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A host agent already sends a full inventory snapshot on a cadence, and nothing served the endpoint it sends it to — so every one of those calls answered 404. It fails quietly by design, because a dropped snapshot is meant to be corrected by the next one, which is exactly why nobody noticed: the only symptom is a line in the agent's own log. Kept separate from the heartbeat because the two have different loss tolerance. A dropped beat moves a host towards offline and unplaces it; a dropped snapshot costs nothing until the next one arrives. Folding them together would let a malformed inventory field make a healthy host look dead. Three rules decide what a snapshot may do, and the last two are why this is one core function rather than a loop in the route: - a box we know, that the snapshot names, takes the reported state - a box we know that was running, and that the snapshot omits, is stopped and says so — absence inside a snapshot is information - a box the snapshot names that is not placed on the calling host is never created, only reported back as a divergence The scope is in the `where` clause and not in the agent asking politely about its own boxes: a machine credential is a long-lived secret sitting on hardware in somebody's living room. `pid` and `uptimeS` are accepted and deliberately dropped. A pid is a number in another machine's namespace, and uptime is derivable from a run's start time, which is already stored and already trustworthy.
packages/core
@nestri/core — the domain layer for Nestri. All business logic, database access, and
serialization lives here. The API and auth workers are thin pass-through translation layers on top.
What it contains
| Area | Files | Purpose |
|---|---|---|
| db | db/index.ts, db/types.ts, db/test.ts |
Drizzle + Postgres (Database.use/transaction), ULID column helpers |
| users | user/* |
Users, linked accounts, fingerprints, library |
| teams | team/* |
Teams + membership with roles (team_member) |
| games | game/* |
Game catalog, depot content, per-host downloads |
| steam | steam/index.ts |
Steam API integration & SSH identity resolution |
| auth | auth/subjects.ts |
JWT subjects shared with the auth worker |
| infra | env.ts, context.ts, actor.ts, fn.ts, id.ts, error.ts, examples.ts |
Environment, Actor model, zod-typed fn() wrappers, IDs, error types, examples |
| migrations | migrations/ |
Drizzle-kit SQL migrations for Postgres schema |
Conventions
- Domain namespaces (
user/,team/, ...) expose typedfn()functions that validate input with a Zod schema and serialize DB rows inside the function boundary — the API routes never see raw table rows. - Actor model:
Actor.userID,Actor.type, ... pull the current authenticated identity fromAsyncLocalStorage(set by the API middleware / auth worker) without passing it through call chains. - Soft delete: every table has
time_deleted; queries filter withisNull(table.timeDeleted). - IDs: ULIDs via
Identifier.ascending('user')→usr_.... - Tables are defined in
*.sql.tsfiles (drizzle) with namespaces inindex.ts. - Environment is read through
Env.get(), init by worker bindings.
Structure
src/
├── actor.ts, env.ts, id.ts, fn.ts, error.ts, examples.ts
├── db/
├── auth/
├── user/ (user.sql.ts, linked-account.*, fingerprint.*, library.*, index.ts)
├── team/ (team.sql.ts, member.*, index.ts)
├── game/ (game.sql.ts, depot.*, download.*, index.ts)
├── steam/ (index.ts)
├── pairing-code/
├── access-token/
└── machine/
Scripts
bun run db:push # push schema (drizzle-kit)
bun run db # open drizzle-kit
Usage
import { Team } from '@nestri/core/team/index';
import { Database } from '@nestri/core/db/index';
const team = await Team.fromID('tem_...');