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## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
69 lines
1.5 KiB
TypeScript
69 lines
1.5 KiB
TypeScript
import { vpc } from "./vpc";
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import { isPermanentStage } from "./stage";
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// TODO: Add a dev db to use, this will help with running zero locally... and testing it
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export const postgres = new sst.aws.Aurora("Database", {
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vpc,
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engine: "postgres",
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scaling: isPermanentStage
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? undefined
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: {
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min: "0 ACU",
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max: "1 ACU",
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},
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transform: {
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clusterParameterGroup: {
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parameters: [
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{
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name: "rds.logical_replication",
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value: "1",
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applyMethod: "pending-reboot",
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},
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{
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name: "max_slot_wal_keep_size",
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value: "10240",
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applyMethod: "pending-reboot",
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},
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{
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name: "rds.force_ssl",
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value: "0",
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applyMethod: "pending-reboot",
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},
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{
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name: "max_connections",
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value: "1000",
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applyMethod: "pending-reboot",
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},
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],
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},
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},
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});
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new sst.x.DevCommand("Studio", {
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link: [postgres],
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dev: {
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command: "bun db:dev studio",
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directory: "packages/core",
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autostart: true,
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},
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});
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// const migrator = new sst.aws.Function("DatabaseMigrator", {
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// handler: "packages/functions/src/migrator.handler",
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// link: [postgres],
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// copyFiles: [
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// {
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// from: "packages/core/migrations",
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// to: "./migrations",
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// },
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// ],
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// });
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// if (!$dev) {
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// new aws.lambda.Invocation("DatabaseMigratorInvocation", {
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// input: Date.now().toString(),
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// functionName: migrator.name,
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// });
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// }
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