Wanjohi c0ecbcb47e fix(auth): make the sign-in screen readable, and draw it in the product's design language (#338)
## Why

Two separate faults on the same screen, found while trying to sign in
for the first time.

**The email field was unreadable.** `[data-component='input']` computed
its own background one step lighter than the page and never set `color`.
Form controls do not inherit it, so the text someone typed was the UA
default — black glyphs over a near-black field. There was no
`color-scheme` either, so the browser rendered the control in light
appearance to begin with. That rule was the only `input` selector in the
stylesheet.

**The screen was still the upstream template's** — its font, its accent,
its logo. `issuer()` takes a `theme` and calls `setTheme`, but nothing
had passed one since `packages/auth` became a vendored fork.

## What changed

The theme is restored and the page is redrawn in the design language the
rest of the product uses: black, a neutral grey ramp, one brand accent,
Mona Sans for the display line and Geist for anything read or typed, two
dashed bands closing into a box on a wide screen, a dashed vertical
either side of the column, the wordmark, and the line of copy the
product opens with.

**Dark only.** The scheme that let one theme serve both light and dark
derived every colour from the background's lightness through `oklch(from
...)`, and that derivation is exactly what left the field's text the
colour of its own background. Values are now stated, not computed.

The brand colour appears in two places: the wordmark, and the field's
border on focus.

## Evidence

Measured against a render of the same design built from its own source,
at 1280×900:

| | reference | this |
|---|---|---|
| band rules | y `79`, `820` | y `79`, `820` |
| column rules | x `106`, `1172` | x `106`, `1172` |
| wordmark box | x `505–774`, h `45` | x `505–774`, h `45` |
| heading span | `66px` | `66px` |
| button height | `60px` | `60px` |

Both screens (email and code) and a 390px viewport were rendered and
looked at, not just diffed.

`bun test packages/auth` → 66 pass, 0 fail. Typecheck, `oxfmt` and
`oxlint` clean.

## What this does not verify

- **Nothing has been signed in with.** The screens were rendered
directly from `CodeUI`; no code has been minted, mailed or redeemed
through this page. That is the next thing, and it happens on
`auth.nestri.io` after this merges.
- **Fonts are a new third-party runtime dependency on the sign-in
path.** Mona Sans and Geist come from the jsdelivr Fontsource CDN,
because self-hosted font packages need a bundler and nothing
preprocesses this page. If jsdelivr is unreachable the page falls back
to `system-ui` and stays usable, but serving them from our own origin is
probably the right end state.
- **Only Chromium was used.** The autofill rules are `-webkit-` prefixed
and were reasoned about, not observed; no Firefox or Safari render was
taken.
- **`docs/deploy.md` is stale** and not touched here. It still says
Cloudflare Workers is "what production and sandbox are today";
production is long-lived processes on a VM behind a tunnel. Worth a
separate change.
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Nestri logo

Run your games on a GPU you don't own — or one you do. Nestri puts an interactive workload in a hardware-accelerated virtual machine and streams it to you over QUIC, at a latency that lets you play rather than watch.

Note

This repository is mid-rewrite, and the documentation is behind the code. The guest-side components arrived recently and their docs are thin. Nothing here is stable yet: expect directories to move and interfaces to change. Proper documentation is on the way — issues and questions are welcome in the meantime, and are genuinely useful for deciding what to write first.

Try it now — nesdoctor

One thing here is finished and runs on its own machine, today:

# Linux and macOS
curl -fsSL https://doctor.nestri.io/install.sh | sh

# Windows
powershell -c "irm https://doctor.nestri.io/install.ps1 | iex"

It tells you whether your machine could host games for other people, and measures the number that actually decides whether streaming a game feels right — not your download speed, but how much latency your connection adds when it is busy. A 500 Mbps uplink that queues for 300 ms under load cannot carry a game; a 25 Mbps one with fq_codel can. Almost nobody has seen their own figure.

  upstream             35 Mbps
  latency, idle floor  56 ms
  latency, loaded     185 ms
  added under load   +129 ms   grade F

  presentation path   x11 · bspwm
  eDP-1               1920x1200 @ 60 Hz, 8-bit
  Vulkan decode       h264, h265

It also reads your display out of its EDID — resolution, refresh, colour depth, HDR transfer functions, BT.2020, chroma — and what your hardware can decode. Those decide what is worth sending over the wire, and we would otherwise be guessing from one panel in one room.

