Wanjohi 786267f30a fix(nesdoctor): report storage properly, and stop being blind on Windows
A submission from a team machine with four drives and 22 TiB reported
`disk=8880`, and the field was not wrong so much as meaningless: it was the
free space on the single largest mount, with no capacity anywhere and no total.
A content store is sized against capacity.

Storage now reports four things, because they answer different questions and
one number could not:

  diskfree   total free across every real filesystem
  disksize   total capacity
  diskmax    the largest single filesystem, which is the real ceiling for any
             one store -- a dataset cannot be spread across drives
  disks      how many there are

The ambiguous `disk` key is gone rather than silently redefined, so old rows
stay readable as what they were. `Get-PSDrive` reports Free *and* Used and we
were reading only Free, hence no capacity on Windows at all.

Pseudo-filesystems are now excluded by *type* rather than by mount path. Path
filtering missed `/tmp` on a tmpfs, whose free space is RAM -- so 7 GiB of
memory was being added to a storage total, which is exactly the sort of number
a capacity plan gets built on.

## The real finding, which was not about disks

"We are working blind on Windows" is correct, and both Windows bugs this tool
has had prove it: a virtual display adapter reported as the GPU, and a URL
truncated at its first `&`. Both were in code that only runs on Windows, both
were found by a person reading the results channel, and neither could have been
found here -- the development machine is Linux and `xdg-open` never sees a
shell.

Two things about that, and the first is the one that generalises.

`OPENERS` is now a const with a test asserting the property that actually
matters: **never hand a URL to anything that will re-parse it.** No `cmd`, no
`sh`, no `powershell`, no `start` builtin, and no argument that looks like it
wants the URL interpolated into it. Unlike the bug, that is checkable on every
platform in a millisecond. Verified by reintroducing `cmd /C start "" <url>`
and confirming the test fails with the right message, then reverting.

And CI already runs a real Windows machine and a real macOS one -- we simply
were not looking at them. Each smoke-tested target now prints its full report
and JSON into a collapsed log group. Deliberately not `set -e`: this step is
for looking, and a probe that misbehaves on a runner must not fail a release.
It turns "working blind" into "looking at it once per release", which would
have shown the Parsec adapter problem the first time a Windows binary was ever
built.

Version to 0.2.2.
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Nestri logo

Run your games on a GPU you don't own — or one you do. Nestri puts an interactive workload in a hardware-accelerated virtual machine and streams it to you over QUIC, at a latency that lets you play rather than watch.

Note

This repository is mid-rewrite, and the documentation is behind the code. The guest-side components arrived recently and their docs are thin. Nothing here is stable yet: expect directories to move and interfaces to change. Proper documentation is on the way — issues and questions are welcome in the meantime, and are genuinely useful for deciding what to write first.

Try it now — nesdoctor

One thing here is finished and runs on its own machine, today:

# Linux and macOS
curl -fsSL https://doctor.nestri.io/install.sh | sh

# Windows
powershell -c "irm https://doctor.nestri.io/install.ps1 | iex"

It tells you whether your machine could host games for other people, and measures the number that actually decides whether streaming a game feels right — not your download speed, but how much latency your connection adds when it is busy. A 500 Mbps uplink that queues for 300 ms under load cannot carry a game; a 25 Mbps one with fq_codel can. Almost nobody has seen their own figure.

  upstream             35 Mbps
  latency, idle floor  56 ms
  latency, loaded     185 ms
  added under load   +129 ms   grade F

  presentation path   x11 · bspwm
  eDP-1               1920x1200 @ 60 Hz, 8-bit
  Vulkan decode       h264, h265

It also reads your display out of its EDID — resolution, refresh, colour depth, HDR transfer functions, BT.2020, chroma — and what your hardware can decode. Those decide what is worth sending over the wire, and we would otherwise be guessing from one panel in one room.

It does not stream a game. It is the piece that has to exist before anything else can, and most machines will come back CLIENT — which is a real answer, not a failure.

Downloads one binary, verifies its checksum, runs it, deletes it. Installs nothing, needs no administrator rights, touches no system directory. Nothing is uploaded: it prints a link, lists exactly what the link contains, and opens it only if you press Enter. The scripts those URLs serve are apps/nesdoctor/install/ in this repository, so you can read them before you run them.

Source and the full story: apps/nesdoctor.

What is here

Two halves that meet over the network and share very little else, plus one thing that runs on your own machine.

The control plane — TypeScript, on Cloudflare Workers

apps/api The public REST API. Identity, teams, machines, games, pairing.
apps/auth A self-hosted OpenAuth issuer — Steam and SSH-key login.
packages/core The domain: every table, every operation, no HTTP.
packages/auth Shared auth types and subjects.

Postgres for state, Alchemy for infrastructure. See docs/alchemy.md.

The guest — Rust, inside the box

These run inside a virtual machine, beside the game. None of them talk to the control plane.

apps/nescope A headless Wayland compositor for one fullscreen client. A lighter answer to the same problem gamescope solves.
apps/nescapture A Vulkan implicit layer. It captures frames from inside the workload's own process and encodes them on the GPU that drew them — no copy out to the CPU and back.
apps/neswire Audio capture and transport.
apps/neshub One connection out of the box. Muxes video, audio, cursor and input into a single QUIC stream to the client.
crates/nesprotocol The wire types they all share, so no two ends can drift apart silently.

On your own machine — Rust

apps/nesdoctor Whether a machine can host a box, and what its connection and display can really do. The first executable form of our host requirements — until it existed, a host was qualified by a human reading a table. Four dependencies; everything that could be done with the standard library is.

The hypervisor the guest components run under is nesbox, a separate repository: a micro-VM with a real GPU in it, using virtio-gpu native context rather than passthrough, so one card can host several boxes at once.

Why a virtual machine

A container shares the host kernel, which makes strong isolation hard and a GPU harder. A micro-VM boots in about as long, isolates properly, and — with native context — gets close to bare-metal graphics. That choice is what makes "many sandboxes, one GPU" possible instead of one tenant per card.

Getting started

bun install
bun dev                      # control plane, local Cloudflare runtime

cargo build --workspace      # guest components
cargo test --workspace

The guest components expect a Linux host with a Wayland-capable GPU stack, and are not much use on their own yet — they are pieces of a box, and the thing that assembles a box is not open yet.

nesdoctor is the exception and needs none of that:

cargo run --release -p nesdoctor

Status

Working: nesdoctor — released, and the only part a stranger can operate today. The API, auth, the domain model, and the guest components listed above.

Not here yet: the box lifecycle, storage, the edge, and the client. Some of that will open as it is written; some is deliberately closed. What decides which is whether it handles your data — that half is open on principle — or decides our capacity, which is the part we sell.

Contributing

Early, and the ground moves. The two most useful things you can do right now cost a minute each: run nesdoctor and send the result, because we have almost no idea what the machines on the other end of this look like; and tell us where the documentation failed you. Conventional commits; explain why in the body.

Licence

Apache 2.0.

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[Experimental] Open-source GeForce NOW alternative with Stadia's social features
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