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74
Commits
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60c4f61bfa |
feat(billing): free is a subscription too, and the product says which plan
Every team now exists with the payment provider, free ones included. An upgrade then changes a subscription rather than inventing a customer, and there is one question to ask about anybody instead of two. A subscription at nothing a month needs no payment, so it is created outright rather than by sending somebody through a checkout to pay zero. It runs after the team rows are committed and cannot affect them. Signing up is not allowed to depend on a third party being reachable, so this cannot fail the call and does not retry — a team that misses it is free, which is what it would have been anyway, and the next call puts it right because the operation is idempotent. This broke the webhook mapping, which read the plan off the event type. A free subscription announces itself with the same `subscription.created` a paid one does, so every new signup would have landed on the paid allowance. The plan now comes from the product, and a product we do not sell is left alone rather than guessed at — somebody selling something else through the same account must not be able to change what a team may run by doing so. The external id stays the team. It is the billing subject, and keying on the user would collapse somebody with two teams into one customer with no way to say which subscription belonged to which. |
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b01d8eabb3 |
fix(billing): an organization token already names its organization
Creating a product with one sends `organization_id` alongside a token that implies it, which is refused outright rather than ignored — so which kind of token is in hand has to be known before the call, not after. A personal token can see several organizations and still has to say which. |
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757ff79233 |
feat(core,api): take payment, and let the provider decide who is paid up
Checkout, the customer portal, and the webhook that moves a team's plan. Nothing money-shaped is stored. No price, no currency, no card detail — a subscription's existence and its state are the whole of what crosses back, because they are the only two facts the product needs and anything more would be a second copy of a record somebody else is authoritative for. Currency is deliberately not ours to hold. A product carries a price per currency on their side and the customer's location picks one at checkout, so there is no figure in this API that could drift from the one somebody is charged. The team id travels as the customer's external id, which keeps the mapping on their side rather than putting a foreign primary key in our schema. Access follows their state, and the interesting cases are where that is not the same as "paying right now". Cancelling keeps the plan: they paid to the end of the period and turning them off when they click it takes something they bought. A failed card keeps it too, because a retry that ends in payment should not have cost them access in the middle. Only a revoked subscription takes it away, which is the one moment nothing is left that was paid for. An event we do not recognise changes nothing at all — new types are added by people who do not know what we do with them, and a default that moved a plan would eventually cancel an account nobody cancelled. The webhook is the only route here no session protects, because its caller has no account and never will. A signature over the raw body stands in for one, and it is checked before the body is looked at — a body that has been parsed and re-serialized is not the body that was signed. With no secret configured it refuses everything rather than accepting anything, since otherwise knowing the URL would be enough to set somebody's plan. Note also what is absent: no route sets a plan, so there is no endpoint for granting yourself a subscription. The product is written down as a definition with a script rather than clicked into a dashboard, because the two environments are separate servers and nothing made in one can be moved to the other. Promoting it is running the same script with the other token, which is the only version of that which cannot drift. It writes nothing without --apply and refuses to add a second product with a name already taken. |
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4c22586d59 |
feat(core): price a run by the size it holds, on hardware we pay for
The rate was a constant. That was correct for everything the system can currently run and wrong the moment it can run anything else, because a tier buys a share of a card — so a bigger one on our own hardware is more of something we bought being spent, and a flat rate there sells a whole card for the price of a quarter of one. So a run's rate now comes from what the run is: its size tier, and whose hardware it sits on. On the caller's own hardware the tier changes nothing. There is no share of a card of ours in play, so a run costs one unit a second whatever size it asked for. Charging somebody more for taking more of a GPU they bought is a tax on their own hardware, and not doing that is most of what this model is for. This exposed a bug in what went before. Resegmenting recomputed one shared rate and wrote it to every open stretch, which was harmless while all runs cost the same and would have quietly repriced an expensive run as whatever the last one to start was. Each stretch now keeps its own rate, which is also the more honest shape: a run's rate is a property of that run, and nothing about it changed because a sibling appeared or the clock ticked. The account's total is now the sum of what its runs cost rather than a count times one rate — an expensive run and a cheap one alongside it are not two of anything. Concurrency still lands exactly where it did, as there being more to add, and no run gets dearer because another started. There is no hardware factor yet and its absence is deliberate: nothing records which card a host has, so a table keyed on a model would be keyed on nothing. A faster card should cost more, and that starts with a column. The reference tier is pinned at exactly one unit a second, checked rather than assumed. The unit is a second of a reference session, so moving it would silently redefine every allowance — the same stored number would mean a different number of hours. |
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b4776fad2f |
feat(core,api): record burn as rate segments, and refuse the next run when spent
The counters this fills are the ones the windows already knew how to read. What was missing was anything that put a number in them. Burn is recorded as segments: one stretch of one run at one unchanging rate, opened when the rate becomes true and closed when it stops being. Not a row per session, because a session's rate does not survive its own lifetime — a second run changes what the account spends per second while the first is still going, and a rate that applied from that moment must not be backdated over the time before it. Not a row per event either, because burn accrues against an envelope that is held rather than per thing consumed. Closing a segment is what moves burn into the counters, so a long run lands incrementally instead of all at the end. Burn that only arrives when a session stops is burn that cannot refuse the next one, and a bar that does not move while something is running is a bar nobody believes. The counters are written with the staleness rule as a single statement: add to the total if its stamp is still inside the window, otherwise start again from this amount. Reading and then deciding would be two statements with a gap, and the gap is where a concurrent tick doubles or vanishes. The first tick for a team and the thousandth are the same call, for the same reason. The gate sits at the one moment it is allowed to speak — before a run starts, never again. A limit refuses the next run and never interrupts one already going; someone losing a session mid-game to a meter does not come back. Every window is checked rather than the shortest, because they protect different things over different spans. The answer comes back with the created run rather than being thrown away: the response carries where each window stands, what the account spends per second now, and what one more run would cost. Every surface that can start a run has to show that before the click, and a second call for it is a call nobody makes. Asking twice would also let the number shown and the number billed disagree. Accrual is wired to the run's own state transition, in the same transaction that moves it. A session that went live without its meter starting is free hardware; one that ended without its meter stopping bills forever. Both are silent, so neither may be a second write that might not happen. |
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b819367a09 |
