LANG=${NESTRI_LANG}
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export HOME=${NESTRI_HOME}
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export XDG_RUNTIME_DIR=${NESTRI_XDG_RUNTIME_DIR}
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export XDG_SESSION_TYPE=x11
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export DISPLAY=:0
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# Causes some setups to break
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export PROTON_NO_FSYNC=1
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# Sleeker Mangohud preset :)
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export MANGOHUD_CONFIG=preset=2
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# Make gstreamer GL elements work without display output (NVIDIA issue..)
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export GST_GL_API=gles2
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export GST_GL_WINDOW=surfaceless
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