It does not stream a game. It is the piece that has to exist before anything else can, and most machines will come back CLIENT — which is a real answer, not a failure.

Downloads one binary, verifies its checksum, runs it, deletes it. Installs nothing, needs no administrator rights, touches no system directory. Nothing is uploaded: it prints a link, lists exactly what the link contains, and opens it only if you press Enter. The scripts those URLs serve are apps/nesdoctor/install/ in this repository, so you can read them before you run them.

Source and the full story: apps/nesdoctor.

What is here

Two halves that meet over the network and share very little else, plus one thing that runs on your own machine.

The control plane — TypeScript

apps/api The public REST API. Identity, teams, machines, games, pairing.
apps/auth A self-hosted OpenAuth issuer — Steam and SSH-key login.
packages/core The domain: every table, every operation, no HTTP.
packages/auth Shared auth types and subjects.

Postgres for state. Both run on Cloudflare Workers today and as ordinary containers wherever you like — one handler each, no infrastructure-as-code, and a Dockerfile in each app. See docs/deploy.md and docs/dns.md.

The guest — Rust, inside the box

These run inside a virtual machine, beside the game. None of them talk to the control plane.

apps/nescope A headless Wayland compositor for one fullscreen client. A lighter answer to the same problem gamescope solves.
apps/nescapture A Vulkan implicit layer. It captures frames from inside the workload's own process and encodes them on the GPU that drew them — no copy out to the CPU and back.
apps/neswire Audio capture and transport.
apps/neshub One connection out of the box. Muxes video, audio, cursor and input into a single QUIC stream to the client.
crates/nesprotocol The wire types they all share, so no two ends can drift apart silently.

On your own machine — Rust

apps/nesdoctor Whether a machine can host a box, and what its connection and display can really do. The first executable form of our host requirements — until it existed, a host was qualified by a human reading a table. Four dependencies; everything that could be done with the standard library is.

The hypervisor the guest components run under is nesbox, a separate repository: a micro-VM with a real GPU in it, using virtio-gpu native context rather than passthrough, so one card can host several boxes at once.

Why a virtual machine

A container shares the host kernel, which makes strong isolation hard and a GPU harder. A micro-VM boots in about as long, isolates properly, and — with native context — gets close to bare-metal graphics. That choice is what makes "many sandboxes, one GPU" possible instead of one tenant per card.

Getting started

bun install
cp .env.example .env         # compose reads every credential from here
docker compose up postgres   # the database
bun run db:migrate           # schema
bun dev                      # control plane, local Cloudflare runtime
docker compose up --build    # or: the whole control plane as containers

cargo build --workspace      # guest components
cargo test --workspace

The guest components expect a Linux host with a Wayland-capable GPU stack, and are not much use on their own yet — they are pieces of a box, and the thing that assembles a box is not open yet.

nesdoctor is the exception and needs none of that:

cargo run --release -p nesdoctor

Status

Working: nesdoctor — released, and the only part a stranger can operate today. The API, auth, the domain model, and the guest components listed above.

Not here yet: the box lifecycle, storage, the edge, and the client. Some of that will open as it is written; some is deliberately closed. What decides which is whether it handles your data — that half is open on principle — or decides our capacity, which is the part we sell.

Contributing

Early, and the ground moves. The two most useful things you can do right now cost a minute each: run nesdoctor and send the result, because we have almost no idea what the machines on the other end of this look like; and tell us where the documentation failed you. Conventional commits; explain why in the body.

Licence

Apache 2.0.

Description
[Experimental] Open-source GeForce NOW alternative with Stadia's social features
Readme 154 MiB
Languages
TypeScript 73%
Go 11.9%
Rust 9.5%
Shell 2%
CSS 1.4%
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