feat(core): burn windows, and the rules that make an allowance mean something
The unit is one second of a reference session — baseline size, baseline card, running alone, on hardware we own. Every factor is a multiple of that, so an allowance is measured in time and a bar prints the stored number instead of converting into it. Integers throughout. Three rolling windows, one function. A counter is stored beside the time it was last written, and a counter whose timestamp falls outside its window reads as zero — so the reset is implied by the clock and nothing has to run for a window to roll clear. No scheduled job to misfire, and no race between a reset and a write landing together. The same rule on the write side is one statement rather than a read followed by a decision. The check is pure, and it is the same arithmetic the meter draws from. The complaint about usage limits is almost never the limit, it is being surprised by one, and two implementations that agree today are how a full bar and a refusal start disagreeing. Two rules on the allowances, enforced rather than remembered: - A window's allowance must exceed the window itself. Because the windows roll, one uninterrupted session asymptotes at exactly the window length, so an allowance at or below it is a wall that someone playing alone will meet. - Each longer allowance must be under what the shorter window already permits, or it can never be reached — a number that looks like a limit, reads like a promise, and never once fires. Allowances are configuration rather than constants, because they will be retuned against real burn far more often than this code changes, and a rate that needs a deploy is a rate that stays wrong until the next one. The shipped set is explicitly a placeholder: coherent enough to test against, not a pricing decision. |
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15631f5d25 |
feat(core,api): an organisation owns hardware, and a domain says who belongs
Two kinds of machine were modelled as one. A host somebody brings is theirs, reached through a team, and should die with their account. A host bought to serve other people's workloads is none of those things — and there was nowhere to put it, so it had to be registered under an employee's personal team, where it was that person's property and their account going away took it with them. Ownership becomes an either/or. A machine names a team or an organisation, exactly one, enforced by a check constraint rather than by convention: both null is a host nothing can bill, and both set is two answers to "whose is this?" where whichever join a query happens to take decides who pays. Hardware an organisation owns has no team and no person at all, which is the point. The organisation is deliberately not a billing subject and has no plan columns. It says who owns the metal; a team pays for what it uses either way. Membership is derived from a verified email domain rather than stored. An address is already the root identity, so a second record of who belongs where is a second answer that can disagree with the first — and deriving it means signing in with a personal address still gets an ordinary personal account, which is what lets one person hold a company account and use the consumer product. Nothing is granted on an unverified domain or an unverified address: either one is a string somebody typed. Entitlement on fleet hardware refuses everyone for now, with a reason that says so. What grants a run on metered hardware is a plan, and there is nothing to ask yet, so it fails closed rather than giving the expensive case away. The branch is written out so the plan check has one obvious place to land. Routes are read-only, and nothing seeds an organisation. Creating one grants membership to everyone who can receive mail at a domain, so it is an operator action against the database — a migration that inserted one would insert it into every deployment, including ones we have nothing to do with. See docs/deploy.md. |
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4a2a4412c2 |
style: apply the formatter across the tree
The formatter had never been run over these files, so `oxfmt` on a couple of touched files rewrote two dozen others and buried the real change. Running it everywhere once makes the next diff mean something. No behaviour changes: import ordering, line joining, and reindented JSON in the generated migration snapshots. Both test suites and both typechecks give the same answers as before, including the two type errors this does not fix. |
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40b4270161 |
refactor(api)!: remove the shared operator secret, and let hosts sync their own
A single secret that turned any request into an operator was the only credential several routes accepted, and it had no caller left: the device pairing it existed for is on hold, and nothing in this tree or any client sent it. What remained was a key that bypassed authentication entirely, required to boot, and checked by nobody. Every route behind it had a better answer available: - Library and game sync move to host credentials. Both took a `userId` in the body, which meant one secret could write into anybody's library. A host now says which of its enrolled users a batch is for, and that claim is checked against the Steam sign-ins it actually holds — one box carries several people's accounts, so the pair is the unit. - Download-state reporting narrows to hosts alone, and the body that could name a different host is gone. Which host is reporting comes from its own credentials, and a body that still names one is refused rather than ignored. - Linking a Steam account is always for the caller. - Creating a game by hand is deleted; syncing already upserts the catalogue. - Reading the waitlist is deleted. Every address on it belongs to someone who has not agreed to anything, and answering it over HTTP made that list something a leaked key could drain. - The pairing-code routes are deleted with the flow they served. The domain module and its table stay, so returning to it is a route file rather than a migration. Nothing in the API now accepts a credential that stands for more than one caller: every request resolves to a specific user or a specific host, which is what lets a route say "the caller's own library" and mean it. BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and `ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync` now require host credentials and take `userId` in the body; `POST /steam/link` no longer accepts `userId`; `POST /games/download-state` no longer accepts `hostId`. |
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cfb8ec26a0 |
feat(machine): mint a public name, and stop routing on the id
A host's hostname was its primary key. That worked and disclosed three things it should not have: ids here are monotonic, so an id in a hostname tells anyone who reads a URL roughly when that machine was registered and where it falls among its owner's others; an id is the primary key, so a name that had to change could only change by re-registering the machine, which is changing its identity to fix its name; and the hostname is also the OAuth audience and the cookie scope, so the id travelled into redirect URLs and browser history. Machines now carry a minted name -- two words and four digits, unique across the fleet, DNS-safe by construction, which an id was not. The words are a curated list rather than a dictionary, because every pair is shown to strangers. Names the fleet's own infrastructure answers on are refused at mint time: one minted onto the edge's own label would take the published key path away from every host at once. Minting retries on the unique index rather than checking first, because two registrations in the same instant both read "free" and both write. Only a name collision retries; a duplicate id or secret means something a new name cannot fix. The migration adds the column in three steps. Generated as a NOT NULL column it fails outright against a populated table, and a default would be worse: every row would share one value on a routing key. |
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4668c98785 |
ci: a merge to prod releases the control plane, migrator included
`release-prod.yml` for api and auth, mirroring the edge's. The gate is not "you may not merge" — it is that merging does not deploy: tests run against a real Postgres, both binaries are executed, and a failure anywhere means no release exists, so the machine keeps serving what it has. The new piece is `nestri-migrate`, because the deploy runs migrations *before* it swaps a release into place and had nothing to run. `drizzle-kit migrate` reads the migrations folder at runtime, which is right on a laptop and wrong on a server: the deploy ships flat, checksummed files into bin/, and a migrator that needs a directory beside it can be pointed at the wrong directory. So the folder is baked into the binary — generated on every build rather than committed, so it cannot drift — and the artefact's checksum then covers every statement it will run. It reimplements drizzle's bookkeeping in thirty lines of SQL rather than calling into `db.dialect.migrate`: same table, same schema, same sha256 over the whole file, same high-water-mark comparison. That equivalence is the one thing that must not rot, because the production database was first migrated by drizzle-kit and a disagreement means a migration applied twice. Two checks hold it: CI applies the migrations with drizzle-kit and then asserts the embedded set reports nothing pending, and the hashes were verified by hand against the live database — all fourteen match to the byte. Proven before shipping, against the real database: nothing pending on the deployed schema, 14 unchanged rows, and a scratch database migrated from empty to the same 22 tables and the same high-water mark, idempotent on a second run. Refuses with exit 2 when DATABASE_URL is absent rather than defaulting to localhost, which would be a migrator reporting success having migrated nothing. setup-bun is pinned to a commit and not to `v2`. A moving major tag is fine everywhere else in this repository; this workflow is the only thing between a merge and a process serving users, and there is no first-party bun action to prefer instead. |
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51d25f3e8c |
fix(machine): a taken endpoint id is a conflict, not a server fault
A host reporting an endpoint id another machine already holds hit the unique index, and the raw refusal reached the global handler as a 500 -- telling a host its beat broke the server rather than that the id is taken. It is now the 409 every other conflict here gives, and the route documents it. Checked-then-written would be worse rather than better: two hosts reporting the same id in the same instant both read "nobody holds it" and both write, which is precisely what the index is for. The read would add a query and remove nothing. Before: expect(res.status).toBe(409) Received: 500 |
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6603383ad1 |
feat(machine): record where a host can be reached, as the host reports it
The machine table said who owns a host, which team it belongs to and when it was last seen, and nothing about how to reach it. Anything standing in front of a host and authenticating browsers on its behalf could therefore authorise a request perfectly and then have nowhere to send it. Reported, never assigned. A host holds the secret half of this identity and is the only thing that can know the public half first, so it rides on the beat it already sends as itself. Omitting the field leaves the stored value alone -- an agent that does not mention where it is has not moved, and an absent field must never read as "nowhere", which would take every host shipped before this field off the map on its next beat. Nullable, because "has never reported one" is a real state that every host registered before today is in. Unique, because an endpoint id belongs to one host: two rows claiming the same one would send a request addressed to one machine to another machine's agent, which is the one mistake here that the authorisation in front of it cannot catch. |
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fe5297acbd |
fix(core): document an id that is actually a valid id
The example generator emitted twenty-five payload characters where an id has twenty-six, so every documented id was twenty-nine characters — one short of the width the column holds and, since last commit, one short of what the schema publishing it will accept. Nothing caught it because an example is never parsed: it is copied into documentation and read by people. The width now comes from the generator's own constant instead of being typed out, in the two places that had counted it by hand. Counting twenty-six of anything by eye is a thing people get right once and never re-check. A test pins the three together — a generated id, the schema for one, and the documented example must all agree, for every prefix. It fails on the off-by-one that prompted this, and on a prefix without its separator, which would otherwise read as an id of that type because it starts with the same three letters. |
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64a90abf75 |
fix(api): a misshapen id is bad input, not a server fault
Ids are stored in a fixed-width column, so an overlong one is refused by Postgres rather than simply matching nothing. That refusal is not a foreign-key violation, so it fell through to the global error boundary and reached the caller as a 500 — telling a host to retry something that can never succeed. Measured: a 44-character user id returned 500, where an absent but well-formed one correctly returned 404. `Identifier.schema` is the natural place for the check and had no callers yet, so it now asserts the exact width an id has as well as its prefix — including the separator, without which `usrsomething` reads as a user id. The enrolment schema uses it for both foreign keys, so the refusal happens where the input arrives and names the field. Also index `steam_enrolment.user_id`. The primary key begins with the machine, which answers what one host holds and nothing else, so neither of the two things that read by user alone can use it: the cascade behind deleting a user, and asking which hosts hold a token for one person. The table's migration has not been released, so this is folded into it rather than following it with a correction. |
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6429ec4ff7 |
feat(api): record which host holds a Steam token for whom
A host that signs a person into Steam ends up holding a refresh token. The control plane needs to know that happened — to show it, and so a host that lost its disk can find out what it is expected to hold — but it must not know the credential, because the token is bound to the address that obtained it and a copy anywhere else is the account-theft signal Steam watches for. So `steam_enrolment` stores the outcome and has no token column, no encrypted token column, and no column that could hold one later. The safeguard is that the credential is never sent here at all; a nullable column would be the first step in undoing it, so a test asserts the column list exactly and fails if one appears. Three machine-authenticated routes go with it: report a completed sign-in, report that Steam refused the token, and list what this host should have. All three take the host from its own credentials, so a box can neither report onto nor read another box's hardware. Their bodies are strict, so a host that sends a token is told it is wrong rather than quietly believed — which also keeps the value out of the request log. The Steam id is deliberately not unique. One account signed in on two hosts is two rows and two tokens, and a unique index there would look like hygiene while refusing somebody their second box. There is no `pending` state: a sign-in challenge lives about two minutes inside one process, and nothing outside it needs to know it exists. Nothing revokes yet, and `last_ok_at` has no writer — a successful logon happens where there is no credential to report it with — so the column exists with the shape it will need and stays null rather than being filled with the nearest event that was easy to observe. |
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dae2990cbe |
docs(core): say which database the tests actually need
The helper told you to use "an isolated database for tests", which reads as a database of its own and is not what the suite wants. Route tests reach the database through the app and core tests reach it directly, so two different values put the fixtures in one database and the assertions in the other — around forty failures, none of them in the code that caused it, and nothing in the output naming the setting. Also drops a type import nothing uses. |
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b296918ab4 |
feat(api): record what a host says it is running
A host agent already sends a full inventory snapshot on a cadence, and nothing served the endpoint it sends it to — so every one of those calls answered 404. It fails quietly by design, because a dropped snapshot is meant to be corrected by the next one, which is exactly why nobody noticed: the only symptom is a line in the agent's own log. Kept separate from the heartbeat because the two have different loss tolerance. A dropped beat moves a host towards offline and unplaces it; a dropped snapshot costs nothing until the next one arrives. Folding them together would let a malformed inventory field make a healthy host look dead. Three rules decide what a snapshot may do, and the last two are why this is one core function rather than a loop in the route: - a box we know, that the snapshot names, takes the reported state - a box we know that was running, and that the snapshot omits, is stopped and says so — absence inside a snapshot is information - a box the snapshot names that is not placed on the calling host is never created, only reported back as a divergence The scope is in the `where` clause and not in the agent asking politely about its own boxes: a machine credential is a long-lived secret sitting on hardware in somebody's living room. `pid` and `uptimeS` are accepted and deliberately dropped. A pid is a number in another machine's namespace, and uptime is derivable from a run's start time, which is already stored and already trustworthy. |
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9258c8dfef |
fix(deploy): make bun dev actually start, and sign-in actually work
Six defects found by running the thing rather than reading it. The previous change was verified by bundling, by tests, and by the container images — none of which start a Worker, so every one of these was invisible. **`bun dev` did not start.** It ran one multi-config process, which does not connect a service binding between the workers it loads; the API reported `AUTH [not connected]` and could not verify a token. It is two processes now, which is what the dev registry connects, and the second is backgrounded with the first killed on exit so stopping the pair stops both. **Neither server could bind.** Wrangler resolves `localhost` and takes `::1` first; a host with no IPv6 address on its loopback dies with a bind error from inside the runtime that names neither the app nor the port. `dev.ip` is pinned to `127.0.0.1`, and `inspector_port` is now distinct per app — it is not derived from the port above, so the second server to start died on an address already in use. **The API worker failed to evaluate.** A specifier ending in `.sql` is claimed by the bundler as a module of its own, so the schema file was emitted verbatim beside the bundle and the runtime threw on an export it could not find. The route was reaching past the domain module into the schema to spell a status; it now asks the domain module, which is the rule everywhere else here and happens to also avoid the hazard. **Signing in failed on the second request that touched the database.** A pool is cached per connection string, and on a Worker an I/O object created while handling one request may not be touched while handling another. The first request always succeeded, which is why it went unnoticed — a sign-in is several. The cache is now kept only where a process outlives its requests, which is the case it was added for. **The images named a base that podman will not resolve.** A short name needs a registry; the database service alongside them already spelled one. **Compose pinned container names.** The name is not scoped to the project, so a second checkout got the same three, and `down` in one stopped the other's containers. This is not hypothetical — it stopped a running development database while this was being tested. Verified by signing in end to end against both dev servers: a code requested over HTTP, read from the issuer's log, redeemed, exchanged for tokens, and presented to the API, which resolved it to the account the sign-in had just created. |
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f30a1432f8 |
fix(deploy): require every credential, and give sandbox its own domain
Three things review caught, and one shape correction. **No credential has a default any more.** The compose file shipped `ADMIN_SHARED_SECRET` falling back to a value written in this repository — and that header bypasses token verification entirely, so anyone reading the file could act as an operator against any deployment that had not overridden it. A default is worth less than it looks here: the deployment that never set the variable is exactly the one where the default is public. Every credential now comes from `.env`, and compose refuses to start naming the variable it wanted. That also takes the last literal password out of a tracked file. **The origin ports are on loopback.** Both services speak plain HTTP and mark no cookie `Secure`, because both expect to sit behind something that terminates TLS. Published on every interface they were a way to reach the issuer around that proxy, with sign-in codes and tokens in clear text. **Mail settings are passed through rather than fixed.** The issuer was pinned to printing sign-in codes to its log, and the three delivery settings never reached it — so the documented way to configure mail could not work, and every code and recipient went to the container log instead. Printing codes is now asked for in `.env` like everything else, and with nothing configured the issuer refuses to send rather than logging. **Sandbox becomes a domain rather than a prefix.** `api.sandbox.nestri.io` and `auth.sandbox.nestri.io`, because sandbox holds whatever is not production and that set grows. One certificate for `*.sandbox.nestri.io` then covers all of it, including unpredictable per-pull-request names, and cannot be presented for production's own domain — which the zone-wide wildcard the previous shape leaned on could. Also drops `STEAM_API_KEY`. It was declared in two type definitions and read by nothing: linking an account makes no outbound call that needs it. |
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51ababc900 |
feat(deploy): drop the IaC layer, and make both apps runnable as containers
Moving the issuer's state into Postgres removed the last thing that tied either app to one hosting provider. What was left was a deployment tool describing resources that no longer existed — so this replaces it with `wrangler`, which is what actually deploys a Worker, and adds a second way to run each app that involves no provider at all. Each app now has a `wrangler.jsonc` with an environment per stage, and a `Dockerfile` beside it. The handler is the same one in both cases; what differs is only where its settings come from. Two of them gained a second spelling so that nothing has to branch on the runtime: Postgres arrives as a pooled binding or as `DATABASE_URL`, and the route to the issuer is a service binding or `AUTH_INTERNAL_URL`. That last one is new, and it is a split the binding was already making without saying so. `AUTH_ISSUER_URL` has to be the issuer's public name, because it is compared literally against every token's `iss` claim — but the public name is often not routable from inside a deployment. So the name and the route are two settings now rather than one that cannot be both. DNS moves out of code and into `docs/dns.md`, which lists every hostname and what it is for. Six records that change roughly never did not need a tool, and the table outlives whatever is answering the names — which is the point, since some of them will stop being Workers. The sandbox hostnames are hyphenated rather than nested for the same reason: a certificate covering `*.nestri.io` covers one label and not two, so `api-sandbox.nestri.io` can become an ordinary origin later without a certificate having to be ordered for it first. Also drops `EMAIL_DEV_LOG` from committed configuration into `.dev.vars`, which `wrangler deploy` cannot upload. Printing a live sign-in code to a log should not be one forgotten override away from production. |
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f64f037574 |
fix(auth): keep one live key per kind, and report a key's own algorithm
Two problems found in review, both in the key store. Nothing stopped a kind from having two live keys, and the bootstrap path walks straight into it: two workers starting against an empty table both find no key and both insert one. From then on each signs and encrypts with its own. That is not the harmless split the comment here claimed — the issuer reaches for a single key rather than the published set when it decrypts a session cookie and when it verifies an access token, so a cookie written by one worker is unreadable to the other and a token minted by one is rejected by the other. It stays silent until someone cannot sign in. A partial unique index over the kind, where the key has not been retired, makes the second insert a dropped write instead. Both workers then read the table again and use the key that won, which is all that matters. The conflict clause stops naming a target: both indexes on the table mean the same thing at this call site, that the row already exists in some form. Creating a key is now attempted once rather than retried, because a store declining the write is an expected answer and spinning on it would hang the request instead of failing it. Separately, a key pair reported the algorithm the issuer currently uses rather than the one stored on the key it was built from, so a retained key would advertise the wrong algorithm in a token header and in the JWKS after a rotation — which defeats keeping it. The material was already being imported with the stored value; only what was handed back disagreed. Retiring a key and creating its replacement now have to happen together, so that a kind never has two live keys and never has none. |
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f25c9af545 |
feat(auth): keep issuer state in Postgres
The issuer kept everything behind one get/set/remove/scan interface, which is what a library that must run on any provider's cache can offer. Three of the things kept there could not actually be served by it. An authorization code must be redeemable once and a refresh token spendable once, and through get and set the check and the write are separate steps — so two requests arriving together both read an unspent record, and both mint a session. In the refresh case that also means the reuse which reveals a stolen token is never recorded, because recording it is the write that the second caller overwrites. Each now has a table and an interface of its own: redeeming is one `delete ... returning`, spending is one `update ... where time_used is null returning *`, so exactly one caller is ever told it went first. This is the same argument the device grant already made, applied to the two records that had it too. Signing keys move for a different reason. Nothing races for them; they are the one record whose loss ends every session at once, and a cache is a place things may be evicted from. They are retired by setting a column rather than deleted, so the tokens they signed stay verifiable until they expire. Both credential tables store a hash and never the credential, as the device grant does. An authorization code travels in a query string and so passes through history, referrer headers and any log along the redirect; a refresh token resumes a session outright. What is left in the generic store is the rate-limit counters — written far more often than read, meaningless within the hour, and allowed to be approximate, since a lost increment costs one guess out of ten. Those move to Postgres too, so the only key-value binding this deploys with is gone and the control plane's state is one database. That was the point: nothing here now depends on a primitive a self-hoster cannot run. The generic scan also gained the separator on its prefix, so scanning `a` cannot return what is under `ab` — subjects and email addresses are both prefixes of longer subjects and email addresses. Deploying this signs everyone out. The signing keys and refresh tokens are in a store that is being left behind, so the issuer starts with a fresh key set and every existing token stops verifying. |
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647e5c5264 |
test(core): claim two attempts at once, not one after the other
The mutual exclusion was asserted only through sequential calls, where the winner had already committed before the rival began. That never reaches the case the design is for: both attempts reading the run as unclaimed before either writes. Two tests, because the first can pass for the wrong reason. The concurrent transitions depend on how the transactions interleave; the paired updates skip the read entirely, so nothing but the predicate in the where clause can refuse the second. Both fail with two winners if the check is moved out of the write and left in the read above it. |
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54d5c81edb |
feat(api): hold a run to the attempt that claimed it
The agent side sends a claim token on every write; this side rejected the field outright, so every state report and every ticket publish answered 400. Both bodies now take it. Underneath that, nothing compared a holder. A run was reachable by any caller on the right machine, and a box names exactly one machine — so two attempts polling the same job presented identical credentials and were told apart only by which one's select landed first. That is timing, not a rule, and no caller could be told which case it was in. The row now remembers which attempt holds it. Taking a claim requires there to be no holder; every write after it requires the caller to be the holder. The same state reported by a different attempt is a lost race and not a retry, and is refused whatever the state is - which is the only thing that separates the two 200s from the 409s. The ticket is held to the claim too, for a worse reason than a double start: the client re-reads the address rather than keeping the first, so a ticket written by a losing attempt produces a client that connects, successfully, to a machine running nothing. The holder is never cleared, including on a terminal state, so a settled claim cannot be replayed and a finished run still records which attempt ran it. It is not in what goes out - holding one permits writing to a run, and the owner reading their own session is not the holder. |
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36179150a1 |
fix(auth): make a device sign-in an answer somebody gave
Anybody could ask for a device code and be handed a link with the user code already in it. Following that link started a sign-in, and finishing the sign-in approved the grant. So sending somebody the link was enough: they saw an ordinary sign-in prompt, completed it, and whoever kept the device code polled and collected their access and refresh tokens. The victim never saw a question, because there was not one. There is now. Signing in says who the browser belongs to; it does not say the person meant to hand an account to a program somewhere else. Those are two questions and only the second authorizes anything, so the flow ends at a page that names the program, shows the code back so it can be compared with what the device is displaying, and offers Approve and Deny. Approving is a POST carrying a value from the cookie, so another site cannot submit it on somebody's behalf. Denial moved onto the same page: it used to be a GET anyone could fire, which meant a link scanner could cancel a real sign-in and a stranger with a user code could grief one. Three more things that were wrong underneath. The grant was read, modified and written back as a whole record. A poll that read a pending grant and then wrote its bookkeeping erased an approval that landed in between, and the client polled a dead grant until it expired. Grants moved to a table, where approving is one conditional update and redeeming is one delete that returns what it deleted, so neither party can undo the other and two polls cannot both be served. Tokens were minted when the person clicked and left sitting in storage until collected. They are minted at redemption now, so the lifetime the client is told about starts when it receives them, and a grant nobody collects leaves no usable refresh token behind. The client identifier was never checked, at either end. It is validated when the grant is created and has to match when the code is redeemed — without that, a leaked code is redeemable by anyone, and the identifier the token carries is whatever the last caller claimed. The device code is also stored as a hash now, since it is the credential the tokens are handed to. The store is an interface because the issuer cannot reach the database, and because the guarantees are the point: every method is one operation, and no caller reads a grant, decides, and writes it back. |
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15f8d3eb34 |
fix(core): hold the account rules when two requests arrive together
Three rules here are enforced across a lookup and then a write, and each was only as good as whatever stopped the two from interleaving. Nothing did. The connection cap counted with `select ... for update` over the connections a user already had. That locks the rows it finds, and when it finds none it locks nothing — there are no gap locks under read committed — so several first-time links all counted zero and all inserted. Six concurrent links against a cap of four produced six. The count now happens under a lock on the account's own row, which is the one thing every caller for that account is guaranteed to contend on. Creating an account from a verified address looked the address up and then inserted. Two tabs finishing the same sign-in both found nothing, and the loser got the driver's constraint violation instead of the account the winner had just made. The unique index is the thing that actually arbitrates, so the loser now reads back what the winner wrote. Claiming an address on an older account had the same shape and now gives the same sentence a screen would have shown a moment earlier. The tests run each call several times at once against a real database, because run one at a time all three pass whether or not any of this exists. |
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bd163392ca |
fix(core): declare the claim column the migration adds
The migration adds session.claim_token, but neither the schema nor the
snapshot knew about it. Nothing breaks today because the two agree with
each other; it breaks the moment someone declares the field, because
generate then diffs against a snapshot without it and emits
ALTER TABLE "session" ADD COLUMN "claim_token" text;
which fails on every database the migration has already run against.
Declared with no writer yet, so the schema, the snapshot and the
database say the same thing.
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1b61d2251e |
fix(core): hold the connection cap on the path a settings screen uses
Connecting a Steam account wrote the row itself, so the limit on how many one person may connect was enforced on the sign-in path and nowhere else — and this is the path the settings screen calls, which makes it the one that would have gone over. It now resolves who is asking and hands over to the single place the rule lives. Two things fall out of that. A Steam account already connected to somebody else is a conflict rather than a silent success returning the other person's row id, and a Steam id of the wrong shape is refused before a lookup. |
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1e81a8f92d |
feat(core): make one address one account, on rows that never had one
Runs against a database where every user was created by a gaming sign-in, so most rows have no email at all and nothing has ever stopped two rows from sharing one. The address is normalized first, duplicates are separated before the unique index exists — the older row keeps the address, the newer one is asked for a new one and loses nothing else — and the index is partial so that accounts with no address do not collide with each other. Verified against a database built to contain the awkward rows rather than against an empty schema, by the script alongside it: an account with no address, one with both, one with two connections, a duplicated address in two different cases, an account already over the connection cap, and a deleted row holding an address a live row also holds. Removing the de-duplication makes the index creation fail, which is how we know the fixtures are load-bearing. Also adds a nullable column recording which attempt holds a session run. It is not part of the change above and carries no reason of its own; the endpoint that reads and writes it arrives separately, and it is here because a schema change has one owner at a time. |
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da65cca4f2 |
feat(core): an account is an email address, and Steam is a connection
Signing in with Steam used to create the account. That made a second Steam account a second person, and it made losing a Steam account lose everything attached to it — the boxes, the team, the billing history. Invert it. A user comes into existence by verifying an email address and nothing else; a Steam account hangs off a user that already exists, capped at four. Signing in with Steam resolves an account and refuses when there is none, so the accounts made before this keep working — they already have the connection this looks for — while nothing new is created behind a persona. The cap lives here rather than in the schema because a unique index cannot count the rows sharing a foreign key. The email column gains a partial unique index instead, which is the constraint that can be expressed, and the address is trimmed and lower-cased at the edge so two spellings are not two accounts. |
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4eff67a11a | fix(core): point the placement marker at the decision that covers placement | ||
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51dabddbd8 |
fix(api): a run drives the box under it, and needs a game and a claim
Four things the session endpoints did not do, or did wrongly. The box had three states and nothing wrote them. A box read `created` while a run on it was `live`, so every screen showing a person what their hardware is doing was reading a column no code had ever moved. A run reaching `live` now makes its box `running`, and a terminal run stops it: `ended` cleanly, `failed` not, carrying the reason the agent gave. Not every run state maps — a box has no `starting` on purpose, because that transition is synchronous from the agent's side and a state nobody sets is a state that lies. Both writes are one transaction, since "this run is live" and "the box under it is running" are one fact in two tables, and a box stuck `running` with nothing on it has nothing to correct it. `POST /session` accepted any game in the catalog. A run launches as a Steam account that has to own the game, so one outside the caller's library is a box that starts, tries to launch and fails minutes later with nothing to point at; it is now refused up front. Told apart from a game that does not exist rather than hidden, because the catalog is public and "you do not own this" is a sentence a person can act on. The library is a synced copy, so this refuses a game bought since the last sync — that is a staleness bug in the sync, not a reason to start runs that cannot work. Publishing a ticket only refused terminal runs, so a host could publish an address for a run it had never claimed. A ticket is the address of something being brought up, so only `starting` and `live` accept one, and the state is in the write rather than only in the check above it. The two refusals stay separate answers because they are different mistakes: one agent skipped a step, the other has nothing left to reach. The migration that adds the one-active-run index stopped older duplicate runs without clearing the ticket they had published, which is the invariant that same migration exists to establish. It clears it now, verified against a box carrying two unstopped runs. Nine tests, each checked against the unfixed code first. |
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0d8630379b |
fix(api): a box gets one run, and a stopped run keeps no address
Two invariants the session endpoint stated but did not hold. A box runs one thing at a time. `POST /session` read `activeForBox` and refused when something was already running, but the read and the insert are two statements with nothing between them: two requests that both saw "nothing is running" each got a row, and the job poll then handed the host the same box to start twice. Demonstrated at 2 rows and 2 jobs from one box. That is the failure the state claim exists to prevent, one step earlier, and it takes the same answer — a partial unique index on the predicate the read asks about, so the database refuses the second insert. `Session.request` turns that refusal into the same 409 in the same words, so a caller cannot tell which of the two caught it. The migration resolves any existing duplicates before creating the index, keeping each box's newest unstopped run because that is the one a person is waiting on, and stopping the rest rather than deleting them. Separately, a run that reached `ended` or `failed` kept the last ticket it published. Publishing a new one is already refused, so the stale address was both the only ticket a client could read for a dead run and the one nothing was allowed to replace — and a client that polls would dial it. Terminal transitions now clear it, in `setState` as well as in the compare-and-set, so the invariant does not depend on which writer stopped the run. Seven tests, each checked against the unfixed code first. The published descriptions for the ticket field and the read endpoint now say that a stopped run has no address. |
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bbe729e5c7 |
feat(api): the session endpoint, and a claim that only one caller can win
A run of a box had core support and no HTTP surface. This adds both halves of it: a person asks for a run and reads it back, and the host agent the box is placed on is handed the work and reports what happened. The access rule is the point. An agent may only see or touch a run whose box is placed on its own hardware, and that is a `where` clause on every one of the three agent endpoints rather than a check next to them — host credentials are long-lived secrets sitting on hardware in somebody's home, so what one leaking can reach has to be decided by the query. "No such run" and "not your run" are the same refusal, so ids cannot be discovered by reporting states at them. `Session.setState` updated on the id alone, which means two agents polling the same work both succeed and both start the same box. There is one host today, which is exactly why that would have been built wrong and stayed wrong. The state a run is moving out of is now part of the `where` clause, so the database picks the winner; the loser gets a conflict rather than a silent no-op. Three cases that look alike are kept apart: re-reporting a state you already reported changes nothing and is not an error, a transition that does not exist is refused with the run left where it was, and another host reporting anything is forbidden. Asking for a run makes no decision about where it happens — a box already names its hardware, so the run inherits it by join. Placement therefore gets an interface at box creation, where the decision actually is, with the single-host case as its implementation and a deliberate refusal when there is more than one candidate and no policy to choose with. Tests cover the wire shape from both sides, the query scoping, the claim, and the timestamp idempotence a run's billing rests on. |
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cf56aaf04c |
docs: this repo is public, so say what things are, not who decided them
Comments and served API descriptions here had grown references that only make sense to someone with our internal notes: relative paths that escape this tree, filenames and titles of documents nobody outside can open, quoted prose from them, and the name of a component that has no public surface — once in an OpenAPI description, which is published output rather than source. None of it was load-bearing. Every case restates as what the code actually requires, and every rewrite came out shorter: "in the words the host agent reports" for a component name, "republished as addresses are discovered" for a quoted phrase, "a size tier sets vCPU, RAM and the output geometry" for a sentence that had been carrying a path. Internal reasoning is now cited exactly one way, ref(d-NNNN) in a source comment, with the rule that the sentence must still stand if the marker is deleted. CLAUDE.md leads with it, because the previous version of this mistake was made by people who knew the repo was public and it still took ten occurrences to notice, so "be careful" is not a mechanism. Commit messages get the stricter rule and carry no references at all: a comment can be fixed by the next commit and a published message cannot be fixed at all. Git hooks now enforce both halves. The check caught a real one while being written: the CLAUDE.md table spelled out the paths it was prohibiting, which discloses them to exactly the reader it protects against. 138 tests, 0 fail. |
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4315510de8 |
feat(api): a host can say it is alive, and is told how often to
Second half of G1's "neslet registers against api.nestri.io and heartbeats".
Registration already worked; there was no heartbeat endpoint at all — grep for
it across apps/api and packages/core returned nothing, and neslet's own
main.rs says the same from its side.
POST /machine/heartbeat, machine credentials only. Two decisions worth stating
because neither is obvious from the diff:
**It returns the interval.** The auth middleware already touches lastSeen on
every authenticated machine request, so an endpoint that only did that would
add an endpoint and no capability. What a host cannot know on its own is how
often the control plane wants to hear from it, so the response carries the
cadence. A fleet whose interval can only change by shipping a new agent is a
fleet whose interval never changes.
**It takes no body.** neslet has a HostSummary ready to send, and week 2 owns
box state reporting. Accepting fields nothing acts on yet would mean a wire
shape we would have to keep, chosen before the thing that consumes it exists.
Online-ness is derived from lastSeen rather than stored: a host that stops
beating goes offline through the passage of time, which is the one mechanism
that cannot itself fail. Three missed beats, not one — a single missed beat is
a lost packet, and treating that as offline would make placement flap.
Also: the machine actor's teamID stops being optional. It was `...(teamId ? {}
: {})` in the middleware, a branch for a state that cannot exist now that
machine.team_id is notNull.
134 tests, 0 fail.
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6c1d407985 |
feat(core): a box is a row, a session is the billing unit
Migration 1 of 0048, and the first of the seven weeks — nothing about a live
feed works without these two tables, so it is not a cleanup during them.
box a VM someone owns: an id that is also its DNS label, an editable
label, an owning user, the machine it sits on, a tier and a state.
Owned by a person and placed on a team's hardware, which are two
different relationships, hence both userId and machineId.
session one run of one box by one linked Steam account, and what costs
money. Separate from box because the ticket changes after bind as
addresses are discovered — the vsock contract calls it "a stream,
not one value" — so it is a column a client polls, not a value it
is handed once.
Box states are neslet's own three and no more. `starting` and `stopping` are
the obvious additions and both are omitted because nothing would ever write
them; a failed box is `stopped` with stopClean false, which is how neslet
models it too.
The generated migration would have failed on live rows in three ways, so it
is hand-written and tested against a database seeded at the old schema:
- machine.team_id becomes notNull, and *every existing row is null* because
the old registration path passed null. Personal teams are backfilled for
machine owners first, reusing a team they already own rather than minting
a second, with the owner membership row repaired where missing.
- game_download.host_id becomes a foreign key. It held free-form strings,
so unattributable rows are deleted before the cast — the only destructive
statement here, and a considered loss: it is a progress report neslet
re-derives from disk.
- Team.createPersonal was written and documented in packages/core/CLAUDE.md
as part of the login flow and never actually called, so no user has a
team. ensurePersonal is idempotent and now runs on every login, which is
what backfills accounts the migration does not reach.
Verified on a seeded legacy database: three null-team machines backfilled, an
existing team reused rather than duplicated, a blank display name handled, and
both unattributable download rows dropped while the attributable one survived.
Also fixes two things this work ran into rather than caused:
- Database.client() built a new postgres pool on every call, and use()
called it twice per invocation — pools of ten connections held for a 30s
idle timeout. Invisible in a Worker where requests are short; the suite
crossed 100 connections and Postgres said "sorry, too many clients
already" in whichever file ran last, which reads as a flaky test rather
than a leak. Now one pool per connection string.
- download.test.ts asserted against `hst_…` host ids, which is exactly the
unattributable row the new foreign key exists to refuse.
There is no "no team" any more: PATCH /machine/:id took teamId null to mean
"mine alone" and now requires a team, because the personal team is the one to
name. Its test is updated to the new contract rather than deleted.
113 → 128 tests, 0 fail.
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1c24a6e684 |
fix(ci): the web job has been failing on two separate bugs (#311)
`bun run db:push` has been failing on **every pull request** with
`error: Script not found "db:push"`. A red check has meant nothing for
as long as that's been true.
There are **two independent causes**, and fixing only the reported one
leaves the job red.
## 1. The script isn't at the root
`db:push` lives in `packages/core/package.json`; CI runs from the root.
Added root passthroughs for `db:migrate` and `db:push`, so the command
CI runs is also the one a human can run.
## 2. `drizzle.config.ts` enabled TLS for any `DATABASE_URL`
```ts
ssl: !!process.env.DATABASE_URL ? { rejectUnauthorized: false } : false
```
That's true for *any* URL — so it failed against every plain Postgres,
**including CI's own `postgres:18-alpine` service container**. And
`drizzle-kit` reports that failure as a spinner and a non-zero exit with
no message attached, which is why it would have been maddening to find
from a log.
Measured against a local container:
| | result |
|---|---|
| `DATABASE_URL` set (TLS on) | migrations fail, no error text |
| `DATABASE_URL` unset, same database | all seven apply |
TLS is now decided by the connection string: an explicit `sslmode` wins,
otherwise a local host gets none (it doesn't speak TLS at all) and any
other host gets TLS without chain verification, which is what a hosted
Postgres usually needs. The URL is parsed once rather than eight times.
## CI now applies migrations instead of `push`
`drizzle-kit push` diffs the schema against whatever is already in the
database and is a development tool — CI wants exactly what's committed
in `packages/core/migrations`. And `push` under `strict: true` asks for
confirmation, which on a runner is a **hang**, not a failure.
## Verified
Locally against `postgres:18-alpine` from an empty database, running
exactly what the workflow runs:
```
bun install --frozen-lockfile ✓
bun run db:migrate ✓ 7 migrations applied
bun test ✓ 113 pass, 0 fail, 297 expect() calls
```
Worth landing ahead of #310 so that a red check starts meaning something
again.
<!-- greptile_comment -->
<h3>Greptile Summary</h3>
This PR repairs the database-backed web CI job by exposing core database
commands at the workspace root, applying committed migrations instead of
schema push, and selecting PostgreSQL TLS behavior from the connection
URL.
- Adds root passthrough scripts for database migration and schema push
commands.
- Adds the core `drizzle-kit migrate` command and runs it in CI.
- Disables TLS for local PostgreSQL while honoring explicit `sslmode`
settings.
- Keeps migration and test steps pointed at the same temporary CI
database.
<h3>Confidence Score: 5/5</h3>
The PR appears safe to merge, with the migration command, working
directory, connection settings, and test database remaining aligned.
The changed CI path reaches the committed migration history through the
intended core package configuration, uses plaintext for the local
PostgreSQL service, and then tests against the same migrated database;
no changed-code defect remains.
<h3>Important Files Changed</h3>
| Filename | Overview |
|----------|----------|
| .github/workflows/ci.yml | Replaces schema push with committed
migration execution while preserving the shared CI database URL. |
| package.json | Adds root-level passthroughs to the core package's
database commands. |
| packages/core/drizzle.config.ts | Parses the database URL once and
selects TLS based on explicit mode or local-versus-remote host
inference. |
| packages/core/package.json | Adds the `drizzle-kit migrate` script
consumed by the root command and CI workflow. |
<h3>Flowchart</h3>
```mermaid
%%{init: {'theme': 'neutral'}}%%
flowchart LR
PR[Pull request or main push] --> CI[Web CI job]
CI --> PG[PostgreSQL 18 service]
CI --> Install[Bun frozen install]
Install --> Root[Root db:migrate script]
Root --> Core[packages/core db:migrate]
Core --> Config[drizzle.config.ts]
Config --> Migrations[Committed migrations]
Migrations --> PG
PG --> Tests[Bun tests]
```
<sub>Reviews (1): Last reviewed commit: ["fix(ci): the web job has been
failing
on..."](https://github.com/nestrilabs/nestri/commit/203e882fbd7ab1578922f63e2c8986dce0b78c6f)
| [Re-trigger
Greptile](https://app.greptile.com/api/retrigger?id=59430932)</sub>
<!-- /greptile_comment -->
|
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77d4782c86 |
docs: split CLAUDE.md by scope, and say what this repo is
CLAUDE.md was 1,324 lines and all of it was about the TypeScript half, written before there was another half. Every line of it loaded on every turn regardless of what was being worked on, which is a real cost paid constantly for context that is usually irrelevant. Split by where it applies, so each guide loads when you are in the directory it describes: packages/core/CLAUDE.md 694 domain modules, fn(), actor, errors, auth apps/api/CLAUDE.md 284 routes, registration, error flow docs/alchemy.md 345 stages, bindings, secrets, the CLI CLAUDE.md 72 the repo, both toolchains, two hard rules Nothing was rewritten or dropped — the three files are the original text, verified identical after the split. What the root file now carries is only what is true repo-wide: the layout, the commands, where the detail lives, and the two rules that are not style preferences. One of those is that nothing closed may enter this repo, which is here because it has already been caught once. The README described a streaming platform in four bullets and did not mention that half the repository is Rust that runs inside a virtual machine. It now says what each component does, why a micro-VM rather than a container, what is deliberately absent, and what decides whether a thing is open — data is, capacity is not. It also says plainly that this is mid-rewrite and the docs are behind. Someone arriving at a repo whose documentation does not match its tree should be told that by the README rather than discover it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0143849129 |
feat: bring the control plane up to date
Squashes the current state of the internal working tree onto this history. The two trees had grown apart with no common ancestor, so this is a content sync rather than a merge, and the published history is preserved rather than rewritten — a force-push here would break every existing fork and clone to no benefit. What lands: - Waitlist: API route, core module, and migration 0006 alongside game aliases. - User verification. - CI, oxfmt config, editor settings. - Assorted fixes across the API routes and core modules. The repository's own README, the wordmark and the per-package READMEs are kept from this side; the internal tree had dropped them and they are what a stranger arriving here reads first. The marketing site in the internal tree is deliberately not here. It is a separate product with its own repo and its own licence, and this repo is the open one — a closed component does not belong in it regardless of how convenient the directory looked. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a8b9a11de0 | chore: Update Readme | ||
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3faac3008f | feat: Sync to OSS repo | ||
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9818165a90 | fix: Move more directories | ||
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8b07adb0fc | 🐜 fix: Add asynchronous bus for Steam account | ||
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e67a8d2b32 |
⭐ feat: Upgrade to asynchronous event bus with retry queue and backoff strategy (#290)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a retry and dead-letter queue system for more robust event processing. - Added a retry handler for processing failed Lambda invocations with exponential backoff. - Enhanced event handling to support retry logic and improved error management. - **Refactor** - Replaced SQS-based library event processing with an event bus-based approach. - Updated event names and structure for improved clarity and consistency. - Removed legacy library queue and related infrastructure. - **Chores** - Updated dependencies to include the AWS Lambda client. - Cleaned up unused code and removed deprecated event handling logic. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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e11012e8d9 |
🐜 fix(db): Remove all team associations (#288)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a new database schema supporting tables for games, categories, friends lists, images, game libraries, Steam accounts, and users, with improved relationships and constraints. - Added new enum types to enhance data consistency for game compatibility, controller support, category type, image type, and Steam status. - **Chores** - Updated migration history to reflect the latest schema changes. - **Revert** - Removed the previous "members" and "teams" tables and related enum types from the database. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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c0194ecef4 |
🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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e1a903a7c9 |
⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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cc2065299d | 🐜 fix(db): Add partial controller_support |